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Level: BtB2020 - Shigatse Stone back home search
Author(s): BtB 2020
total rating:7.53 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Adrian 8 6 7 7
Allicya 7 8 6 7
BlackWolfTR 7 6 7 8
eRIC 6 6 7 7
Feder 8 8 10 10
Jay 7 7 8 8
Jorge22 8 8 9 9
Jose 7 6 7 8
nad 6 7 7 7
Phil 9 9 10 9
Relic Hunter 6 6 7 8
Ryan 7 7 7 8
Topixtor 6 7 7 7
Treeble 8 9 10 10
Zuxuna 7 7 8 8
category averages
(15 reviews)
7.13 7.13 7.80 8.07

Reviewer's comments

"This is by far the shortest BtB level I've played so far in the early going, clocking in at about 45 minutes, but that didn't make it any less enjoyable. I don't recall having used a single flare, and the surroundings are gorgeous both indoors and outdoors. The tasks unfold in logical fashion - you have to find 5 prayer wheels to open a door to one of two plaques you need in order to obtain a pickup that opens the exit door, after having shot five bells to open the gate leading to the last prayer wheel. Enemies are few and far between, and none of the human variety that I can recall, but this too was just fine with me. After performing all the required tasks, you're treated to a nice 2-D ending with a final slide 'n jump sequence to wrap things up. Well done." - Phil (07-Jul-2020)

"Probably the smallest level I've played so far among this year entries (playing them in order), but still a solid adventure. I thought it was ingenious that so much gameplay was crammed in just a handful of areas, and later when you get the lasersight you revisit them all yet another time to shoot all the bells to gather a prayer wheel. Some of the bells were a bit iffy, as in they required to be shot from a specific angle and one didn't toll at all, which was brought up on the forums by EssGee as well. Regardless, this was a fun romp and the ending sequence was also quite intriguing, by limiting player's movements to create a more "cinematic" escape. 50 minutes, 1 secret. 06/20" - Treeble (06-Jul-2020)

"This is a very easy level, without much brain acrobatics or other difficult tasks. Textures, music and lighting are well used without being spectacular. Probably that's the intention. With a bell that I had to shoot, I had real trouble. Nothing wanted to happen for a long time. After several attempts it finally worked out. I didn't like the end with the changed camera view, where Lara just runs straight ahead. Otherwise, well playable." - nad (03-Jul-2020)

"This is more of a humbler entry than those I've played insofar, but it does provide a pleasant respite from the more challenging raids, so as another reviewer mentioned, it would be a great choice for less experienced raiders due to its lesser challenge quotient. Hiding a necessary item in plain sight within an inconspicuous blade of grass seemed a bit arbitrary, and I also wasn't a fan of the more long-winded sections (i.e. the roof shimmy, tightrope walk and fixed camera angle sequence), but the whole concept of the level being built entirely around locating 5 bells to shoot is a really nice one (despite the odd bug with a trigger for one not being immediately apparent) and the environments are still solid though not unbelievably inspiring. Nonetheless, it was an enjoyable enough jaunt while it lasted." - Ryan (30-Jun-2020)

"There were some good ideas here including the half-hidden push-block, bell quest, long shimmy and the underground Buddha below the main square Buddha, but overall would have been a little too straightforward but for the non-tolling bell and plaque sneakily (but legitimately, IMHO) hidden in the flowers. The secret wasn't really difficult as the switch was in plain view and you had to get up to that level anyway for another switch. Unlike others I wasn't a fan of the anti- climatic ending of a long unnecessary run with the fixed camera and limited control of Lara." - Adrian (28-Jun-2020)

"Very solid and nice build level. I think everything was fairly well done but i get the feeling that the builder didnt have much time to do a big or very impressive level. All the areas are good done and i love the fog used in the areas.Even though everything is good, some things could have been espectacular if applied with the right time... Gameplay is ok but sometimes i felt that the way players proceed on the gameplay should be more natural. Finding various hidden bells and hidden objects felt a bit repetitive in this one. My favorite moment was the cameras towards the end when lara run through passages to take the stone. Its a good level, and i recommend it for the ones who are looking for a nice raid that does not demand to much time..." - Allicya (26-Jun-2020)

"A level which globally is solidly made , rather pleasant to play with not many enemies, but it is not without some flaws, not so much technical flaws but about some builder choices : there is no difficult actions to perform but some that do not offer more fun (a long shimmying sequence , walk on tight rope) , the map is not big but backtracking is a great probability here in the case you are searching everywhere for an elusive object you missed (placing a key object just on the ground somewhere among flowers is a big no no) and the end is original but can reveals itsef a bit awkward (if Lara is not completely straight at the beginning of the sequence you will have to reload a savegame , even if you have done nothing wrong as you are not forewarned). Texturing is correctly done, and lighting is rather bright. Atmosphere and cameras are good." - eRIC (25-Jun-2020)

"This is a shorter adventure of the ones I've played in this year's BtB. The action takes place mostly around a monastery that includes several outdoor courtyards and indoor chambers. The gameplay takes you through a succession of rooms to find the necessary switches to progress, a quest for prayer wheels and garuda plaques, finding bells to shoot, exploring the monastery grounds and overcoming the occasional trap. In my experience the gameplay flow could have been better. Without getting the revolver early on, which was easy to miss, the gameplay comes to a crawl as shooting bells is needed to make progress. One of the necessary bells also doesn't ring when shot at which can make the player question if that did anything. The placement of one of the garuda plaques is also easy to miss - hiding a puzzle item inside tall grass seemed lazy and caused me to run around aimlessly for some time. The level's initial visual impression is nice with the outdoor areas and courtyards, but the indoor areas felt plain. On the other hand, the visuals take a good notch upwards at the final 2D platforming sequence. The colors from the textures and the lights were used well and made each area feel distinct, so orientation through the level wasn't an issue. This isn't a bad level by any means at all - I just feel that it would be more of a success if the gameplay flow is smoothed out with some hints towards getting the revolver and the bell locations. Finished in about an hour and found the lone secret." - Relic Hunter (21-Jun-2020)

"Action-packed? No, not at all, except for a couple of eagles and the large snow balls that are created in such a way that they're only meant to contribute to the (very clean) atmosphere, not to hit Lara. So, what's really left is a rather well designed large puzzle - and quite puzzling at that, but every piece of it eventually fits. I must say I had a hard time finding the easiest prayer wheel by far. Oh well... There's a bell that doesn't move when shot, but let's call that a minor detail. The final, third-person part was original and quite cleverly made - but so was the entire level. A good entry." - Jorge22 (21-Jun-2020)

"This is a somewhat ‘gentler’ entry in the competition and you get to explore without constant enemy action or traps. That’s not to say it isn’t good fun, but it’s not quite as challenging as its predecessors, which may of course endear it to less experienced players. There are bells to shoot and I took an unbelievably long time to find the laser sight (sheer lack of observation on my part) and five prayers wheels to find, all of which involved a pleasant trip around the various rooms of the level. The ending is also rather different with Lara seen from a fixed angle perspective. A solid, enjoyable level." - Jay (20-Jun-2020)

"This one didn't really catch me... gameplaywise, there is quite a bit of backtracking trought long and sometimes empty corridors/large areas, often having to navigate the same (and not so inventive) traps, and puzzles consisted only in one (not so bad) pushblock and a hunt for a couple of bells throught the whole area - that was a nice one, but the aforementioned backtracking and one of the bells not moving when shot (was it even supposed to be shot at this point?) did ruin it for me; also there were some things that did not make sense, like the broken snowmobile at the start without any other human found in the level (speaking of enemies, only 3 eagles in a whole level is pretty anticlimatic); texturing felt pretty off in some places and uninspired overall, but still decent, while lighting was simply pretty flat; overall the level gives an unfinished feeling, and there was a lot of wasted potential for sure; I think the builder can get a lor better with experience and patience, as there were anyway some nice ideas in there aside from pulling levers and picking up randomly placed items: for example, the ending was a pretty nice touch but executed pretty badly, as that was probably the better looking area of the whole level and we didn't even get to see it properly, and Lara is forced to do an useless path since the last "bridges" were connected and there was no need for the jumping slopes sequence if controls were enabled... Take your time next time and keep experimenting!" - Topixtor (20-Jun-2020)

"I think I enjoyed this level more than many. I found the atmosphere very appealing, the freezing cold wind effect and the design of the courtyards of the monastery succeded on giving a very immersive feeling. Architecture, textures, lighting and decoration were perfect: not too much, not too little, and very neat. Gameplaywise, this level overall is a big treasure hunt, that will make you wonder where to go next more than once. It isn't long in fact, but most of the time is spent on the comings and goings through the mentioned courtyards. It includes a different (and obligatory) camera angle at the last part, that maybe wasn't such a good idea because, for some reason, I didn't enter the room with Lara at the middle of the tile, and I couldn't line her up afterwards, causing her not te be able to pick up the final item. Luckly, it wasn't needed to finish the level so I kept going anyway. Another bug I encounter is that one of the bells didn't move or made a sound when shot, so I kept on shooting until I was out of ammo thinking it wasn't triggered, but eventually I realized it was triggered despite that. There is no much fight to do apart from the 3 eagles, which was a little dissapointing, as well as the one only secret, but it compensates with entertaining gameplay. In conclusion: not groundbreaking, but solid and classic oriented." - Feder (19-Jun-2020)

"I'd say I enjoyed this fun aventure . Not too short, not too long . Probably around 30 minutes of gameplay if you're familiar with the level . Nothing overly complicated here in terms of gameplay . The atmosphere I can appreciate and I also liked the fixed camera angle near the end of the level . Lighting is good and textures too . One of the things I could potentially ask for more, is maybe a few more actionpacked sections . Overall a nice experience for casual playthrough ." - Zuxuna (17-Jun-2020)

"I think it's a bit short for btb, I completed it in 50 minutes. We need to collect 4 prayer wheels. We move around the monastery and the yards. We have there some puzzles. I liked that where we need shoot 5 bells. Atmosphere was ok. Textures and lighting were not very good but ok. Decorations and environment were a bit poor. I liked the ending, we had nice run in "2D". I also got 1 secret. It was not difficult to find. But its still good game, that I recommend. Thanks!" - BlackWolfTR (17-Jun-2020)

"Perhaps this level wont be in the first places of the contest, but for me was entertaining, with a gameplay not too hard and no much backtracking. Not very long, your goal hee is to find 5 prayer wheels to get the second plaque and reach the exit. The rooms are well ornated and there are some puzzles to solve; I got disoriented with the malfunction of one of the bells but finally the door opened. I missed some more musics here and there to create a beter atmosphere and, specially more enemies because the few eagles you find don't bring much action to the game. The cameras were Ok, and the texturization is reasonably good. The secret is not difficult to find. Not a masterpiece but solid and well playable. Good work." - Jose (16-Jun-2020)
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