Levels listed...
TR5 - 32
TR4 - 3146
TR3 - 179
TR2 - 136
TR1 - 64
72526 reviews (20.4/level)
3544 (99.6%) walkthroughs
446 Hall of Fame levels
1229 levels rated >= 8
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release date: |
25-Apr-2024 |
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# of downloads: |
383 |
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average rating: |
8.75 |
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review count: |
3 |
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review this level |
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file size: |
111.00 MB |
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file type: |
TR4 |
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class: |
South America |
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Reviewer's comments |
"This demo has a good look, so only a few comments: when Lara is underwater in the first areas the lighting is a bit... odd, I coudn't explore very well the areas beause when she is on the surface of the waters and use the look key I can clearly see the bottom, but when she is diving she goes blindly; the puzzle with the movable cages is a bit tedious, I had to drag several cages long distances; some jumps with the quad were hard for me, I had to reload many times; shooting hard enemies only with the pistols is not a good idea; the cutscenes are good, but perhaps there are too many cutscenes and few gameplay for a short part of the level; perhaps the author could take the effort better on the gameplay... Anyway the level is solid and well builded, so looking forward for the final release. Good work." - Jose (21-May-2024) |
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"This is quite a tantalising little demo and
does give a nice glimpse of a possible
promising full version. The extended
swimming sequence at the start is a bit
arduous, but manageable with a bit of
practice, and there is a handy air pocket in
the second cave so it's not too bad. Apart
from a slight overuse of fog underwater, it
looks sublime from start to finish, with
great texturing and tropical atmosphere. The
block puzzle was a bit long-winded but still
fun to solve, and there's also a
surprisingly challenging quad bike jaunt and
boss battle before the ending flyby rounds
things off nicely. I enjoyed it." - Ryan (16-May-2024) |
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"If pushblocks feel slow even with faster animation, it means they are too extensive. They're in fact half of this demo. After the quadblock we get a quadbike and a quadbattle (against four guns) - makes sense, I guess... Very professionally done demo. I would just prevent stacking pushblocks (which may and WILL cause errors) and make the underwater fog appear/disappear gradually instead of momentarily, as sometimes I had to resurface to see things below. Oh hi, Werner." - DJ Full (29-Apr-2024) |
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