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Level: The Lost Artifact (full Version) back home search
Author(s): Raildex
total rating:6.13 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Gerty 5 7 6 5
kabal 5 7 8 8
manarch2 3 5 5 5
Treeble 7 8 7 7
category averages
(4 reviews)
5.00 6.75 6.50 6.25

Reviewer's comments

"Strangely I had a nasty glitch (even with a fresh download as well as a first while playing all TR1 games) that the second I hit the escape cursor, the textures in-game changed. To solve it, I had to save the game and reload, but it kept happening, so safe reload was very high on my list. First level is almost unchanged (see the demo level). Second one is shorter with some timed levers and some pushables. The last one, well if you like shooting you for sure have to play this one." - Gerty (27-Oct-2016)

"Well the first thing I have to say (or write) is that there are a lot of illegal slopes in which Lara gets stuck between a slippery slope and a wall, so you have to be careful with those slopes. Also, you should've mind some timed runs in which you pulled a switch, go to another room to pull another switch and exit rapidly before the door closes. If not, you get trapped there as well. Then 2 doors open by using a key, one of them is a dead end with no way back, so why to put that? Finally, some underwater items are very difficult or impossible to pick up because they're at the corners and Lara doesn't want to collect them. At least some cameras are used well, the lightning and textures too but you should mind the points described previously." - kabal (24-Oct-2016)

"There are only very slight cosmetic changes in the first half of the first level, but where the demo ended there is more to explore now. Actually I thought the quality would improve now... until that backtrack which is really mean, especially since there could've been a clever shortcut that includes climbing the slope to that opened door and backflipping, but the alcove is too low for that. So most of the first part has to be replayed and this is not my definition of fun. A painfully dark room where you have to find a nearly invisible ledge is also included here and it all ends with a rather unfair attack by Pierre and Larson, but by now you at least have the shotgun. After 15 minutes the first level thankfully ends. The second level takes place in a very small and cramped area with a few timed switches, pushables and also a secret. Actually this level can be finished in under a minute (normally 7 minutes) by climbing onto the slope to backflip into the Scion room, but the rest is rather decent so better play that part correctly. The third level is nothing more than a shootout with Natla in both versions and the fairly inmobile torso monster, it can also be finished quickly by simply grabbing the item, so overall the demo part (mainly because of the backtrack through it) is still the main block of this game. It all could have been much better even for a TR 1 level if you ask me, but I'm glad the builder has changed to other engines and deserves better marks today because there are some really hair-raising decisions in here. 20-25 minutes." - manarch2 (29-Jan-2016)

"The first half of the first level is mostly unchanged from the demo, but definitely build upon. The pitch black areas are no more (though some new areas make up for that) and you have a fun quest for a Gold Idol, unfortunately padded with a lot of backtracking to eventually reach the end of the level, in which you fight both Larson and Pierre at the same time in very unfair conditions... Second and third are all new areas, second level with a quick quest for the Scion while the third seems a retread to the beginning of the first level, but as you'd have expected you can't just leave with a shiny artifact without someone stepping in: in this case, Natla and her torso creation await you for a quick and final showdown. All in all this was a fun series, although the best part is still what was mostly contained within the demo. 40 minutes, 1 secret. 12/15" - Treeble (30-Dec-2015)
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