Level: The Electric Crystal back home search
Author(s): Osvaldo
total rating:8.16 Gameplay &
Objects &
Sound &
Lighting &
Drakan 9 8 9 8
eRIC 7 7 7 7
Jay 8 9 9 9
Jose 5 7 8 8
Josey 8 9 10 10
LOTRKingluis 9 7 7 6
Orbit Dream 8 9 9 9
Phil 9 8 9 9
category averages
(8 reviews)
7.88 8.00 8.50 8.25

Reviewer's comments

"Not very agree with the other reviewers, certainly Osvaldo is an experienced builder and this couple of levels are solid and well designed, without bugs, well lightened and textured and with a lot of tasks to accomplish. I found enough flares, medipacks, ammo and extra weapons too, and the secrets are not very hidden. But I still don't like very much his style; yes, I like the old levels and the classic tasks, but I think there is excessive backtracking here, leaving always closed doors behind and dead ends so you need to go back to the same places many times running always long distances and jumping between levels; even more there aren't creative puzzles, and all is based about jumps, timed pads and switches. The three movable pieces puzzle I found was really a torture, tedious and boring, dragging the pieces long distances over a very winding path more than half an hour; and I don't want you to say more if you choose the wrong tiles to place the pillars... Better play it following the walkthrough." - Jose (14-Aug-2018)

"An amazing long classic-type TRLE of around 2-3 hours, with a lot of nostalgic factor involved. The gameplay is mostly entertaining with rare occasions of overusing pushables. At first it may seem that too many skeletons were used, but I honestly enjoyed the quantity. Good atmosphere, texturing and arquitecture, but a lack of excelent lightning, rendering lara many times a 2D texture feel (lack of sun bulb!). Cameras were used when necessary and the sounds were perfectly timed. I recommend this TRLE for everyone, specialy those in need of a step-back in time, to the old TR4 days." - LOTRKingluis (09-Aug-2018)

"a well rounded Catacombs adventure , that will take you at least 2 hours to complete the first time. Solidly built , it offers easy raiding , rather varied with exploration and ennemies , a few easy traps , a bit of jumping and swimming and some puzzles , but mostly this adventure is pedestrian. Atmospherically wise , texturing and lighting are well achieved in some places , and in others more variation would have been welcome ; regarding the lighting of some rooms it is nonexistant , i don't mean too dark but there is only the ambient lighting with Lara not appearing in 3D. With more time spent the author could have designed even more pleasant surroundings. Anyway well done with no glitches , this adventure built with the basic Catacombs was and tga with a few additions/modifications could with a doubt appeal players who enjoy easy/relaxing raiding." - eRIC (25-Jul-2018)

"A very enjoyable level, with good light, perfect catacomb atmosphere, well placed music and enemies, and a laaaarge environment for exploration, with many backtracks. I liked very much the crystal bats, and not so much the long time the spirits took for exploding around the bird statues. There are a lot of skellies, but the right weapons for them are also readily available. It is not very hard to find the secrets. I was puzzled to find a trapdoor closed on a secret, when it should have been opened, but afterwards I discovered that it was necessary to shoot four skellies and some sets of bones after climbing a pole, in order to open the trapdoor. A little tricky, that - in fact, I had left skellies and bones well alone; my Lara ran and grabbed the pole to go down after picking up the item, and only returned, sighing a little, when she found the closed trapdoor. In resume, and though the pushblock puzzles could be a little more gamer friendly, a level that is not difficult, and is certainly recommended for all raiders." - Josey (21-Jul-2018)

"It must be a measure of how long it is since I played a traditional catacomb style level as I found myself really quite in the mood for one and this is pretty good. It might have benefited from a little 'tidying up' here and there - less backtracking and definitely less shoving puzzle pieces about - but the overall experience is good fun. It has an old school look so I was a good half way through the game before I realised that Lara would vault out of crawl spaces. The only 'modern' touches, if you will, were (I assume) re-textured bats that look like small horsemen's gems. If you like catacomb levels and don't mind a lot of exploration then I can certainly recommend this one." - Jay (15-Jul-2018)

"This builder has certainly heeded the reviews of his earlier releases to give us a classic Egyptian raid of the Olde School that's head and shoulders above his first two efforts. Most important to me, the lighting here is impeccable, and there were few if any occasions where I had to use a flare. There are two separate but interlocked levels that are visited in alternate stages, and total playing time is about two hours (three for me, since I was writing a walkthrough while playing). Gameplay is fun and fairly easy, and my only real gripe would be all the backtracking that's required. Some builders tend to allow steady progression in a level, others make the player go back long distances to perform tasks in previously-explored areas in order to open up new areas. I prefer the former philosophy, but that's just me. There's also an extended pushpiece puzzle near the end that would be sufficiently excruciating even if you knew where to place the first pushpiece (after that it's pretty straightforward). But on the whole the builder has come a mighty long way, and I'm looking forward to playing his other recent releases. Recommended." - Phil (01-Jul-2018)

"2 connected levels. It will be necessary to make several round trips in the 2 to find the puzzles and the keys necessary to arrive at the end. A long tedious passage with pushable to place in the right place, many skeletons but we find the shotgun pretty quickly to get rid of it. Some bats turned into jewels. Nice level for a return to the roots of tr4." - Drakan (19-Jun-2018)

"Goodness me,this 3 hour level (split into two for the sake of practicality - but really one huge area) teetered on the brink of bloatedness;but the constant variety of puzzles and challenges managed to successfully keep it moving. You're broken in gently,with an extremely simple door-opening exercise - but the builder relentlessly ramps up the difficulty level from there on in.Not that the puzzles are ever particularly difficult;but the solving of one will invariably open up another part of the level,until it becomes a sprawling expanse which needs to be traversed repeatedly.Camera clues generally do the best they can (although it never helps when you're given a glimpse of a room you've never visited before);but it's something of a losing battle,when you have so many rooms to potentially revisit and struggle to recall the location of. Everything looks slick and well put together,though;so it's no hardship to wander around.The rooms are decently textured,and atmospherically lit;while enemies are well placed,and keep things spiced up nicely. The pushable puzzle sequence in the latter half of the level dragged on (pardon the pun),and the timed challenges were fun;but this is all about exploration,and having a very good memory.Those who enjoy exploring an extremely intricate and sprawling (but well connected) map,will enjoy this.Nonetheless,perhaps the builder might consider toning this element down in future levels;as his belief that 'bigger must always be better' isn't necessarily the case." - Orbit Dream (13-Jun-2018)
back home search