trle.net
Level: BtB2014 - Eyes of the Tiger back home search
Author(s): Ader
total rating:8.78 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Christian 7 7 8 7
Drakan 9 9 8 9
eRIC 9 9 9 9
EssGee 9 10 10 9
Gerty 8 8 9 9
janachorider 8 9 10 10
Jay 8 8 9 9
Jose 8 9 9 10
Josey 7 9 8 10
m.julien 8 9 10 10
manarch2 8 8 8 8
MichaelP 8 9 9 9
Mman 9 9 10 9
Mytly 9 8 9 9
OverRaider 8 9 9 9
Phil 9 9 10 8
Relic Hunter 8 8 8 9
Ryan 9 9 9 8
Treeble 9 10 10 10
category averages
(19 reviews)
8.32 8.74 9.05 9.00

Reviewer's comments

"Lagging was at times enormous at my end and that made playing rather difficult at best. But in hindsight once you figure out what to do and where to go this game is a doozy. Still no fan of vehicles but I managed, even if it took me quite a while to get where Lara needed to go. The guide was very well used and although there were not many enemies they were placed well. Still hate to shoot those tigers though. The jungle area is also very well made and overall I had a great time." - Gerty (04-Apr-2019)

"A strong entry here, slightly more challenging. Nice use of the quad bike, nice puzzles and the guide makes an appearance. The two shivas proved a challenge. Nice lighting and textures, but a bit gloomy." - Ryan (03-Feb-2016)

"The last BtB level I played and one of the best for me. The architecture in the outside area is great; perhaps an abuse of the vegetation, but very realistic. The gameplay here is confused, 'cause the game is too no lineal. Also in the outside temple area is not easy to find you way, but once you use the pink gems and find the guide the gameplay is more fluid and tasks are funny. I missed some more musics here and there, but the atmosphere is generally good. Also the double final battle complete a good ending for a level you can't miss. Recommended." - Jose (18-Feb-2015)

"There's an interesting open design here, and this probably has the most convincing jungle feeling I've seen in this BTB so far with the open area you start in. There's a mix of themes here and after the starting canyon type place you head into a village area and finally a temple. All of them are good looking although the indoor areas are a bit simpler looking than the outdoor ones. Overall it's a strong level visually. The Guide is also well used. Gameplay is enjoyable too, and nicely ramps up from the exploration-focused start to combat and agility challenges towards the end, there's also some cool moments as you realise how the whole level links together. A good entry with no real deficiencies. After the whole level building up to it I was expecting the offering to the Buddha statue to be a more dramatic event though." - Mman (04-Oct-2014)

"I was prepared to dislike this level thoroughly because the opening area was so filled with foliage that the framerate was down to 5 fps, and Lara seemed to be moving in slow motion - not to mention, the plants seemed constantly in the way. But once I managed to get out of this area (with a lot of help from the walkthrough), the level opened up nicely. I really liked the village area (despite the fact that all the houses look the same, so I never had any idea which direction I was going in). The ladders and monkeyswing room in this area is nicely done - one of the few cases in this BtB where Lara's new moves are utilized well. The timed run where you have to jump the quadbike over a pit is a lot of fun. The use of the guide is great - the tasks where you have to open up a path for her are really ingenious.
The enemies can be a bit tiresome - it's hard to fight the tigers and the soldiers near the beginning without losing a ton of health. The final boss fights - against the Shivas and then against the tigers - are a bit underwhelming. Fortunately, there aren't too many enemies in the middle sections of the level.
The level looks lovely - despite the frustration caused by the foliage, I have to admit, the jungle area at the beginning looks very realistic. The area after the quad bike jump looks very nice too - I particularly like the room with the collapsed roof.
Overall: An enjoyable level, though some aspects of it might be a little annoying. Recommended." - Mytly (02-Oct-2014)

"After some quite uninspired running and quad-bike-riding to and fro in a jungle area with a lot of greenery blocking the view of the camera Lara reaches quite blocky ruins of an old Khmer-town on her search for two gems. Highlights concerning gameplay here are some ladder-jumping and a timed quad-bike run through these ruins with not a really convincing atmosphere. This timed run will be no challenge at all if you succeed to ride around a corner and to ride straight forward then. The game becomes more interesting now. In an enjoyable cooperation with the not very attractive, but quite helpful guide Nung Lara has some more ambitious tasks to perform. Puzzles are quite easy here , too, a run through temporarily deactivated spikes is very moderately timed. The rooms inside the temple here are created more properly than the outdoor areas in the beginning, the game starts to make fun, beautiful rooms with sometimes inadequate lightning areas invite to be explored but there's not much to find or to be done beside the quite obvious route intended. Another timed block-sequence can be performed very easily (I did it at the first try, didn't use the 'sprint-key' and had a few seconds left; so it's very, very moderately timed.) before Lara returns to the village- and junglearea. On her way to find an ancient tablet a pool is to be drained, some climbing, some fire-emitters to avoid. No new ideas anymore, the returning to the outside area is a bit disappointing. Quality of textures is inconsistent all over the game, the parts inside the temple are looking more elaborate. All in all an mediocre atmosphere in a level with not many ideas and no real highlights." - Christian (21-Sep-2014)

"A very interesting level , and quite original in its conception with a setting which was almost a great playground to explore at first. The outside areas with lots of vegetation are very well designed and feel authentic with green lighting while the inside rooms later are more simple with brownish lighting. Finding what to do was rather intuitive throughout the whole play. Good use of the Quad and the guide. Not many enemies except at the end. A very well made and enjoyable adventure, not too hard." - eRIC (17-Sep-2014)

"Drake's Uncharted is a great looking level... ooops sorry, I was mistaken, this is a TR custom called the Eyes of the Tiger. I thought I was playing something else that this reminds me of. This level is real eye candy. It's centred around a lush, and I mean lush valley that really you almost don't know where to look it is so well constructed. The cliffs, caves, outcrops, even the out of reach distant hills are beautifully constructed and populated with rich vegetation. Now it's one thing to stick lots of trees in a scene, but this jungle forest seems to just make sense. Plants are growing as you would really imagine them in nature. In the 'creating realism' stakes, this level nails it. The quadbike is required to assist you to perform several off-road tasks, and you'll need your good driving skills. On my first play-through, I remember being quite stuck, trying to find my way into two areas in the upper ruins. After entering the inner temple things move along rather smoothly, as you are ably assisted by the guide through a number of tasks. The two final battles are really nicely staged, and there is a real sense of urgency as you run for cover from the explosive entry of the two headed tiger, whilst the guide runs in the opposite direction to taunt the beast into action. A very panoramic flyby at the beginning is the icing on the cake. Great level." - EssGee (15-Sep-2014)

"Probably a level that many players will hate for the initial open world kind of feeling it creates. The multi level main starting area is quite daunting and likely you will spend 10 minutes running around, trying to find something to do. But once you get into the adventure it is very remarkable how it unfolds. The multiple and original use of the quad bike is by far the best I have seen in the contest and the various encounters with the guide are also really well designed and in particular the last one has a great cinematic quality to it. Some of the other tasks along the way are maybe a bit tedious at times (with slightly lengthy shimmy, climb and push actions, but that is a minor complaint in a really great game. There are also a few places where you can reach the end of the world, but considering the vast area that can easily be forgiven. For me, one of the highlights of this year's competition and I spent almost 80 minutes here, as it often took me a while to find the right next task to accomplish." - MichaelP (13-Sep-2014)

"Good work here. the gameplay is better, the enemies are well placed, and the athosphere and lighting are flawless." - janachorider (06-Sep-2014)

"When I downloaded this level and began to play, I concluded almost immediately that here was one of those games that should be played with a walkthrough - and I was right. First, there are always several possible paths. Second, they are not clearly visible. Outdoors, the vegetation obscures everything; and if it is not the vegetation, it is high and forbidding rocky walls. Indoors, I remember a lot of ladders, cracks and such, making up a very confusing place. But the worst part is that Lara has to divine her path when she gets the Quad-bike; who would guess that she has to drive along so many rocky, slippery walls, sometimes disappearing inside them, to find a room where she has to go, or to reach the proper ramp to enter the city? And there is also another thing that she has to guess: there are spikes and spikes. Some of them have to be removed, but others are only"clues" - a not so welcome novelty. But things become a little better when she reaches the city; the guide sequence is alright, challenges, idem, objects such as swing-poles work perfectly well. And I am not a Quad fan as a rule, but at least that timed Quad run was easy enough. Nevertheless, the same could not be said about escaping the explosion at the end of the game, or jumping from the top of a block to a badly placed high switch (why that block couldn't be put directly below the jumpswitch, I ask? there are smarter ways of complicating a gameplay.) As to puzzles, I remember only a movable block one, and very simple, at that - but the absence of difficult puzzles seems to be a characteristic of this BtB series, at least as far as I know, because there are still several games that I didn't try. In resume: a well built, sound, realistic, but not very enjoyable game." - Josey (05-Sep-2014)

"Great custom level from a confirmed builder! texturing and lighting are very well done. Quad ride is well thought and the guide is nicely used inside the temple. Maybe you can be disoriented at the beginning with the lush vegetation. After to have found a way to collect a gem, I didn't think it was obliged to use again the quad and continue my way. Except this, I didn't have more difficulties in this level. I have a good impression of this entry. 8/9/10/10" - m.julien (01-Sep-2014)

"I think a common denominator for this year's BtB is lush jungle settings. This level is no exception to the rule: a vast organic outside area which is gorgeous all around, no matter which angle you look at it. It can be split into two different sections. You spend the first half exploring high and low the jungle and the ruins within to gain acess to the second part, which takes place completely inside a temple. Other than the open-ended initial area, gameplay is fairly simple and straightfoward, revolving around all tricks of the trade we are already used to. I was somewhat surprised with the way the guide has been used to unleash enemies towards Lara, but all too soon it was over and Lara was back at the surface. Great fun nevertheless, and I'm still marvelling that jungle... 75 minutes. 08/14" - Treeble (01-Sep-2014)

"This one is the work of a pro, no doubt about it. Only my third BtB level to date, and I'm already seeing certain patterns beginning to form. That female guide is getting a good workout, those swivel-headed shivas are a delight to behold, and I even like those overgrown monsters in small doses. This level is also a good example of what I feared most when the possibility of a Khmer Empire theme was first voiced last year - branches and foliage getting in your face and preventing you from seeing clearly (and sometimes also preventing you from moving about freely). Contending with the darkness that I've grown to expect in these competitions is maddening enough without having to endure a plague of greenery as well. End of rant for now. Finally, this is one of those levels that I would never dare attempt to navigate without a clear walkthrough close at hand, and the D&G team has provided one of those. With its help I managed to cut my playing time down to a reasonable 90 minutes, and most of that time was enjoyably spent indeed. There's sustained and inventive use of the Quad Bike, the progression is logical as long as you know where to go (courtesy of the walkthrough), and the scenery is nothing short of astounding. You get a variety of looks along the way, and although it's still early, I'm betting that this level will finish high in the competition." - Phil (28-Aug-2014)

"There are tigers about, but not too many and, apart from a (fairly mild) boss ending, enemies are kept pretty much to a minimum. It's your wits you need to engage with this one. The atmosphere is great and the look of the level - particularly the ruins -is impressive. There are some enjoyable puzzles and timed elements, but nothing beyond the scope of the average player. There's also excellent use made of the quad bike." - Jay (20-Aug-2014)

"Really a quite beautiful level in terms of atmosphere which was quite admirable all the time here. You begin in outside nature/forest-like area with rainy ambience but the background sound didn`t really fit the atmosphere here because it was for me rather as if there would be waterfalls all around the place and there wasn`t any single of them but well let`s say on the other hand it wasn`t bad if we assume that it is "very strong" rain. But I really liked the choice of background ambience inside the temple. Another thing which need to be mentioned are objects. Well there are just too many of them and on one hand they are creating rather nice realistic feeling to the atmosphere but on the other hand it affects the gameplay, how? Well first thing is that the level was lagging a little bit on my PC, second thing it was hard to see through all those grasses, bushes and trees while I was exploring and third thing which was really annoying Lara couldn`t pass through grasses and bushes because the collision wasn`t disabled, so that Lara was mostly stucked running into them. Well dispite these issues the gameplay here was rather entertaining even bike ride was nicely thought out here. So there are some exploration required to find two serpent gems and a task to open a big gate to enter the temple where the tasks and puzzles were even more entertaining... In terms of lighting/textures very nicely done, perhaps some areas could have had some shadow spots especially in outside areas but mostly lighting is rather very well applied as well as textures. All in all very nice level with nice atmosphere where there are some nice tasks, puzzles, exploration, timed and jump sequences (especially I liked the areas with shimmy, ladder to monkeyswing...). Playtime 58 minutes and found 2/2 secrets. 8/9/9/9" - OverRaider (16-Aug-2014)

"Eyes of the Tiger hooks the player in with its beautiful lush jungle, imposing cliffs and rainy atmosphere from the get go. The level definitely wins on giving a good first impression. However, the great surroundings belied some degree of tedium for me as it took me some time to figure out how to progress. Locating the quadbike took a little time and careful looking around, and I didn't really notice the hill up to the ruins near the start so I ended up leaving my quadbike on the other side of the cliff initially requiring me to reload an earlier save. Once I got to the ruins though things got better on the gameplay front, including some fun platforming mixed with exploration, and some fun with timed runs. In the main temple there are also interesting tasks, including a timed sequence with spikes and a solid pushing puzzle, and things get concluded with a Shiva battle. The level also made clever use of the guide, integrating him into a part of the level's story. Overall the level had good, consistent looks throughout and interesting room design, although the temple areas were fairly boxy, but it tried some interesting concepts like how the level ends where it begins. It could also benefit from having a more engaging start to the gameplay aside from using visuals. I enjoyed this solid, 1-hour long adventure." - Relic Hunter (13-Aug-2014)

"A very well-rounded and absolutely professionally created 40 minute level that managed to please in every category, yet never excels (hence my scores). The gameplay is nicely mixed between very enjoyable exploration of a not too large area, some longer platforming parts with only a bit too many transitions from a ladder to monkeyswing, great fun with the quadbike (you can actually explore nearly the whole level with it) and some more serious puzzles inside the temple. It's never really difficult, but very enjoyable both for beginners and for expert raiders, and makes a very nice use of the guide whose character takes an evolution in the story. The atmosphere is very well done, with a lot of greenery in the outside areas so that you can barely see what's going on in front of you, but a keen eye is not really needed in those areas anyway. Maybe this distracts a bit from some design problems like the end of the world (though prevented at times with invisible collison) and a not too complicated architecture, but actually those things don't really matter much. The texturing is very well done, in the exteriors the lighting feels a bit flat, while I liked the warm lighting of the temple later on. The two secrets had me searching for quite a while, while enemies are very well placed. Overall I enjoyed this level quite much and as said before, it's a game for everyone." - manarch2 (08-Aug-2014)

"Very good level that reflects well the Khmer empire with the ruins of a village. The vegetation is lush but it hides many slopes and uncertain collision. When you have found the quad, well remember where you parked because it is needed to access different places and especially for the timerun and the gem. This is a very good level, well textured and lit." - Drakan (06-Aug-2014)
back home search