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Level: Roy's London Level back home search
Author(s): RGBold
total rating:2.64 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Casual Raider 2 2 3 4
Ceamonks890 2 1 2 3
DJ Full 3 2 3 5
dmdibl 2 1 3 3
Ejecta 1 2 2 1
eTux 2 1 2 3
Gerty 2 1 2 4
Jay 3 3 4 6
Jerry 1 1 2 3
kabal 2 2 2 4
manarch2 3 2 4 5
MichaelP 3 3 6 6
Obig 2 1 3 4
Orbit Dream 2 1 2 4
rtrger 1 3 3 4
Ryan 2 1 3 5
TheStig 3 3 3 3
Xela 1 1 3 3
category averages
(18 reviews)
2.06 1.72 2.89 3.89

Reviewer's comments

"A very short level, in which you can get a rocket launcher and blow up the dog in the corridor, the only threat in the entire level. There's a timed door to a key but most people will find it easy to get. When you open up the door with the key you see a meeting with three Lara doppelgangers in attendance, the reason being we will never know. No finish trigger, and you can give this level a miss." - Ejecta (08-Aug-2017)

"Level where you can collect a rocket launcher and ammo, kill a dog, swim a bit, use a zipline, climb a ladder, pull switches and run to a timed run, collect a key, admire Lara's clones and the initials that are now on the ground of the first room. No finish trigger and therefore not recommended." - kabal (19-Apr-2017)

"Another very old and very short level (dating from 2000!) in which you can use an optional zip line, pick up a rocket launcher, find a key and have a strange encounter. That final room did look well lighted. Interestingly, Lara's boots sound like they are wet." - Ryan (09-Jul-2016)

"The first one down here which graphics make real sense though I cannot quite explain what a library does next to a cistern. Lighting adds some contrast but is often unexplainable as well, if you can say "often" in reference to a level which lasts for five minutes. Considering one lonely harmless enemy we can meet in the corridor, the received weaponry is among the most overpowered I have seen - poor doggie... but at least I will remember him. We can also use a zipline though it's faster to jump directly to the ladder nearby. The timed door should be openable from the other side to deny potential necessity of starting over." - DJ Full (01-Feb-2016)

"Nothing more than an early test level that has you kill a dog, ride a zipline, optionally collect a useless rocket launcher and some ammunition for it, pull some levers to get a key, unlock a door with that respective key, encounter some random Lara models and discover Turbo Pascal's initials etched into the ground, with no finish trigger in sight. Despite some passable texturing and lighting however, this is one release that you're better off skipping altogether unless you're really curious. But then again, you can get the same exact experience just as well, by simply looking at the level pics available on the site and be no less the wiser overall." - Ceamonks890 (02-Oct-2014)

"It's always hard to be overcritical of old levels that are clearly not designed to be full and complete. Here's a perfect example of my own dubious reviewing nature. I don't want to be too harsh on it, but it's not very good, critically speaking. To be honest, I didn't even have fun in this level. The edge to get the rocket launcher kept plummeting me to my death over and over again. There's no end trigger, and the initials, while a nice tribute to the author, aren't really worth the download. You're frankly better off just scanning through the pictures posted for the level, as they define the scope and experience fairly accurately on their own." - Xela (18-Jul-2013)

"Too short. Textures are rather okay but rooms are too big and empty. Getting grenade launcher for no enemies beside one dog made me laugh, poor fella. Timed run was a little surprise. If this would be a little more worked on and turned into slightly longer level it could be quite nice." - Casual Raider (10-Jul-2013)

"As the others have said: dog, rocket launcher, timed run, zipline, key, flipmap, Lara models, Turbo Pascal's initials in the ground - that's what you get with this short level, though not necessarily in that order. Even the pictures pretty much describe the level well enough to almost give you an experience of having played it, so I don't think I have to go there with this review, but it did make me ponder on the nature of these test levels. I imagine it was quite a different environment for these levels to exist in in a pre-rating-system, pre-systematized-listing world, and I imagine shoving out the latest experiment for all your friends in a close-knit group to see was more of this level's aim, rather than to take the scrutiny of the community it has evolved into. If I'm not far off with my assessment there, I can certainly appreciate these levels for what they are, though I probably won't be establishing different standards for that reason alone." - eTux (26-Apr-2012)

"This level actually would have been a very interesting part if there was a full level. I liked the texturing and also the bit of gameplay that is provided here. But again, only a few rooms, at the end you can try to place Lara over the other Lara. After running see a dedication to Turbo Pascal, nicely done." - manarch2 (19-Mar-2011)

"Well we have to one key. And we get a rocket launcher too hardly. Because she doesn't wanted to catch the edge. It can be a test level, because very short. We get a flipping room at the end. There isn't final trigger." - Obig (30-May-2010)

"This level is super pointless and super short. Push 2 switches, pick up a rocket launcher and ammos, then run to a key, then go back to the begining room, and open a door for seeing the clones of Lara and for activating a flipmap, so you can read "TP" on the floor. For this, it's not worthy to download." - rtrger (21-Apr-2010)

"A few finished rooms with zip line, a couple pickups, switches for a timed door, and a flip map, but no end trigger." - dmdibl (05-Mar-2010)

"Nicely lit, and a little bit different, but clearly an early experimentation level. Completed in about 3 minutes. Nice use of flip room at the end." - TheStig (14-Nov-2009)

"Apart from Lara's outfit known from the original London levels, I don't know what this level has got to do with the London theme. It seems the builder just wanted to do some experimenting with level building. So you can run around a bit, shoot a dog, pick up a machine gun and ammo (but what for?), use the zip line or leave it, find a key, pull two levers and end up in a room with 3 Lara statues. No finish trigger." - Jerry (04-Oct-2009)

"It’s more like Roy’s blink and you’ll miss it level actually; it would make most demos look like epics. Whilst it does last though it’s not at all bad and I could happily have spent a bit more time in London. There’s just a dog to shoot, a pick up and a little timed run, but the ending is somewhat quirky, with three Lara figures in a colourful room and some initials appearing in the room outside. Very cryptic. Considering the advanced age of this level, it’s pretty well done." - Jay (01-Oct-2009)

"Finishing with a Rocket Launcher and quite some ammo and nothing to shoot apart from one dog. The only somewhat exciting thing is a timed run, but even that was easy to so. There is no finishing trigger but hey… this was made in 2000 without the original Level Editor." - Gerty (25-Sep-2009)

"Ok, it is again super short, but not without a certain element of fun, as you get a rocket launcher (poor dog), a zipline and even a timed run here and a bit of an odd encounter at the end." - MichaelP (21-Sep-2009)

"Despite the fact that this level was over less than 3 minutes after it began,it established something important for me: it is indeed possible to effectively light Unofficial Levels,as the coloured effects and beautiful flipped room conclusively prove. Howvere,that's not really enough to recommend this level as there's no Finish Trigger and it just stops after an encounter with three other Lara's. Once again,it's a curiosity and nothing more." - Orbit Dream (18-Sep-2009)
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