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Level: BtB2016 - A Perfume from Ispahan back home search
Author(s): BtB 2016
total rating:7.92 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
JesseG 5 9 8 8
Mytly 8 8 9 9
Talos 8 10 7 6
category averages
(3 reviews)
7.00 9.00 8.00 7.67

Reviewer's comments

"This is a rather linear level, in which the gameplay flows fairly smoothly – a little too smoothly, as you can almost zoom through it and there is almost nothing particularly challenging in it. There are a few good jumps and traps – such as the underground section in the market area and the flame traps and squishy blocks near the end. The end is rather abrupt – I had to ask on the forum if I had really reached the end or whether the level had crashed. It’s particularly confusing because you can reach the end without finding the Sword of Damascus, which is what Lara is apparently looking for in this level (it’s in fact a secret, so completely optional). I don’t know what the title is in reference to – it doesn’t seem to have any connection to the level.
The locations are lovely – I especially like the area where you find the skull. The market area is both pretty and a lot of fun, as you have to shoot as many pots as you can find (Lara has so much fun wreaking havoc!). The final area is probably the only part I found visually unimpressive.
Overall: A pretty and quite enjoyable level, but lacking in substantial gameplay. It would make a nice entry point for anyone wanting to try out the BtB 2016 levels. Recommended." - Mytly (25-Apr-2017)

"Lara searches through caves and marketplaces for the Sword of Damascus - something that I don't remember finding, when I come to think of it. It was a decent little stroll that ended so abruptly that I felt the need to check the forums in cased I missed something, and it seems I wasn't the only one to do so. Most of the adventure is spent shimmying and jumping around rather open areas, with some traps and combat to spice it up a bit. More action or puzzles would have helped in place of the feeling of simply running from one switch to the next. Enemies are used sparingly, if more were strategically placed it would have made the level more interesting. Decorative objects are used very well in every area, and this was easily my favorite part of the level. The level is constructed well enough to feel immersive, with a good blend of big rooms and smaller rooms. Music is effectively used at key points. Camera shots are used well and the flybys helped showcase the impressive decorations. The textures are used well overall, with a glaring counterexample in the bottom of the large cavern that gets flooded - it is extremely wallpapered. The lighting uses a decent amount of colors. Overall a short raid that presents much better than it plays. 35 minutes." - JesseG (22-Apr-2017)

"Small and simple level of this trip "persian style". Let praised small maps! Who said that a level to be good must have huge maps? Nobody. esthetically a little uncared (like Findin Aladdin), with lights to review (and a few bad texture applied), But simple and with a non-stressful gameplay. The solution for each puzzle is almost always under your nose, so it's hard to get lost. Also suitable for less experienced players." - Talos (19-Apr-2017)
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