Level: BtB2018 - Lost in Space back home search
Author(s): BtB 2018
total rating:7.50 Gameplay &
Objects &
Sound &
Lighting &
Cbl 8 8 8 8
Feder 7 7 7 7
Jose 7 8 8 9
manarch2 6 7 7 7
Mman 7 7 8 9
category averages
(5 reviews)
7.00 7.40 7.60 8.00

Reviewer's comments

"This is an almost pure spaceship map, albeit with one or two slight deviations here and there. The visuals and lighting are quite consistently good, although the level is relatively cramped and the design is consistent to the point of being a little repetitive. Visually objects are used well, but in terms of puzzle items and similar there are so many for a relatively short and linear level that it feels like they were put it just for the sake of having them rather than helping contribute to the feeling of progression.
Outside of an issue I had at the start (which was my fault for overthinking something simple) progress is quite straightforward despite seeming maze-like at first, and there are so many shortcuts it starts to work against it a little and become TOO player-friendly. Cutting down on empty backtracking and confusion is generally good, but here there were points where I got a key and was ready to explore and get a grasp on the level structure more and then I was warped right where I needed to go without having to think about things at all. The individual challenges are okay, but they're compartmentalised to the point they don't feel like they're building towards a whole, although there are one or two more interesting tasks (like a slight twist on the mirror room). A decent map in itself, but one of the weaker ones of this BTB so far." - Mman (21-Jun-2018)

"Lost In Space: there is no better name for this level, which consists in a great spaceship labyrinth featuring lots of doors, revisiting rooms, search for keys and a few boss fights (the first one was a nice surprise, very nostalgic). Luckly the author strives to provide the player a clear path by closing the doors to some areas you don't need to explore again. Even so, you should expect some backtracking. I had fun actually, pickups keep you motivated to explore and see what else you can find. Perhaps the corridors were too similar and made it easier to get lost, and some more variety of ambiences would've been nice (making it more fun to explore, instead of the greyish atmosphere of the ship). It felt a bit desolated for moments and enemies were scarse and scattered occasionally, so apart from the bosses there is not much combat. There was one mutant that was needed to activate a pressure pad, it was a nice touch by the way. Overall, if you like the search for keys and path finding you might have a good time. Found 2 secrets." - Feder (16-Jun-2018)

"Summary: A solidly enjoyable level with some fun battles toward the end. Simple puzzles enliven the largely similar corridors of the space station, with an occasional challenge, mostly based around geometry. Some inconsistent designs, such as textures that only sometimes indicate a climbable surface or puzzles that can be solved through luck rather than strategy, detract from the immersion. Details (spoilers): I am intrigued by the ability of this author to construct platforms that are precisely the height I would expect not to be able to reach, but which can be from the right angle or perspective. This was the case with a jump and grab over a deadly water pool and spike platform near the beginning, a slope-to-jump switch and a hanging grating, both midway through. I also really enjoyed the sense that some of the enemies, including the mutant and the hammer-wielding clown fish alien (how else could I describe him?), actually helped Lara accomplish her tasks. When the level first began, I was excited by the idea that so many surfaces, including the glass and the rubber stripes on the walls, seemed climbable, and thought what fun it would be if a level were based around completely climbable surfaces. However, only a few of these textures actually indicated a climbable surface. I also found myself tiring of the gray-lit halls of the space station, some of which were so nearly identical that I had trouble orienting myself even after I had backtracked through an area many times to accomplish the level's tasks. I also found a pushable puzzle with hammers a bit incomprehensible, and eventually solved it by luck, I think. That said, I still had a good time, especially with the guns-blazing boss fights, which were helped by the presence of large quantities of ammo and health packs scattered throughout the level. I do enjoy a game with pickups! Found 1 secret, 1 hour 30 minutes on first playthrough (wow, I see others finished much faster)." - Cbl (12-Jun-2018)

"A solid first pick in this year's BtB. It's a bit simple in its design and a few rooms are a bit blocky, but I liked the connection tunnels in this level and also a few nice glimpses outside, especially in the last area. Objects are put to good use here and the enemy fights are also well done. The lighting is slightly dull, but it still fits in a way; texturing is solid too. Much of the gameplay consists of orientating in the slightly labyrinthine hallways, but I never felt utterly confused here. The alien stepping onto a certain tile was a pretty nice idea, as well as the mirror room, but I didn't like the puzzle with the hammer so much - while not fully trial-and-error (there's an ever so slight hint), I think it's set up in a pretty odd way. Some traps are interesting to tackle, but in general a bit more variety in terms of platforming, puzzles and the like would've been nice. I also had problems at the jump at the door to the deadly pool area (at the start of the level) - collision with an invisible object made life hard here; perhaps a bit more consistency with ladder/monkeyswing textures also would've been better but it's not too bad. Of the three secrets, two are well hidden, while I generally dislike the walkthrough wall ones - strangely, two of the secret items disappeared after not finding them the first time around (returned to the areas later). In short, it's maybe not among the best the contest has to offer, but nevertheless an enjoyable and competently constructed level with nicely flowing, if too little varied gameplay. 25 minutes." - manarch2 (08-Jun-2018)

"Another enjoyable level for this contest. The starting area is confused with all that corridors and doors, but there's a good work with the cameras giving hints. Not real puzzles to solve except the original mirror room to get one of the circuits, some interesting traps to avoid, but I think excessive keys/items to look for and sometimes certain backtracking, even with the effort with the shortcuts to save time. Well balanced enemies, the secrets are very hard to find (I only found 1). There is a good work with the texturization too and a nice ending with Lara escaping in the spacecraft. Perhaps not to get the fisrt place but indeed a good work. Hard to figure out the name of the builder!" - Jose (08-Jun-2018)
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