Level: The Temple Of Ankhef-en-Khonsu back home search
Author(s): Matt Albrecht
total rating:5.91 Gameplay &
Objects &
Sound &
Lighting &
alan 6 6 5 5
Dimpfelmoser 6 6 5 5
eRIC 7 7 6 6
Fairy Godfather 7 5 6 5
Gerty 8 6 6 6
Jay 5 6 6 7
Jose 5 5 5 5
Kristina 5 5 6 7
MichaelP 7 5 6 3
Momster 7 5 5 5
Orbit Dream 8 5 5 7
RaiderGirl 7 6 6 7
Ryan 5 5 5 6
Sash 8 7 6 7
Tombaholic 7 5 6 6
Treeble 6 6 7 6
category averages
(16 reviews)
6.50 5.63 5.69 5.81

Reviewer's comments

"The gameplay in this level is really rather tame. Aside from a couple of neat spiked ball sequences and a few ninja attacks, there's nothing really overwhelming going on. There's a few hands, a Cartouche and an Eye of Horus to find, an invisible walkway that was actually quite nice and a bit of rope swinging, but that's about as exciting as it gets here. The texturing is a bit sloppy and plain in some places, but I did like the colourful lighting effects." - Ryan (28-Jun-2018)

"Some rooms are very big and empty, sometimes with stretched textures. More objects would have looked good. There are various colors used. The puzzle items to find are the halves of a cartouche, the halves of the eye of horus, and 2 stars. One of the stars opens a door to a secret, though it is not counted as such. There are some tall areas where you must be careful not to fall the long way down. Enemies are ninjas, mummies and scorpions. Not a very great adventure, though." - alan (30-Mar-2018)

"There's not really much to excite in this 30 minute adventure, the gameplay being quite tame. Run around killing ninjas and the odd scorpion, pick up a few artefacts and avoid a couple of spike balls. There's not a great deal more to it. The rooms are rather huge and empty for the main part, although the builder has had a bit of fun with some colourful lighting effects from time to time." - Jay (22-Feb-2016)

"Simple level easy to play with certain backtracking, where you must find only a couple of hands (one of them only to get the revolver) and a couple of eye pieces to get access to the exit. Simple architecture, no puzzles, a transparent catwalk and a spike ball and darts as only traps if I remember well. Not very interesting for me. Only white ninjas and red scorpions as enemies. It notices an effort with the lights, but the textures in big surfaces are very elongated. I also missed more musics and cameras here and there, and the rooms are not ornated, with very few objects (or empty). You can take a try, but don't expect much fun." - Jose (06-Nov-2015)

"This was just an average Tut1 level in my opinion. I will describe exactly what I think of this level: the author has made one huge map whereas I believe he could have made it shorter to improve it - you'll be running through empty giant rooms with the occasional pickup and from some point forth it seemed the author rushed the entire thing. There was even space for yet another Chamber of the Elements room if you get my point (but these were short and too simple). As I said if the author had made smaller rooms he'd still have had patience to think of better gameplay as texturing huge rooms is somewhat stressful. 25 minutes. 11/04" - Treeble (13-Nov-2004)

"An Egyptian level once more with the same puzzles and enemies as usual. The Eye of Horus two hands many guns given with only ninjas and a few scorpions scattered around and you spend the entire level climbing jumping and navigating through a lot of corridors. Really there is nothing interesting here to see." - Kristina (17-Aug-2003)

"For once I was lucky I guess cause I found all the things straight away (more or less) never once got lost and even discovered the invisible catwalk by accident so I was through it in 27 minutes. There is some really patchy texturing in places the sky is missing the ninjas behave oddly and one spiked boulder was pretty harmless but I liked the seemingly non-linear structure of the game and how you always came back to the main hall. I have the feeling there were a lot of places I never been to but maybe that's just because the whole area is a bit confusing. I only found one hand though but that was enough to reach the end. Speaking of which there is a group of baddies rushing onto poor little Lara but just before she can draw her guns the loading screen kicks in. Best moment for me came when she ran up the long walkway and at the top got shot in the back just before the spiked boulder crushed her. You reload and consider running down the whole walkway once you triggered the boulder. But wait what's this over there?! A slightly raised spot in a corner that seems to be safe. Easier to seek shelter there and let the boulder tumble past. So Lara triggers the boulder turns around only to discover that the safe spot is now occupied by a shooting Ninja. Well there wasn't enough space for both of them so he had to go." - Dimpfelmoser (12-Dec-2002)

"This is a very enjoyable level as there is hardly any chance of getting stuck at least not for me. Although it does look confusing it didn't matter which corridor I took as I always ended up in the central room. Finding 2 Hands a Cartouche and the Eye is the main goal here. Also found the crossbow revolver shotgun and uzi. There are some traps so beware. Enemies are ninjas two scorpions and some mummies. There is a horrible rope swing and an invisible walkway but the latter made sense. Nice jumping monkey climbing and swimming. 05-12-2002" - Gerty (07-Dec-2002)

"Slow and steady that's my motto when playing TR. Which explains why this level took me an hour instead of the 30 minutes of most other reviewers. This temple really is a most labyrinthine place where a good memory on the part of the player is needed as there are so many off-shoots from the main hallway; and each off-shoot tends to have another off-shoot of its own. There is a horrible rope-swing sequence and overly enthusiastic texturing; but the invisible ledge works very well under the circumstances and the overall layout is nicely thought out. A decent level but curse the Level Editor and its 'vanishing horizon' limitations! This level would have looked so much more impressive otherwise." - Orbit Dream (24-Nov-2002)

"Though there were a few ninjas and scorpions running about this seemed to be mostly a level of exploration as you will find many areas and routes to search in your quest for two hands two eye pieces and the two halves of the cartouche. There is one main area but the level actually seems quite large and along the way you'll find a few tough boulder puzzles high jumps and rope swings to get past. The pickups themselves take you on their own little journeys at times. I found all of the weapons and especially loved where the uzis were hidden. This took my mind off of my troubles for around 40 minutes." - RaiderGirl (24-Jul-2002)

"I finally got thru this older and mildly enjoyable level after 3 tries thanks to my Fairy Godfather (again). Mazes always do me in but on my 3rd try it only took me 30 minutes to do some swimming exploring and kill a few ninjas and scorpions while in pursuit of a hand to open the doors to place the Eye of Horus and exit the temple. There are a couple of jumping sequences and monkeyswings but there's really nothing too spectacular about the level and some really terrible rope swings in and out of walls. I must say my greatest difficulty was getting to the 2 higher openings which is directly connected to my maze-ing difficulties." - Momster (12-Jul-2002)

"With a large main room as its central point and small adventures branching off from it which sometimes could get a little confusing because of the myriad of choices for which way to go first this 50 minute level was quite interesting and played pretty nicely. There were a few textures missing especially on the ceilings but I wasn't sure if this was an intention of the creator as there were a couple of other different textures such as in one small room there was a palm tree and jungle looking walls which was so out of place. All in all though it was a fun level." - Sash (21-Jun-2002)

"This level had me really worried at the start because of a number of texturing mistakes, a whole parade of pick-ups with no apparent sense and a loadful of baddies that run away from Lara rather than hunting her down. But then, the gameplay comes along quite nicely and keeps you interested and attached for a good half an hour and while the level could use some re-working to fix fly-by cameras, rope swings through the walls, door bugs and the sometimes very wild, patchy and stretched textures, it is definitely worth a play." - Michael (21-Jun-2002)

"I was pleasantly surprised by this one. Well it's not a masterpiece but it kept me interested for the 50 minutes of playing time mainly by the design of the game map and the use of a few good traps. Texturing is inconsistent - quite pleasing in some areas but stretched or even missing in others. Lighting is used in some novel ways as well. So a bit rough around the edges but not bad for a quick raiding fix." - Tombaholic (21-Jun-2002)

"Play it to get some practice and as a change from the over elaborate over difficult levels that some authors torture us with. I had an enjoyable evening with this one." - Fairy Godfather (21-Jun-2002)

"This tutorial level has actually mainly Karnak textures and also some from different TR. From a big central room you have a lot of exploration to do in adjacent rooms to find a cartouche one hand and the eye of Horus and this exploration was fun. Some rooms seem empty but you are not really sure before exploring everything. There are some good jumps to do there is also an invisible bridge which is usually unfair but is somehow logical here. There is no secrets counted but finding some of the weapons (uzis and revolver) can be counted as puzzles. I had a great joy locating the uzis and finding all the weapons a little game in the game." - eRIC (21-Jun-2002)
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