trle.net
Level: Costa Rica back home search
Author(s): Leon Loudi
total rating:4.36 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 4 4 3 3
dmdibl 4 4 4 4
eTux 4 4 3 4
Jay 4 4 4 3
Jerry 6 6 5 7
Jose 4 5 4 6
kabal 5 5 4 4
manarch2 5 5 5 5
MichaelP 6 6 5 3
Obig 6 6 5 5
Orbit Dream 2 4 2 1
category averages
(11 reviews)
4.55 4.82 4.00 4.09

Reviewer's comments

"Not bad this TR3 level, but I found many strange things here, I think it was never beta tested. You can find plants growing on rocky floor, a very long drop taking almost all the health, many problems with the sounds like a nasty continuous sound with the background music or when Lara swims; sometimes a big Lara's ponytail appear on screen, giant mosquitoes trespassing walls and ceilings, missing textures, ilegal slopes, the flare bug at the end... And a pain see that huge T-Rex stucked against the fence walking only onto a single tile. There are some blade traps, poisonous serpents some boulder traps and soldiers to shoot, but not a single switch to pull. I found ammo for the desert eagle, but not that gun. Playable but not very enjoyable." - Jose (09-Nov-2017)

"I thought the flare bug existed only in TR4, but no, also in this engine. But it wasn't a great problem to see where you were going as you can adjust the gamma from the options. This is a debut and last level from this author. When I heard Tony's laugh I was a little scared but I never saw him. There was a problem with various sound files. When Lara stepped on fire she didn't get burn, only her health decreased slowly (I'm glad though). You get a rocket launcher, the uzis and the MP5 (maybe other weapons I didn't find) to kill the guards, snakes, wasps and little dinosaurs. Textures are good, though sometimes buggy and lack of lighting. The level finished just after I had found and equipped the MP5. 25 minutes and found no secrets." - kabal (30-Sep-2017)

"The last thing a level this gloomy needs is the flare bug rearing its ugly head. Hey ho. I think the surroundings were fairly well built from what I could (almost) see. Certainly the gameplay is a bit juicier than many of these old levels and the eclectic mix of enemies keeps it interesting. There did seem to be some strange sound files cropping up though. Bit of a mixed bag of tricks really but if you're a TR3 fan you might want to give it a try." - Jay (11-Apr-2015)

"While this level admittedly isn't among the worst that I've reviewed thus far under the TR3 engine, it could have benefited tremendously from some more time in the 'development pot' before being let out the door, as the overall lighting is way too dark as it is(requiring either plenty of flares or increasing your computer's gamma settings to be able to progress with ease), with a good number of sound effects being relatively buggy, not really leading to a good first impression. Still, if you're willing to tolerate these issues however, you'll find yourself with a gameplay experience that veers a little towards the challenging side, with texturing, enemy/object choices and level design that at the very least, offers a welcomed bit of variety(despite some problems). Highly recommended to approach this one with caution if still generally curious." - Ceamonks890 (28-Sep-2014)

"Don't play this game if you don't know how to change TR3 lighting. I played few minutes, and had to use all the flares. In my opinion it isn't a task for players to make the game playable by themselves, please, all builders out there, consider that. After changing the gamma setting, this turned out to be a pleasant game lasting fifteen minutes with a kind of gameplay that is slightly on the challenging side. The textures and the whole setting is crafted enough to make the game being visually - more or less - appealing. The sole secret in this level also wasn't placed badly and the enemies give this level a bit more spice. But remember - not so much darkness next time." - manarch2 (22-Nov-2011)

"This was not actually half as bad as it may sound after reading the other reviews. True, it's dark by nature, but fortunately the gamma adjustment bar the TR3 engine offers, more or less takes care of that and with a setting of 7 (which is fairly high I must admit), I never felt tempted to use a flare for the purpose of making the surroundings lighter. There is some fun to be had in the 30 or so minutes spent here, and I particularly enjoyed escaping the boulder and finding a concealed passage. That said - this was a bit haphazard gameplaywise and lacking character visually for my taste. Apart from the mentioned highlights you mostly spend time running through hallways, shooting the occasional guard or snake, and wonder about the odd sounds sometimes cropping up. While this has its appeal, your entertainment purposes might be better served in another level." - eTux (12-Nov-2010)

"We are in underground of Costa Rica. In corridors, slobs, vulcano rooms. Enemies are baddies, hided snakes in the bushes, waspes, small green dinos, and the T-Rex at the end. It would be better missed I think. :) There are tiny bugs too, somewhere we'll find texture problems, but it's enjoyable level." - Obig (30-May-2010)

"I got more than I expected here, as I had expected little (judging by the length of Treeble's walkthru), but it turned out to be a little over 20 minutes of a fairly linear and rather trap filled course, which had a certain amount of atmosphere due to the brooding ambient sounds and the interesting green glow of the mosquitoes. Unfortunately it really is way too dark to be fun and for some reason the T-Rex mentioned in the walkthru never showed up in my game." - MichaelP (16-May-2010)

"Mostly exploring underground, with greenery strew along corridors, so not an outdoor level, and rather poorly lit as I played with an LCD monitor set to 100% brightness. Unorthodox texturing, as steel-rung climbing textures are used throughout, exactly where we would expect ladders, but they aren't climbable, except that in one spot they are. (I was beginning to wonder if the author even knew how to set a climbing surface.) When Lara goes underwater there are odd sounds. I, for one, assumed the rocket launcher was to fight a T-rex, but apparently not; he is more or less irrelevant, stuck in a fence. Lara runs from a boulder (more accurately, hangs in an alcove until it passes), and shoots guards and compies, but in the end it feels as if not much has happened." - dmdibl (27-Apr-2010)

"It may be that the textures in this 40 minute level were applied immaculately and displayed an artistic vision which would have left me breathless.Unfortunately the level was so drenched in darkness - Binoculars were absent (this was built with the Unnoficial Editor)and the flare bug was present from the very start - that I was quite unable to make anything out whatsoever.Gameplay involved stumbling through the pitch blackness,avoiding a few blade traps,shooting a handful of soldiers,snakes and mini-dinos (the enemies were the level's only reccomendable feature)and jumping over lots of quicksand. There was a T-Rex,but he didn't bother me (no doubt because he couldn't see me through the darkness).Sound was somewhat glitchy,cameras were non-existent and atmosphere was absent. This was a most unpleasent experience and anyone who wishes to follow in my footsteps and complete this deserves a medal." - Orbit Dream (04-Nov-2009)

"The main business in this level is mastering a couple of traps (like blades and boulders, spikes and lava) and shooting some guards, snakes, wasps and dinos. No looking for keys or switches, no artifacts to take home, and only a few medipacks to find (but enough ammo). Atmosphere could have been much better if there were some lighting effects, but there are none, lighting is all the same throughout and altogether it is too dark. Also atmosphere was killed by the sound. The work on sounds in this level is very strange. A few minutes after starting the level a steady and maddening laughing and rumbling sound came up and shortly after that some beep and alarm sounds were added, followed by more sounds later on (like footsteps, coming from nowhere). Even turning down the volume settings to 0 did not help, so after a while I had to shut off my speakers or else I would have gone mad. Btw I finished the level without ever encountering the t-rex mentioned in the walkthrough." - Jerry (23-Sep-2009)
Tag Cloud from Reviews:
back home search