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Level: Guarida back home search
Author(s): Scourge05
total rating:5.42 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eRIC 5 5 6 5
Jay 6 5 7 7
JesseG 4 5 5 5
manarch2 3 4 5 5
Phil 6 6 7 7
Ryan 5 5 6 6
category averages
(6 reviews)
4.83 5.00 6.00 5.83

Reviewer's comments

"A very Osvaldo-esque level, so much that I am sure Scourge is either his alias or Osvaldo is directly involved in the construction. This particular game is quite amateurish with a lot of unintended shortcuts, unmarked ladders and very simplistic gameplay, topped with a maze at the end really nobody needed. What is better is the slightly mysterious atmosphere that works in its way, the central tower area has its certain something but is let down with bumping into the end of the map on every occasion. Paper thin walls are also present. Sounds and cameras are okay and a few scenes with enemies are interesting, but it is really boring always fighting with the same kind of enemies in all different locations. The sole secret is okay and this was an overall atmospheric (in the better parts) but not very interesting level." - manarch2 (27-Sep-2019)

"I almost binned this level right at the beginning as it was so dark. I almost binned it in the middle of the very confusing maze, but it’s lucky I persevered as that was pretty much the end. In between, there were some enjoyable moments, but given the short duration (not much more than 30 minutes), that didn’t amount to a great deal. It does show promise and, apart from a few wafer thin walls here and there, it’s quite attractively put together, but a bit more ‘oomph’ in the gameplay would have been most welcome." - Jay (19-Sep-2019)

"This builder teamed up with Osvaldo for his first level and has decided to go it alone for his second one. While playable, it's not an improvement. Gameplay is rather episodic, and that maze at the end was not a fun exercise. As eRIC mentioned in his review, there are several ways of doing things in this level, a couple of which I've noted in the written walkthrough. There's but one secret, for which you must find two starfish hands that are not normally used for this purpose. It does have its moments, but it's not one to put on your must-play list." - Phil (16-Sep-2019)

"A level of quite a brief duration (exactly half an hour net gaming time in my case) that seems rather similar in style to Osvaldo's levels (maybe he and this fledgling builder are good friends, but that's just a passing comment anyway). Anyway, what's on offer here isn't a bad effort for a beginner builder, but it does become a bit wearying and more repetitive as it progresses and eventually culminates in a pretty tiring door puzzle that has th the potential to confuse the player quite a bit. The environment and atmosphere is overly dark and bland but not without its moments, while enemies consist solely of the good old (?) TR4 ninjas and the lone secret I managed to find seemed to just a be a souvenir, although we shouldn't deduct points so much just because secrets are lacking, they're not that important in the game. Underwhelming but certainly playable." - Ryan (16-Sep-2019)

"There is a good amount of potential in this level, but each aspect of it needs to be expanded upon. Gameplay is mostly going from switch to switch in a trial-and-error fashion. A lot of switches left me confused about what they accomplished. I appreciate the simple pushblock puzzle. The ending is a bit of a letdown, because it's a maze made from the same room being duplicated 26 times, requiring the player randomly step on floor tiles until the exit opens. Texturing is very wallpapered, and climbable surfaces are poorly indicated. Lighting is the strongest aspect of this level, and I like how the different colors were used. Some decorative objects add to the atmosphere, but more would help the level not feel as empty. 35 minutes." - JesseG (14-Sep-2019)

"TR4 level with TR3 textures and the two types of ninjas as enemies , it is quite dark at the beginning , less afterwards but still with thick shadows sometimes (in a pushable blocks room all animated objects are completely black), and a few places appear too bright in comparison. The setting is solidly made , but the builder should be aware of thin walls and some textures are compressed. Good atmosphere. Gameplay wise you have some exploration , a puzzle with pushable blocks , a room with pillars some are safe some are lethal , a room with many ledges and a couple of trapdoors (some of the things you do here are unnecessary , let us say there are different ways to raid this room) and i like the outside building where you need to reach the end of the world to access the top of it. I like less the last area : a maze where you have to step on patterned tiles ; but try this level, it is not a too long level and it is not annoying either." - eRIC (11-Sep-2019)
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