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Level: The Forgotten City back home search
Author(s): Nlabricole
total rating:7.71 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
bERT 7 7 7 7
Boris 8 7 8 9
CC 8 7 8 8
Dimpfelmoser 8 8 8 8
Engelchen Lara 8 7 9 9
eRIC 8 8 7 8
Gerty 8 8 8 8
Gonxii 7 9 8 7
Jay 7 8 8 8
Jose 6 8 6 7
kabal 8 7 6 8
Kristina 6 6 6 7
Magnus 7 6 7 7
MichaelP 8 7 8 8
Momster 9 8 8 9
Orbit Dream 8 8 7 8
Phil 8 8 8 8
RaiderGirl 8 7 8 9
Ryan 8 7 8 8
Sash 8 7 7 8
Scottie 9 7 8 8
Shandroid 7 5 6 6
Tortoise3 9 10 9 10
Treeble 8 8 9 9
WebKnight 7 9 8 9
category averages
(25 reviews)
7.72 7.48 7.60 8.04

Reviewer's comments

"A nice romp in a library with many puzzle items to find and areas to explore. Some more cameras to give hints would've been good. Also more music tracks. I got stuck for a while because I had to look for the crowbar and the music scroll but if you look well you'll know what to do to find them. Enemies are some knights, one of them is riding a horse. Also there are some wraiths that set Lara on fire if they bump near her." - kabal (11-Nov-2017)

"An enjoyable, well put together library level from way back in the early years, lasting around 45 minutes. There's a hub room for Lara to explore, with four rooms branching off, one containing the exit trigger, the others containing different tasks to accomplish in search of two golden stars and a horseman's gem. Lara must avoid circular blades, defeat horsemen, deal with fire wraiths (luckily water is nearby) and also avoid boulder traps. Definitely worth playing." - Ryan (11-Mar-2017)

"This classic library level is quite nice to play actually. Slightly under an hour's worth of mainly linear gameplay, although there is some backtracking required, some of which entails inevitable loss of health, but, fear not, medipacks abound. There are tinmen and a horseman to fight and a few wraiths to run away from and it all jogs along quite pleasantly." - Jay (12-Jun-2015)

"This time the level is better worked than the previous one from this prolific author. The level has a library-style with a good look (but still defects with the textures in small surfaces) and it's entertaining with variety of tasks and enemies, even when the couple of easy puzzles I found only consists about pull globes onto marked tiles. Even so, there are several errors in the design: the unmarked climbable ladder in the corridor with three fires and the rolling ball; if you miss (difficult, of course) the long monkeyswing in the outside area with the horsemen it will involve a lot of backtracking (or even if you slide down to the courtyard first); it can happen that the player (as in my case) want to avoid the horsemen and after getting the star in the same area open the blue doors and escape, in that case you'll notice much later that you've missed a blue gem, and backtracking again to the courtyard to kill the horsemen. Also I didn't like to go though the pole with the rotating circular blades three times. Except for this, the level is good with plenty of guns, ammo and medipacks, and there are no tricky tasks to solve. Worth to play." - Jose (08-May-2015)

"A really interesting level which I found it quite enjoyable. Gameplay is easy, you know what to do or where to go at all times, enemies as well as traps were well placed. It took me almost an hour" - Gonxii (10-Oct-2013)

"Here's a level that's approaching the ripe old age of twelve, yet it looks and feels as if it had been released only yesterday. You get a classic raid that's entertaining and fairly linear. There's some backtracking involved, but at all times you pretty much know what you need to do and where you need to go next. The lighting is good, the gameplay is geared to the player of average skills, and it took me just less than an hour to complete. Gerty has contributed a walkthrough that covers all the bases. Recommended." - Phil (21-Nov-2012)

"You really can't go wrong with the good old Library wad.I think it's something to do with the texture palette (all those dark browns and ochres) and the slightly scary enemies (fire wraiths and tin horsemen). In this adventure (made fully ten years ago,for goodness sake),you have a pleasing abundance of all of these elements,together with some very well thought-through gameplay.Although one or two additional camera hints would not have gone amiss,there was nonetheless a very satisfying sense of progression as you performed numerous challenges and solved various puzzles in order to collect the important key pick-ups;and it was a blast of proper old-school raiding! Textures were placed with care;lighting was generally evocative,although shadows were laid on a little thick at times;while atmosphere was everything you would expect of this particular setting.It's a solid 70 minute raid;and if you haven't played it yet...why not??" - Orbit Dream (11-Dec-2010)

"It can be that the city was forgotten, but the inclined player should forget by no means to play this level. It may be that one sees here and there a stretched texture, but this hardly strikes. Since it properly gives pleasure to play this level. He is well built, has nicely formed rooms, interesting riddles and not too many opponents. Indeed, too many fire minds were for my taste in this level. On the other hand, this was no so big problem, because one could find many water holes. All together a good level which had exactly the right length with about 1-hour playing time." - Scottie (16-Feb-2010)

"This isn't a shabby level, in fact, I had a lot of fun playing it until the last part where it appeared as though the author got a bit lazy and it became an exercise in lever pulling. Those rooms did not really "go" with the rest of the nice-looking level at all. There were some fun things to do, definitely not too tough, but I didn't hear much for music, if any and that is always bad. I found some shotgun shells, but no shotgun and and a totally useless grenade launcher. I was hoping for some more enemies, but there were only horsemen and wraiths. Perhaps the builder was planning on a next chapter where these weapons would be used/found." - Shandroid (28-Nov-2009)

"One of the most intriguing adventure created by le père Labricole : each time I play this level I always manage to get stuck once. This is a good Library level with the addition of a few textures that did not belong to the library tga and do not add anything. The setting is well made, and the lighting good , except in 2 or 3 rooms where the lighting has been completely forgotten. The author has put the Wad to good use , and the level is entertaining, a delight for searchers and observers, given the fact there is not a lot of cameras to help you. 45 minutes." - eRIC (12-Jan-2009)

"This is a little gem made using the basic library wad. I remember having started on this one a rather long while back and giving up on it, but let the truth be said - there could have been more cameras showing what that switch just did (there are some cameras, but not as many switches as there are). It's very entertaining and there's a noticeable care in the textures as the atmosphere is very gripping. You're on a quest for a couple of stars and a horseman gem to gain access to the last double doors where the adventure sadly ends. There aren't many library levels out there, but this one definitely stands out for being a joy to play through. 50 minutes. 01/07" - Treeble (30-Jan-2007)

“A nice little 30-minutes adventure with the normal things we expect from the Library-wad. You get a couple of horsemen a lot of fire-wraiths some stars to find and the usual mix of swimming and running. The texturing is nice and colourful and the lighting is good. At first I missed the crowbar so make sure that you actually try to open the trapdoor (it’s impossible to miss). Not much more to say an easy little level that is worth downloading.” – Magnus (29-Jan-2004)

“I was expecting to see a city level but instead this is a classic catacomb one. The only enemies are some tin men and fire wraiths and the traps few too fires and rolling balls. You are searching for two stars a gem and the rest is swimming climbing jumping. It would have been nice to have some cameras there are none through the entire level so you basically proceed going up and down to find what happened after a switch. A nice level no doubt about forty five minutes but a standard one with no excitement or originality.” – Kristina (17-Aug-2003)

“Nice little explorative level with the whole shebang of crammed spaces swimming rope swinging fire wraith escape running and a rather sneaky climbable wall that an experienced attentive raider should find (but I didn't). Nothing special but not bad either to play in between. This level proves it's not always good to shoot the big vases: you'll see what I mean when nearing the end...and if you do I'd say...RUUUUUUUUUUUUUUUUUUUN!” – bERT (05-Aug-2003)

“What a great little level. We're in a courtyard with pool in the centre and three big blue doors to open. We're talking library wad here so you know what to expect. Behind the first two are a lot of things to do finding two stars a scroll switches killing gem-chested knights pulling chains avoiding fire wraiths boulders and what not. I found the crowbar very quickly in the water tunnel so I was ok to get the stars and found the lasersight easily. That poison effect in the pool when the darts hit you while swimming was effective. It all ended in a split second and I was disappointed it didn't carry on much further.” – CC (12-Jun-2003)

“This level reminded me a lot of TR4 (Library). The atmosphere was nice the rooms were designed with care and textures cleanly applied. Sound was missing a bit though. Puzzles were ok not too hard mainly levers to pull a few traps to avoid and artifacts to find. Also a bit of thinking required. I overlooked the crowbar at the start so that got me stuck for a while. Enemies are mainly wraiths and horsemen. Lara finds almost all weapons among them the grenade gun but no secrets. A level also for beginners.” – Engelchen Lara (13-Mar-2003)

“The Forgotten City starts out as a typical library level with mechanical guards brass balls to shoot gears to start turning doors to open chains to dodge etc but near the end it changes a bit and is set in a large cave like area with boulders to dodge and more fire elementals which are found throughout the level. During the 45 minutes I played I acquired two Golden stars and a gem but unfortunately I had to use all three so I ended up leaving with nothing. Overall an enjoyable level with a great mix of exploring and enemies.” – RaiderGirl (27-Nov-2002)

“Here is further proof of my inability to locate the elusive crowbar. Fairly early in the game you come across a trapdoor that virtually screams ‘open me’ in your face and still I searched for ages indoors and outdoors to locate the damned implement. Well big thanks to eRIC for putting me out of my misery. As the other reviewers have already testified this is the best adventure from Nlabricole cause everything fits together so nicely and the course is really clever. The enemies are placed well and the little outside area where you have to fight the mechanical horseman seems most appropriate for the battle. In merely 64 rooms (I think) you get such a variety of tasks and settings it's rather impressive methinks. Target shooting torch puzzle rope swing boulder trap jumps and climbs to. It's all there. Well it wasn't that hard to work out where the globes had to be moved to and near the end there is a little bout of lever pushing but otherwise this is a true gem of a level with carefully textured rooms that make this library raiding a throughoutly exiting and enjoyable affair.” – Dimpfelmoser (11-Aug-2002)

“This is the fifth level from Nlabricole that I have played and although none of them have been spectacular most of them have been interesting and fun and this one is no exception. Making good use of the library objects this hour long level has you going up against a fair few horsemen some horizontal rotating blades and a ghost or two while searching for a couple of stars and a gem. The actual game environment isn’t vast but it is well used with a lot of back and forth progression and although game play isn’t difficult it should make you stop and think about your next move a couple of times. By the way no thanks necessary Webknight what are friends for!” – Sash (21-Jun-2002)

“Good level which for the first time had me dying from darts after only a few seconds but from there it nicely unfolds into a library WAD style level with a central room from which you branch off to find stars and a gem avoiding fire traps rolling balls and swinging chains along the way. I got stuck once but Boris helped me find where to go next (Thanks!) and while you would expect a few tin men (and one with its horse) I found the fire demons smartly used. There is always water nearby but not always immediately obvious to find so look around carefully and quickly (or die and reload as I did many times). Enjoyable one hour level.” – Michael (21-Jun-2002)

“One hour of game for this interesting and good level and above all only 687 KB to download! The structure of the level is composed by an external swimming pool and around to this 3 great blue doors and you have to open them in sequence. In the first blue door there is a library with various traps chains rolling balls fire demons horsemen etc. and you have to find 2 stars a gem and a music scroll to open the second blue door where you have to operate some levers and then open the final blue door. The level isn’t hard to finish but some puzzle is binding.” – Boris (21-Jun-2002)

“I don’t know what it is but so far I am mighty impressed by what Nlabricole made. His ideas so far in my opinion are great. As you might guess I had a fun time. I never played a level based on the library WAD and that was certainly my loss. You start in a square with a pool and 3 doors. I was very surprised what I did find behind the doors. Enemies are tin men and fire demons the latter very well placed through the level. The only tin man on a horse was great to watch the horse his canter like he was doing his routine for a show. You need to find several switches chain pulling and some target practice and some items like 2 stars and a blue gem. Also a scroll that will give you entrance through the second door. A bit of backtracking is necessary. Most of the level is bright enough but there are some places where it’s better to play in the dark in that way no flares are needed. Only negative thing I could say it was way too short. 15-06-2002” – Gerty (21-Jun-2002)

“Did I say that I love levels with bright and colourful textures? This is one of them and even if it doesn’t burst your brain (it’s not too hard) it does catch the eye. The library-objects are used wisely and it was fun to meet the horseman once again. I will download the others of Nlabricole and I definitely recommend the download of this one. Btw.: Thanks to Sash for helping me - the BlindMan - to find the crowbar. ;-)” - Webknight (21-Jun-2002)

“My oh my I think I have died and gone to Tombraider heaven. This is the first level I have played on the Library wads and I had forgotten what fun I was missing. It was nice to meet my old friends the metal men the horserider and even those annoying fire sprites all made a welcome appearance in this level. How I have missed them. Suffice to say I was unable to put this one down until I had finished. The challenges of the rotating blades and swinging chains and boulders were not too difficult at all so did not spoil the feeling of being invincible. My only complaint is I would have liked this one to go on for a lot longer as it was so enjoyable. I also liked the way it ended by going back through the door you entered by instead of just sliding down into oblivion. It just rounded this level off tidily. I cannot praise this one highly enough.............more please.” – Tortoise3 (21-Jun-2002)

“I've been enjoying this author's levels and this one is no exception! Unfolds very nicely and there were a couple of places where I got stuck but not terribly so that I was running around in circles. Nice touch with the water wheel and a good job with the tin guys could have used a few more enemies (can't believe I'm asking for them) as there was no shortage of medipaks or weapons and ammo. Well worth the time to play about 1 hour for me.” – Momster (21-Jun-2002)
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