Level: Create a Classic 2019 - Green Adventure back home search
Author(s): Croftyboy
total rating:4.75 Gameplay &
Objects &
Sound &
Lighting &
Baslakor 8 7 7 6
Cbl 5 4 5 3
Ceamonks890 2 2 1 2
dinne 2 2 1 2
manarch2 5 7 6 5
Phil 8 7 7 7
Ryan 6 6 5 5
category averages
(7 reviews)
5.14 5.00 4.57 4.29

Reviewer's comments

"Baslakor and I both played the same level. As he did, I found much to like here. The gameplay through jungle environs is fairly straightforward, there’s never any difficulty seeing what’s going on around you, and there are moments where you have to pause and do some thinking in order to progress. There are four secrets, two of which were fairly obvious, one that was hidden in a bush but otherwise there for the taking, and one that I felt was quite creatively hidden (drain a room and push a button to lower a block). Certain areas have to be revisited a number of times, but not to the extent that it becomes really annoying. A jumping exercise along the river near the end requires a high level of dexterity, at least in my case, and you get plenty of firepower to deal with the boss enemy. The level may not win any prizes, but it’s certainly fun to play and it seemed obvious to me that it was not just thrown together. I would be remiss if I did not remark in closing that reviews accentuating the positive and providing gentle encouragement (Baslakor and Cbl) are much more helpful to players and builders alike -- especially first-time builders -- than those which are sneeringly dismissive of the builder’s time, effort and work product." - Phil (12-Nov-2019)

"As a debut level, this does portray some of the familiar beginner mistakes made by eager builders (patchy textures, odd sound issues and a sort of predictability to the gameplay that gets a little wearying at times) and resultantly it feels less polished than some of the submissions by "bigger" names in this competition. However, I think this one seemed like more of a serious attempt than other first efforts. For a start, there is a sort of cohesive layout to the whole thing as you progress through temples and jungle courtyards, the secrets are relatively nicely placed, the enemies keep you on your toes (although some players may find that the first half is somewhat lacking in that respect) and you even get a boss fight of sorts that builds to a biggish finale as you grab your prize, liberate a quad bike and escape. All of these show that the builder has talent and potential and maybe just a bit of fine tuning is called for. At present I feel that this level has been somewhat underrated, so here are my "slightly" raised scores." - Ryan (12-Nov-2019)

"Not sure what level Baslakor was playing, as I found this debut release from Croftyboy (based off TR3's India levels), to be so painfully boring. Level design is unconvincing and lifeless (with so many long hallways to go back and forth through to the point that I needed to use the flycheat just to pick up the pace), enemies & objects feel arbitrarily placed in rooms without rhyme or reason, texturing is repetitive with a ton of stretched textures throughout and the lighting & general atmosphere is next to non-existent. So in conclusion, save yourself the trouble and skip this one altogether." - Ceamonks890 (11-Nov-2019)

"A run through a jungle and temples with the familiar TR3 India, Pacific, and Lost Artifact Scotland texture sets. This level began well in a really lovely and airy jungle with many trees and scattered ruins. While later there were instances of vast, empty rooms that didn't seem to serve a purpose, at the beginning this large scale environment actually looks attractive and peaceful, and it is fun to run around and explore. As the level continues though, while there are occasionally creative traversal puzzles, it feels more and more like a first effort in need of significant polish, especially with frequently stretched textures. There are long corridors or ladders that seem to have little point to them, and a pet peeve of mine: loud traps like blades or spikes that, once triggered, never stop, meaning that the clash and clang continues even after exiting the puzzle area. The conclusion is right out of TR3's Caves of Kaliya with a Tony boss fight, made incredibly simple because pickups provide enough ammo to supply a small army. I hope the author continues to improve on the skills that made the best parts of the level, like the initial jungle area or the underwater area with the three Shiva statues. These are quite atmospheric, even though lighting is generally flat everywhere else, and I think there's a lot of potential to improve with these signals that architecture and layout are something the author can do well. About an hour to complete." - Cbl (11-Nov-2019)

"A nice level to start the competition. It is overall just on the right standard, not too over- nor underambitious for a debut level. There are classical beginner mistakes like streched and wallpapered textures, misplaced objects and mixed up sounds, but those do not dominate the level and the builder nicely manages to cover these with some imagination, especially with creative object usage to create the feeling of a destroyed temple area. The gameplay is mostly nicely flowing, with the exception of some meanly hidden buttons and levers (mainly the very first one), but nothing too bad. The traps are adding to the challenge and the whole part with the waterfalls is rather interesting. I only found that towards the end progression is too linear and uninspired without many tasks (except of finding the nicely hidden secrets). Overall, a not amazing but entertaining enough game that took me 30 minutes to finish." - manarch2 (09-Nov-2019)

"In this enjoyable debut level from Croftyboy Lara revisits India in search of another meteorite artifact. The builder did manage to create a fun ride that lasted close to an hour with some original ideas and gameplay. We see some swinging blades that got stuck in the mud, switches that lower or raise the water level and a nice little boss-fight at the end. Some switches and items are really well hidden, though the author made sure this was always in a small, isolated area. Unlike many, many other custom levels I never got stuck in this one. The level is not perfect, as the author clearly is not as experienced as some of the amazing builders in this competition. There are some annoying camera's and some of the rooms feel a bit empty. However, I enjoyed the ride and am interesting in his future progress. On a sidenote there is a secret room that contains some very... alluring pictures of Lara. Nothing you won't see on any of the Tomb Raider promotional posters, so don't worry if your kids are playing this level. Is it juvenile? Definitely! Funny? Arguably (it did made me chuckle), but calling the entire level a troll level and giving it a horrible score just because of that? Nope! The builder clearly put a lot of time and effort in this level and recognition should be given where deserved! I really hope to see more of this builder in the future. Just let the haters hate." - Baslakor (08-Nov-2019)

"A really naif level, jungle themed. The good point of this level is that there are some rare creative points, for example an underground tunnel which is probably made of roots and this is a nice idea, and also the fact of putting some traps stuck in the mud just as decoration, but for the rest there are mainly critiques to give because the level is bad aesthetically, and, what's worse: not user-friendly. There are huge boxed areas with repetitive patternized and stretched textures, the progression of the game is very linear and often it's difficult to find out the way to proceed, with no need, and that adds absolutely no enjoyability, since the explorable area is bad and the fact of being forced to inspect all the corners becomes really frustrating and boring, in this environment. Pushable blocks can't be identified, levers blend with the environment... The atmosphere is bad because it's ruined by bad lighting (flat light areas, too dark areas sometimes for no reason), very bad texture placing (stretched, patternized) and messed up sounds (door open with an insect sound, enemies shoot with a looping water sound). There is also a bonus room with Lara's boobs here and there and this is a bad cheap joke, considering that the adventure is already bad per se and that is already difficult (in general) to make this kind of humorism work. The builder must improve first of all his sensibility of the aestetics of the environment and the game experience (and technical skills in general too), but here what is lacking is mainly, first of all, a good sense." - dinne (05-Nov-2019)
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