trle.net
Level: Hardcore Project 2 back home search
Author(s): Coco Gamer
total rating:0.60 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 1 1 0 0
DJ Full 1 1 1 0
Gerty 1 1 0 0
JoeTheCrazyGamer 1 0 0 0
Lara_Fox_Croft 0 0 0 0
manarch2 2 1 0 0
MichaelP 1 1 1 1
Orbit Dream 1 1 0 0
Rambo 3 1 1 0
Ryan 1 1 0 0
category averages
(10 reviews)
1.20 0.80 0.30 0.10

Reviewer's comments

"More tricky jumping and yes... Lots of it in an amateurish and carelessly made setting. It might be fine for those experts who thrive on this sort of thing, but I personally prefer much more to the raids I play. I suppose I should credit the builder with creating these sorts of jumps (if he could make it through), but that doesn't make it fun." - Ryan (24-May-2019)

"This was bad but at same time, I had to download it cos of people saying how rushed it was. I cant wait for 3-5." - JoeTheCrazyGamer (20-Oct-2016)

"Gameplay & Puzzles: It's buggy stuff but I liked it for a good challenge. Enemies, Objects & Secrets: Enemies are a few ninjas placed here and there, there are no real objects apart of the necessary things and no secrets. Atmosphere, Sound & Cameras: More audios here than before, but the atmosphere is still bad. Lighting & Textures: Of course bad too and not worth a point, but they at least didn't really confuse me during the game. Total: 1,25/10, another one for a few tricky tasks but nothing else." - Rambo (04-Mar-2016)

"I appreciate the goal of this game to work as a tutorial for difficult moves, but I also don't remember any other level where collision, texturing and lighting all act against the player. If we're supposed to learn something, we should know at least see what it is. +1 for working samples, +1 for ninjas, +1 for final reward." - DJ Full (19-Jan-2016)

"More of the same: namely tricky jumping so what is new? Nothing I might add. Apart from one mummy and a few ninja's and a few pick-ups there is nothing." - Gerty (09-Jan-2016)

"Parts of this level are actually fun to absolve for expert raiders, there are some quite tricky and unusual manoevers to be absolved and I liked how the builder uses even technial glitches for progression. Of course this level is nothing for players who aren't involved with those possibilities (still the swearing in a certain review is pretty despising), but if you can bear that, one can see it as an interesting training. Unfortunately the looks in this level are as simplistic as you can imagine (only two/three textures - black, white and a bit whiter - are used throughout the whole game) that any sense of orientation is quickly destroyed and as in the previous level this level doesn't even contain glimpses of atmosphere, so sadly this won't get a classic status even in its very special category... but it is indeed a challenge." - manarch2 (12-Dec-2015)

"The Gameplay in this level consists entirely of murderous buggy jumps,of which I managed to achieve all but one.A certain amount of kudos should therefore be given to the builder for being more knowledgeable about such moves than I;but there's little else that he/she should be congratulated for,as the texturing is dreary (and often prevents the correct method of progression from being evident);there are uncountable numbers of 'stuck places';a large section of Death Floor won't actually harm you;and the Finish Trigger cuts in before any use has been found for the three cartouche pieces collected along the way.This is an entirely missable level,of appeal only to those who thrive on tough banana-jumps and extremely buggy moves." - Orbit Dream (24-Nov-2015)

"wHAT THE HELL IS WRONG WITH YOU MAN? I mean, you made the same kind of "wicked level", ther gameplay is based on "illegal slop" and "banana jump", this is level is not really a level, you can't have fun, you can't appreciate builder's work, because there is no WORK at all... I want to say this is even worse than Vivi Carol's "woek"...This is nothing like a Tomb Raider level. Try to make a damn simple level with a damn story, with damn atmosphere and real gameplay..." - Lara_Fox_Croft (24-Oct-2015)

"I tried - a little bit - and I did manage a few of the required jumps and moves to get through this, but I also gave up on many others and progressed using the conveniently enabled dozy. The visuals are even worse than in the first installment because they are done in a way that you do not even see what you are doing or need to do. And many of the moves are repetitive and there are still the game stopping illegal slopes all over the place. So, yes, I am all for a challenge, but I prefer those that are visually interesting as well and that do not force you to reload many times even though Lara has not actually died. At least there is a finish trigger this time. Maybe somebody can post a vide walk to prove that it can all be done legally, but not sure I personally care much... so back to Greece now, playing a few pretty levels that are actually fun." - MichaelP (23-Oct-2015)

"An even more poorly-designed mess than the builder's debut release, I have to wonder if he even took the time to read through the criticism leveled against his previous work whatsoever. But anyway, gameplay is unbearably tedious and boring(with barely anything to do in it, aside from shooting ninjas/mummies and performing jumps across uncomfortably-placed platforms), while lighting, texturing and atmosphere are practically non-existent alongside very empty rooms, leaving the overall package feeling incredibly unfinished as a result. So in conclusion, don't even bother wasting the effort and avoid this one entirely, as its abundantly clear that Guillaume didn't care about his own work while designing it either." - Ceamonks890 (23-Oct-2015)
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