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Level: Aspidetr Easter Time 2018 - Charades in Venice back home search
Author(s): Greywolf
total rating:9.29 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Adrian 10 10 10 9
Jay 9 9 10 10
Jorge22 9 10 10 10
Josey 9 10 10 10
manarch2 7 8 8 8
Phil 9 9 10 9
category averages
(6 reviews)
8.83 9.33 9.67 9.33

Reviewer's comments

"This is a very lovely Venetian level, that you should play! The Vivaldi music is magnificent and very well placed, the storyline is sound and entertaining, with a touch of Shakespeare at the end and even a funny version of a Cat's Lost Paradise. Objects are also very nice, with special mention to that cute mini-elephant. The gameplay is slightly damaged by a labyrinthic map (my Lara became lost a lot of times), and I would also mention that the rat's sequence, although creative, let the rat's role a little mysterious, for in my game a block went down and Lara could pick up the Easter Egg without entering the rat's hole and using the lever; she didn't have to deal with the rat at all! But we certainly have here a creative and sound game, and a joyful Easter Time with Lara." - Josey (21-Apr-2018)

"I hadn't realized how prolific this builder is. "Charades" clocks in at #19, and after a brief apprenticeship her levels have consistently earned stellar numbers. This one is no exception, and everything in it clicked for me (well, except maybe for that maze near the end, which serves no purpose other than providing the last two secrets). That double timed run was especially exhilarating, forcing me to save along the way in numerous slots before I finally conquered it. Only to find, I might add, just another secret for all that invested effort. I have a built-in bias for Venice levels in any event, and the surroundings here were pure ecstasy on the eyes. Dutchy's walkthrough made things much easier for me, but even with its help I spent more than an hour and a half making my way through the canals, alleys, sewers and shops. There's much to do here, and I can practically guarantee you'll have a grand time. High recommendations." - Phil (20-Apr-2018)

"Excellent. I loved the design and the overall atmosphere, colours and lighting very much included. It's a discovery/puzzle-based, peaceful level (no enemies included - who needs them, anyway?) and I I was struck at how much (and so mind-boggling at times) can be done in such a relatively small area. It all seemed pretty solid to me in spite of never having gotten to use the jump switch near the cats square or (I'm assuming they may be connected) ever getting that famous trapdoor in the garden open. A really lovely Venice level as it is." - Jorge22 (09-Apr-2018)

"With any new release of this builder you can be sure to get an enjoyable, touching and creative release and that alone makes me always hope for a new level of her. This is no different; it has a very nice layout that despite being somewhat maze-like doesn't leave you running up and down (only if you search for some of the well hidden objects) again and again. There are also some nice little puzzles that spice the thing up, like the knight pushable and the clock puzzle (though it indeed should've been more precise), although I believe that apart of those the level is a bit less inspired in the puzzles department and relies slightly too much on exploration and finding items. A minor thing is that using the two levers to partially flood the cellar area is not needed at all as you can fill the waterskin elsewhere. The seven secrets, of which I still couldn't find one, were highly enjoyable to find though, and all hidden either very sneakily or with some added challenge like a rather labourous double timed run or finding five levers spread across the whole map to open the path for the secret. The storyline is very cut and supported very sweetly by cutscenes, customized objects and texts. The level is not only nice to play, it also features a good atmosphere with a lot of details and decent texturing and lighting overall - although sometimes there's a slight wallpapered feeling, some areas are a bit squaric and the lighting in the larger canal areas is not very realistic, there are still enough well designed parts that leave a good overall feeling to the whole thing. Audio guidance and, as mentioned before, the cameras, are well done. Overall, a 50 minute long level that everybody should be able to enjoy, although it could have had even something more to it at times." - manarch2 (04-Apr-2018)

"I really liked this well put together level. It was challenging in places - which is much better than too simple, and the secrets not too easily found. A couple of long timed-runs. Good storyline and nice Venitian textures with a few neat objects such as the mini-elephant. I didn't have any problems with program crashes. Maybe slightly dark in places and the clock time could have been more precise as that delayed quite a few people. Otherwise I had no complaints. Highly recommended." - Adrian (01-Apr-2018)

"Another splendid Easter Time level and in one of my favourite settings too. This incarnation of Venice is very lovely and I thoroughly enjoyed running around, which is just as well considering how confused I got. In fact I ended up starting it again since I'd become so tangled up, but I really didn't mind since the gameplay is highly entertaining. No enemies of course, but plenty of puzzles and occasional timed elements. Unless, like me, you can become easily confused, this shouldn't really cause any headaches for a reasonably experienced player. There are plenty of written narratives throughout the game and the one in 'cat square' really amused me. The ending is rather delightful too. Regrettably, I never did manage to interact with the miniature elephant - I really wanted to find something to feed it. Ah well. A must-play." - Jay (01-Apr-2018)
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