Level: The Lost Ruby back home search
Author(s): StormChaser
total rating:6.38 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 4 5 5 4
eRIC 7 8 7 6
Gorty 6 6 6 4
Jay 7 8 7 6
Jose 7 7 8 7
manarch2 7 6 7 5
Orbit Dream 6 7 7 6
Ryan 7 7 7 7
category averages
(8 reviews)
6.38 6.75 6.75 5.63

Reviewer's comments

"This solidly built TR3 level offers everything you would expect from the jungle level format. There are friendly monkeys, a Shiva, a well executed jaunt in the kayak, spiked wall traps, keys and even a boss battle against Tony. All of these aspects are presented quite nicely here, but I did find the visual side of things a bit underwhelming. The rooms are textured rather repetitively, the object decoration is a bit lacking and the architecture is a bit too plain for my liking, although I have definitely seen worse under the TR3 engine in terms of aesthetics. I also thought that the enemy attacks, while varied, were a bit too repetitive. Still, if you can overlook these points, it's a valiant and playable effort, and it's always nice to see a builder from the early days of the LE return after so long." - Ryan (24-Oct-2018)

"There are unquestionably fun and creative gameplay elements within this vast level - unfortunately,most of them only turn up once you get close to the end.For the most part,you trudge along via oversized rooms,sliding slopes,and interminable climbs and corridors;wondering how much longer it will be before the Ruby in question ceases to be lost. Gameplay tends to be of the 'find a way to leave a vast area,in order to enter the next' nature;pepped up by the occasional enemy encounter. Objects are used sparingly,leaving each location feeling generally barren and empty;while not much appears to have been done with the lighting.The vintage TR3 textures can only go so far toward creating an immersive atmosphere;especially when the long-winded nature of the gameplay allows the player far too much time to look around with very little in the immediate vicinity to stimulate the interest. If this had been an hour shorter,it would have been far more enjoyable;but,for me,the fun moments were too little,and appeared too late." - Orbit Dream (12-Oct-2018)

"Nice to see the return of one of the old builders. This time with a very complete TR3 jungle level with a lineal and entertaining gameplay. The jungle areas are well ornated with all kind of plantas, but the temple areas are very empty of objects. The first secrets are easy to find, but the last ones are well hidden (I only found 4). Well balanced enemies and no much items to pick up so keep an eye on the inventory and reserve ammo and medipacks for the final areas. The only bad detail I found was the unmarked monkeyswing in one of the jungle areas, and also you can reach the end of the world in another jungle area too. Good use of cameras and musics, the worst was the monotonous texturization in the huge rooms; not badd applied, but repetitive 'cause the big surfaces. All in all a good return from this prolific builder. I hope Peter will continue building soon. Welcome back!" - Jose (08-Oct-2018)

"This is a perfectly serviceable TR3 jungle level, with all the usual elements firmly in place - kayak, Shivas, monkeys you can chose to shoot or not etc. Problem is, we really have pretty much seen it all before and nowadays I find it hard to enthuse about an engine that seems so clunky. Possibly I'm being unfair and certainly if you like TR3 levels then this is a completely blameless offering that does tick all the nostalgia boxes. I will say I liked the rather cool ending with Lara exiting by zip wire." - Jay (08-Oct-2018)

"Another TR3 Indian styled level that offers absolutely nothing new to the player. IT stays true to its roots. Blank, empty and monotone rooms everywhere. I know it’s a TR3 level, but in 2018 you need to give or be 150% better than everyone else to stand out with the old engine, which the author didn’t managed. For a first release its good, but I can’t say I enjoyed it." - Gorty (03-Oct-2018)

"Concerning the gameplay, I thought there was a fairly decent mix with a fun cayak ride at the start, traps in the middle and more puzzle based gameplay towards the end, and even slightly less interesting passages did not disturb the impression too much. There are also some nifty timed runs and a few sneaky openings so indeed a bit of everything. I also liked the usage of enemies, secrets were a bit predictably placed at most. The object design felt a little barren and more could've been done to design the otherwise quite empty halls. The looks are also a bit bland, with a too repetitive colour scheme (though lighting sometimes is technically nice) and wallpapered texturing in the interior areas; the outside parts were overall nicer to look at. There were also several areas where you could easily reach the top of the map. Architecturally there are some interesting ideas and sounds and cameras are also decently used on the whole. A good comeback level from Peter, but there's still some room for improvement, especially in the visuals. 50 minutes." - manarch2 (02-Oct-2018)

"Indian TR3 level with mostly a straightforward progression , rather user-friendly except for a couple of sneaky moments that can cost some time. A long level with good duration the first play time. To sum it up the level can be divised in 3 parts : the first involves the use of the canoe this part is thoughtfully made , then a section with jungle and an underground journey , and finally temples with notably a couple of puzzles with movable blocks of which one is in 3 dimensions and a boss at the end. I fought the last foes with only the pistols , there was not enough ammos for the uzis and shotgun (i did not found the other weapons which were certainly in secrets areas). A few traps and many types of enemies : baddies , vultures , tigers , cobras , a couple of lizards , a Shiva and a boss , also monkeys that are not agressive except if you shoot at them. There are some good things in this level , but it is a bit too much straightforward for my taste , also it is too much dark in the underground section, so the fun factor was moderate." - eRIC (01-Oct-2018)

"I'm sorry, but for the builder's first release under the TR3 engine, this was aggressively mediocre. Gameplay involves plenty of backtracking across unconvincing, lifeless environments that ultimately fail to impress(with uninspired tasks, half-hearted object placement, repetitive texturing & flat lighting effects, which combine to make the mundanity of the general experience all the more painfully apparent). Sure, enemy and music choices are fitting for the India theme as expected. But what's the point when the rest of the game simply doesn't hold up under scrutiny? So in conclusion, best to just skip this one. Hopefully Peter's next level under this version of the engine will better play to its strengths." - Ceamonks890 (25-Sep-2018)
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