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Level: Temple of Misais back home search
Author(s): Gold Dragon
total rating:2.54 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 1 2 2 3
DJ Full 4 3 2 4
dmdibl 1 3 2 4
eRIC 1 3 2 4
eTux 3 3 4 4
Jay 1 3 3 3
Jerry 1 2 2 3
Jose 3 3 3 6
manarch2 1 3 2 3
MichaelP 1 3 3 4
Obig 1 2 3 3
Orbit Dream 1 1 1 2
rtrger 3 2 4 4
Ryan 1 2 1 3
category averages
(14 reviews)
1.64 2.50 2.43 3.57

Reviewer's comments

"Surprised by the low ratings in the textures section, for me this level has a good appearance and even with the defects I found I think it deserves more. Of course, the gameplay is very simple, only pull some switches, use a key and some gymnastics; the rooms are very empty of objects; the ammo I found near the end was totally useless and the absence of cameras and musics to create atmosphere is not a good feature too. But even so I keep thinking it's a level worth to play." - Jose (26-Jan-2018)

"Very little to say about this one. Kill a few enemies, do some jumping and climbing, pick up a lot of unnecessary supplies and that's it. Not really worth bothering with." - Ryan (22-Jul-2016)

"This temple already feels like one and it's a pity the author didn't light it better because we could have a really nice Sumerian setting here. Not that typical for these low raters, some planned gameplay is involved like climbing through three floors of the same hall. Also more of accessible moves are utilized than unused. After some unusual combat the game ends in front of a switch, leaving some disappointment. SUMMARY: Feels unfinished but is much more than I expected." - DJ Full (01-Feb-2016)

"Another clearly unfinished release that lacks anything particularly noteworthy or compelling to be worth bothering with in this day and age, including nearly non-existent gameplay, thrown-in opponents, empty blocky rooms, repetitive(and at times nonsensical) texturing, absent lighting effects and an ultimately flat atmosphere at the forefront of the overall experience. Don't understand why so many reviewers have stated that there isn't a finish trigger however, as I did manage to reach one after only 8 minutes of gameplay time. So either past reviewers were playing an earlier version of this level in question, or they simply weren't as observant as I was, when I saw a near-invisible crawlspace out of the corner of my eye *facepalms* So in the end, not worth recommending." - Ceamonks890 (27-Oct-2014)

"3 minutes and the level is over, but unfortunately not with a finish trigger. The enemies were nice, textures were something like interesting and shockingly bad. Gameplay was nearly absent. Not really a level worth to download, in my opinion." - manarch2 (16-Dec-2010)

"I'm astonished by the other reviews. It's absolutely mind-blowing how seemingly no-one who's played and reviewed the level so far has noticed the crawlspace in the wall on your right as you enter the apparently 'dead end' hallway after the underwater switch. The level does go on for well over 5 minutes beyond that (I finished it in 9 minutes, and I assume it would be less on a replay, but still) and indeed has a finish trigger, contrary to what can be read here. Granted, it's still not the most earth-shattering gaming experience in its entire length, but it does offer a neat battle with the skinned zombies, some sliding and a simple jump puzzle, where the textures chosen for the deadly tiles did not seem necessarily logical in my view. You also find some Uzi and MP5 ammo close to the end, which left some promise for a sequel, but considering the age of this one and the author's recorded activity beyond it, one should not hold their breath while waiting for it. The looks are Ok, standing out more due to use of a less explored scenario, but nothing that couldn't have been done better. Overall - it's a cute little level with it's own perks, just don't fall for the trap of missing the crawlspace and missing out on half of the level." - eTux (24-Oct-2010)

"Some minute adventure. Test level or unfinished work. Enemies are panthers, crocodiles and zombies. Textures are interesting for me. Maybe those what author tested?" - Obig (30-May-2010)

"I'm wondering why is this level that short. A pretty nice start with quirky ways to get up to room with doors, texturing is pretty, the whole thing is so good, than just pick up a key, pull a lever and an empty room with no finish trigger. I liked the begining, but the level ends so abruptly." - rtrger (04-May-2010)

"A nice looking introduction with blue Sumerian textures: find Uzis, shoot panthers and crocodile (heard something else down below), hunt up a key and an underwater lever. That's it. Lara stops at a dead-end passage without a finish trigger." - dmdibl (12-Mar-2010)

"5 minutes of no gameplay (other than shooting 2 wolves and a Crocodile);no puzzles,no lighting and no atmosphere. The textures were pleasantly blue,though." - Orbit Dream (07-Nov-2009)

"Why does it had to be so short ? and with no finish trigger ? A few minutes where so little is accomplished , but the progression was pleasant the time it lasted, and with a rather good texturing despite no work on the lighting." - eRIC (07-Nov-2009)

"Another very short TR3 level with just a few levers to pull, a key to find, a bit of swimming and killing some panthers, mummies (I think) and a croc." - Jay (23-Sep-2009)

"Again a 'level' that was obviously not finished. Run a bit, dive a bit, shoot a croc, find a key, pull a lever, that's all. Eventually you find yourself in a dead end passage with no finish trigger. I heard some enemy sounds coming from somewhere, but never got to see them. But I liked Lara's outfit." - Jerry (12-Sep-2009)

"A quick run through in less than 10 minutes with little reason to be memorable other than maybe the choice of textures which is not often used in custom levels. And not even a finish trigger to end it all." - MichaelP (11-Sep-2009)
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