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Level: The Lost Coast back home search
Author(s): Pregusia
total rating:3.68 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 4 2 5 4
Dimpfelmoser 2 2 5 4
DJ Full 5 2 4 4
eTux 2 2 4 4
Gerty 4 5 4 5
Jay 3 4 5 4
Kristina 6 6 7 7
Leeth 2 2 3 2
Magnus 3 3 3 4
MichaelP 5 4 6 4
Momster 3 4 4 4
Orbit Dream 3 2 3 3
RaiderGirl 5 5 4 5
Ryan 3 3 4 4
Sash 4 5 4 5
Scottie 4 4 6 3
Torry 3 4 6 4
Treeble 2 2 2 3
Yonatan 1 0 1 5
Zhyttya 2 2 3 4
category averages
(20 reviews)
3.30 3.15 4.15 4.10

Reviewer's comments

"A very short Coastal level with garish outside areas alongside dark inside areas and not much going on gameplay-wise, short of collecting a key and a couple of artefacts and killing some enemies (with explosive arrows if you wish). Mainly for the review count." - Ryan (17-Aug-2017)

"I frequently complain about dark levels, but seldom that a level is too bright, which is certainly the case in the opening part of this little level. OK, it becomes quite gloomy in some of the indoor areas, but outside you definitely need sunglasses. It's a vast space with very little action going on other than shooting the usual coastal enemies. Bland and boring, but at least those ambient coastal sounds are soothing." - Jay (15-Jul-2016)

"Not really recommended. You'll spend most time of the level swimming, shimming and running. Literally. There's two essential items to pick up, which are scattered in this HUGE little town, with ENORMOUS canals, corridors, gardens and pools. There's this coin you pick up at the beginning at the level which as no use, i assume, and as you approach a second one, the level ends. Really blank and dull game play...so i repeat, do not recommend." - Zhyttya (14-Mar-2016)

"My eyes hurt a bit from that lightning! It was a bit to bright like it spawned "sun" everywhere. And there were missing textures and a lot of empty spaces. The puzzles were non-existent, was just randomly walking until you encounter something in that VASTE level. I can't really recommend this level, is just lacks everything, except the option to explode pigs, that was fun" - Leeth (14-Mar-2016)

"Some too long passages to swim through. Some too monotonous texturing, but generally fitting the well-constructed landscape pretty good, so it's not boring and makes this level one of few where oversizement doesn't disturb at all. Some succesful experiments with lighting to make gloom in parts of the level hidden from the sunlight. Several keys requiring little search to find them and several slots to place the items in. What deserves mentioning the most is relaxing atmosphere, kept mostly by the coastal ambience sound, which in this case gets 2 points - including extra 1 for its vitality. Always loved this background. Another important thing is despite there's only one weapon for killing enemies, it's the best choice - a crossbow, which makes fun of eliminating warthogs (usually being extremely tough and annoying). Placing one good weapon is definitely better than a whole arsenal (in most cases appearing to be useless). SUMMARY: Nothing original, but the game is a nice little try, recommended as a short break and for coastal levels fans." - DJ Full (22-Nov-2010)

"Lara investigates a coastal town and needs first good sunglasses, because it's very bright in the whole level. With a few small exceptions. There it is pitch-black. Lara must only find three Items. The Pharos Knot is found quick. The key lies already a little more hidden. The Horsemen Gem is easy to find. Opponents are crocodiles, wild boars and skeletons. However, with the explosive ammunition they are no problem. After about 20 minutes one is already at the level end. The level is built and textured quite substantially, indeed, but sometimes the textures are missing. Result: One can take a look, but it must not be" - Scottie (08-May-2009)

"Probably the best thing about this level is that it's awfully bright, so the need for flares is close to none for the most of it - granted, there are a couple of pitch black spots, but they're pretty quick. This is a massive level, and it could have been far more enjoyable by just downscaling it by half. You're on a quest for a few items on a regular progression until you eventually get to a token. Nothing special, really, and you are given plenty of explosive ammo so should any of the baddies bother you, you can dispose them in a heart beat. 25 minutes. 08/06." - Treeble (06-Aug-2006)

"Actually starts rather promsing with a large coastal setting to explore, but as you do, you find out there's not much to it after all - though it looks pretty solid at first, eventually has a rushed feeling to it with missing textures, irregular geometry and horizon bugs kicking in. The keys and the gem are hidden cleverly on opposites sides of the giant chasm, but there's not much innovation as far as the tasks of the level are concerned too - simply find the item, use it, find next one and so on till the level ends unexpectedly on the pillar with the coin - when the surroundings suggested there could've been more to come. In its up to 15 minutes of gameplay it doesn't really feel like it lives up to what it could be - but you can deliberately ignore the crossbow and explosive ammo for some kicks along the way. Try it if you like settings inspired ala 'Coastal Ruins', but don't expect much of it." - eTux (20-Aug-2005)

“Essentially what you do here is look for a knot keys and a blue gem. Easy to say not easy to find. The knot is very near its receptacle but I spent a long long time looking for those keys in this enormous coastal fortress which involved very long swims climbs shimmys etc. I thought the effect of the size of the place and the loneliness was good I could see where the author was coming from but unfortunately it falls on its face because it’s so big I think the author came to a point where it was just a case of plastering textures on to just get it finished as quickly as possible. This is a shame because it could have been so much better with a little more time. It suffers greatly too with whole buildings disappearing into the background picture until you get closer. After the initial bunch of crocodiles in the streets a couple of warthogs and a few skeletons it’s devoid of anything else to do but wander around. If a player happens to find the keys early which is possible because when I finally found them I could have kicked myself then it surely will be a very easy level to play.” – CC (10-Oct-2004)

“This is a big level and therefore you do long climbs and swims. Enemies well... crocs and skeletons and of course boars but finding the crossbow in the beginning made it rather easy. There is a horizon problem and every now and then missing textures. The level is very bright although some small places you do need flares. Getting to the blue gem you’ll see laying across the water was a nice idea but I felt a bit let down jumping to that coin on the pillar and triggered the end of the level. 01-11-2002” – Gerty (09-Nov-2002)

“It's all done a bit carelessly isn't it? I mean fortunately the coastal setting looks kind of impressive even if the texturing is very basic but here some textures are missing and not much effort has been put into the gameplay or placing of enemies either. The only tricky bit is locating that water hole that will bring you to the gate key and the lasersight is certainly misleading. Otherwise it's just an awful long and uneventful swim around the block. At the end you get 6 pillars exactly the same height and spacing. Not what I would call a challenging jump sequence. I though this kind of unimaginative exercise was reserved for the tutorial wad. Well you live and learn.” – Dimpfelmoser (11-Aug-2002)

“This could have been a pretty decent level if only for a little jumping more key pickups some levers. As it is you spend most of your time (about 15-20 minutes) swimming and getting out of the water because the author put so many ‘get out spots’ that you just had to climb out to see if there was anything to do. Ultimately there was not. Kill a few skeletons get a knot place it find a key kill a couple more skeletons find a gem end the level.” – Momster (21-Jul-2002)

“It’s kind of refreshing to play a level that takes place completely outside in large very open areas unfortunately this level didn’t have that much to do in these open areas. Most of the 20 minutes this took to play was spent swimming in a vast waterway and running around looking for a couple of key pick ups as well as shooting a few warthogs skeletons and crocodiles the last of which funnily were never seen in the long body of water where you would have expected to find them. Just a side note the end trigger which is when you pick up a token has an obvious many pillar jump sequence to reach it but it accidentally I assume can be reached by simply climbing the pillar that holds it.” – Sash (21-Jun-2002)

“A 15 minutes adventure out in the open in a typical but very huge coastal WAD setting. You are welcomed by a few crocodiles and skeletons but the pick-ups laying around make it easy to get rid of them. Because of the vastness of the areas there are a few missing textures and the disappearing horizon issue. Gameplay is relatively uninteresting with just an occasional key pick-up (hidden in darkness) and a few loooong swims and climbs until you find that blue gem high up in the grass. Also the ending is quite sudden when you climb or jump to that pillar with the coin.” - Michael (21-Jun-2002)

“This was not a very well designed level in my opinion. You had to search for three key pickups and the road (or waterway) between was massively long and ridiculous. You spent half your time swimming from one spot to the next and whilst some people maintain this is a 20 minutes level it took me nearly an hour of frustrated searching to find the key to open the door wherein lay the horseman's gem. From there on it was smooth sailing but I believe the level ended strangely finishing when you landed on the column to pick up the coin. I do not believe this was ever finished. Honestly folks this one is better left alone.” - Torry (21-Jun-2002)

“A terrible level. The objects in the levels had been replaced with Lara's butt for some bug. There were too many crocodiles and I hate crocodiles! Nothing to do as in no puzzles no objective and no objects as I said. The texturing was neat though. And the environment was modeled well.” - Yonatan (21-Jun-2002)

“Although easy this was a pleasant level to play. Set in a large outdoor area the areas were quite lovely and filled with sparkling pools and waterways ornate columns and fields of grass. Your objective is to find and place a few key items including a set of keys the Pharaohs Pillar and a blue gem. I think I just got lucky finding the set of keys as soon as I did with a little exploring. It would be easy to overlook. There are a few crocs skeletons and warthogs to slow you down but plenty of ammo to get rid of them. The first time I swam down a long waterway I was terrified because I assumed a croc was going to sneak up on me any second. You'll have no problem figuring out what to do next and the level ends as you jump to a column with a coin.” – RaiderGirl (21-Jun-2002)

“This level would have been much better if the long swims and climbs had been removed. Maybe replaced with some puzzles? There are no puzzles in the level now and it ends quite suddenly after only ten minutes. The texturing is repetitive but quite nice. There are some bugs in this level too but nothing too serious. The best thing about this level is that it’s not dark (in most places)! Yes you read right a well-lit level! Okay it’s not the first but there are too many levels out there that are too dark. Overall really not worth playing even though it’s well lit.” – Magnus (21-Jun-2002)

“There is a surprisingly expansive 'play area' for only 47 rooms almost all of it outdoors; but that doesn't forgive the general sloppiness of the level. For instance there are a plethora of missing or mis-applied textures a wealth of illegal slopes and the final column jumping challenge to retrieve the coin (the end of the level trigger apparently) is completely unnecessary as you can jump up onto it's column from the floor. Some more playtesting is what this level needed. At least it gives Lara the chance to see some much needed daylight.” – Orbit Dream (21-Jun-2002)

“A standard coastal level with the appropriate scenery. Many crocodiles are greeting you as you start but with the crossbow near by that's not a problem given too soon if you ask me. Skeletons and wild boars are also wondering around. A long swim and you are able to get the knot place it and a door opens. Getting the keys for another door will give you access to a gem and that is the final scene. After entering the second part of the coastal the level ends. It wasn't more than ten minutes.” – Kristina (21-Jun-2002)
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