Level: The Coastal Town back home search
Author(s): BlackWolfTR
total rating:3.75 Gameplay &
Objects &
Sound &
Lighting &
dinne 3 3 3 2
manarch2 4 4 5 5
Mister-B 5 3 4 3
Ryan 4 4 4 4
category averages
(4 reviews)
4.00 3.50 4.00 3.50

Reviewer's comments

"A decent level for a debut. It's very simplistic both in gameplay as in lighting and textures. The city has repetitive textures and the rooms are architecturally simplified. The labyrinth and the fire with a timer are some of the author's initial steps in trying something more advanced. Still it remains simple. I recommend the author to continue building and try to make his levels calmly, in no hurry to finish, taking care of the details and perfecting himself in the editor. As I mentioned, this level is a decent debut." - Mister-B (05-Aug-2020)

"While the typical beginner mistakes like the known texturing and lighting issues are present here, I think this is an okay debut level with a few decent tasks like the timed run or the pillar puzzle. I could've well lived without the door maze and the backtracking also got a bit annoying towards the end. Some of the outside areas are a bit rushed while others and also interior areas are more cared of; I liked the huge open sea even if the end of the map is of course omnipresent. Enemies are decently used and the two secrets are okay, if quite easy to find. Many doors are stuck in ceilings. For a 15 minute raid this was quite okay and without glaring mistakes." - manarch2 (04-Aug-2020)

"Despite showcasing a few typical beginners mistakes, this simple raid really isn't too bad. The gameplay is quite simplistic and underwhelming (and the backtracking and the door labyrinth dragged on for a bit too long), but is interspersed with a couple of nice tasks, including a timed run and some trigger tile exercises. In terms of visuals, it's also rather mixed. The object design is quite sparse and the textures are nondescript, but you also get the occasional nicer looking room (mostly the indoor areas). Enemies are fairly nicely placed though, and you get enough ammo to deal with anything that tries to stop Lara in her tracks. Not an outstanding raid by any means, but the potential is definitely visible and for a shortish raid, it might be just the ticket." - Ryan (04-Aug-2020)

"A short debut level made with the original Coastal package. Even considering this as a debut and some flaws could be excused, the level is pretty much unpolished and it appears more like an early lazy draft (or just a concept) rather than a finished game. The area, in short, is a main town with all same-looking squared houses, a coastal area with the sea and 2 underground mysterious areas. This level brings the typical mistakes that most beginners make when they rush on releasing something: cracks, bad portals (I assume this is the case of a "fake" water pool), huge flat patternized walls, stretched/squished textures, "squared" looks and flat white lighting. I gave 3 in gameplay instead of 2 because the builder tried to create some puzzles with pad triggers and flames, and a sort of labyrinth. It's difficult to add more dedicated comments with remarkable moments or events of this adventure, I would personally suggest the builder to give him/herself a chance to explore TRLE's large possibilities instead of releasing something asap, also playing more levels to get ideas and inputs to try new implementations." - dinne (02-Aug-2020)
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