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Level: Twin Hammer back home search
Author(s): Vinci
total rating:7.63 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Jose 5 7 7 8
manarch2 8 8 7 6
Mortensmor 9 8 7 7
Treeble 9 9 8 9
category averages
(4 reviews)
7.75 8.00 7.25 7.50

Reviewer's comments

"I love levels which require precision and perceptivity, and "Twin Hammer" is definitely one of them. The architecture is nice and it's fairly close to the original game, so I could easily see this as an actual part of the 1996 Tomb Raider. However, I think that the rocky pillars in the lava pit looked unnatural and the texturing was too repetitive there. As for backtracking, I had to repeat the sequences in the water room (I missed the underwater key) and in the lava pit (I didn't manage to open the shortcut), but I didn't bother me much: these sequences were rather easy for me. I wouldn't be so happy if I had to repeat the two sequences with swinging axes. According to the walkthrough, Pierre was supposed to spawn at the end of the level, but, strangely, it never happened. All in all, I found the level challenging yet rewarding. I would recommend it to anyone who likes some platforming challenge and enjoys the atmosphere of the first Tomb Raider." - Mortensmor (05-Nov-2016)

"I disagree with the other (only two?) reviewers in the gameplay section. The game is entertaining enough, and even when I found some tricky tasks in the final areas with the spikes and the swinging blades, I think there are some serious errors in the design here. In the cistern there is an underwater lever you must pull to open the exit door further on, in another corridor; if you miss it you'll need to repeat all the same movements once you find it. Talking about this, I had to repeat all the same movements jumping around the lava room three times; in this case I think I missed a secret (in fact, I've missed all the secrets, lol!), 'cause I saw a closed doors with a large medipack in an underwater passage leading to the beginning of the level (shortcut?). The keys are not in pedestals or well visible places so if you miss a key, you can continue playing and get stucked forever when you need it. So, I advice to follow the walkthrough or explore carefully all corners before you abandone an area if you don't like the tedious rework or the nasty backtracking." - Jose (09-Aug-2016)

"I think if Vinci and The Vagrant would join together a Hall of Fame level would be possible even in the TR 1 engine. While the latter designes the most atmospheric settings, Vinci - like shown in this one - has a grasp on gameplay. The gameplay is just how I like it - almost never a dull moment, many good challenges with inspired and sometimes quite difficult platforming (less experienced players might leave this one for later), timed tasks and a few minor puzzles with little (but occasionally existant and mildly annoying) backtracking involved. The whole level is quite compact but it might not seem so for you and actually it's creating the impression of a huge complex level while there are only 40 rooms in it. Although the architecture is never blocky or simplistic, it's still not most elaborate and the texturing is occasionally monotonous and there are a few visible mistakes here and there. So lookwise there's certainly some more room for improvement, although there are quite atmospheric rooms, mostly the titular twin hammer room, of course. Enemies are very well placed, especially Pierre who shows up from time to time, and the three secrets are excellently hidden and quite challenging to claim. Trap objects are perfectly placed and add a lot to the gameplay. Overall, I can say with certainty that it's a shame that Vinci has stopped building twelve years ago, as who knows what he could be able to with more modern tools (or even with the old ones, whatever) - this is really great stuff, at least gameplaywise. 25 minutes." - manarch2 (30-Jan-2016)

"This used to be my favorite custom TR1 level back in the Lara's Home days, and upon replaying it for a trle.net review purpose I still hold myself to that thought. There's such a wide variety of environments here and I think it's quite ingenious the way the whole level is connected. Secrets are very hard to come across (if Vinci hadn't revealed their locations at the time, I don't think I'd ever have found them in the first place) but open up shortcuts that allow you faster navigation through the level. Without them, there might be more backtracking than the average player may handle but in all fairness, there are a lot (and I mean it) of tricky, pixel precise jumping sequences, so it's likely the average player would have ditched this level long before getting the two bronze keys. If you're a seasoned raider, you might get some enjoyment out of this gem, so give it a try! 40 minutes, 3 secrets. 12/15" - Treeble (28-Dec-2015)
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