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Level: Incan Ruined City back home search
Author(s): Mohrruebe
total rating:8.53 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Drakan 9 9 9 8
Gerty 9 9 8 8
Jay 9 9 9 9
JesseG 8 7 6 7
manarch2 8 8 7 8
McRaider 9 9 9 9
MichaelP 9 9 9 8
PedroTheGamer 8 9 9 10
Ryan 9 9 9 9
Woops 8 9 9 8
category averages
(10 reviews)
8.60 8.70 8.40 8.40

Reviewer's comments

"For a debut level this gets two thumbs up. Exploring is a must, as well having pretty keen eyes. There are however some problems but most of them are already mentioned in other reviews. It was a bit too dark for me at places although flares were enough, I just don’t like playing around in the utterly dark areas. Textures could use a tad more attention and collision could be a tad better but I blame it that the builder used objects already made by others and I know that some of them might look great but the collision of them is sometimes way off. At the start of the level I had the speed of the jeep in the right hand corner of my screen on and off, no idea why that can occur though. But all in all it is a nice adventure you go though and lucky me… I found all secrets and… a big bonus, as I never had to fight the T-Rex, he simply disappeared when I jumped down into his area." - Gerty (26-Nov-2018)

"Dito to the previous review, this is a lately uncommon case of a debut level where the builder took his time and built something that is not entirely beautiful and without mistakes (several sound problems or end of the world moments mostly), but still has a decent appearance and enjoyable gameplay. There are no outstandingly novel tasks in here, but the way the (not too simple) tasks are connected to a level is quite remarkable and it seems some severe planning has gone into the construction. A few parts are a bit unexciting, but not overly so and in general there is a lot of good stuff to experience here. The texturing is quite nice as well as the lighting, the enemies are well placed (although they tend to run into objects), the seven secrets are fun to find. There's really not much more I would expect from a debut. Took me 75 minutes to finish; of course recommended." - manarch2 (25-Nov-2018)

"For a debut effort, this is very accomplished, and definitely one of the more complex single levels I've ever come across in my raiding career. I'll deal with the (minor) negatives first. The lighting was a bit too gloomy in those underground tunnels (although there's no criticising the amount of flares, there's bucketloads of them), the collision of some of the objects was a bit of a hindrance, the enemies were a bit too easy to take care of as they became stuck in the scenery and there were a few minor sound issues that could have been cleared up (although they weren't too annoying, just a bit distracting). Apart from those complaints, everything else was pretty much spot on. The gameplay is engaging and requires a bit of thought (and preparation, particularly with the multiple timed runs) while never becoming unreasonably difficult, the Peruvian setting is extremely pleasing and competently built, and the secrets are sneakily hidden. All in all, I got 100 minutes of entertainment with this level, and I highly recommend it. I'm looking forward to this builder's (hopeful) second effort." - Ryan (23-Nov-2018)

"Lara explores a large Incan temple in order to murder its guards before leaving again. Gameplay was a nice mix of traps, combat and exploration. I particularly liked the timed runs. I would have liked to see more puzzles used though, and there is a bit too much potential for backtracking for my taste. The enemies had a bit of trouble with their zones, raptors kept running into walls instead of at Lara, making combat not as interesting. Decorative objects are plentiful, but some of them cause collision issues. The geometry is a bit too square and unnatural, hurting immersion. It also leads to some odd glitches like Lara climbing to the top of a ladder to get stuck above an invisible ceiling. The sounds needed more attention, some were missing and others were out of place, especially with the enemies used. Camera shots need timers so that the player doesn't have to move Lara off of the trigger to see her again. The textures are stretched in many places and a bit wallpapered, but not too bad. Lighting is a bit flat and could use more color. Overall several issues across the board lead to an unpolished feel, but there is still fun to be had in this level. 1 hour 50 minutes." - JesseG (19-Nov-2018)

"This really is a most assured debut level and great fun to play. The jungle is well realised and believable (well certainly if you can bring yourself to cope with the compys sounding like mummies) and the gameplay is consistently entertaining. There's a really good variety of tasks to achieve and it's challenging enough without ever reaching hair tearing out territory. Perhaps a touch dark in places, but if you remember to shoot every group of vases you come across there's a decent amount of flares (and other provisions) to be found. Definitely recommended and I look forward to this talented builder's next level." - Jay (19-Nov-2018)

"I had a good time in this adventure.. I think the author has done a good job for his first release and for sure to take it into account for future levels. The level is entertaining and its gameplay is good, definitely recommended.. Good job Mohrruebe!" - McRaider (18-Nov-2018)

"Now that is quite a debut for a new builder appearing on the scene 18 years after the release of the level editor! I actually only wanted to play into the level a little bit for the purpose of capturing screenshots for the level info page but then got hooked with the very immersive and clever gameplay placed in a good looking Peru setting. The level is not without problems and would have benefitted from a few rounds of beta testing, as there are a few smaller sound issues and you can reach the end of the world in a few places and avoid one path due to a fairly obvious shortcut. It also has several rather dark spots and even though these make sense where they are and an ample amount of flares are provided, this still could have been handled with more diverse lighting choices. But that is really all I can find to complain about - the rest is pure joy. Not easy for inexperienced raiders with a few creative timed runs and does require a bit if thinking and a keen eye at times to spot that next crack you have to reach - but it is all very logical and never tries to outsmart the player. There is also quite a fair amount of the expected enemies around and in the first hour or so I ended up being a little tight on medipacks, but then played more carefully and found more than enough later on. At the end, this took me almost 3 hours to get through (and a reload at the end because indeed that soldier dropped the jeep key into a place where I could not pick it up...) and I found 5/7 secrets. All in all, a fabulous and ambitious debut - not to be missed!" - MichaelP (18-Nov-2018)

"Honestly, what a perfect first level. The atmosphere is absolutely stunning. Not to mention the lighting that made it perfect. Even though it's your first level the geometry does not look blocky at all. Great work! Keep it up!" - Woops (17-Nov-2018)

"and the first work of this author that surprises me, the texturing and perfect, the gameplay, everything here and well done, especially the lighting that seems so real, this author has enough fututo with TRLE, those piranhas on the small side under the bridge was suprising, I believe it was a reference of the TR3 and the piranhas, I liked everything here, everything very cool and imprecise, just be careful that the velocraptos are giving a very big collision and this is disrupting the player kills him, Any way, I do not know if everyone witnesses this. Enjoy it any time here when you have free time ... I took 35 min to finish ....." - PedroTheGamer (14-Nov-2018)

"For a 1st level, Mohrruebe has made a very big level quite complex. We must look because there is a lot of vegetation. Armed men gurgle when they shoot, there are other strange noises like the sound of harpies for example. We can access the end of the world in places. The puzzle of the 3 raising blocks made me goat lol (I do not know if it is said in English). Many objects and greenery, and pay attention in the end to recover the key of the jeep. The texturing is not perfect but I liked the whole level. I recovered 5/7 secrets" - Drakan (13-Nov-2018)
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