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Level: Tomb Raider Silent Hill - The Way Down (Demo) back home search
Author(s): Standby
total rating:4.61 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 4 5 5 3
Blue43 4 4 7 5
Ceamonks890 3 4 6 5
dmdibl 3 5 4 4
Gerty 3 3 6 4
Janny 7 4 9 8
Jay 4 4 7 5
JesseG 4 5 5 3
Jose 3 4 6 3
Lara_Fox_Croft 3 3 6 4
manarch2 3 3 6 3
MichaelP 3 4 6 4
Orbit Dream 3 2 6 5
Ryan 3 4 6 5
Shandroid 5 5 6 5
sonnyd83 5 5 9 5
category averages
(16 reviews)
3.75 4.00 6.25 4.44

Reviewer's comments

"Another demo and again not much to excite on the gameplay front. There's a fairly intense trap sequence for the Crossbow (completely optional though) but that's about as far as it goes. The atmosphere and audio does work well, although it is too dark in places and the textures are sloppy in places. It's OK for an undemanding 5 minutes, but it's otherwise unmemorable." - Ryan (14-Apr-2018)

"While definitely lacking in the gameplay department(with repetitive texturing present throughout), this is probably the closest a builder has gotten to capturing the aesthetics of Silent Hill within the level editor(at the time of writing this review), with appropriate albeit limited enemy choices, convincing lighting and incredibly fitting music from the actual Silent Hill games contributing towards creating an effective and unnerving atmosphere as a whole, with brief yet well-done voiceovers from an unknown actress as Lara handled very impressively. So while this may not be the best demo out there, I'd highly recommend intrigued players to give it a playthrough at the very least. A shame the full game never got made though, as I would have liked to see where the builder would end up taking Lara next. But ah well." - Ceamonks890 (28-Jun-2015)

"Spooky, yes, demo, oh sure, not much of gameplay and if you jump straight down through the floor you never can get back, major flaw because then you cannot finish the game. Lots of improvements to make but then you can have a very spooky level." - Gerty (30-Mar-2012)

"Audio is perhaps the best part of this level, as every Silent Hill type level should have, but this demo is lacking in gameplay, except for the secret area. The author should use more of the black screen with spooky audio. Keep working at it!" - Shandroid (05-Mar-2012)

"This demo managed to successfully give me the creeps, so mission accomplished, level builder. :) Sure, the gameplay may not be much to look at and the texturing could use some work, but it's a solid start and I hope this will lead to a full-fledged level sometime in the future. The mood is done well and the music really brought back memories of playing Silent Hill. So thumbs up and keep up the good work!" - Janny (03-Mar-2012)

"I don't know why autors release this kind of very short demos, so you can play enough to can valorate appropriately how the level could be. Atmosphere was good, but if you don't play the secret area, gameplay is very poor and there's no puzzles to solve; also the stretched textures give a bad appearance to the environment. I don't want to discourage to the author, but there's still a lot of work to release a solid and entertaining level." - Jose (27-Feb-2012)

"Nice little Demo. Pretty spooky and with great atmosphere thanks to good choice of sounds. There was not much game play, but it is more of a really short sneak peek anyway. I am definitely looking forward to the full version when it will be released. If you like horror levels, don't miss this short Demo." - Blue43 (24-Feb-2012)

"I did expect a lot when the level first loaded, but I don't think it quite lived up to those expectations in some ways. Why is the cutscene at the start black? I wuold like to see scary shadows or maybe something of how Lara got to her location. I did enjoy the sort of non linear routes you were allowed to take. Also, the tense atmosphere is really impressive along with moments where Lara get's frightened. I also thought the hints of traps such as the dead sas guy were something a little new (that added an extra point to gameplay score). The texturing was a little repetitive and stretched but the textures used were appropriate. There was a razor thin wall too. Traps were not too bad - a few boulders and spikes etc. I don't see the need for demos. Usually, games are released after a period of testing and a demo is released so people don't have to buy a whole game to see what it's like." - sonnyd83 (24-Feb-2012)

"Without the only one secret, the level takes 2 minutes. With the secret 5 minutes, first time I did'nt understood that was a secret. Enemies objects and puuzzles were poor. Fixed camera were borring! But the atmosphere was good enough. This autor seems to be inexperienced,but he gonna improve. Keep Working!" - Lara_Fox_Croft (24-Feb-2012)

"Well that was an interesting 5 minutes. The one trap sequence in it is pretty engaging. The atmosphere is pretty interesting, with Lara gasping at the first dead body and the pitch-black intro. The misleading fixed camera throws Lara into a spike pit...turns out this is the end of the level. The texturing is pretty bad, there are some spots with missing textures (the ramp with the boulder on it) and if not missing, stretched and misshapped. It's a demo with some promise, but it will need some work, especially in the level's looks." - SSJ6Wolf (23-Feb-2012)

"It only lasted five minutes,and it certainly looked rather ropey around the edges,but I thoroughly enjoyed this short demo and very much look forward to the complete level. The start is original and effective;the atmosphere is tense and scary,and the gameplay for the secret is great fun; but,I must say,Lara;your language really is most unladylike!" - Orbit Dream (23-Feb-2012)

"I had to play this twice, which isn't hard as the first time down took several minutes, and a repeat to do the secret route took exactly seven minutes. I liked the start--on my monitor, staring at total blackness--listening to footsteps on a wooden porch, a key in a lock, bolts sliding back, a door opening...then we see Lara in a foyer. A nice effect. Considering that there isn't much to this level, the texturing is shoddy. For effective horror, a protagonist shouldn't over-react, which is what Lara does at the sight of the body. This is so dark that even binoculars can't penetrate the shadows. When players are stumbling around in frustration, grumbling, it isn't spooky. A case in point is a story I read when young in Great Tales of Terror and the Supernatural. A man groggily wakes from a deep sleep and is puzzled to a see a figure in his bedchamber. In something of a stupor, he finally makes out what seems to be the elderly housekeeper in a rocking chair, and her motions suggest she is sewing. Sewing by moonlight? Why is she here? But his head drops back to the pillow, and he sleeps soundly. In the morning he is woken by hammering at his door. Only then does he realize, by the excited intrusion, that the figure in the night was actually the mad gardener wrapped in a shawl. What the man witnessed wasn't sewing, but the gardener plucking strands of hair one by one from a severed head that he held between his knees. Others may feel differently, but I keep claiming that things are scarier when you can see what is going on." - dmdibl (22-Feb-2012)

"For some reason this level took forever to actually come to the surface of trle.net - apparently originally released more than 7 months ago at the German Eidos forum and then found and lost again due to the megaupload demise, we can finally have a glance at this work. And it has its merit indeed - the author seems to have vivid imagination and some good ideas about cinematics and drama and the use of audio works well in this very short demo of about 8 minutes (if you choose the secret route). Unfortunately, none of the other key elements of a decent level are there yet in this demo. The rooms are dark without being very spooky in terms of atmosphere, the rooms are also very boxy and carelessly textured and there is at the end very little to do here, except for the small trap gauntlet that leads to the crossbow. There is also no finish trigger per se - the author mentions that the finish is the blue shaft where you die and hear the Coming Soon message. Bottomline, conceptionally a great start, but plenty of work to throw into this one to make it a meaningful adventure to play." - MichaelP (21-Feb-2012)

"This is luckily only a demo, as it first of all is quite short and secondly we can hope on some (big) improvement in the full version - this is an unnecessarily dark demo with not very good texturing, not much gameplay to find (an easy decide- which-of-the-two-switches-is-not-deadly puzzle and an gametime-enhancing secret passage including two fairly easy and short boulder runs). Nonetheless the audio and the camera work for some cutscenes that nicely try to give this level a little thrill were fine and raise the hope for an entertaining full level. 4 minutes." - manarch2 (21-Feb-2012)

"I heard about this level quite some time ago and after a long time this demo is finally released. I have to say this level is quite good and scary. The builder definitely can make spooky atmosphere but I thought that the lighting was too dark and the texturing couldnt be seen very well. Also the texturing wasn't very good at some places but it is still pretty good. Th audio used in this was good and I know that this level would be a great one in its full release. Its Worth playing this scary level and the full version will be great." - afzalmiah (21-Feb-2012)

"Well, how interesting. Initially, I thought my monitor had died, but apparently Lara was just walking in the dark. I must say I found this little taster rather intriguing and would very much like to see the full version. It's quite creepy and atmospheric, with great use of sound files, but it could do with a bit more 'padding' as the rooms are definitely rather bare. Lara gets to dodge a zombie and several boulders/pendulum blades and that's really about it. Embryonic, but it definitely left me wanting more." - Jay (21-Feb-2012)
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