"I think that this level succeeds very well in its ‘Create a Classic’ aim: the whole level feels like an homage to TR4, especially given that the builder mixes together textures/objects from all over TR4. This kind of eclectic mixture has the potential to go very wrong, but here it works surprisingly well, with everything blending together into a harmonious whole (only the Catacombs textures don’t quite fit with the rest, IMO).
Gameplay is a pleasant mixture of exploration and puzzles. My favourite puzzle is the pulleys and Lara statues one at the end; the one with the burning pool and the lit tiles in the room above deserves an honourable mention as well. The planet pushable puzzle is a bit too copy-pasted from the original game (though it’s a nice touch that placing the planets cuts off the water flow). At the beginning, the huge areas that are open to you can be a bit overwhelming – a little bit of linearity would have helped here. Luckily, I managed to stumble upon an optimum route (even better than the one mentioned in the walkthrough), so backtracking was kept to a minimum. A couple of changes in the level design would have cut down on the backtracking even further, such as opening up some shortcuts, including the huge entrance gate to the temple.
There are few enemies: just some harpies, crocodiles and demigods, and a huge cat that functions as a boss fight of sorts. The use of the cat is unique, though a bit obscure – it was the only point in this level (apart from finding one of the secrets) that I had to consult the walkthrough.
Visually, the level is nearly flawless. The builder has a fondness for really huge halls and courtyards, but manages to make them look majestic rather than big and empty. The huge decorative pillars from the Karnak levels of TR4 are used especially well to create some gorgeous hypostyle halls. The atmosphere is great, but the lack of music in several parts of the level affects it adversely a bit.
Overall: This is both a lovely nostalgia treat as well as a very enjoyable level in its own right. Recommended." - Mytly (01-Feb-2017)
"This level starts out with a funny (and
familiar) cutscene of Lara ramming her Land
Rover into one of the stones outside of the
temple itself. This is an amazing looking level
with some wonderfully designed areas to
explore, reminiscent of Karnak and the Lost
Library. There are a couple of mirror room
tasks, outside areas to explore, traps to
avoid, a planetarium puzzle and an ingenious
end sequence with a golden cat. I did have a
couple of crashes (one when trying to perform a
roll manoeuvre down a hole with a pole and one
when trying to climb through a trapdoor, but I
circumvented that by taking the long way), but
I can't deduct too much because I enjoyed it a
lot. Highly recommended." - Ryan (15-Jan-2017)
"This classic looks great by the textures
used. Architecture and plants make it
look even better. Nice visuals, just like a
real temple. Good gameplay, there are
plenty of kinda easy puzzles, but
entertaining. The rooms with mirrors that
show the hidden spikes are great, you
have to look very well so the spikes don't
stab Lara suddenly. Then a classic puzzle
from The Tomb of Seth, where you have
to step onto the tiles with light, or Lara
gets burnt if she touches the tile only a
little bit. After finding the crowbar, you
have some work to do. Find 4 stars, place
them and then solve a puzzle with
movable planets. I really liked the puzzle
at the second level, with the 3 spinning
Laras. Besides puzzles, I also liked
climbing and jumping from different
places and heights. There are few
enemies, they don't appear occasionally
but I liked the boss fight at the end of the
first level. Maybe the golden cat counts
as an hazard since Lara doesn't target it,
but it attacks her. Nice idea to lure it so it
crashes onto a pilar and you can
continue. 4 well-hidden secrets to find, in
form of hands of orion, from which I only
found 2. Some flybys are a bit misplaced
since some of them point crazily and
quickly to another place. The second level
felt a bit alone without some atmosphere
sound, but some tracks at specific areas
were used well. Total: 9/10. I highly
recommend it to everyone, congrats!" - kabal (14-Jan-2017)
"I love the way Lara crashed her Land Rover into one of the statues in the opening cut scene. Her respect for ancient artefacts is just amazing. This level is huge and magnificent and involves a great deal of exploration. I got quite confused at times, but I confess that is my default setting so you might not get as lost. There are some nice bits of gameplay - mirror rooms, burning floor tiles, classic planet puzzle and a wonderful sequence with a golden cat (re-textured bull) that comes in extremely useful. Perhaps slightly too much backtracking, but for all that it's a highly entertaining level and beautifully made." - Jay (09-Jan-2017)
"Just as the builder's debut this is a very competently put together effort, with a large open setting to explore, some novel puzzle ideas and a very authentic atmosphere. While some of the gameplay involves quite a bit of yo-yo-backtracking - a few more shortcuts would've been nice at times -, and I had several crashes while reloading a save and climbing on the shortcut block near the large globe area, I found myself fairly enjoyed throughout the time I spent here. The globe puzzle and the combined quest for four stars somewhere in this game (while not necessary to finish; perhaps the builder should correct that) are enjoyable, the chain puzzle with the Lara statues is very clever and I just loved the use of the cat - fantastic. While enemies are rather few and far, I thought they are well placed and the object design is rather good too not only helping the gameplay ideas but also in terms of decoration. The four secrets are nicely hidden, but a bit too sameishly as well. The atmosphere is really well done, large areas blend perfectly into each other and I really felt like being in a real temple. While cameras are mostly good, I felt they lacked a bit of refinement at times. The visuals are cleanly applied, the texturing is almost faultless. Perhaps the lighting could've been more effective to accentuate and distinguish some areas a bit more from others, it also felt a bit too uniform at times. Overall, this 45 minute adventure really has a bit of everything and is my favourite of the CaC levels I played until now." - manarch2 (07-Jan-2017)
"This is a gorgeous, well-lighted level, and I just love gorgeous and well-lighted levels. It's so sprawling, in fact, that it seems somewhat intimidating at first, but you get used to navigating through the map so that it soon becomes as familiar as your back yard. The stuck thread and the previous reviews warn of an unintended short cut, so I've made an early note of it in the walkthrough I've prepared. There are two TR4 data files included with the download, but they both have the same name and the second one provides only 10 minutes or so of gameplay. I really loved how the level unfolded, with an initial flooding, then a later flooding, with a neat side quest for the four secrets. If you avoided the short cut, acquiring the four stars to initiate the globe puzzle was well thought out. The chain puzzle near the end was surprisingly simple to figure out, but maybe that was only dumb luck on my part. Not as many bells and whistles as you'll find in The Sapphire Hunt, for example, but to me it was far more fun to play. Highly recommended." - Phil (02-Jan-2017)
"G&P: The level is a nice exploration level, with some quite interesting task to do, but I skip a whole passage in the game...And I know it should have been corrected by the builder, whatever, even with the whole planetarium skiped the level still a good one, I thought it was the normal way to progress (shooting all the mouths in a row). But Magplus told me that is a shortcut that the builder was supposed to fix...whatever... Maybe I will find the courage to play it again, I will think about it, but as I'm not a big fan of backtracking for backtracking I'm not sure at all..(nb: the mirror's rooms and the torch..Why do we need to find the fire on the opposite side of the level? Why can't we open the big door between the two outside big rooms? :)
E,O&S: enemies from TR4, amazing use of statues (double of Lara) with (I guess) a lot of script behind, even if the task was easy to solve it was very enjoyable. Objects in the level were really well used, but I saw some bugs, and I know the reason why...And it still a shame...Secrets were pretty good, I found two of it, because I didn't played the wheels part...
A,S,C: The level is nicely set but it feels quite empty too few musics during the game, nice cutscenes, but sometimes "fixed" cameras showing a door opening are too close to the door, so we don't really know were the door is, hopefully the level is quite short and this is really easy to find your way in.Atmosphere works well, we feel like we're playing a true TR...unlike in some other levels of this competition...
L&T: The best part, I saw no mistakes in it, I understand that Shakira Croft loves to make a landscape, a nice temple etc etc, even with the (almost) classic wad and texture we have such an amazing work in it ! Cheers !
To sum up the level is nice but it could be amazing, the builder shows us a lot of potential but in the same time he is showing us that he is rushing, and he makes stupid mistakes...I hope his next level will be made with more care about gameplay and objects (not disappearing this time). So please take your time, and make us a more polished level ! Anyway thanks for this nice level !" - Lara_Fox_Croft (20-Dec-2016)
"This level had one of the best temples I've ever seen in TR, so majestic and beautifully textured. From the very start I knew water is going to play a role in gameplay and I got really excited! However, I somehow managed to skip whole golden stars, planet pushable blocks puzzle as I was able to shoot the 'tongue' that releases water from a different side. As I noticed there is definitely a finish trigger ahead of me, I decided to go back and find remaining secrets. I thought golden stars will be needed for secret only, as one of them was hidden too well (also it was a bit random where it was), but as it is part of main puzzle, I had to mention it. Out of all puzzles, I liked Lara statues one the most! There weren't many enemies, but those that were there, they threw Lara's foot and thigh back at her (demigod and harpies)! Apparently bubbles object is missing or something is not right with it. I didn't like flyby sequences, they felt quite clumsy and fast (due to speed value), it would be much more relaxing and enjoyable if they were slower. Not sure if it was intentional, but there was no background music for second part of the level, and I feel like there could be more music at some spots, after solving statues puzzle or entering the final secret room. As I stated already, the level was beautifully textured, lighting was quite faithful to TR4 Karnak levels, but it felt a bit repetitive in my opinion after a while. Overall, I liked it, it has amazing design, some interesting puzzles and lots to explore!" - Raider99 (17-Dec-2016)
"This is actually a fantastic little level. It feels like an authentic TR4 level, just slightly revamped.
The gameplay was fantastic and deployed a huge amount of puzzles to try and solve – I did find some more difficult than others, such as making the difficult jumps on the tiles without getting burnt by the others. I also didn’t even dare to attempt to pick the weapon up from the skeleton on the floor incase spikes shot up from the ground.
The builder has took many classic TR4 gameplay elements and adapted it to use in this custom level. I absolutely loved the ‘golden cat’ at the end and presuming that somewhere in the room had to be a switch or something that it had to knock (just like TR4) and eventually I found it!
The only thing I felt that this level lacked was more enemies – however it could be hard to do in this type of themed level – harpies, crocodiles and the golden cat do fit in well along with the numerous puzzles and traps.
The cutscene at the beginning was fantastically done however I felt all other flyby scenes were a bit strange with camera movement and placement and could be tweaked to be smoother and less jumpy.
Overall this is a great level to play (albeit challenging in some places) and I would definitely recommend." - smcandrew (12-Dec-2016)
"I think I'm in that group of players who didn’t liked
this game so much. I will start with the best aspects of
the game. Texturing was perfect. I have not discovered a
single error in texturing. The geometry/architecture is
very good. I liked how the big environment looked. Kind
of epic. The light was a bit flat and not very
impressive. Seems like there could have been done a lot
more. The NGLE offers so much more in the lighting
department and compared to some other levels on TRLE and
in this classic competition, this one seems average in
this segment. It is a classic / oldstyle game, but the
author is using NGLE obviously. I did get lost in this
huge area and many times I didn’t really know where I’m
supposed to go. There are few things that were really
annoying. The spikes and sudden combustions of Lara were
super annoying. I really hated some switch that showed
nothing after pulling them. I was often wondering what
did the switch activated. Gameplay and puzzles were
sometimes very simple, basic and repetitive, but there
are some puzzles that were really impressively put
together." - Gorty (09-Dec-2016)
"The best level of this contest. Outstanding and imposing
visually and with good tasks. Maybe, there a bit
backtracking. Shakira Croft is a author with a great
potential." - requiemsoul (08-Dec-2016)
"A controversial idea of opening a very large part of the map works very good in this case, with puzzles being fairly easy, so even if we retrace our steps from a wrong corridor, we instantly know where to go right after - with one exception: as hard as the hand torch was in kaufi's level, here it's the wall one - I didn't remember it after so much progress, nor did I register it burning in an odd place. Equally important, I don't quite understand forcing a double run for the stars, and the inner temple should be opened once accessed, so we wouldn't swim back and forth through the underwater corridor. Minor issue, the pulley riddle is too slow to belong right before the fast ending. Major trouble instead, a huge shortcut brought me to the finale in the first order, so everything felt weaker until the climax, very satisfactory in return - even though I knew the boss, its usage is applaudable. The fight solution may be a tad difficult for newbie players, but the effect is exactly what I call "old plus new" and even when I fell down from the pillar I climbed it again just for fun. The pearl object is magnificient, it feels belonging even in a default-textured level like this. SUMMARY: Very solid and EPIC, like a forgotten bit of Aqua Sanctuary, but that one had puzzles perfectly fine. I almost cried when I couldn't give a nine here, so fix the issues and I will." - DJ Full (08-Dec-2016)
"Nice puzzles and good use of the classic objects and
textures. I liked it very much and I almost had a heart
attack with the first spike encounter. Just had a game
crash (don't know why) when trying to climb the ladder up
the trapdoor in the globe room.
SPOILER: I found it odd that the golden stars and the
planetarium puzzle only leads to the last two secrets. The
whole time I was thinking it was part of the main path." - Gian Carlo (08-Dec-2016)
"Also a nice surprise to discovered a cutscene we have ever seen in a previous Tomb Raider ;) ... and who confirm our Lara is not a very good driver after all these years.
I can just congratulate the author for the design of the Isis temple ... like a REAL Egyptian temple.
It's not an hard level and I think even beginners can easily finish it without really difficulty.
Only secrets are maybe a bit hard to find sometimes.
The various challenges are interesting and give a nice touch to the level because we need to use our head and not just our hands to resolve it.
My personnal favorite is the planets correctly placed who stop wheels in the room below.
A great moment is also when Lara kill the second boss and the floor opened an hidden passage. Nice effect ;).
The second level is very short and has no secret but I have loved the puzzle with the three Lara double (it's also very cool to discovered this object in a good customs level ;).
Finally Lara obtain the artifact and quit the temple ... but not after a last one challenge with a very cool enemie.
Recommended for everyone and congratulation to the author." - Bigfoot (07-Dec-2016)
"In short... This is what I call a good use of classic textures and objects. The author
used a theme here that I like, Egypt and the Goddess Isis. The room geometry and
textures were built amazingly beautiful and the result: Dazzling. I liked it, very
enjoyable. Recommended! And congratulations to author." - Thiago (03-Dec-2016)
Tag Cloud from Reviews: