Level: Jungle back home search
Author(s): TB
total rating:0.52 Gameplay &
Objects &
Sound &
Lighting &
Casual Raider 0 1 0 0
Ceamonks890 0 1 0 0
DJ Full 0 1 0 2
dmdibl 1 2 0 0
droogie 1 1 1 1
eRIC 0 1 1 1
eTux 0 0 0 1
Jay 0 1 0 0
kabal 2 1 0 0
Larabiker301 3 2 1 1
manarch2 0 0 0 0
MichaelP 0 1 0 0
Orbit Dream 1 0 0 0
Ryan 0 0 0 0
category averages
(14 reviews)
0.57 0.86 0.21 0.43

Reviewer's comments

"A flipmap is tested here, in the readme the author explains how they work and other things. In Jungle 1 the only thing that changes are the floor textures and the tigers are removed. In Jungle 2, same as 1, but now with tigers. The sky is very buggy, textures are repetitive and nothing else to do, only running, swimming and killing tigers." - kabal (18-Apr-2017)

"This is just another test level, but the first one uploaded for TR3. Oddly enough, even The Wall is significantly more interesting than this. You do get to kill a few tigers, but other than that you pretty much get stuck and can't complete the level (no finish trigger). Not really worth checking out" - droogie (31-May-2016)

"Another early unofficial test level. It doesn't hold up well even today. Slapdash textures, no gameplay and at the end Lara can't escape. Don't bother." - Ryan (26-Mar-2016)

"Despite being the first custom level to be released on under the TR3 engine, that doesn't necessarily mean that its something you should spend your valuable time on nowadays. As all you essentially do here is kill two tigers, before willingly falling down a pit to see a flipmap in action(which has somehow removed the water from above), and that's practically the end of it. So best avoided, unless you're a reviewer wanting to clear up his or her massive backlog." - Ceamonks890 (16-Sep-2014)

"Only one texture used and level consist from pool, some big empty room and tigers. No ending. Nothing interesting in this level." - Casual Raider (10-Jul-2013)

"This is nothing more than a primitive test piece from years ago (thirteen,as of 2013) months before the release of the Official Level Editor.Like others of its type,its interesting as a method of glimpsing what the conditions were at that time for keen enthusiasts who lacked access to any official editing package - but there's absolutely nothing of interest for the player of today aside from an opportunity to kill some tigers;and the inclusion of two additional levels with absolutely minimal changes almost leads me to believe that this sort of thing was essentially a private test,which should have remained on the authors Hard Drive for potential future reference.Still...useful for the review count!" - Orbit Dream (28-May-2013)

"I kind of liked it. Though, it wasn't very much. The only reason I gave any points for G.P. was because of the fact that Lara actually had to do something other than walk/run. I got to exterminate some tigers...that was about it. I then spent about two-three minutes sprinting around the level trying to find out if there was ever a finish trigger (just cause I love when level actually finish). I don't know, I didn't thoroughly read the text document so maybe it was stated in there...somewhere. There was no lighting and no cams/sound. The texturing was below amateurish but I think it was a test level so I am being modest. All in All - a test level. Finish Time - 10mins! Secrets 0 (ingame, there're secrets that appear on the statistics screen but there is none)! Not Recommended unless you really want to. :)" - Larabiker301 (27-May-2013)

"From a player's perspective there's very little to do here, and the three test levels will probably seem almost identical at first glance. Even when you know what the differences are (which are subtle enough - check out the readme with the author's description if interested to learn what they are), one is not entirely convinced they are justified, but let's hope the author learned what he wanted to. I did not immediately pick up that the room you end up in is a flipmap of the initial pool room when I first tried it, but adds little play value, since you just end up getting stuck there anyway." - eTux (01-Oct-2011)

"I hope you like shooting tigers, because thatís pretty much all you get. The end." - Jay (13-Feb-2011)

"There are three parts of this custom: the first one contains two tigers, the second includes strange flipmap, and the third comprises of... two tigers and a strange flipmap, so it's a mix of previous two. SUMMARY: A test level, with a valuable readme about how it was built attached. Can help beginner builders in creating their first projects, but it is not intended to be played as an adventure." - DJ Full (21-Sep-2010)

"Textures in this level were very badly placed. Only two enemies in this very short demo-like level. No finish trigger. Don't forget to pick up the revolver. All I can say." - manarch2 (07-Sep-2010)

"Kill tigers, run around, no finish tigger. Not really worth a look." - MichaelP (13-Jun-2010)

"Three tigers show up and there is a pool. Lara can jump into the pool, and from it shoot the tigers with impunity. Texturing is bad, and the sky has mirror effects. Lara can run around to a trigger tile and the pool becomes empty. The author gives us three variations of this theme, so I deducted another point." - dmdibl (07-Jun-2010)

"Maybe the author wanted to test a flipmap ? And thatís about all. For there is nothing to do here in these inorganic places with repetitive texturing. You can kill 2 tigers though [2 minutes]." - eRIC (06-Jun-2010)
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