Level: The Skribblerz Stonez 4 - Mayan Legends back home search
Author(s): Aza
total rating:8.17 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 7 6 9 8
Gerty 9 8 9 9
JesseG 9 8 8 8
manarch2 7 8 8 9
MichaelP 8 7 9 9
Ryan 8 8 8 9
category averages
(6 reviews)
8.00 7.50 8.50 8.67

Reviewer's comments

"There's a huge area to explore at the start of this level which manages to form the centrepiece of the majority of the gameplay in this level. The way forward is often sneakily hidden away, so a keen eye and an alert mind are needed here. There's a fun symbol pushblock puzzle to solve based on hints found earlier in the level, as well as spikes to avoid and some swimming to do. As mentioned by others I did like the lighting here, but the audios were lacking slightly, although they are present. A good start to this series, nonetheless." - Ryan (07-Jun-2017)

"A rather good attempt, however it bears an issue common to all SS levels: feels both connected to something and disconnected from anything - so it would be infinitely better if some internal storyline was at least drafted, as we never find out what "legends" we're actually facing (same issue as in The Museum, first edition). Sometimes I didn't know what a camera hint shows but being rather observant and using some memory sorts it out so if you like sniffing, this is a level for you. I was only stuck once with the first Mayan Key because that opening completely blends with the wall unless you stand very close. The level provides a secret shotgun but when all enemies are already dead, also there are just two baddy kinds so a simple bossfight would solve a lot plus make the climax stronger. I would also limit the long pushable to three storeys because satisfaction from recognizing a hint is enough and following it doesn't have to take so long. The last thing I would fix is the fog: not the color, very signature and fitting, but the minimum distance - I would move it a bit further because the eyes need a certain margin of clear vision, otherwise it feels like having sight problems or a dirty monitor. Moving the max distance further could be good as well, but I'm not sure." - DJ Full (28-Feb-2017)

"Again I had a great time replaying this one as well. It has been about 3 years and I forgot quite a bit. I felt sorry for the panthers, as you have to shoot them while they were doing only their job, namely guarding the items Lara needed. The map is quite big and some of the jumps you have to do are not that obvious. But the Mayan Pyramid looked very good. There is a nice block puzzle that looks harder then it really is, very well designed I have to say. There are some traps and of course exploring is rather high on the list so get to it." - Gerty (13-Jan-2017)

"Stumbled on this set of levels in the wishlist - highly surprised that there are so few reviews, which makes me wonder if I'm missing something here. Anyway this was a pleasant raid, most memorable for the pushblock tower that Lara must construct to get to that Skribblerz Stone. There were a few great trap sequences too, and I like how the author makes you work for some of those pickups. Another plus was the lighting, which achieved a nice combination of fog bulbs with regular lights, but the textures bring things down somewhat - there were a few missing in a few small places, and the natural green rock areas were just a little wallpapered. My only other critiques would be to add just a few more enemies + audio tracks to add some spice. Either way this level is nicely done and I hope it sees enough light of day that many others will enjoy it too. On to the rest of the Stonez levels. Time: 1 hour 5 minutes." - SSJ6Wolf (21-Oct-2015)

"I guess I was not quite as lucky as manarch2, as I did indeed run around quite disoriented several times around this huge pyramid cave, trying to figure where to go next, so overall my net gaming time was almost an hour. That does not take away from this being a really well constructed pyramid cave indeed. I was most impressed with the environment created here and really enjoyed the exploring elements that make up most of the adventure. The major block puzzle near the end is well designed too and manages to come across as not overly tedious. Aside from that there are a few traps to master and only very few enemies to deal with. As manarch was saying, a bit more done with audios would have given the atmosphere an extra boost, but all in all this was a very well crafted and really enjoyable raid." - MichaelP (25-Nov-2014)

"I don't know if it's somewhat an intended style element of Aza's levels, but they all seem to be fairly confusing at the start with one large area to explore for a single small opening. Anyway, this is the only place where I was really stuck in this level (and not anymore after consulting the walkthrough), because the gameplay flows nicely as usual. Still the game lacks decent puzzles or challenging platforming parts, as the only really nice task was the block puzzle over various stages, which is definately the level's highlight. Otherwise, though, the gameplay feels too easy and at points almost dull. There's also a completely optional (if intriguing) sequence of getting rid of a skeleton, which is easy to avoid otherwise so there's no real need to do it. For once, I really liked the setting with the large pyramid in the main hall and some other well designed caves and temple rooms, and the looks are again nearly faultless (especially liked the lighting here), but this time I had the feeling there's a severe lack of audio tracks in this level, which is quite a shame actually, because the atmosphere that otherwise felt really great suffers from that. Anyway, it marks a solid start to Skribblerz Stonez 4 and certainly is another very coherent and commendable effort of Aza. Found both secrets in 35 minutes of net playtime." - manarch2 (28-Aug-2014)
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