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Level: Orwell's 1984 back home search
Author(s): Zack or FZ
total rating:4.15 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 4 5 5 4
Casual Raider 4 4 5 5
Ceamonks890 4 5 5 4
dmdibl 4 5 4 5
Ejecta 3 3 3 4
eTux 4 3 5 4
Gerty 3 4 3 4
High Priestess 4 5 4 4
Jay 4 5 4 5
Jerry 3 4 6 6
Jose 2 3 2 4
manarch2 3 3 5 4
MichaelP 4 5 6 4
Nomad 4 3 6 4
Obig 4 5 6 5
Orbit Dream 3 5 3 3
Ryan 4 5 4 4
TheStig 4 4 4 5
category averages
(18 reviews)
3.61 4.22 4.44 4.33

Reviewer's comments

"The environments have not a bad look, and some triangular textures are well applied, but in some places I noticed missing textures. The architecture is simple, and the only tasks you'll find are look for buttons to open doors and shoot dogs and guards. There are camera targets in some places, but the atmosphere is poor without musics or flybys. The shotgun appeared too late, and the movable blocks are here only to hide pickups. Not entertaining but playable anyway." - Jose (04-Nov-2017)

"The builder uses a mixture of Nevada and London elements to create a gloomy setting which unfortunately does not leave a lasting impression. There are a handful of references to 1984 via graffiti and posters but other than that this could simply be a normal city level. The gameplay is pretty uninspiring and too easy. There are a few items hidden under blocks and a few switches hidden in a corner but otherwise this is a linear level which, while pretty decent for its time, will probably not entertain the modern raider." - Ejecta (14-Aug-2017)

"In this level with some of good atmosphere, Lara has to kill several guards and make her way all along the city, pushing buttons, climbing ladders and moving blocks. In some occasions you'll find posters that read "Big Brother is watching you", sometimes they are in good state, sometimes they are torn. Also you'll see a little graffiti of the number 1984, like the title. Neither good nor bad level." - alan (29-Apr-2017)

"Nothing special in this one. Not surprising considering its age of course. The gameplay consists of pulling boxes, pressing buttons (or should I say unpressing) and shooting. There is some eerie and gloomy city atmosphere which is the only really good thing in this level. Unfortunately it was hard on my eyes as I struggled through flickering textures but I don't know if it was because of my settings or the game itself. I must confess I did not read 1984 (in my defense I did read Animal Farm!) so I have no idea if the game represents the story besides the posters. You can check it out if you want some history of custom levels but I would pass." - Nomad (25-Apr-2017)

"The only real connections to the book are the title and the posters scattered about stating "Big Brother is Watching You". Aside from that, this is a fairly routine raid through a London setting, shooting out of place Nevada guards and dogs, pushing boxes and finding a few key cards. Lighting and texturing seemed patchy, so atmosphere was compromised. I'm sure that the concept would have wowed players back in 2000, but it seems unremarkable nowadays." - Ryan (12-Jul-2016)

"I found this level a breeze aside from several glitches and distorted textures as other reviewers have mentioned. I like Thames Wharf textures but I found the gameplay very uneventful and too short. The dogs were a nuisance because Lara would continue to shoot at an already dead dog/guard/MP and not automatically switch targets meaning I had to put weapons away and re-arm before taking too much damage. A dog also somehow managed to get into a crawlspace." - High Priestess (26-Aug-2015)

"Being among some of the more modern folks who had to struggle with reading through George Orwell's book 'Nineteen Eighty-Four' at one point in my school years(which definitely shows its age nowadays for all you younger players who are curious), I found this level to be an admirable adaptation of the source material that I could recall understanding back then(if only for the mass surveillance, 'Big Brother'-esque atmosphere alone.) Sure, it may not be perfect in many areas(such as lighting, objects and gameplay variety to name a few), but I still think its a decent attempt regardless(despite the obvious limitations of the TR3 engine.) As a whole though, I'd only recommend this to players as a sort of historical perspective, in order to see how far the custom level community has come in the past decade or so and not much more beyond that, as this release doesn't necessarily stand the test of time any better than the source material it has taken inspiration from in my opinion. So, best approached with caution." - Ceamonks890 (01-Oct-2014)

"Quite nice level with some good textures but with buggy pool - one part is still considered as water but it's somehow wall. Gameplay is about killing guards, finding some buttons and some jumps. Has interesting atmosphere." - Casual Raider (11-Jul-2013)

"Linear but challenging gameplay, textures like Thames Wharf, bit spiced up with "1984"-graffiti or Big Brother-posters. There are several bugs (I could go through first door without finding the button). Easy, nothing special." - manarch2 (24-Jul-2010)

"We are in a city. Author use London textures here. Enemies are baddies, dogs, and guards. But there are many medipacks from the middle of the level, so it can't be problem. Linear level, you can't stuck, just sometimes the button of the doors could be a bit challange. A bit boring level." - Obig (30-May-2010)

"I struggled with this level a bit more than I would care to admit, and most likely more than it would take for the average gamer to get it over with. In my defense, despite the rather linear flow, the author manages to place some of the crucial buttons rather sneakily, thus having me scratch my head on more than one occasion. The rest of the level doesn't stand out for anything in particular, though. The atmosphere was certainly shifted in the right direction with the posters and the somewhat monotone feel of the city, but more could've been done to convey the feeling of Orwell's dystopia. Other than that - the reappearing enemies and the pickups hidden under movable blocks stand out as an oddity, and a few texture and room connection errors gnaw a little on the level's overall appeal, but nothing too serious in context of the game. Not a bad game, but best played with eyes open." - eTux (06-May-2010)

"A short London level with posters "Big Brother is watching YOU." Dogs and guards attack with wearisome mechanical regularity. Worse, if Lara retraces steps more guards and dogs appear, so one learns not to revisit former areas. There are problems with texturing in the first area: a whole section of wall can vanish to reveal the sky. In other places, Lara running along a corridor can cause walls to shimmer. In a pool, Lara climbs out onto what seems to be a dark ledge, but must be missing water texture, because suddenly her feet are fastened in glue. Routine play and atmosphere, okay, but nothing to get excited about." - dmdibl (15-Apr-2010)

"Looking at the title my interest was peeked. Unfortunally the title is more than what you have to go through in this game. It is quite linear and apart from some hidden switches the only thing you have to worry about is the guards. Because when I shot them, some of them disappeared into a wall and I was up the creek without a peddle, so to speak. Two of them carry cards that you need. Donít shoot the prisoner as he has done nothing wrong. I had some strange glitches while playing. It is overal rather bright but bear in mind that this is made way back." - Gerty (05-Dec-2009)

"Starting to get into the flow of these TR3 based levels now. Geometry and texturing is fairly basic, and author really only stated to experiment with things such as lighting towards the end. Pleanty of climbing to do. The medi-packs were a bit strangely spaced (as are the enemy activations), so make sure your proficient with your guns. Completed in 35 minites." - TheStig (17-Nov-2009)

"Only the London City textures, a few Big Brother posters (picture of the author himself?) and 1984 engraved into a wall in one place indicate a linkage to the level title. Other than that you spend about 20-30 minutes in a fairly linear run, pushing many buttons, sometimes well hidden, using two cards, pushing a bunch of boxes and killing countless dogs and guards. Towards the end there are also a few major textures missing. Still a fairly solid little adventure, given its age." - MichaelP (08-Nov-2009)

"The atmosphere in this city-like setting is kind of depressing somehow, but not bad. Texturing is good too. If I only had known what Lara was doing here and why those guards didn't want to let her out, because this is all you got to do: Leading Lara to the other end of the city to make her leave this place, while collecting some items and pushing some buttons and some blocks on your way." - Jerry (17-Oct-2009)

"For a really old TR3 level, this strikes me as a cut above most of them. Itís easy, linear and short, but it manages to have something of a spirit of adventure as Lara battles her way through the city past a goodly amount of guards and dogs. Apart from the shooting, the gameplay mainly consists of pressing buttons and finding keycards, but some attempt has been made to hide things, thereís quite a lot of city to explore and it moves along briskly." - Jay (02-Oct-2009)

"Francesco was one of the leading builders of 2001 (the first year of 'official' level editing) and produced a stream of well-designed,eminently playable and visually creative levels;until disappearing from the scene after only six months.It was with pleasure,then,that I discovered this neophyte effort of his from way back in November 2000.Creative title.High concept. Strong storyline? No,not really. This is absolutely nothing more than a Corridor Adventure,with guards and dogs to shoot as you run along your linear path.A sneakily hidden switch and a few moveable boxes constitute the gameplay,while the blandness of the surroundings (with the exception of a couple of decent custom textures)does little to spark your interest.I also encountered graphical problems,which I assume were symptoms of the Unnoficial Editor - sky and skin textures were glitchy and,unfortunately,ruined any potential atmosphere;although this wasn't helped by some basic 'missing texture' errors and non-existent lighting. Ultimately,this is another curio from the days before Custom Levels were officially being built.Playable,but of interest only as a techincal protoype." - Orbit Dream (04-Sep-2009)
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