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Level: LB Advent Calendar 2010 - One Day Before Christmas back home search
Author(s): dh5696
total rating:6.07 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 7 7 7 8
Bene 6 8 7 7
Blue43 5 6 7 7
Christian 7 6 6 7
Diz 6 7 7 6
DJ Full 5 6 5 7
dmdibl 6 6 7 7
eRIC 4 5 6 5
Gerty 4 5 6 5
High Priestess 7 6 7 6
Jay 6 7 7 7
JesseG 5 8 7 8
Jose 5 5 5 5
Josey 5 4 4 4
manarch2 6 7 8 7
MichaelP 4 5 5 5
misho98 6 6 7 7
Orbit Dream 5 7 7 8
Phil 7 7 7 7
rtrger 5 6 7 5
Ryan 5 6 6 7
Scottie 8 7 7 7
TheStig 5 6 7 7
TifaNazah 3 2 5 3
category averages
(24 reviews)
5.50 6.04 6.42 6.33

Reviewer's comments

"Very short, I grant you, but not without its seasonal charm. Simply find a few needed keys and cooking items (including the Coffee Pot and Baking Tray) and explore the house to use them. Nicely chosen music, if a bit wearying. Not really one to play if you want an impressive raid, but it's OK enough." - Ryan (16-Aug-2017)

"Good debut level. The house wasn't bad, but there were some mistakes. The jump switch was badly placed, most of the puzzle items were hard to define where to put them. The outside area wasn't anything spectacular, but it was nice and the Code card was nicely hidden. It was a little weird to teleport from one room to another, but that wasn't a problem. The textures were used well, there were some mistakes, but you can simply overlook them. If you want to try a short Christmas level - this is you choice. But if you're not a fan of many locked doors and hidden switches - I guess you may leave this." - misho98 (03-Dec-2011)

"This is a good level considering that he released his debut level a few days ago. Lara explores a home which reminded me of zickchens home. Some textures were stretched but I only found one. I did find some objects which didn't have good shading. A really annoying thing I find all the time is extinguishing fire to carry on the level. Well you have to do it in this level to collect a book. Other than these problems this was an enjoyable level." - afzalmiah (04-Mar-2011)

"Got the book out of the fire...(???) Teleported myself to the kitchen and the cellar, finding this way of connecting rooms innovative, and the place to use the coffee cup misleading - because the slot doesn't resemble such. Even if I got "stuck" (for over a minute), the house is so small I had no problem to find the right spot. Found one secret. Have no idea where it was. After 15 mins of no matter if real or stats screen time (both of them are identical because You are very unlikely to die here), the cake was baked and the game was over - appearing shorter and easier than Scrooge. That makes me wonder why the project, already being a minilevel, is split in two separate... nanolevels. Object tinting is awful. The rest of lighting is acceptable. It somehow resembles what we can see in a house. Even if lamps are missing. Sounds: the same 2 melodies throughout the whole level. Cameras disturbing, but looking nice. Objects are various, but sometimes misplaced (book slot) or immersed in walls (fireplace). SUMMARY: So there can be Christmas without a tree. How?!!?!???!?!??!??!?!!!??!!?? Optional." - DJ Full (20-Feb-2011)

"Just a stroll through a house and lots of back and fro to get some unusual objects that opens doors? Got a nasty freeze of my PC when I wanted to take the baking tray and had to restart my computer. A bit strange when going to the kitchen it looked like you were transferred to another level. It feels like it wasnít properly tested." - Gerty (07-Feb-2011)

"WellÖ a lot of technical improvement is needed here. The better point was the beginning, with the lovely Tchaikovsky music. Afterwards Lara finds the key, goes into the house, and the music is a continuous carol. The textures are simple and monotonous; there are practically no hints of what happens when an action is performed; the scene changes abruptly whenever Lara goes upstairs or downstairs, a thing that intrigued me no end; and without having much to do, Lara passes her whole time trying to get a good cup of coffee and a piece of cake." - Josey (08-Jan-2011)

"A lovely run-through in a tiny house. We have to help Lara in the housework, to find the coffee mug, to replace a book to it's place, to bake cookie. I don't understand why teleport triggers between the floors, but that's just hairsplitting. Sweet music guides you while you're doing the tasks, which is great, sets the atmosphere. I don't know why, but the objects were black to me in the cellar. Oh well, I can ignore that. A great level for the Xmas holiday, I recommend it." - rtrger (27-Dec-2010)

"A slightly longer adventure than the initial demo release of this young builder and unfortunately I cannot say that I enjoyed it much. The 'run around a house and find and place objects' type gameplay is anyway not so much my cup of tea, but when you add things like a jump switch hidden by a fixed camera, rather odd transporter style stairways, no camera guidance at all and not a lot of logic in terms of which object placement triggers what, then all you get is 15 to 20 minutes of wondering why you are here - well, until you find out that it is all about baking a cake after all. As the opener for the advent calendar it actually kind of works ok, but the author should really spend more time finalizing a decent level as his next release. The talent is clearly there." - MichaelP (22-Dec-2010)

"I don't know the need about build two tr4 files for a level so short and with so few rooms; also the teleporting when you want to go to the upper floor or the basement (do the builder know the stacked rooms?). The level is short and simple; simple architecture, simple lights, simple texturing... Also I missed some cameras when triggering something. But this builder is very young, and it notices some potential in the work. So continue learning and building; in the future sure that your levels will be much better." - Jose (22-Dec-2010)

"To my way of thinking, Advent levels should be part of the festive run-up to Christmas and should be free from the trouble and strife that usually besets us at this time of year. This is a nice little starter albeit a bit strange in places, the eye-jerking stair is a case in point. The rest is a peaceful run around a house finding various objects and using switches. Nothing too difficult, a pleasant romp." - Diz (17-Dec-2010)

"A 17 minute romp through the house looking for cooking items. It is decorated rather nicely, but the structure leaves the feel of an unfinished level: The first level (the garden) is nice for an intro but only consists of one room, so it shouldn't have been included. Also the second level is the house, and instead of using stairs that connect the floors of the house, the author has Lara warp instantly between floors when you set foot on a step. Also some camera cues would have been helpful as it can be hard to figure out what you accomplished by doing a certain thing. I thought the toaster switch was adorable. Not a substantial level but it will still help you get in the mood." - SSJ6Wolf (14-Dec-2010)

"This is truly a Christmas level, although it's short and sweet and suitable mainly for the kiddies. Gameplay is straightforward and consists of finding keys and other items to open doors and allow you to progress. There's a sneaky fixed camera that's supposed to hinder your ability to see a routine jumpswitch, but you can break the camera shot and see the jump switch out of the corner of your eye (noting that it's placed just over the doorway) by going to the dark corner of the room. The music is in keeping with the season, and although you'll finish in about 15 minutes you won't find the time to have been wasted." - Phil (12-Dec-2010)

"This Christmas level is much better than the author's release of last week. One can have a bit of fun here in twenty or twenty-five minutes. The appearance is okay, and a number of puzzle items all work, including toaster switch, coffee pot and lid, baking pan and oven, waterskin to put out a fire, and a book placement. (Everything seems derived from a level released last year, but that is the way to learn.) There are even items hidden under push blocks. The stairs don't work--Lara teleports to top or bottom, rather than using the stairs--but that allows for a curious leap to get a cookie package on the main floor stairs. The problem is the lack of camera clues. Players are left to guess what various wall levers, or toaster switch, or placed coffee pot, actually triggered. One camera is used to befuddle players, taking away their ability to spot an overhead jump switch in the bathroom. Nice background music (although Pogo fans will find themselves humming Deck Us All With Boston Charlie.)" - dmdibl (06-Dec-2010)

"Debut Level? Well, not the worst, but surely not the best I have seen and played. Apart from the typical beginner's mistakes, there are lots mistakes that I found so horrible, that it demaged all the nice impression and feeling I had gotten in the first minute from the well made outside part. As soon as I got into the house I wanted to run and go back out to the nice world there (but couldn't). Most negatives which need to be improved or could be avoided: missing textures in objects (example: normal TR waterskin has a missing texture which looks like a hole and makes it total unlogical to add water inside) / lightning was worst I have seen since long time, extrem dark shadow bulbs are nearly coloring all nice objects into black (like they where burnt) and if there are no extrem shadows, there are extrem colourful lights (example: green in the kitchen) with non lightning sources / the rooms inside the house seem to be placed anyhow whitout sense, or what does a cake mix do in the bathroom? You ever did this in our home? / the secret sound 005 was missing, so I even don't know when or where I picked up the secret / what is the problem with building a common stair or are you beamt up in your houses like that, either? / the level was to short (used 15 Minutes only because I first couldn't find the hidden jump switch, else would be under 10 mins) / last point - eventhough many of my objects where used and they are playing main roles, there was no credits given - luckly I gave myself credit, when I made the postcard object years ago, because I was clever enough to write my name inside!" - TifaNazah (06-Dec-2010)

"What could be cozier or warmer than helping Lara to complete some tasks the day before Christmas? Baking and finding a book and checking out the ins and outs make this a nice beginning for the Advent Calendar. It's a bit too short to rate higher and there are some strange transitions between rooms (levels of the home?)but this is fun to play with a workable toaster, coffee pot and pan to bake bread or was that a cake? Enough fun to give it an 8 for objects as I also enjoyed the mantle pieces; a pyramid and a puzzle piece if memory serves, showing a nice attention to detail. Relaxing and perfect to play in a room with a decorated tree and a lit fireplace.
Enjoy." - Bene (06-Dec-2010)

"Not possible to rate any higher a 20 minutes level, even if globally competently made , while leaving room for improvement in the different categories. As in many Advent levels , the gameplay enjoyment is limited and the 'cause to effect' logic when using objects is unrealistic at times, but we are used to that as we already have seen the same puzzles. The author has included level jumps into the level , which works rather well. The use of music also works well. A short level that serves its purpose in the Advent calendar and worth the play." - eRIC (05-Dec-2010)

"Well, look what the cat dragged in! I have just dh5696 still criticized because of the errors in his level "Laras and Anayas Search for the Timeless Sand Demo" scolded and suddenly this ocular flatterer falls me into my hands. Nevertheless, here we have the best proof once more what one can reach with a little experience, diligence and a few testers for the necessary input. However, it is a pity that there was no right stairwells. One was sudden on the first floor and suddenly in the basement. Moreover, it would also have been quite good if the level builder had inserted one or two camera hints in addition. But otherwise this is a good level and the suitable prelude of the Levelbase Advent calendar." - Scottie (04-Dec-2010)

"Advent levels are terribly hard to objectively rate,as the builder is really only attempting to provide the player with a relaxing and seasonal gameplaying experience - and,in this instance,they generally succeed.Nonetheless,it seems somewhat unfair to the player to hide an all-important switch with the aid of an impeding camera angle;or to make the use of a pot of coffee so elusive - and how exactly would boiling a cup of coffee enable a door to open in a Basement?(Or,for the matter of that,the switching on of a Toaster in order to open a door to a bedroom..?)Ah well,best not to ponder on such things.If you know where to go and in what sequence to do these various tasks,you can get through this easy-going little adventure in about 20 minutes.Even if you wander aimlessly around (as I did on occasion) you can still enjoy the pleasantly chosen music." - Orbit Dream (04-Dec-2010)

"Right from the beginning of the Advent series, a brilliant little level brought me into the Chistmas (playing) mood. Many things I could recognize were similar from Zickchen's Home, and I liked that one very much, too. The idea of changing rooms when stepping on the stairs is very well done, and the tasks were quite realistic. Great sound used here and atmosphere was nice, too, but I didn't like the fixed camera in the bathroom - how can anyone spot that jump lever without seeing it? Anyway a good starting level and compared to the rather poor first level of the builder, this one is much, much better!" - manarch2 (04-Dec-2010)

"What a pleasant little Advent adventure. Lara gets a brief visit to a lovely snow-laden garden, before entering the house to explore. Itís a short level that involves finding a few objects in various rooms, with the ultimate goal of baking what I sincerely hope was a nice Christmas cake (although it did look more like a loaf of bread)." - Jay (04-Dec-2010)

"This is a short and basic house/advent level with a few twists. There is a nice and peaceful atmosphere with wind outside and soothing piano music in the background. A few things were a bit confusing like the sequence where Lara has to place a coffee pot in order to open a door or the almost invisible jump switch because of force fixed camera angle. Texturing is basic and clean with minimal decoration and most of the pace is fairly brightly lit. It is not a debut level, but definitely a beginning builder so considering this, it is a decent level and a nice addition to the advent calendar. No weapons or traps, so it would be a nice level for kids to play." - Blue43 (04-Dec-2010)

"Just an improvement to the short demo we saw a few days ago. Good gameplay, nice ideas. Some illogical tranitions between different areas, some annoying fixed cameras are not that helpful: So a jump-switch cannot be seen out of the static camera angle in the bathroom. There is place for improvement. All in all: A talented builder on a good way!" - Christian (04-Dec-2010)

"Short but sweet Christmas level here (around 30 minutes in total). Couple of oddities, including no stair-wells (you find yourself instantaneously on another floor). Iím not sure why outdoors was included as a separate level either as you spend only a very short amount of time outside. Never the less an enjoyable and relaxing level. Stiggy" - TheStig (04-Dec-2010)

"I've rated the Atmosphere, Sound & Cameras a 7 although the fixed camera in the bathroom was rather problematic but I eventually figured that there had to be something in this room, be it a ledge or a crawlspace. In fact it is a jump switch and a good job I was central to that switch or I would have concluded there was in fact nothing to do there. For some reason, Lara starts off with her pistols and unless I missed something, there was no use for them and they promptly disappear after she opens the door to the house. A disappointingly short level but no less enjoyable and it was nice to see the return of the interactive toaster! I particularly enjoy all of the festive levels and have been patiently awaiting this years round of advent levels, this being my first level played thus far." - High Priestess (04-Dec-2010)
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