Level: Stow Away (Demo) back home search
Author(s): tombraiderfreak
total rating:6.38 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 7 8 8 7
Gorty 3 6 9 8
High Priestess 7 6 6 8
Jay 4 6 7 7
Jose 6 7 6 9
manarch2 2 5 6 5
Orbit Dream 4 8 7 7
Phil 7 8 7 8
Ray Croft 2 6 5 5
sonnyd83 6 7 7 8
category averages
(10 reviews)
4.80 6.70 6.80 7.20

Reviewer's comments

"I do enjoy train levels and this demo was not altogether difficult because I found I had just enough shotgun ammo to deal with some of the more difficult customers - mostly either sword or gun-touting ninjas. Never had to use a large medpack - just a few small ones. I also learned a new wall trick thanks to the written walkthrough otherwise I would not have been able to ascend to the open hatch near a hatch-operated fuse box in one of the carriages. I'd certainly not turn down the chance to play the full version. Recommended for train level enthusiasts." - High Priestess (11-Jul-2017)

"The level has a good atmosphere, design and somehow overall feeling, but it’s completely destroyed by the gameplay. The texturing was good and light was ok. The environment looked also very good. Nothing too special or too bad. An enjoyable view through the level. The gameplay consists mostly ( if not only ) in shooting millions of enemies and doing backtracking. That’s it actually. I couldn’t enjoy the level, not even for a bit. Its gets very boring and repetitive after just few minutes of gameplay when I realized that I will be constantly shooting enemies. Another big disappointment was the final backtracking to the beginning of the level. The game ends in a nice looking flyby sequence. It’s obvious that the enemies were placed in such a horde to prolong the duration of the level. Otherwise it would last for 5 minutes. It is supposed to be a demo, but probably won’t be ever a whole game as most demos never get their full version released. Overall, a good job in the technical part of building and designing rooms, but a huge disappointment in creating some gameplay for the players." - Gorty (09-Jul-2017)

"This is a train level, and there's only so much you can do with a train level, but the builder has done a pretty good job of providing an entertaining raid. There are perhaps a few too many enemies, but many of them drop something of value when they expire. You can finish the level without any secrets in less than 20 minutes, but if you take the time to gather all three roses you'll spend about a half hour here. Just be sure not to grab those keys before killing that final assassin and using his hard-to-see key to begin your quest for the secrets. Use of the wall jump is essential, but it's not difficult to master. Good looking, well lighted and enjoyable." - Phil (08-Jul-2017)

"I always look forward to 'Train' levels such as this, and the main reason for enjoying them is because I always know where I'm at, and where I'm going. I prefer linear gaming to non linear to be honest. The main focus of this 20 minute demo is to get to the opposite end of the train to lower a block, then get back to the beginning to collect a set of keys for the vehicles stored near the other end. To be honest, I'd have liked to have driven the cars but I guess that'll be in the full version, which i'm looking forward to by the way. The texturing and lighting are the highlight of the game, and are very professionally done, it has the feel of the classic TR4 train level but with a way better atmosphere. There are plenty of bad guys to keep you entertained, I like how some of them jump out at you, that's quite well done. There's some 'new' animations like the wall jump and climb into low crawlspace, that makes unique. Maybe, the only negative thing is some of the doors flicker when they open. Anyway, this is pretty good overall, well done!" - sonnyd83 (29-Jun-2017)

"I've written it before and I'll write it again: there is only so much you can do with a train level.Everyone who has ever played one will know the form:run from carriage to carriage;climb up;shimmy along the sloping bits on the side of some of the wagons;pull a lever which opens a door back in the first carriage;shoot baddies who attack at every opportunity. The only difference here is a slightly annoying new(ish) jumping move,which took me a few attempts to get right. The combat sequences were rather fun,as you needed to work out a suitable strategy in order to conserve health and ammo;and the three secrets were enjoyable to acquire (and quite sequentially easy,once you'd located the first).The technical and creative side of things has been handled most proficiently;but,although the level ends before it becomes too repetitious,the finish trigger still feels a little abrupt.Not bad,though,for a half-hour action- packed blast." - Orbit Dream (26-Jun-2017)

"Not agree with the manarch2's review. Of course, I'm agree with him on certain aspects, 'cause the gameplay doesn't offer to the players any new ideas or interesting puzzles, but even so the level for me was entertaining and worth to play. I only missed some more ammo for the shotgun and an extra weapon to deal with the numerous enemies, but everybody can notice a very solid level with a very good design, a very good work with the texturization and the architecture; I only missed some more cameras, musics and flybys (and the ammo, of course). Apart from this, this level has nothing to envy the original one from TR4. Take a try, 'cause for me was enjoyable. Good work." - Jose (25-Jun-2017)

"I tend to be quite fond of train levels, although this one is fairly derivative apart from a couple of new moves. Shooting ninjas soon became tiresome, but overall I enjoyed exploring the train. Apart from the general carnage, it's all about throwing switches, but there is a tantalising glimpse of something more interesting as Lara retrieves the jeep keys - just in time for the level to end! It's always hard to rate a demo that lasts less than twenty minutes, but if the finished product does fulfil the more promising look of the end scene then it could be well worth playing, especially if you like the genre." - Jay (25-Jun-2017)

"I have to agree that the gameplay was bad. You shoot some enemies, pull a switch and repeat (until to a part where you have to make use of a new move). The shaking became quite annoying. I don't remember if it was that bad in TR4 too but i don't think so. Lara's Outfit and the level itself looked good though. Not a fan of the font. For the full release, many gameplay changes should be made if possible." - Ray Croft (25-Jun-2017)

"Even for a train level, there's surprisingly little to almost no gameplay at all provided here as you simply cross the train without much hazzle (okay, except of two dozens or so enemies on the way) and then return back to the start. There's only one small deviation from the extremely linear progression, which is the small jump sequence with a new move, but that's all. Of more interest are the three secrets, which are well hidden and brought at least a bit of fun. Otherwise, it's a decently designed but really nowhere interesting demo level that simply doesn't work well as a standalone. 12 minutes." - manarch2 (24-Jun-2017)

"Serving as a sort of appetizer for his currently-in-development Temple of the Forgotten Sands project, John's return to building after nearly eight years leaves a cautiously optimistic impression. Sure, this train level doesn't really do anything too amazing nor does it take too long to complete(18 minutes without collecting secrets). But what's on offer here is very solid in terms of overall design. Gameplay can be at-times nervously tense as you deal with an army of ninjas and hired mercenaries that could pop out around any potential corner, carefully making sure to not fall off the train somehow yourself. Texturing, atmosphere, object utilization and overall lighting effects are also up to the quality standard which should be expected out of most levels like this(if not slightly moreso in some areas). If you know what you're doing however and understand when to properly use your medipacks and shotgun ammunition, this level isn't very taxing on the average player. And with a lack of any real puzzles, this isn't gonna be a release that you'll find yourself going back to replay often. Regardless of said predicaments and the odd humorous situation involving some enemies moving or climbing continuously into something they shouldn't, this demo succeeds in what it sets out to do(even if it does end a tad anticlimactically). And ultimately, I'm looking forward to seeing what Tombraiderfreak has planned come the full eventual release." - Ceamonks890 (24-Jun-2017)
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