Level: Test Level 2 - Boulders back home search
Author(s): Forger
total rating:3.38 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 2 3 3 3
DJ Full 6 5 5 6
dmdibl 3 3 3 4
eRIC 2 3 3 3
Gerty 3 3 3 3
Jay 3 4 4 4
manarch2 2 3 3 4
MichaelP 3 4 3 3
Orbit Dream 3 3 2 2
Ryan 3 4 3 3
Sarikman 3 2 4 3
Treeble 4 4 5 5
category averages
(12 reviews)
3.08 3.42 3.42 3.58

Reviewer's comments

"This is probably the less enjoyable of this builder's two test levels, in my opinion. The maze in this one just seemed to drag on for far longer than was strictly necessary, mostly due to the fact that four trigger tiles need to be stepped on to open the exit door. I did slightly increase my Enemies, Objects and Secrets score due to the actually quite effective giant spider attacks and the placement of the (apparently) three secrets. I only found two and according to the walkthrough, there should have been a third near the end but I couldn't find it." - Ryan (30-Mar-2018)

"Reading the title I was expecting much more than what I got. Just two boulders and the so-called traps were pretty easy to get through. In the maze the golden rule is more or less take a right (or left) and keep doing that till you found all 4 trigger tiles and then prepare for a fight." - Gerty (19-Jul-2017)

"As far as structure goes, it's very much in the same vein as the previous level, only a lot more straightforward as there are more levers to nearby doors instead. The thick of this level, however, is an area with two(!) labyrinths in which you have to locate four tiles to open the exit doors. Doesn't really sound any fun, right? It isn't. 15 minutes, 1 secret. 05/17" - Treeble (28-May-2017)

"Another test level from Forger, only this time revolving around some boulders(of course) and contains a maze that is admittedly far worse than the one in both versions of Forger's 'Dholavira Surroundings' releases, taking a lot out of me to even complete this level. Top that off with even less appealing visuals to look at and you've got yourself a level that probably won't be looked back upon as fondly in future generations(which seems to be the general consensus for this release.) In conclusion, you're better off playing Forger's original test level release over this, if only for the more streamlined and entertaining gameplay alone, as what's on offer here can turn into a massive chore to get through very, very quickly, leading to an unsatisfying experience on the whole." - Ceamonks890 (30-Jul-2014)

"The first time I attempted this,I must have mis-triggered something in the Maze section of the level and simply couldn't get the exit doors to open,despite having categorically stepped on all four trigger tiles.This time around,not only did I breeze through it in fine style but I also triggered two giant spiders - which absolutely scared the proverbial out of me!Secrets were there none,and objects hardly appeared at all;but I scored 3 for enemies simply for this aforementioned surprise encounter within the labyrinth.Everything else is straightforward (including a dead easy to outrun boulder gauntlet)and it can all be accomplished within fifteen minutes.It doesn't pretend to be anything more than a test level (little atmosphere,basic texturing and no lighting),but it's entertaining for all that." - Orbit Dream (15-Apr-2013)

"Another 15 minutes testing exercise by this builder that I liked less than the previous one because it is centered around a rather boring maze in which you need to step on four tiles. If you would like to have a glance at only one of the author's test levels, the other one is clearly the more interesting and entertaining choice." - MichaelP (12-Nov-2012)

"This is billed as a test level for boulders/multiple triggers, and it plays like a test level. The start is fine with a few tigers, but only a couple boulders in a single trap for Lara to dodge. Mostly one remembers a boring, drab maze as the centerpiece for this level. This must contain the multiple triggers part, as Lara goes around the maze getting pickups from what must be trigger tiles. When all triggers are hit, two large spiders appear, and an exit door finally opens. Only 20 minutes to play, but no regrets on its brevity." - dmdibl (22-Oct-2012)

"A better puzzle this time, and cleaned from flaws of the prequel (if You can speak about prequels when it comes to series of test levels). Unfortunately, gameplay slows down for that moment when Lara gets lost in another maze of this builder. I mean slows down, but it doesn't stop like it did in Dholavira's Surroundings, and this is how to do it: put a reward pickup in every two dead ends, place some easy enemies, and two huger ones when a player doesn't expect, and therefore make even losing Your way enjoyable. This lesson is so important for a builder to learn, that I'm gonna reward it with a standalone extra point. Other crucial one is that, for the first time in case of Forger, we can see usage of cameras. Three-secret canon continues, but unfortunately one secret can't be picked up. The door sound is silent." - DJ Full (17-Oct-2012)

"I dunno. I mean, you brace yourself for boulders and what do you get? Mazes. Seriously, mazes. Unless I missed something somewhere I only found one boulder trap but the wretched mazes seemed to go on forever. Fairly minimal gameplay in generally rather drab surroundings, although the occasional tiger did brighten up the scenery somewhat." - Jay (01-Oct-2012)

"This is a short test level, so you won't see something really exciting in it. Few levers, some spiders, some needless pickups, a maze and few easy traps. Some of the textures are looking good (considering this level is for TR2 engine). The rooms seem a bit monotonous and empty. Also, the absence of lighting spots in this level is once more far more than obvious. This time the rooms are darker than the other levels of the author and the atmosphere is better, but it still needs lot of work. The most interesting part of the gameplay is the maze, where you should stand on four different spots in order to open the exit doors and pick up some ammo that you'll never use because the level ends. I think that if the author would mix each of its creations in one level and pay more attention to textures and aespecially the lighting, then she will be able to make a really good TR2 level." - Sarikman (30-Sep-2012)

"This is the worse of the two test levels in my opinion mostly because of the large maze and the four trigger tiles that open the door. A clearer hint on what to do here is missing. So the "multiple trigger" part of the title didn't appeal me, but the "boulders" were making up for a nice challenge even if there were only two boulders that simultaneously came down, the trick is not to jump during this sequence. The texturing itself was OK but the mix between the different texture sets that are combined here was pretty odd (the palace textures at the start didn't fit to the rest of the level); the third secret that is visible via Fexinspect doesn't appear in-game. All in all 15 unspectacular minutes and I rather would recommend the first test level than this." - manarch2 (30-Sep-2012)

"The full name of the level is : Test level 2 : boulders and a multiple trigger. There is not many boulders , only once , you have also a labyrinth where 4 pad tiles have to be found , thus the multiple trigger test which works quite well. Aside from this , a few levers , a couple of statues/traps with a sword , tigers and spiders, small and big. The map is small and everything can be done in a few minutes , granted that you don't lose much time in the labyrinth. The labyrinth is not big but for some reason one pad tile eluded me for a long time. The setting has difficulties to find its proper identity , in the end it turned out to be mostly oriental." - eRIC (27-Sep-2012)
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