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Level: The Lost Artifact (full Version) back home search
Author(s): Raildex
total rating:6.29 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 5 7 8 8
Gerty 5 7 6 5
manarch2 3 5 5 5
Nuri 6 7 5 6
Torry 7 9 9 4
Treeble 7 8 7 7
category averages
(6 reviews)
5.50 7.17 6.67 5.83

Reviewer's comments

"What a great little level set from the glory days of TR1. I found some of this hard to follow and the swims difficult with the uneven edges hanging Lara up all the time (especially the timed underwater swim). Objects were sometimes impossible to pick up due to their placement in corners and such. Also (and this is a big no no in my book) there are places were you can get stuck without any chance of escape when doors close behind you. Textures faded in and out and sometimes disappeared all together leaving a crimson mesh in their place. I found if you saved and then reloaded at that point the real textures would return. There are three levels in this adventure with the first of 57 minutes being the most extensive (and the most frustrating). Level two was only 13 minutes whilst level three and the final battle a mere 2 minutes. All in all a good raid but much to be fixed here." - Torry (02-Apr-2018)

"I'm happy that the author mentioned in a README-file, that there is an annoying texture-glitch, that can be solved by pressing F4! And luckily it worked on my PC. The beginning of the level is once again just the same as the previous demo release, so you have to play all again until that certain point, where the demo ended, if you played the demo before. Apart from the texture glitch, there are illegal slopes, items underwater in some corners that Lara can't pick up and a timed door, that won't open again although you're stuck inside a room if you're not fast enough... Too many errors here. The new areas added are fun to play actually. Some timed doors are included, but there are no camera angles showing you that they open, so you need to find out. The third level was a bit weird though, because it was too small and tight, but I had no problems fighting the enemies there. There are some improvements since the demo release." - Nuri (24-Feb-2018)

"Strangely I had a nasty glitch (even with a fresh download as well as a first while playing all TR1 games) that the second I hit the escape cursor, the textures in-game changed. To solve it, I had to save the game and reload, but it kept happening, so safe reload was very high on my list. First level is almost unchanged (see the demo level). Second one is shorter with some timed levers and some pushables. The last one, well if you like shooting you for sure have to play this one." - Gerty (27-Oct-2016)

"Well the first thing I have to say (or write) is that there are a lot of illegal slopes in which Lara gets stuck between a slippery slope and a wall, so you have to be careful with those slopes. Also, you should've mind some timed runs in which you pulled a switch, go to another room to pull another switch and exit rapidly before the door closes. If not, you get trapped there as well. Then 2 doors open by using a key, one of them is a dead end with no way back, so why to put that? Finally, some underwater items are very difficult or impossible to pick up because they're at the corners and Lara doesn't want to collect them. At least some cameras are used well, the lightning and textures too but you should mind the points described previously." - alan (24-Oct-2016)

"There are only very slight cosmetic changes in the first half of the first level, but where the demo ended there is more to explore now. Actually I thought the quality would improve now... until that backtrack which is really mean, especially since there could've been a clever shortcut that includes climbing the slope to that opened door and backflipping, but the alcove is too low for that. So most of the first part has to be replayed and this is not my definition of fun. A painfully dark room where you have to find a nearly invisible ledge is also included here and it all ends with a rather unfair attack by Pierre and Larson, but by now you at least have the shotgun. After 15 minutes the first level thankfully ends. The second level takes place in a very small and cramped area with a few timed switches, pushables and also a secret. Actually this level can be finished in under a minute (normally 7 minutes) by climbing onto the slope to backflip into the Scion room, but the rest is rather decent so better play that part correctly. The third level is nothing more than a shootout with Natla in both versions and the fairly inmobile torso monster, it can also be finished quickly by simply grabbing the item, so overall the demo part (mainly because of the backtrack through it) is still the main block of this game. It all could have been much better even for a TR 1 level if you ask me, but I'm glad the builder has changed to other engines and deserves better marks today because there are some really hair-raising decisions in here. 20-25 minutes." - manarch2 (29-Jan-2016)

"The first half of the first level is mostly unchanged from the demo, but definitely build upon. The pitch black areas are no more (though some new areas make up for that) and you have a fun quest for a Gold Idol, unfortunately padded with a lot of backtracking to eventually reach the end of the level, in which you fight both Larson and Pierre at the same time in very unfair conditions... Second and third are all new areas, second level with a quick quest for the Scion while the third seems a retread to the beginning of the first level, but as you'd have expected you can't just leave with a shiny artifact without someone stepping in: in this case, Natla and her torso creation await you for a quick and final showdown. All in all this was a fun series, although the best part is still what was mostly contained within the demo. 40 minutes, 1 secret. 12/15" - Treeble (30-Dec-2015)
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