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Level: Aspidetr Easter Time 2017 - Runes of Dawn back home search
Author(s): Sponge
total rating:9.41 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 9 9 10 10
Gorty 7 10 10 9
High Priestess 10 10 10 10
Jay 9 10 10 10
Jorge22 9 9 9 9
Jose 7 10 9 9
manarch2 6 10 9 9
mugs 10 10 10 10
Phil 10 9 9 10
Ryan 9 9 10 10
sonnyd83 10 10 10 10
category averages
(11 reviews)
8.73 9.64 9.64 9.64

Reviewer's comments

"Another level that drew me in straight away. I must point out that the constant oceanic sounds I found to be soothing and atmospheric. It had a fantastic therapeutic feel from the moment I found myself in the beach house. I would highly recommend this very well put-together level. The only glitch I encountered was using the engraved sword as a pull lever but this is another level I positively hated to see end. I'll definitely be keeping this on file to play another time. Full marks to Mario!" - High Priestess (02-Sep-2017)

"This is an utterly brilliant level with many custom objects and textures to use and admire. I particularly liked the sliding doors and the Egg Timer item. The beachfront is a wonderful location to explore and I had a great time exploring at my leisure, without being bothered by enemies. Recommended, much fun." - Ryan (17-Aug-2017)

"This is more than a level for me, it's a work of art. Everything about is totally perfect. Almost every single object, texture and animation is beautifully customised. The animations for sliding down slopes, shimmying, jumping etc are now much smoother. This level takes place in a very contemporary property but just beneath this lies the tomb of some long gone people. I loved the feel of it, I felt very relaxed passing the hours away by the sea. It took me 1 hour 40 to complete. Because everything is different to most levels, you have to think about things a bit more. I think the grave with the laser was brilliant but I found it difficult to spot the grave. There were no enemies really to speak of, but there were a few traps like the spikes coming out of the sand. The gameplay is all about getting your hands on an Ostoria egg, and they make you work hard to find it! You have to initially find some keys, then move on to a sword, and some gemstones, and so on. The dog was hungry so had to be fed, and the toilet was blocked so needed plunging...I fail to understand why Lara would resort to smashing an expensive to replace window in order to get into the kitchen, but who cares! It's best to have the walkthrough to hand because some things are sneakily hidden. This is a very special level (as are most Easter or Christmas levels to be fair), and it's nice to play them." - sonnyd83 (09-Aug-2017)

"Extraordinary design with a lot of new and fantastic objects! This forces the player to approach to every thing and press Ctrl often to know if an object can be picked up or if the player can use an object from the inventory. This also involves certain backtracking: I pressed the button to activate the lighthouse, but nothing happened. Even so the gameplay is not bad 'cause the whole level is not very huge and the areas can soon be explored and check things you left behind. The main house is very well builded, and also the beach area, but the forest area is a bit "flat". There were some cameras to help players, but I missed an important one to show the place to use the shovel, 'cause the provided map is not very useful. Even when there is no much action, I can recommend this amazing level; you'll not regret." - Jose (11-May-2017)

"This is indeed a fun and relaxing game, but I'm surprised that none of the previous reviewers have mentioned the annoying background noise that never goes away. I couldn't decide whether it was intended to represent the wind howling through the trees or the waves crashing on the shore, but I muted the music part of the sound very early on. With that distraction out of the way I could better enjoy the glorious outdoor tasks and exploring the well-lighted interior of the main house. As is true of most of these Easter levels, there are many quirky objects that need to be used in sometimes obscure ways, but it all flows along quite logically. Some of the fixed cameras were unnecessary, but they didn't pose any real problems for me. The one that warned of the spiked passages ahead was quite helpful. Without the posted video walk I would never have known where to place the shovel, but that was probably the only unfair moment in the entire level. There are no enemies (the wraith self-destructs during a cut scene, so it doesn't count) and few traps, and even with the help of the video walk I logged nearly two hours here. Highly recommended as a relatively stress-free raid." - Phil (01-May-2017)

"To me, Mario is the most underhalloffamed builder, 90% of his insane effort silently awarded in others' levels. As it finally changes, it happens both with simplicity done right and a reasonable dose of uniqueness - we can get amazed with static craft and flawless lighting, but also with some extraordinary puzzles and entirely animated interaction. Combat-skipping, we still feel the presence of Lara's friend and an evil spirit defeated with discreet aid of a hungry pug - and the mummies look like willing to rise any second, adding mystery to an otherwise peaceful level. A single overdeed is the door key amount, a single underdeed is the end - I never like when the prize is silent or unreadable. SUMMARY: I saw more ambitious levels but I don't need much more than given here, so it makes a perfect seasonal break for any time to play. That's it, now let's all pray silence and celebrate Mario's first Hall of Fame solo... about freaking time!" - DJ Full (25-Apr-2017)

"A very nice Easter-released level that revolves around a house, a lighthouse and a beach. I found it overall pretty inventive and had much fun while playing it." - Jorge22 (19-Apr-2017)

"This is exactly my sort of level - light, bright, beautiful, peaceful and full of fascinating custom objects and animations (opening doors - brilliant). Exploring the house, surrounding gardens, caves and shoreline is an absolutely pleasure, all to the soothing sound of the waves. Some of the textures really are fabulous - just check out that beach! It's mainly very logical gameplay that flows along very well indeed and the various tasks Lara has to achieve are well devised and clever, although my map reading skills turned out to be nearly as bad as I feared they were. It's an absolute must-play and I loved every minute of the hour and a half it took me." - Jay (17-Apr-2017)

"A very beautiful and calm level. The environment was really impressive. A level with its own style. I really liked the graphical achievement. When looking through that glass wall it really is worth playing just for the great view. The author provided a bunch of new and innovative objects and combined them really great. It’s always a fun thing to discover new objects in a level and always a big plus point. The gameplay was generally very good, but it had actually many problems. First of all, there are so many locked doors right at the beginning available to discovery. Also, the whole area is just enormously huge and the players has no directions where to go. I spent like 40 minutes just wandering around and discovering only a golden egg. I constantly landed in parts where I couldn’t do anything ( locked door in the tower, a plant in a cave, a place to use the shovel, a puzzle item hole, locked trapdoors and so on ) …. Really made me frustrated. Even after discovering one thing I easily got stuck again and wondering what next. But it’s, lets say, a ˝bad˝ gameplay placed in a beautiful environment which makes it less bad. The beach was another highlight that looked very beautiful, but it does reveal some buggy parts when looking further into it. The whole outside area was great, but a big laggy on my PC. There was some good use of fog bulbs. Another thing that annoyed a bit were the fixed cameras. Some of them were used well but some really prevented me in doing a simple jump. The texturing was generally good, but the outside parts had some easily spotable and fixable errors. I also encountered some invisible walls when trying to get on cliffs. As someone mentioned, the forest did look boxy, but I disagree that it didn’t fit it. It actually did and the boxy-nes didn’t bothered me. Overall a really beautiful game but with a bit odd gameplay. Recommended." - Gorty (17-Apr-2017)

"A great seasonal level with a lot of brilliant object design sticking out most, especially the lighthouse scene is very memorable. The location is beautiful as well, very natural caves and the shore is also very believable - only the forest part is definately too boxy and flat and doesn't quite fit to the rest of the game. The gameplay is decent as well with solid exploration in and around the house and some nice scenes but it's often too much about finding and using the (albeit wonderful) plethora of objects, and less about solving puzzles yourself or other tasks. Still, quite enjoyable and chilly and definately a worthy pick for the occasion. 35 minutes." - manarch2 (16-Apr-2017)

"The numbers give my thoughts away - I loved this game. Sponge has taken great care to create a beautiful venue - wait until you see the seascape and he has provided us with so many new objects and animations in this game - a real thrill for us builder-want-to-be's. His talent is really special. In this lovely Easter gift to us, our Lara is putting her holiday to good use exploring her lovely surroundings and the old runes she stumbles upon. What messages are hidden there? There are no enemies, except yourself - I was constantly tripping over my own feet and trying to "leap tall buildings in a single bound". Thank you, Sponge, for such a fun time - this one is truly a Treasure!" - mugs (15-Apr-2017)
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