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Level: Free The King back home search
Author(s): Maciej Malec
total rating:4.66 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 4 3 3 3
Andi Croft 5 6 6 6
bERT 3 3 6 6
Dimpfelmoser 4 4 5 5
eRIC 3 5 4 3
Gerty 6 6 6 6
Jay 4 5 5 4
Jose 2 2 2 2
Kristina 7 7 7 7
Magnus 5 5 5 5
Mehrbod 5 3 3 2
MichaelP 5 5 4 5
Momster 5 6 4 5
Orbit Dream 4 6 5 2
RaiderGirl 5 6 5 6
Ruediger 6 5 5 3
Ryan 4 4 3 3
Sash 5 6 6 6
Torry 5 5 6 6
Treeble 4 5 5 5
category averages
(20 reviews)
4.55 4.85 4.75 4.50

Reviewer's comments

"Another somehow average level, which was a patchwork level or something prior to that. No special elements to praise, as everything was either average or below average. I wish the builder could have put more effort on the level, in that case it would have been way better in comparison with what we can see right now. Thank you!" - Mehrbod (20-Jan-2019)

"This is the first effort of this builder and unfortunately has the appearance of one. This just isn't that enjoyable. The textures aren't very attractive and the combination of Egypt and snowy environments didn't work for me in this case. The gameplay involves searching out various items in incredibly simple puzzles, plus shooting some ninjas and scorpions. It was rather fast paced too, but that's about it." - Ryan (01-Feb-2018)

"This Egyptian level combines snowy environment and that's kinda strange. The rooms don't look very good, it's not entertaining at all. 20 minutes of gameplay or less. Huge rooms, with few lighting and kind of empty. Not recommended." - alan (30-Aug-2017)

"One of these levels you are not happy to download. Texturization is terrible, no puzzles, no cameras, no sounds, no lights, no secrets, no nice environments... The only good feature this level has is the fast gameplay. Bad architecture, huge and empty rooms, white nijas and scorpions here and there to shoot, some swims, pull some switches and place a couple of artifacts; that's all. Sorry but I can't recommend this level." - Jose (18-Apr-2015)

"Another short (less than 30 minutes) traditional raid. Well, I say traditional, because it's mostly an Egypt style setting, but with the rather odd inclusion of some ice and snow in certain areas. It's the first level this builder made and certainly has the hallmarks of an inexperienced builder, although I don't think I've yet played any of his other games so I've no idea how much he progressed - I'll hope to find out eventually. Enemies are ninjas and scorpions and although a shotgun and plentiful ammo are provided, you won't need them." - Jay (04-Mar-2015)

"A short and easy level built with the Tutorial Wad with different textures, Egyptian , or Arctic caves. Texturing and the bright lighting are rather poor unfortunately." - eRIC (25-Oct-2008)

"In the beginning, I was a bit horrified by the huge rooms with stretched textures, but as the gameplay was moving along fast with regular ninja attacks and a good variety of searching items to open doors, it became fun playing. Occasionally cameras were used well, and especially the one at the monkeyswing indicated the creator deliberately made the rooms so huge and it did have an effect for once. He introduced an unusual kind of trap but (fair play) gave a warning first. Half an hour passed quickly... and Lara will need new boots." - Ruediger (21-Oct-2007)

"Probably a 'study' level for this author filled with extremely linear gameplay: push lever-open door next lever and so on. Nevertheless here and there some original settings like a small space seemingly caved in by an avalanche and a very huge room with a monkey swing that was rather good (some nice binocular viewing to be done there). Two funny moments: one intended to be where it is announced that you may be heading for a trap; another one not intended (in the big room I mentioned up above) where you see a ninja seemingly in a pose to do a 'number two'. Ninja's and scorpions where placed without much imagination: you could set your clock on the way the ninja's appear (predictable). All in all for the short time it lasts not boring but that's about it." - bERT (22-May-2003)

"I don't think I ever played a level where the cartouche pieces were so easy to get. This is the first clue that this is an extremely easy level. Very straightforward gameplay you will never be at a loss as to where to go. Lighting and textures are nicely done although at one point Lara did stick her head into a wall of ice. Must have been soft ice lol. Lots of ninjas and scorpions. You will need cartouche pieces twice and the 2 pieces of the Eye to complete the level. A couple of good traps set for Lara in this but no actual puzzles to figure out. In 20 minutes I had 'freed the king'; a no brainer." - Momster (13-Aug-2002)

"This isn't a very challenging level and texturally it looks fine except for the use of these grey tiles with orange seams around the outside that gives the impression of them not joining properly. Being a big fan of large rooms there was a very nice one near the end of the level that Lara had to monkey swing in and at a certain point a great distant camera angle kicks in allowing the player to feel the true magnitude of the surroundings there was also a puzzle that was slightly ruined by the hint in the area before it that told of the danger ahead and I would have preferred to explore and find the danger for myself." - Sash (21-Jun-2002)

"The first work of this author in classical tutorial style and he has much improved since. This one has huge and empty rooms some with nice icy and cave-like textures though a few ninjas and scorpions to battle and you won't work up a sweat as you make your way from one lever to the next. I reached the end after 18 minutes and the most memorable moment was the one where that tiny scorpion died and dropped that huge puzzle piece." - Michael (21-Jun-2002)

"This was a pleasant little level of 20 minutes which was pretty simple but got me laughing when a scorpion (one of the little ones) dropped a cartouche after being shot. Now what I want to know is which pocket did he have it in? LOL. Textures seemed a bit strange with orange borders but there was a nice camera angle of Lara progressing on a long overhead swing." - Torry (21-Jun-2002)

"This was Maciej's first level so I was expecting more faults than what we expect in newer levels. The beginning of the level was a bit useless. Lara has to shoot two vases to find the cartouche pieces and use them right where the vases are! Later in this not so Egyptian level Lara got into an ice area and as I told the level is old and the texturization seemed somehow horrible to me. The puzzles were simple and this 20 minutes level is not hard. And a question... is the "king" that mummy on the final room???" - Treeble (21-Jun-2002)

"This was a good try for a first level and made more interesting by the use of underwater tunnels and the fact that some rooms have that sandy Egyptian look and some rooms have an icy look. This is a fun 20 minute level that has you finding the two halves of both the cartouche and the eyepiece plus another cartouche - unfortunately the puzzles are a bit too easy and most people will just sail right through this with no problems at all. The only thing that makes this challenging is all the ninjas that will be shooting you in the back. I loved the camera angles used in some areas especially as you swing across a large room and it shows a view from far away. I also liked the traps that were in one room but wish that I hadn't been warned first. There's some very clever ideas here and I hope the author carries them over into his next level." - RaiderGirl (21-Jun-2002)

"A very short but nice level. Ninjas and some scorpions and all the way at the end a mummy. You need to find 2 cartouche and the two pieces of the Eye. I loved the text on the wall before you place the second cartouche had me really laughing. Also that huge room beautiful a pity you couldn't explore that more. 01-06-2002" - Gerty (21-Jun-2002)

"Starting terribly this level actually turned out to be quite fun. Okay it's not the best level I've ever played but it's not the worst either. The texturing isn't too good but it's okay. The lighting isn't good at all though (I don't think that there was any lighting). At one point you get a hint that there is a kind of trap in the next room but I don't understand why the text is in English ('It's TRAP') I don't think that the Egyptians knew English. The level is very easy and only lasts for about ten minutes. And if the king was the mummy in the last room Lara was just a little too late freeing him." - Magnus (21-Jun-2002)

"Who exactly was this King and from where was Lara able to free him? This was never made clear. Let's take this category by category. Gameplay is extremely straightforward but I thought the 'hidden holes' idea was quite good and especially so when I returned the way I had come and noticed the written clue. Enemies were pretty well placed and kept making surprise attacks; although this became a little predictable after a while. The puzzle objects were not hard to find. Atmosphere wasn't bad and there was a good piece of camerawork at one point. Lighting was pretty much non-existent and the texturisation was extremely poor and lazy. Still this kept me occupied for half-an-hour which is all I really wanted." - Orbit Dream (21-Jun-2002)

"A twenty minutes level with medium game play. The rooms are quite nice and well textured with a lot of baddies and scorpions as enemies. The Egyptian style though doesn't go well with the icy rooms. Collecting the first cartouche piece isn't too difficult and then swimming through tunnels another area is there to explore. Levers and doors are your basic action in this level then the second cartouche piece and a door opens again. What I couldn't understand is why the author chose to warn you by putting on the wall "It's trap" while you are entering a room with traps of course where is the surprise in that. Anyway going into a room with a mummy and two vases to shatter the level ends incomplete maybe." - Kristina (21-Jun-2002)

"A easy level. The puzzles are not hard and the enemies are ninjas and scorpions. The textures are fine and the lighting not dark. You find any health-packs and some ammo. The time I was playing was only 30 minutes but I had fun." - Andi Croft (21-Jun-2002)

"(June the 8th 2002) Frankly it's a bit daft to download short and easy levels in order to increase my chance of handing in the 5000th review and then complain that the levels are short and easy; so let's skip that. The most memorable thing apart from the magic scorpion is this long monkeyswing towards an opening with a lever. Next to it you see a box of shot gun ammo (blue) a piece of the Eye (yellow) and a jittery scorpion (red) scutteling to and fro. A most eyepleasing composition -colourwise- and it brings to mind Barnett Newmans groundbreaking painting "Who's afraid of Red Yellow and Blue?" The most enjoyable monkeyswing ever and the huge room where the whole experience takes place is not that bad either. At least the textures meet; unfortunately in most of the other rooms there seem to be fissures around all the tiles which makes the whole area look like if it was built out of cardboard. The stretched textures don't help either. Well I could elaborate longer about the colour thing but I'd rather play another short and easy level." - Dimpfelmoser (21-Jun-2002)
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