trle.net
Level: Cakeworld Rebake back home search
Author(s): DJ Full
total rating:8.83 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Gorty 8 10 7 4
Jorge22 10 10 10 10
Mortensmor 10 10 10 8
Phil 9 10 10 9
SeniorBlitz 10 10 10 10
Torry 5 5 8 9
category averages
(6 reviews)
8.67 9.17 9.17 8.33

Reviewer's comments

"I’m really not sure if I noticed any difference between the first version and this one. The flaws it had earlier are still present, in fact, I found the texturing and light even more odd or worse than the first time. Some parts I enjoyed more and found them even funnier. I think this is a cheap way on how to avoid bad reviews and how to just give the same game another shot in the review roulette . The readme doesn’t mention what is exactly fixed, so I can only guess. For a more detailed review, read my previous one. Still, this is one of the best ˝joke˝ levels out here and I recommended it for its unique approach in level building." - Gorty (13-May-2018)

"I am sorry but I found this level incongruous and boring with absolutely no relationship to established Tomb Raider traditions or game play. Perhaps this means something to the group at Tomb Raider Forge but it left me wanting I'm afraid. The guns shooting snowflakes? The cards which I take it are TR Forge members on them and was it Angela Merkel on the walls? Also there was may too much going on with a myriad of passages and even with Phil's excellent walk through I found this difficult to follow, so without that aid the player simply has no chance at completing this. The re-imagined objects were cute but again aimed at a specific niche player market and lost on all others. Look I get it, the creativity and imagination involved was off the charts but for me it all lost it's appeal in the first few minutes. Give me an old fashioned raid any day of the week." - Torry (10-May-2018)

"I'm not sure why this level has been hosted separately instead of simply being substituted for the original release. The download size is substantially the same, and I didn't note any differences in gameplay (although allowances must be made for my steadily eroding memory). The info screen says that more than 60 fixes have been applied, but I assume that these all address cosmetic details of some sort. There's therefore no need for me to change my scores, so here they are for a second time. However, I did enjoy having an excuse to play this joyously offbeat level once again, together with the challenge of writing a walkthrough with a compass that has a 50-50 chance of pointing the player in the right direction. This stretched out my playing time to about two and a half hours, but it was time well spent. Enjoyable from start to finish." - Phil (08-May-2018)

"After replaying it, I can safely affirm that this is probably one of my favorite levels from TRLE. It is so funny, creative and full of charm that I don't think 4-10 out 10s are enough to express how much I loved this package. I strongly advise you play it, while your opinion may not be similar to mine, I can guarantee that you'll get some fun moments out of it." - SeniorBlitz (02-May-2018)

"If I saw a detailed written list of all the crazy things which are going on in this level, I would never think this could actually work. But hey, it works. A bit over- the-top, but not cringeworthy at all. A little hand- holding, but not too much: hints are left exactly when they're needed (I particularly liked the Room Editor hint). I really appreciate all the work that has been put into the creation of enemies, weapons and objects, all put together so cleverly. My only complaint is the texturing. I think there's too much white: it works really well in the Room Editor-like room, the "autoironic" room with a lever, and a secret room with nothing inside, but it looks off when it's just a white texture behind a window or a crate, and I don't really like this monotone chequered black/white kitchen texture. A few times you just proceed from a beautifully textured and illuminated room to a place where the colours clash into a mess. Nevertheless, I really enjoyed playing this level and I'm impressed with the Author's music. The only glitch I've experienced was two flipped rooms clashing into each other (the water-filled tube kept on appearing and disappearing)" - Mortensmor (01-May-2018)

"I know that there must have been some major differences between Cakeworld and Cakeworld Rebake but the only one I can think of must be that I couldn't just get through the entrance to the caves where the revolver and laser sight were and maybe, just maybe, a few more funny subtitles along the way. It was easier than the first time - obviously - and not as funny (not because it lost any fun but because I'd already watched the movie). It was still enormously creative and pretty solid and nice to look at. I gave it four tens in its first version and I no see no reason to give it any less than that now." - Jorge22 (30-Apr-2018)
back home search