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Level: Escape from the Laboratory back home search
Author(s): 0330
total rating:8.26 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 7 8 8 9
Boris 9 9 9 9
CC 9 8 9 10
Dimpfelmoser 8 9 8 8
eTux 7 7 8 7
G.Croft 8 8 8 8
Gerty 9 8 8 9
Jay 8 8 8 8
Jorge22 8 8 8 8
Jose 7 8 8 8
Kristina 8 7 7 8
Loupar 8 8 9 8
Magnus 8 8 9 9
MichaelP 8 8 9 8
Obig 8 8 8 9
Orbit Dream 8 8 8 9
Phil 8 8 9 9
RaiderGirl 9 8 9 9
Ryan 8 8 8 9
Sash 9 9 9 10
sonnyd83 6 7 7 8
Tombaholic 9 9 9 9
Torry 9 10 10 9
Treeble 7 8 7 7
category averages
(24 reviews)
8.04 8.13 8.33 8.54

Reviewer's comments

"Treasure every medipack you find - this is a bit of a bloodbath. I'm not the world's biggest shooter fan, but I have to say this was quite exciting. It's not just a shooter either. There's an underwater maze to negotiate (not too bad actually), the good old door puzzle, which I haven't seen for a while so it made a nice change and a short timed run. Otherwise, though, it really is a case of trying to shoot the guards and dogs (and occasional crocodile) without running out of medipacks, especially at the end when there are a couple of sentry guns to deal with as well. Shame Lara didn't get more than a short ride on her snazzy looking bike though." - Jay (19-Aug-2016)

"Phew, what a surprisingly intense and nerve- racking little level. Lara is constantly in danger, whether it be from guards, dogs, a lung busting underwater swim, or from nasty crocodiles in water. Be extremely conservative with your medipacks, as there are not many within the level itself. I would say that the lack of medipacks would be the level's biggest weakness, and you may have to resort to cheating aids to make it through, which I luckily didn't need to do. This constant feeling of adrenaline, along with a nail-biter of a finale, means that this is recommended for those who want the blood pumping furiously through their veins. I found 2 secrets." - Ryan (22-Jul-2016)

"The first thing to say is that this is almost impossible to complete, I certainly didn't I reached what I believe was the end, but when 2 machine guns and 2 sas are firing on you whilst you're expected to push a block then pull a lever and do some jumping, well it makes you think, why bother? The level resembles a sort of hybrid of area 51 and high tech red alert levels. Some of the texturing is really well done and realistic, whilst some is just wallpapered on. There is just one audio track most of the way through, and even this disappears at one point so it's just silent. Some of the switches have the wrong animation. To the gameplay, and the main areas of interest are an underwater drainage system, infested by crocodiles, of all things, there's also a room with doors which keep closing behind you and some dogs, quite fun in a way. There's also a ridiculous timed run, as if they'd have a timed door close so fast in a real life building. Of course, there's aforementioned ending, the less said about that, the better. This took me an hour to almost finish. Quite an old level and I'd recommend only to those who cope well with frustrating gameplay." - sonnyd83 (25-Aug-2015)

"This is a fairly pedestrian base level with the standard accoutrements, but it's a pleasant enough way to while away an hour. The level is divided into several distinct segments, taking you from an office complex/library to an underwater maze, then to the lab area where you break outside for a final showdown with SAS and sentry guns. There's a nice section where you run along a squared tunnel opening doors in the corners, then go back to find revealed passages, in much the same manner as we saw in the original TR Last Revelation. The concluding sequence with the sentry guns made me grateful for the god mode patch, and the earthquake that followed was too brief to be very annoying. Not nearly as sophisticated as what we routinely see these days, but still a fun raid." - Phil (26-Jul-2011)

"This level was very good but very challenging! This is the hardest level I have finished so far. The lab was really good but with guards everywhere on the top. There are offices, a library and in the end you go outside. Lara's outfit was like her classic outfit but with a black top and dark red shorts. The hardest part was ouside with non stop turrets and two guards shooting you all the time with hardly any safe spots! If you try to jump to their platform the turrets burn you with flames! Didn't see that coming! The only way to destoy the turrets is by pulling a switch. After that you have to pick up the amulet of horus and escape the lab. Very fun but not for beginners." - afzalmiah (05-Mar-2011)

"This dangerous laboratory is full of soldiers and dogs guarding it, and although there are some paper walls and no-colision objects the environmet has a good appearance with no much dark places and nice objects. There are a lot of switches to pull, some of them well hidden and many keys to find, some nice effects, a good doors puzzle and a explosive final where you'll have to use many medipacks so, don't waste them. I found two crowbars and the sight but I couldn't give an use to this one. An entertaining level." - Jose (30-May-2008)

"Wow,that was a nail-biter of a level!This is one of those adventures where Lara's life is imperilled with practically every step,but in a highly entertaining variety of ways. Crocodiles,guards and dogs attack invariably by surprise,while machine-guns and floor-mines have a habit of appearing at the most dramatic moments;the whole thing held together by some entertaining swimming,searching and sprinting (there's a particularly clever timed-door sequence). The final 5 minutes is 'hair turning grey' stuff and actually rather irritatingly tricky with the lack of medipacks available;but it is perfectly do-able none-the-less without cheating,provided you work out an effective strategy (running and shooting is not enough). There seems to be some sort of story going on here amid a nicely laid out high-tech environment,although the static sky and occasional views of the limits of the cyclorama spoil it a little.The entertainment factor never really flags,though,and I recommend this oldie but goldie for those wanting a spirited (and occasionally nerve-tearing)run-through." - Orbit Dream (01-Feb-2008)

"While the level was fun most of the time, the atmosphere is a little on the weak side, with a weird mix of textures from streets, submarines and bases, but it seems to work altogether. I particularly hated the end sequence (with the two sentry guns that you have to blow with the crowbar) and not because of the end of the world that plays a trivial part in this part of the level, but rather because it's very unfair and if you don't have enough medipacks you won't make through it. Fortunately I had them so I could get on with it and eventually find a Paradox bike conveniently placed on the outer side of the building. Other than that, gameplay usually revolves around finding keys and keylocks to progress. 40 minutes, 2 secrets. 08/07" - Treeble (21-Aug-2007)

"At first it might dawn to someone 'why was Lara even here?' if her main goal according to the title of the level is to escape the laboratory, but play along and you'll find out! I'm afraid I might not be able to join the reviewers who praise this 30 minute search for the Amulet of Horus so much, and I suppose it's due to the age of the level, but that doesn't necessarily mean I didn't like the level or found it to be bad. Its sterile whiteness fits well the lab theme and I actually found it to be quite appealing, though it may seem bland. The gameplay at first is nothing usual, but with its clever twists like the time run, a final sequence to still do when you think the level will be over and the well-known Rx-Tech mine's door puzzle to et access to the crowbar and key. The minefield I found to be nothing special since all you had to do was jump over it, the underwater maze thankfully was pretty easy and I experienced some troubles in mid level, when the current in the big pool wasn't turned off after doing one of those ceiling switches, so keep some savegames at various points in the game, so in case the bug occurs you don't have to replay it. Interesting level, maybe some of the novelties are nothing special nowdays (February 2005), but it's enjoyable nonetheless, so why not give it a chance?" - eTux (27-Feb-2005)

"This level taking place in offices and labs is a good adventure. Finally I had to use a couple of Medi Packs on the roof of the skyscraper. The enemies are dogs crocs and armed men furthermore I found 2 Golden Skulls in the 2 Secrets. Your objective is to find keys activate switches and rotate books on the shelf. The textures are great as well as the added sounds. I recommend this fine level to everyone. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://treditor.hu/12/escape_from_the_laboratory.htm " - Obig (11-Jun-2004)

"As the title clearly indicates Lara has to find her way out of a laboratory and up to the top of a building. Good tomb raiding ride with some emotion involved. One very good advice is to save on your medipacks because you'll certainly need them near the end. I had to go back to a much earlier savegame and be a little bit more of a cheap skate or I would never had made it past the soldiers with the two automatic machine guns at the top of the building while having to do this and that and taking medipacks you'll see for yourself. That really was a very strong moment. One major negative critic to the builder: in the more or less early but fundamental part where there is a timed door one obligatorily must save before triggering it or it will become forever impossible to pass and here we go back to the beginning repeating the same tasks over and over again. That is a major flaw. I did enjoy the game though. Play it for some fun and a couple of interesting challenges if your mind isn't occupied with some 'big' game right now." - Jorge22 (10-Apr-2004)

"We are in laboratory indeed with a library and enough enemies around. The silver textures give a nice sight along with the fountain that ha an underwater maze with nasty crocodiles below. SAS guards a dog and sentry guns later one will make Lara lose a lot of health and have her guns drawn at all times. I was almost out of health at some point the medi packs weren't enough. There are old style keys to find and buttons to push. The difficult part was to destroy the sentry guns losing as less health as possible and although a big medi was on the roof you were going to use it by the time you got it. The small mine field was nice though. Thirty minutes long with two secrets found two golden skulls." - Kristina (29-Aug-2003)

"Sliding into a clinically clean white office building. In the offices pick up beautiful lab keys read The Times turn the 'book' in library walls and find the moveable block in the wall hoot windows and crates switches of all kinds it's essential to find the crowbar. Beautifully textured and lighted throughout. And we come to a timed run along a corridor that had me tearing my hair out until I thought about it. The trick is to start the sprint before you run over the trigger tile that opens the door. Do not trigger the door to open first or you'll never make it. Lovely fountain room in another office. Through the building and we slide down great fixed cameras down to a glass room with 4 dogs guarding a switch. Stand there for a minute and watch them they are all lying down first then one by one they get up and start prowling. This puzzle is a real run-around to open a door for another key. Other enemies are crocodiles and guards. Finally we reach the last room with a great flyby of the what's in store on top of the two skyscrapers. Lara dies spectacularly on the floor here so use that map you got. On top of the other skyscraper it took me a while to figure out how to deal with the machine guns the moving block the door the switch getting the ankh and of course using that crowbar again. What a blast. Back across that dangerous floor and slide down to a serious looking bike with the reg. 'paradox' and a drive out to the city. Great stuff I loved it." - CC (08-Aug-2003)

"What a great base level this was although at one point I got stuck my own fault as shooting boxes didn't enter my mind. Finding different keys so you can get in the end the Ankh and escape with a beautiful painted bike. There are enemies like dogs crocs and SAS men but I found enough ammo and medpacks and weapons although not overly done. There are some levers and switches so better look for those. An underwater maze where you are with two crocs in serious pursuit and before going back I could kill them. There are offices and a library and a high tech room were SAS men and dogs guard the place. Nice puzzles as well as the 3 door puzzle blocks and the best the minefield one. Found 2 crowbars how considerate and that timed run is a bitch and you can only do it once so better save before you start. Found 2 secrets golden skulls. 05-01-2003" - Gerty (05-Jan-2003)

"Lara's objective in this great lab/base level is to make her way up to the roof of a tall skyscraper to steal an artifact then escape using her brand new electric blue bike with neon designs painted on the sides. There is some exploring to do but everything is pretty simple including a really easy timed door near the beginning. You will use a few health packs though with the underwater maze that has some crocs following you and the short gun battle on the rooftop near the end. I also ran into a few soldiers along the way and they must be really faithful to their job - most men wouldn't shoot a woman that was showing as much cleavage as Lara is in this cool new outfit!" - RaiderGirl (28-Dec-2002)

"An entertaining level with some music from TR3. It has enough action to enjoy it and puzzles to resolve. I found two crowbars and two secrets too (golden skulls) in 1 hr of playing. The best: the minefield and the deadly roof adventure." - Loupar (08-Dec-2002)

"A base/lab level with a few nice twists added such as the library a well done swimming part the dog 'cage' with smartly used doors the minefield (what a way to die) and the grande finale high up on the roof under constant fire. You will be collecting and using a few keys along the way and again two crowbars (a trademark of this author?) which I did not actually use. Maybe that is why I missed one of the apparently two Golden Skull secrets. As Dimpfelmoser mentions in his review the 'timed' door can only be done on the first try so have a savegame ready if you miss it. Some objects do not have collision so Lara is running right through desks. Enemies are well placed to be of maximum annoyance especially the crocodiles but dogs and SAS as well. After picking up the amulet and earthquake accompanies you to your 'funky' bike for a quick ride to freedom..." - Michael (19-Aug-2002)

"If I didn't know better I would swear this fantastic level was the lost second half to 'Algernon's Lab' because of the uncanny likeness of rooms that occurred by using the same textures. Although there are similarities this laboratory level stands alone as an extremely interesting quite tricky at times great piece of work that will keep you busy for at least an hour. Some nice aspects of the game play are the unobvious movable block puzzle the heart racing water tunnels with a couple of crocs right on your tail two skull secrets and a very deadly roof top confrontation but what had me reloading over and over again just to check out was the brilliant demise of Lara as she stood on a minefield and somersaulted backwards to her death. I can definitely say I have never had so much fun killing Lara!" - Sash (21-Jun-2002)

"A great level even though I was stuck at this verschlugginer timed door for WEEKS! The minefield was BRILLIANT and you got extra points for that. The lab looked like exactly what it was supposed to be but I must admit those crocs where giving me a hard time! Especially those two in the underwater tunnels grrrrrrr. Also the underwater switches on the ceilings! I had forgotten all about those. An enjoyable level all said and done but who painted Lara's bike at the end? GOOD GRIEF lol." - Torry (21-Jun-2002)

"A good level of medium difficulty. Lara has to find an artifact in a room on top of a skyscraper but first she has to find a lot of keys to go into laboratories swim in passages underwater avoid a mined field kill guards and escape with a new motorcycle style. I have ended the level in 1 hour ( thanks to Sash for the help in the room with the dogs) and I have found the two secrets and some little bug not serious for example the dogs cross the block in the secret passage after the library." - Boris (21-Jun-2002)

"Here's another really top-notch level from Japan. Lara finds herself in a lab high atop a London skyscraper. The mission is to get hold of a certain artifact and get out alive. Gameplay is only moderately difficult but thoroughly engaging including a nice underwater maze and lever puzzle moveable blocks and a tricky (and health-threatening) sequence with automatic guns. There are a number of really cool and original touches in this level: pick-ups placed under or on top of desks a beautifully retextured motorbike and a new (for LE) explosive trap complete with animation. I also have to mention some nice flyby sequences especially the one between the 2 skyscrapers toward the end. My net playing time: 1 hour 10 minutes." - Tombaholic (21-Jun-2002)

"A good level where you have to work your way through a laboratory to find the treasure and then escape with it. Look for levers and handles of various kind. It escalates towards the end with two automatic guns and two guards shooting at you. Also nice ending ride away on you motorbike into the far away city." - G.Croft (21-Jun-2002)

"Starting with a short slide and ending with a ride on the motorbike this level had it all. Great textures great cameras great gameplay and a great amount of enemies. Although a great level I didn't like the swim in the water while crocodiles were trying to eat Lara. I also didn't like the overuse of enemies in some places. Your goal in this level is to find the Amulet of Horus and then make a break for it." - Magnus (21-Jun-2002)

"This starts rather unpromising with doors to open and guards to kill but once you reach the water it becomes a really good level with a tense and sometimes claustrophobic atmosphere. I liked the battle with the sentry guns best because first you think you're never going to get out of there alive and then you have to work out a way where you lose only small quantities of blood. I don't know if it is intentional but I had the feeling that the timed door is only manageable on the first try." - Dimpfelmoser (21-Jun-2002)
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