Level: Quintana Roo back home search
Author(s): The Vagrant
total rating:5.96 Gameplay &
Objects &
Sound &
Lighting &
alan 6 6 6 6
Ceamonks890 4 6 6 6
dmdibl 5 6 7 5
eRIC 5 6 9 6
eTux 4 6 6 7
Gerty 5 5 6 5
Jose 3 5 5 6
Leeth 5 6 6 6
manarch2 3 5 6 6
MichaelP 6 6 7 6
Nuri 6 10 9 9
Obig 6 6 7 6
Orbit Dream 5 7 7 8
rtrger 4 5 6 6
Ryan 4 5 6 6
Torry 6 7 9 4
Treeble 5 7 7 7
vienna 5 6 7 6
Zhyttya 4 5 7 7
category averages
(19 reviews)
4.79 6.05 6.79 6.21

Reviewer's comments

"This was nicely built despite being a TR1 level. I liked Lara's style, it looked like the TR3 one. The objective is to make your way through some rocky caves while killing some animals in your way. The two T-Rexes are quite a challenge, and the environments are good looking." - alan (13-Dec-2018)

"You can always rely on The Vagrant to create a good looking unofficial level. This is a shorter effort, rather more confined and the gameplay won't keep you occupied for more than 15 minutes, but despite the at times pixelated texturing, it does still manage to recreate a familiar South American location very well, and there are a few varied enemy encounters to spice things up." - Ryan (04-Aug-2018)

"Another fine example of an early TR1 level from the Vagrant. Again, textures were great using the glide batch file but there were issues on saving. The textures would become "confused" is the best term to explain it but if you reloaded that save immediately, the textures would return to normal. This was a short level of only 15-20 minutes with wolves, panthers, raptors and two T Rexes to defeat whilst game play was simple but check out Lara. No more pointy bosom. That in itself deserves accolades." - Torry (04-Apr-2018)

"Nicely designed level with much of exploring, that unfortunately ended so fast! There was actually more exploring than puzzles and I think this is why I was surprised, when suddenly a finish trigger appeared, because the whole level seemed like a longer adventure. There were some stoned enemies (I think they were enemy triggers) that confused me and I couldn't find any way to "wake them up". All in all, I think it's a creative but short level." - Nuri (24-Feb-2018)

"An avereage level from year 2002. It is quite short and not complex. There could be more guns and ammon but you will survive level by default guns. One interesting thing is Laras style, I have never seen before this style on TR1. Recommendable for TR1 fans." - vienna (08-Mar-2017)

"Nice exploring level but you get to do some fierce fighting at the end. Also don't forget this is a very old level; so don't compare it with any levels from much later dates." - Gerty (30-Oct-2016)

"Not an entertaining level. The spirit of TR1 is here, but only in the architecture and the texturization. Good environments, good enemies but no more. Not enough ammo to deal with the T-Rexs and the raptors, no puzzles to solve, no secrets to find... Only a short ride to remember old times, but still worth to play for all that TR1 lovers." - Jose (24-Jul-2016)

""walk in the park", can almost say literally! Beautiful scenery but no real game play, just walking through some traps, platforms and a few enemies. Only one lever and one medipack found. Not going to criticize the textures bugging out, it might be due to the engine limitations or hard to work with. None the less, nice to go back to the past!" - Zhyttya (06-Mar-2016)

"What a pleasant visit to the origins of Tomb Raider. Love the fact that it had some of the best enemies we have at the start of the game. There was a lot that could be used from tomb raider 1 mechanics but it was a nice "walk". Oh, and it had a lovely camera! And a single switch at the end. Really simple level that seemed like you were doing nothing besides walking. Never the less, for the engine limitation was a nice experience. Recommend if you want to use the Tomb Raider 1 to see how basic it was back in the days.. And how frustrating the command response were" - Leeth (06-Mar-2016)

"The readme does state that this is an early release of a (then, I suppose) work in progress. Despite that, what you get here is a pretty compelling trek through a TR1 Lost Valley inspired level. Gameplay is fairly simple and consists mostly of exploring rooms and dealing with the local inhabitants (by the way, impressive mix and match of enemies from several levels, the obvious drawback is that most of them have no SFX though). Still, it feels quite authentic and true to TR1 spirit IMO (plus, check out that Lara model! Impressive!). 20 minutes. 12/15" - Treeble (30-Dec-2015)

"What would be another decent visit to Peru for me, is unfortunately marred by a few graphical glitches that occur whenever you open up the menu that can unfortunately ruin the overall look of Lara and the various enemy models partially in-game, requiring loading a savefile in order to fix the problem. Outside of that though, we find ourselves playing as a Lara model that resembles the TR2/TR3 one here for a change as she seemingly ventures to kill off some more animals for no real reason and that's pretty much that. Gameplay is rather ho-hum, textures and objects fit the environment perfectly and enemies are pretty much by the numbers. Overall, a short level that will be sure to satisfy anyone looking for a quick raid without having to think too much, as they explore this rather small temple." - Ceamonks890 (30-Jun-2014)

"As we came to expect from this builder, the visual quality is above average in the illustre group of TR 1 levels. The Peruvian setting is convincing enough although it doesn't quite reach the charm of his better levels in any regard, most rooms are simile and texturing is a bit moring, even if mostly correct. The gameplay is reduced to a minimum though, with extensive exploration and only a few climbing parts, and I found it to be really boring. The few fights aren't overly taxing too, even with those T-Rexes, since you can shoot them from the far without having to think how to dodge them. All in all not quite my favourite of the builder's. 10 minutes." - manarch2 (28-Jul-2013)

"Seems we have Lost City of Luma situation here, where this is actually a late release of a level that supposedly predates the same author's Journey to Sumeria. As such - it is short, you don't do much apart from running around and killing various enemies (though the jumps and traps closer to the start were enjoyable) in very nice looking environments even for a first level. You can get stuck if the T-Rex dies before the exit door, and I experienced some weird camera effects when swimming around in the pool in places, but all things considered, it doesn't spoil the experience a lot. The other enemies sometimes seem thrown in just for the sake of it, but apart from some stubborn crocodiles, that hid at the depths of the pool in my experience, they didn't cause a lot of trouble, and as most other levels by the author should be manageable just fine by players of all skill levels. This probably won't blow you away by any standards, but it does offer a series of nice looking rooms to exterminate wildlife in, and as such is a commendable effort for such an early release." - eTux (01-Jul-2010)

"Great level. If you like the feeling of the TR1, especially the Peru ones, don't miss this level. But you have to monitor for one thing. Its an important thing where we kill the T-Rex. Sometimes we stuck to walls, and we can't continue the game. I just can suggest this level for everyone." - Obig (14-May-2010)

"Vagrant's great skill has always been the ability to create something visually stunning from completely standard elements.This level,while not so impressive as many of his others,is nonetheless far better to look at than the pixellated TR1 textures would have you believe. It's a standard run through a peruvian subteraenian location,but you'll not be bored once! Darts,blades,dogs,crocodiles,raptors and T-rex's all conspire to get in your way;although none present too great a challenge.The course is completely linear and it's all over in around 20 minutes. Nonetheless,it's a lot of fun throughout;is constructed with care,and is of a technical standard easily equal to that of the original game." - Orbit Dream (12-May-2010)

"An atmospheric Peruvian level which did started not very good (it was hard in these darkness to find the underwater corridor) , but very soon it became enjoyable as you are often on your toes in your progression through caves to avoid falling down from heights, or to avoid swinging axes , and battling some wolves. Then you reach luxurious places , with good architecture and different kind of enemies, mainly T-Rex raptors and crocs, but this part really lacks some significant things to do. Still an atmospheric discovery, even if there is too much contrasts between the shadows and the spots of light" - eRIC (02-May-2010)

"Everything is here for classic TR1 play, such as the room with the first T-rex, a hanging bridge, and large pillars that look like giant snake heads. There are decorated pools, with an interconnecting chamber holding magnums, and there are swinging blades to get past. But the author says this is his first attempted level build, never finished, and it shows. Some palm trees look fine, but others have fronds on huge black rectangles, which should be transparent. When Lara makes even small jumps in this room the camera goes crazy, pulling back and zooming forward. The level feels a patchwork of ideas added at different times. Worth playing for its good moments." - dmdibl (13-Apr-2010)

"Some jumping on pillars, a bridge with knives and a t-rex to kill - that is Quintana Roo. Otherwise, it looks good, but it lasts for 5 minutes unfortunately." - rtrger (06-Apr-2010)

"Another quick 15 minute trip down memory lane into the good old TR1 Peru settings. A few simple traps to warm you up, then a really nice looking room with the bridge and the first T-Rex and a few interesting experiments with cameras to see here." - MichaelP (28-Mar-2010)
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