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Level: Military Headquarters back home search
Author(s): Astraf
total rating:7.68 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Cerebralfire 6 7 6 8
JesseG 6 7 8 8
lilutong 8 8 8 8
Orbit Dream 8 8 9 10
Phil 8 8 7 8
Ryan 7 8 8 8
StudBuddha 8 7 8 7
category averages
(7 reviews)
7.29 7.57 7.71 8.14

Reviewer's comments

"This is another level that is set around the "escape from a prison cell" concept and it's nicely set in scene, right up to Lara's spirited and brisk exit, via bike, from the compound. It's also more player-friendly than Lara's Capture, and therefore more enjoyable to play. Gameplay is mainly focused around combatting the various MPs, avoiding laser traps and gathering key cards, which could possibly be a little too simplistic for some players, but it progresses along nicely and swiftly in a generally linear fashion, the environments are solid and pleasing and as mentioned, you get a neatly executed motorbike sequence as well as three nice secrets to sidetrack for. A very decent raid." - Ryan (17-Jul-2020)

"A brief raid where you help Lara plan an escape on the motorbike. Gameplay is mostly combat against some guards, along with a few traps to crawl under as Lara explores the different parts of the military base. There is some sporadic wallpapering of textures, but there are only a couple of rooms that have enough of it to be distracting. The lighting was pretty good, although some other colors to balance out the blue would be good. Overall it's a relatively average level that I would recommend to those looking for a shorter raid with Nevada inspirations. 37 minutes." - JesseG (16-Jul-2020)

"This level bears a striking resemblance to Lara's Escape, which was released about the same time. They're both short at about thirty minutes, and the objective in both is to find a way out of a place of confinement. They're both player- friendly and fun to play without undue taxing of the brain or physical dexterity. The three secrets here aren't too hard to find, and they provide suitable weaponry to deal with the numerous guards and military police encountered throughout the level. Lighting is good, so that the use of a flare is rarely necessary. The motorbike is also used to good advantage, and the builder cleverly required two pickups, one of which isn't found until the very end, to provide enough boost to make Lara's escape. A nice raid." - Phil (05-Jul-2020)

"This starts out as an 'escape from incarceration' level - complete with yet another spectacular oversight in prison cell design,allowing our heroine to easily attain her freedom (in this case,a very generously sized ventilation duct). Once that bit of clich├ęd business is over,however,the player is in for a little gem of a level. The location is a large and impressively put- together military desert compound;replete with radar dishes,missiles,prowling guards,laser corridors,giant ventilation fans,and a motorbike that you can drive everywhere if you wish. The textures are well chosen,and excellently applied;the lighting is very well handled;the gameplay fluent,and built around exploration (perhaps one or two thinking puzzles wouldn't have gone amiss). There was a nice banana jump to a secret;good use of Nathan McCree music;appropriate object placement;and just the right amount of sinister hi-tech atmosphere. Plus - it all builds to a fun 'motorbike jump' Finale. 50 minutes of absorbing fun." - Orbit Dream (04-Jul-2020)

"The building is grand and epic.The appearance of enemies is just right.Trust me, the game is really worth playing." - lilutong (03-Jul-2020)

"Gameplay & Puzzles - This was a fun level and it's nice to see your work in Tomb Editor. Even for it's simplistic story we get a fun adventure starting with Lara in a cell and ending with her flying out of this place. In between there's a bunch of variety of gameplay to rig this place. Collecting the items needed to boost out of here with the motorbike. I'm really happy you added the motorbike to get around and used it wisely in this section. Enemies, Objects & Secrets - Enemy choice was good. I thought they could have been spaced a bit more better to have then not look like clones. Maybe even a few more here and there. Objects are pretty good. I like how you decorated the place. Secrets were okay I only found two. A few collision issues. Atmosphere, Sound & Cameras - Even though the motorbike fits the map quite well to get around for travel back. Some places the geometry is left to be desired. But I loved the way you used diagonals in this level. The underwater section was nicely done. I liked the how you designed this Military Headquarters. Lighting & Textures - I actually really liked this section. The lighting was pretty nice and I like the effects. The texturing though, I felt there was a bit of a rush job on parts throughout the level. Lines with geometry aren't correct causing cracks in your textures, there distortion and wallpapering. A pretty nice raid. 52 mins." - StudBuddha (03-Jul-2020)

"Lighting and textures are nice; enemies pop out to startle you which I like. In game atmosphere music is almost non existant, but camera angles are on point and don't cause problems. Gameplay is as you would expect from a TR3 level, just a shame it is such a short level. It's a basic level, but a well put together basic level. Thanks to the builder for 30-40 minutes of old school TR3 raiding :)" - Cerebralfire (03-Jul-2020)
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