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Level: TR Forge Advent Calendar 2015 - TR2 Revised Sneak Peek back home search
Author(s): Tombraider95
total rating:8.19 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 6 7 7 8
DJ Full 6 8 9 9
Jay 7 9 9 9
Jose 8 9 9 10
Lara 9 9 10 10
Lara_Fox_Croft 7 7 7 8
manarch2 4 7 8 8
MichaelP 6 7 9 9
Mytly 7 8 9 8
Orbit Dream 6 9 9 10
OverRaider 7 8 10 10
Phil 8 9 9 8
Ryan 7 8 10 10
The Boo 6 8 10 9
TheStig 9 9 10 9
totizedger 5 7 8 9
Treeble 8 9 9 9
young Lara Croft 7 8 7 9
category averages
(18 reviews)
6.83 8.11 8.83 9.00

Reviewer's comments

"Much like SrDanielPonces & his team before him with TR Anniversary II or Nicobass later on with his remake on Unreal Engine 4, TombRaider95 offers his own take on TR2's Great Wall level, starting up with the same traditional FMVs as the former project. And while it arguably has the best artstyle of the three major TR2 remake projects thus far(with all the assets receiving a nice HD upgrade as expected), I personally feel that Bradley doesn't go far enough with his own gameplay & level design ideas, as much as the other two projects did. The new water-filled cave area was a nice, refreshing take on the simple retrieval of a key needed to get further, into the rest of the level we're all familiar with. But beyond that, alterations are comparatively minor to outright negligible. And that disappoints me. But who knows? Maybe he's improved upon this level and more substantially, since the release of this demo nearly two years ago, at time of writing. As it is though, beautiful-looking take on an incredibly well-trodden level, but could use a bit more fresh meat on its bones." - Ceamonks890 (16-Nov-2017)

"At first this might seem like an ordinary 1:1 remake taking advantage of new textures and lighting effects in comparison to the original, but it soon reveals itself to be pretty much an all new level, keeping some of the key rooms you remember all too well untouched. I rather like this approach and wish I had done something similar while I was still a builder. Anyway, as far as looks and ambience is concerned, the author certainly has it down. I did jump carelessly into an illegal slope along the way, but other than that it's a pretty solid level, fun to play and it has a great mix of novelty and nostalgia, enough to keep you interested in what's behind the next corner. You get a neat video preview of other levels upon reaching the finish trigger " which came rather abruptly, if I may say so ", so this is definitely one project to keep an eye out for. 25 minutes, 1 secret. 03/17" - Treeble (30-Mar-2017)

"Remakes really aren't my thing at all - to be honest, I just don't see the point. But I was curious about this one, as it was by a builder I admire, and the screenshots looked rather pretty. Suffice to say, it didn't quite succeed in changing my views about remakes. While the level is fairly pleasant and makes for a good nostalgic romp, it doesn't bring anything substantially new to the table. The most interesting part of the level is the original area in the flooded caves. The end, with the trap gauntlet is fun, but it's a nearly 1:1 remake of TR2, so nothing new. The abrupt end is very dissatisfying: obviously the final area is already built, as it's seen in the flyby, so why not let players explore it, and end the level at the same point as in TR2?
If you've played this builder's 'Submersion of Angkor' or 'Mini Adventures - India', you probably know what to expect in terms of visuals: a lot of atmospheric, overgrown natural areas. The looks are quite good - often very pretty - but I kept getting the feeling that the builder could have done much better if he wasn't trying to rein in his own creativity by trying to work within the constraints of TR2. The combination of blocky TR2-style geometry and modern high-res textures doesn't really work, IMO. The textures have a somewhat strange grainy look that I did not find appealing. The darkness in the indoor/underground areas can be a bit annoying at times.
The teaser FMV at the end and the Venice-based title screen promise a remake of at least the first 3-4 levels of TR2. If they do eventually see the light of day, I'll probably play them. But I hope that the ratio of original areas to remade areas in them in much higher.
Overall: A decent level, and good as far as remakes go, but not particularly great." - Mytly (07-Apr-2016)

"The whole map is repictured with high accuracy, seamlessly utilizing powers of TR4, and you can even climb the guardian towers just like it was unintentionally possible in the original TR2. But this is another case when some "improvements" are highly doubtable. Should a canyon be made for a very long shimmy? Should caves consume a lot of building effort to contain switches and a crate? I think they would feel better with all these things thrown out and the goal key obtainable after pure platforming among nothing except pure atmosphere. The trap with machine pistol clips is even more cruel than in the original - possibly it's timed equally, but the extra time is needed for extra position adjustment animation the current engine requires Lara to perform before grabbing a pickup. Next in order, the torch collision makes knife jumping unnecessarily difficult. Finally, the level is painfully trimmed, and no matter of what I prefer a full level or no level than anything between. SUMMARY: A long time ago I suggested multiple remakers to join forces and produce a single awesome game but I was completely ignored. And so each next rendition of the initial TR2 location bears heritage of its precedessor. All in all it's just another brick in the wall... but at least a great wall in terms of Bradley's graphics." - DJ Full (21-Jan-2016)

"A nice and satisfying glimpse of TR2 Great Wall in NG style. Gameplay hasn't changed much, hence the score in that category. However everything else was nicely done. The flyby at the end gave a taste of things to come and I am looking forward to it. 2 secrets found." - Ryan (09-Jan-2016)

"This is yet another remake of The Great Wall from TR2 and it's actually one of the better ones. Even though there are a couple of changes here and there it's still mostly a level i've played too many times and i could play the original anytime if i want too, yes the graphics are better and yes there are new areas but they don't really add much to the experience. not really recommended if you have played the original too many times before." - totizedger (06-Jan-2016)

"Technically impressive, but as said many times, for me personally a complete waste of time to rebuild levels we have all played countless times before and could choose to play any time again if we wanted by playing the original games. Yes this all looks more modern; Yes it has a few more switches here or there, but this was something like the 12th Remake of the Great Wall that I have played in custom level history and they are getting a bit old really. 20 minutes. Onwards and upwards to something new and original now..." - MichaelP (03-Jan-2016)

"Great atmosphere and texturing! I'enjoyed the new areas as well(quest for the gate key), along with the attention to detail that this demo received. The reminiscent parts with the crows, spiders and traps are so well done - brings back memories! The demo plays out well and it's very true to the original TR, but I can't say that Lara's old push/pull animation was necessary. I wish that was modified or at least improved since the shimming was actually upgraded for some reason! While I was never short of flares I have to say that some of the visibility lacked it's intensity, even the flares or pistol fire was kinda dim... so even that can be improved upon. While I rarely play remakes I can say this was actually a good one despite its minor flaws, but I can't see myself playing the entire game again. I would agree with the statement that the time spent on this remake could have been utilised on making a new adventure." - young Lara Croft (22-Dec-2015)

"I was writing a walkthrough while playing through this one, so it took me quite a bit longer than it normally would. However, I found it quite impressive, with a new treatment of the familiar Great Wall opening to TR2, so it wouldn't be at all fair to call this a remake. I made my way through with minimal difficulty because of the help provided by the stuck thread and the earlier reviews, and I managed to find both secrets. Even though it's a bit dark in places, I never found myself running low on flares. The environs are quite realistic, and I had much more fun playing this level than the original TR2. I'm not sure how massive a project the builder has in store for us upon completion, but I await its eventual release with a high level of anticipation. Recommended." - Phil (20-Dec-2015)

"And again I say the same thing (and I will repeat it everytime) that I am not a fan of demo levels and remakes are even more worthless, but you know what I realized by playing this demo? I realized at least two things. First thing: Demos are rather worth to play because they show you what to expect in a full game but on the other hand demos shouldn`t be "officially" released among other releases but they should be in different database instead, where they shoudn`t be reviewed, just be able to download for one purpose...for a sneak peek. Second thing: Remakes are worthless and I won`t change my mind unless the meaning of a word remake is executed correctly in all aspects. So what is really meaning of remake? Is it that the whole level will consist of same gameplay with exact same placements of secrets, enemies and audio tracks and the only changes/improves are textures and lighting in better quality? Then it`s a fail, because that`s not a remake but rather a copy-paste of the original and that`s rather offending. Is it that it will consist of same/similar gameplay, secrets, enemies, audio placements but two or three additional rooms/touches included? No, that`s also a fail and offending as well. So what is really a success in creating remake? The success is that when you play the remake that you won`t be bored in terms of gameplay and feel nostalgia at a same time, that`s a SUCCESS! And for me Tombraider95 succeded very well altough I can`t praise first categories with high marks for too short gameplay but I find some below reviews to be little bit harsh for this little demo, which was meant to be as a christmas present and it was indeed a nice one. And now, while I am writing this review, I am realizing third thing, that by playing a nice demo level you want to play the full game then and you can`t wait for it to see the light of day, but then there is always a sad side of it, that the full game might not be released but I hope it will be not the case with this one. Yes, I am looking forward to the full version... My statistics: playtime 00:20, secrets 2/2, medipacks used 0. 7/8/10/10" - OverRaider (13-Dec-2015)

"Now THIS is how you remake Tomb Raider 2! I've noticed other builders trying to make a TR2 "remake" or "anniversary" work, but this one has taken the cake! Textures, sounds, and enemies are well used and well placed (well, some of the Crows and Tigers would get stuck, it happens.), giving the Great Wall a look that feels so new, but so nostalgic at the same time. The new areas were so fun to explore! They didn't feel like task, such as getting the key to progress through the Wall. They were new, but the classic gameplay and style was there. Took me about 30 minutes to complete with finding one of the two secrets. Differently look forward to the rest of this project and highly recommend it." - Lara (12-Dec-2015)

"The best remake of this iconic level so far. Unfortunatly not in regarding to gameplay: First I was happy to see new areas connectet with well known places, but sometimes there are strange ways to complete tasks or they were - for me - to easy. I also managed to reach the end of the world ... Oh and where were the finish trigger? Testers where are you? But if you can ignore those details, you will get well designed areas, with beautiful atmosphere and nearly perfect use of textures. Definitiv a must play for all who wish to see a better version of the Great Wall. At least it is just a Demo and I'm looking forward for the full version!" - The Boo (12-Dec-2015)

"Well two retro releases side by side! When I say retro in the case of this one however it's only by location. In every other regard this is absolutely bang up to date. It's almost like the memory of a TV program you once only ever saw in Standard Definition and seeing it replayed now in 4k, all sharpened up. While this is based principally on the Great Wall of China level from TR2, there's enough extra game-play elements to keep things interesting. It's a tantalizing preview of a much bigger project. If this is anything to do by it should be a stunning one. My only (small) niggles is that it's perhaps a little dark overall, but my laptop doesn't have the best contrast when it comes to screens. Also Volumetric effects seem a little inconsistent (only worked for me on the first load?), the preview video at the end (with the light distance fog) looks much better/brighter. Completed in just over 38 minutes, probably could of finished faster but I did explore every corner :P Thanks Stiggy" - TheStig (11-Dec-2015)

"My first thought was 'do we really need yet another version of this', but I have to say I was really impressed with this 'taster' (which kept me occupied for about 40 minutes). It looks superb and the action, whilst remaining broadly true to the original Great Wall level, has been spiced up nicely to accommodate Lara's enhanced abilities since her TR2 incarnation. I only found one of the two secrets, but it was a beautifully re-textured dragon. I'm certainly looking forward to the full game." - Jay (11-Dec-2015)

"I can give high ratings 'cause the level is too short, but even based in the original TR2 level, there are new custom areas to explore and new and entertaining tasks to perform. The design is excellent, as usual from this author, impressive atmosphere (I should place more flares to pick up) and the texturization is near perfection, creating, with a professional position for the objects, very good environments nice to see and explore. Looking forward to the final release. Good work!" - Jose (11-Dec-2015)

"No, I don't go into detail with those remakes again, you'll know what I think about them (especially about a level that has been remade quite a few times too often lately). At least there is a completely new section added in the middle of the game, which provides for a bit of a difference but it's not really ingenious stuff either. The looks of this level are quite refreshing and professional with everything falling nicely in its place, just as I expected from the builder, the two secrets are nicely hidden too, but IMO these levels are little more than a waste of time which is better spent on completely new adventures. 15 minutes." - manarch2 (11-Dec-2015)

"If I had only read the Read-me,I'd have been though this in twenty minutes or so.As it was,I was wandering around for twice that long,unaware of Lara's helpful new move;but it's a testament to how good this level looks that I remained thoroughly absorbed the whole time.Although many areas are copies of the tried-and- trusted locations we're all too familiar with from the Great Wall level,they've been crafted with care and attention (and much tasteful updating with well-chosen objects);while the atmosphere is potent,and textures and lighting simply can't be faulted.Even the gameplay is far more interesting than I'd expected,with several new and unexpected areas bulking out the gameplay (which is otherwise an exact copy).The only disappointment was the appearance of the Finish Trigger just as things we're reaching their natural conclusion;but that is the nature of Demo's. There have been many remakes of the Great Wall level over the years,but even the most seasoned players will find enjoyment with this." - Orbit Dream (10-Dec-2015)

"The level is a demo, and I'm rating it as a demo, not as full game, I suppose when the game will be finished it will be such a pleasant and amazing level for TR2 fans. G&P: the gameplay is quite nice, even if a bit "long" I mean that some parts of the level are not really necessary for me, like the big part to go back on the wall. The builder used the original map, like I did years ago, and edited it quite enough to make it worth to play. Puzzles are like in TR2 and that's not that amazing. You have to find some keys to finish it, and avoid some traps. Really TR2 like. E,O&S; the enemies are exactly the same kind that you can find in TR2. Objects are nice (I was surprised to see my old TR2 like pushblock)I did not understand why there are pinetrees around the wall, I can tell you that there are pinetrees around it, I know I did walk on it. I found no secrets, I'm not sure if I miss them or if there are no secrets. A,S&C: The atmosphere is not exactly what I would expect from a Great Wall level, it felt quite empty and grey. It was not that "melancolic". I was quite disapointed, but even if I did not really like it, this is good enough. There are not much musics, or sounds that caught my hears. Cameras were nice. L&T: maybe the best part of the level, the builder did a nice work on it, it was beautiful. To sumup, a TR2 like level, but without this something that TR2 give me when I play it, maybe because of the atmosphere. For a demo this is a good start, but I hope the full level will be better than this 20min raid. Recommanded!" - Lara_Fox_Croft (10-Dec-2015)
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