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Level: ORC18 - Tibetan Monastery back home search
Author(s): Tombraider95
total rating:8.51 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Baratheon 8 8 10 10
Bigfoot 10 10 10 10
Cbl 7 8 10 10
Ceamonks890 7 7 8 8
Chel 8 8 10 10
DJ Full 8 8 9 9
Hdoyle11 8 10 9 10
Jay 8 8 9 10
manarch2 3 6 8 8
Mehrbod 10 10 10 10
MichaelP 6 7 8 8
misho98 8 8 10 9
Mman 6 7 8 8
Mytly 7 8 9 9
Orbit Dream 6 7 8 9
Phil 8 8 9 8
Raina Audron 8 8 10 10
Ryan 7 7 9 9
Sabatu 9 9 10 10
Torry 8 10 10 10
category averages
(20 reviews)
7.50 8.10 9.20 9.25

Reviewer's comments

"This is a Tibet-style map, and the general design is high quality with good design and lighting, although the interior part is a bit corridor heavy. Nothing especially stand-out but generally high quality. The gameplay is similar, in that it's all decently executed with nothing bad, but also nothing especially stand-out, with some simple agility challenges, traps and a little combat. Water that you freeze in despite there being a fire trap coming of it was pretty ??? given it could probably have been avoided with a few design tweaks. A good entry but it probably won't be a stand-out for me either." - Mman (26-Nov-2018)

"This is a short but sweet level. The gameplay is fairly simple: some pushable blocks, a short flaming pillars run, and some climbing and swimming around. The enemies were slightly tough for me, especially as I didn’t find the uzis. The level ends with Lara underwater, which feels a little abrupt.
The setting is the highlight of this level: the builder manages to create both a small, snowy courtyard and the lovely interior of a monastery within the one room dictated by the challenge. (I hope that he will create something along similar lines, but much bigger, in the Tibetan levels in the Part 2 of his Tomb Raider II Revised series.) The chilly atmosphere outdoors and the contrasting warmth indoors are very well done. The only thing that doesn’t fit is the freezing water – it makes sense outside, but why is the water so cold indoors, that too underneath flaming pillars?
Overall: Recommended for anyone who enjoys a quick romp in a lovely and atmospheric Tibetan setting." - Mytly (24-Nov-2018)

"This is a brief little adventure in a good looking environment, but a bit shorter than the previous entry I played. The snowy atmosphere, lighting and texturing is sublime and there are quite a few traps and enemies to spice proceedings up, although I've never been a fan of freezing water that drains your health and this is no exception. No secrets that I could find (and apparently there weren't any, according to the statistics screen). A good time filler, but maybe too brief to get fully immersed in." - Ryan (15-Oct-2018)

"It's the first ORC I have play of this competition and I really loved it. Like the title says, Lara is somewhere in Tibet and the goal is to enter in the small monastery near. Bradley use perfectly the textures and objects to create a snowy atmosphere who remember me a bit Himalayan Mysteries by Titak. The level is not very hard and I really like how the author use his room to create challenging and fun gameplay but also an exterior and interior atmosphere. For me it's a bit a kind of sneak peek of what will be the next serie of levels of Tomb Raider Revised by the same author. About 20/25 minutes for me to finish it and I can just really recommended this level for everyone. Congratulation Bradley ;) !!!" - Bigfoot (08-Oct-2018)

"A rather quick little adventure at about 15 minutes, quite action packed though with a few enemies and traps along the way. The cold atmosphere is very convincingly done, but the freezing water that kills you is one of my pet hates in TR, so that did not help my enjoyment of this level. I also did not like the enemies magically appearing in a sealed off room, so basically out of nowhere. Overall, I am not sure the builder did himself a favor by constraining the building effort to the one room concept, when a more expansive and interesting Level could certainly have been produced here." - MichaelP (07-Oct-2018)

"Beautiful setting and the sound of the wind kept making me feel cold. The icy water is deadly too although the fire tile run should warm you up a bit! This is one of the shorter entries in the One Room Challenge, but it packs in plenty of action - battling enemies, avoiding traps etc. It's all readily achievable and the atmosphere is excellent." - Jay (02-Oct-2018)

"Here's a secret-less quickie of 25 minutes (while I was writing a walkthrough, yet) that seems to be based on the package used by the builder for his recent TR2 remake (which I'm still playing). This ORC challenge was much more fun than what I'm experiencing with the more ambitious remake (more on that when I finish and review it), and the difference is that the lighting here is more player-friendly and doesn't force the constant use of flares. The enemies are few, a soldier here and there, a couple of leopards, a monk near the end and icy water throughout. Some of the other ORC levels take longer to play and thus may be considered "full-fledged" levels, but I've always preferred quality to quantity and this is reflected in my scores. Recommended for a pleasant diversion." - Phil (01-Oct-2018)

"ONE question. Why this trap straight after the pushblock? Another question, why is the water damage both inside and outside of the building? Wasn't it possible to at least reduce the freezing speed after we're safe and warmer? That said, I enjoyed the rest, even though often casual. I also appreciated inclusion of both linearity and non-linearity, not so often present in those small-sized levels. Also they are in correct moments so the plot really feels like a full product with prologue, build-up, climax and resolution. The latter could have the finish a little bit further, next to some escape vehicle or open worlde exit, because it cuts off too abruptly. I heard people bash this level for simplicity, but that's definitely too much, since it's totally fine to play." - DJ Full (27-Sep-2018)

"A beautiful level to look at, with updated Barkhang textures and the overall feel of TR2, in both looks and gameplay. I enjoyed the burning snowmobile and the exploration of the outside of the temple, particularly jumping around the pillars and admiring the rooftile textures. Once inside however, the gameplay slows down to fire-dodging and block-pushing that made the second half feel more pedestrian. I find firetraps annoying due to the unpredictability of when even a low flame might kill Lara, and this combined with the banana jump-and-grab felt frustrating rather than fun. I might actually have given up at the flame pillar puzzle, but the atmosphere and music were compelling enough that I did want to carry on exploring. I also felt bad about the monk at the end: I chose not to kill him, but it still felt pretty wrong to go into a temple and remove an obviously important artifact, not lost to the ages but rather still guarded by someone who was doing just fine until Lara got there. For the same reason that I dislike TR3's South Pacific, I don't enjoy Lara as the British plunderer of *living people* elsewhere in the world." - Cbl (23-Sep-2018)

"20 minute romp through the Tibetan landscape that encompasses all the elements of that great level set from TR2. Nothing too taxing here just explore carefully. Textures are great." - Torry (21-Sep-2018)

"A highly competent entry in the competition that is another proof that the builder is extremely competent when it comes to creating atmospheric environments. Visually, I haven't got much to fault. It maybe lacks the certain something to distinguish it more from already seen levels, and the small size in general prevents further immersion in games if you ask me, but the rest is quite perfect. The enemies are well placed, perhaps one or two too many but I was more worried about the entire lack of secrets. Gameplaywise, it's actually a fun, even if not heavily surprising, level with decent progression and a few nice jump sequences and smaller puzzles, but the thing that let it down for me was that as I reached the end of the level and shot the bell nothing happened. I replayed the level then, this time including finding the shotgun, and everything worked just fine. Can't tell if finding the shotgun was mandatory to activate the bell or if it was something else, but until this problem is solved I will keep my score lowered because of that. Finished in 12 minutes." - manarch2 (20-Sep-2018)

"I can still feel that cold from this level. Winter and monastery is always great theme for level, especially in these scorching days :D .. Personally, I would like to see more warm colors inside that monastery but still, this was a good level for me." - Sabatu (20-Sep-2018)

"I wish this was longer. I can't blame that on you, but this damn one-room I suppose! I had a lot of fun in this level, particularly because it was so beautiful. Loved the gameplay." - Baratheon (18-Sep-2018)

"Another great orc level, i liked the gameplay the puzzles and traps. The lighting objects and the textures are great as well. Recommended!" - Hdoyle11 (18-Sep-2018)

"I wanted this to be longer! When I reached the end screen, I thought I had died, as my health was draining away due to the cold water and I had hit ESC to pull up my inventory and suck down a medpack at the same time the stats loaded. I exited the finish screen before it fully rendered and reloaded my last save thinking I had more to explore! What is there is well done. Classic burner traps and box puzzles, along with the random baddies who crawl out of the woodwork to pester Lara after she picks up needed items. I managed to claim the final mysterious artifact without killing the monk." - Chel (18-Sep-2018)

"One of my favourite level creators and this entry did not disappoint. This time we explore a beautifully decorated Tibetan temple with a small outdoor snowy area. I really like the atmosphere, sounds and progression was smooth. Just wish this could be longer, got this done in 20 minutes (I had a bit of a trouble with that curved jump onto second fire platform). Possibly less enemies would be better in this setting, as both outdoors and indoors are quite small (I'd probably only keep the snow leopard outside). A well made entry! I hope this could be made into a fully fledged level layout maybe in the future." - Raina Audron (18-Sep-2018)

"A fun 19 minute raid through a Tibetan monastery, starting off on the outside before entering the place itself for the prize, with a few traps and enemies to deal with in-between. And while the gameplay itself was pretty laid-back, enemy encounters themselves felt relatively intrusive and predictably placed. But I suppose its just a consequence of the contest rules. Personally though, I feel if you took out the enemy encounters here, the level itself would be all the better for it. Aside from that minor pet peeve however, what's on offer here is very well-presented(with good utilization of lighting, texturing, objects and ambiance to craft a believable environment that's utterly brimming with atmosphere). So in conclusion, a worthwhile little excursion to experience. Recommended." - Ceamonks890 (16-Sep-2018)

"Absolutely flawless level. I really have nothing to say... WELL DONE AND GREAT JOB !!! Thank you very much." - Mehrbod (16-Sep-2018)

"15 minute adventure that offers some combat, platforming and an easy pushblock puzzle. The freezing water also adds some freshness to the gameplay as you have to be fast in some areas in order to avoid freezing to death. The atmosphere is calm and soothing, the surroundings are beautiful. I just wish it was at least half an hour long instead of just 15 minutes but I guess the challenge is quite limiting in some aspects so we can't ask for much more than what we're getting. Recommended!" - misho98 (16-Sep-2018)

"This is a dinky little Tibetan Temple adventure,with much gameplay squeezed into around 20 minutes.The flame platform room was reasonably challenging;but everything is straightforward and easy to follow,although things come to a somewhat abrupt end perhaps just a little too soon.Enemies aren't overdone,but have a pleasing variety;lighting and textures are superbly applied;the atmosphere is chilly and evocative;and it's wonderful to hear music from BtoB05 again.A pleasing and satisfying miniature." - Orbit Dream (16-Sep-2018)
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