Level: Mummys in the Arctic back home search
Author(s): Sergy Bondar
total rating:3.95 Gameplay &
Objects &
Sound &
Lighting &
alan 3 3 3 3
Danja 3 4 2 2
David 6 6 6 6
Dimpfelmoser 3 3 3 3
eTux 2 2 3 3
Gerty 4 6 5 5
Gonxii 4 4 3 4
Jay 3 4 4 4
Jose 2 3 3 4
Kristina 4 3 4 6
Magnus 4 2 2 4
MichaelP 5 5 6 4
Mulf 4 3 2 3
Orbit Dream 3 3 3 3
RaiderGirl 5 7 6 6
Ryan 4 3 4 4
Sakusha 4 3 0 2
Sash 5 9 5 5
Torry 5 5 6 6
Treeble 3 3 3 3
Whistle 5 7 5 5
category averages
(21 reviews)
3.86 4.19 3.71 4.05

Reviewer's comments

"What it says on the tin. This levels claim to fame is that it ended up providing the name of a sub-genre of TRLE custom levels now largely historical, but quite popular in the early days of level-editing, when the wads and textures that came with the programme comprised the entirety of what we had to work with, and as builders and players became dissatisfied with Eternal Egypt, some of the former took to the Extra Textures included on the CD (texture sets from levels predating TR4, mainly TR3) and built levels which took place in the snow, in the jungle, in London—anywhere but under the Egyptian sun; the snag being of course that there was still only the same old handful of TR4 wads to use in those settings, so builders who had recourse to this approach typically ended up with the regular old Tut1, or Catacomb, or Coastal levels now pretending to take place elsewhere, which resulted in weird, wild and wondrous discrepancies such as, precisely, ‘Mummies in the Arctic’.
Now, the level which gave the sub-genre its name is a typical beginner’s level featuring the usual major and minor mistakes (unmarked death squares on one occasion, unmarked climbable walls throughout, one room drenched in such pitch-blackness that the health bar disappears; etc.), and remarkable mainly for its determination to bloody well live up to its chosen title. Some faint, very faint, echoes of a Romero-style massed zombie attack in the finale; otherwise unspectacular and, though short, fairly boring." - Mulf (18-Jan-2018)

"Linear level. Snowy textures are used but badly applied. Yes, there are mummies, lots of them. I ran out of grenades wasting them all with the first 10 mummies, and I regretted that 'cause near the end I needed them the most. There are things already mentioned by the reviewers: unmarked climbable walls, trial and error floor trap, puzzle items to find and useless ammo/crowbar. I thought I had to use the crowbar with the final door but Lara didn't interact with it. It was some kind of puzzle about jumping on blocks to make it open." - alan (15-Jan-2018)

"This level is not so bad, but I had to give a low score in the gameplay section 'cause the unmarked climbable walls and the unmarked fiery traps. That things are always criticizable from all players and always force them to reload and/or get stucked. Near the start you'll get the grenade gun, but reserve ammo for later 'cause there are not more pickups for this gun and the lots of mummies can be very annoying in small places with fire traps. What is the remaining ammo and guns for? Totally unuseful, like the crowbar. In this level you'll only need to look for some artifacts (easy to find) to open doors and few more: an easy puzzle in the final room with the nasty ghost to open the last door. Not a bad level but the unmarked things damaged the gameplay." - Jose (14-Nov-2017)

"Title tells you everything really. An Arctic/Tinnos level full of mummies. Aside from these moaning horrors, it's rather unremarkable with a couple of items to find." - Ryan (21-Jan-2017)

"This is a poor level of...yes!! Mummies in the Artic!! It is a plain, shallow and linear linear level with a lot of mummies to blow up and lots of items and artifacts. Finished in 20 minutes. If you're looking for a good raid, avoid this custom level." - Gonxii (15-Nov-2015)

"I'm not normally in the slightest bit dyslexic, but for some reason I keep reading this as 'Mummies in the Attic', which might just have been a more amusing prospect. Nonetheless, this certainly cannot be faulted on descriptive grounds - it is set in snowy realms and undoubtedly contains more mummies than any one person could possibly desire." - Jay (27-Sep-2015)

"This is a short level but has got so many flaws. Gameplay is resumed to finding (not so sneakily) hidden pieces and opening doors, with the occasional flawed floor trap (which is pure trial and error) and what about the labyrinth with the unmarked climbable wall? Mummies: well, you got lots of them, and like Michael has said, spare the few grenades you get for the last room where they're likely to end up pushing you into the deadly tiles. Speaking of which, curiously you get to pick up several ammo for the other weapons, which are effectively useless against the very reason of this level, but never mind that - ignore them altogether as well. The atmosphere is nearly non existant as the rooms have been carelessly textured and check it out, the author has even placed a pitch black fog bulb in a deadly room! When you reach that point, simply run straight ahead and you'll be out of the fog and realize what you've got to do. 10 minutes. 01/07" - Treeble (31-Jan-2007)

"Well, not a very perfect level, I'm afraid. It's very easy to play. Those mummy's are only the one things that make the level interesting. The quality of the level was not very good. The "Grenade Launcher" was visible before you shooted the vase. The pickups were very strange placed. And the were a bit strange looking in that place. "Horseman's Gem" in the water? Looked strange. The igniting floor... Well, you could make it better looking with "flame_emitter_3". But never mind, never mind. Then the textures. Where were water textures. Everything looked the same. A bit boring. And I could see everywhere the black lines in the water, but it doesn't matter, because you can't do anything about that. There weren't any interesting sounds and no cameras. One more thing, the objects. So little objects are placed around! And there are no original ones. And the finish was also strange." - Danja (17-May-2006)

Why is Lara in the Arctic wearing a tank top and shorts? She will get hypothermia sooner or later. Did the author want to break away from reality (which would explain the misspellings Lara's unusual garments and the 'fact' that the North Pole can be inhabited)? We will never know. I have an anecdote which will prove that the Arctic cannot be inhabited. One day a woman tried to live in the North Pole and died when the ice broke and she fell into the water. In this level most of the water isn't textured the lighting is almost always at R 128 G 128 B 128 there are a few paper-thin walls and stretched textures the animations chug when there are too many mummies (more than 5) in a certain area the horizon is nonexistent the crowbar (absolutely worthless) the medipacks and most of the ammunition are useless (except for a grenade launcher which you have to use moderately) and you can see a wraith before it's even triggered (look at its tiny little head). On the other hand the Pharos Knot and the Pharos Pillar are well-hidden a spiked boulder caught me by surprise some of the ladders are well-concealed you have to step on every single tile in order to open one or two doors. The gameplay wasn't too bad but the author needs to work on level designing. Sakusha (10-Aug-2004)

Title says it all and if you are quick you can do this level under 15 minutes maybe even 10. You get the grenade launcher but only 10 grenades. There is plenty more weapons and ammo to find but for what? And no sense made also the crowbar. Pick up a gem a scroll the pillar and the knot. The last two is easier said than done. Find a ladder at walls that dont look climbable and there is even a door opening the wrong way that makes jumping on the corridor behind it a bit difficult. That wraith is a pest but luckily it is near the finishing trigger 04-06-2004 Gerty (06-Jun-2004)

This looks like an early attempt of a level builder with good selection but not necessarily good application of textures (too repetitive) and despite the nice snowy atmosphere the missing water textures missing textures for climbable walls and a few thin walls cannot be overlooked. The gameplay winds in quite a linear way from room to room and I counted about 30 mummies which are not a real threat anyway as you have the grenade gun early but save some ammo for the final room of this 20 minutes adventure you will need it there. - Michael Arctic. Mummies. A joke? If so it wears thin after the 20th Living Dead appears out of thin air in front of you. It's easier just to run past them all; that way the level can be completed sooner. Orbit Dream (24-May-2003)

What the title says - loads of mummies in an arctic setting appearing out of thin air and making your raiding experience through this level worse. Save your grenades and avoid blowing the mummies up till the very end (when you place the pillar) as much as you can because you'll only have those that came together with the Grenade Launcher. I wonder what the heck were the other weapons (I think I found an uzi along the way) for cause there are not many ways how to deal with the mummies (either stunning them with the shotgun or blowing up with explosive arrows or grenades) and Uzi's ain't one of them! What I disliked even more than the mummies were the unmarked climbable walls and triggers (I was wondering for a while why the last door didn't open and was surprised about the obvious solution - jumping on all the metal platforms). Also the metal textures were a bit out of place in this one. Overall a very easy level but if you decide to play this save your grenades as much as you can! eTux (08-Jan-2003)

The best thing about this level was the positioning of the enemies which of course by the name of the level were mummies unfortunately there was just too many of them and you couldn't turn around without another one popping up although I must admit the end sequence with the room full of mummies was very well executed and made for a heart pounding race to find what triggered the final door texturally this was quite monotonous and the look of the place started to wear thin a little there is a nice puzzle involving tiles that ignite and also some well placed climbing walls but as I said it was just a little too constantly bland in it's look. Sash (21-Jun-2002)

This looks like an early attempt of a level builder with good selection but not necessarily good application of textures (too repetitive) and despite the nice snowy atmosphere, the missing water textures, missing textures for climbable walls and a few thin walls cannot be overlooked. The gameplay winds in quite a linear way from room to room and I counted about 30 mummies, which are not a real threat anyway as you have the grenade gun early, but save some ammo for the final room of this 20 minutes adventure, you will need it there. - Michael (21-Jun-2002)

What a bizarre level this turned out to be. It reminded me of a bad remake of Day of the Living Dead. There were as the name suggests mummies everywhere and although you get the grenade launcher early if you blow these pesky slow moving clothes hoists away you will have no ammo left for the grand finale which makes it all the more frustrating. Torry (21-Jun-2002)

Quite a diverting little level - not too tricky and with one or two nice touches. The only problem: it ends very suddenly having opened a door and going through it. As the title suggests lots of mummies. Luckily there is a grenade launcher ... but save those grenades as you'll need them at the end. David (21-Jun-2002)

This is a very easy level and if it weren't for the mummies there would be almost no challenge here at all. I spent 20 minutes running around an arctic environment coming across doors that required an object to open (a gem the scroll the knot and pillar). Usually nearby I found another area though that had the object that I needed and I was on my way again. For the most part it was easy to ignore the mummies (though annoying to listen to them) and with the loads of pickups at the beginning I had no problems except for the burning tiles which got me a time or two. This is good if you're looking for a short easy level but most raiders will think this is just too easy. RaiderGirl (21-Jun-2002)

First of all it shouldnt be Mummys in Artic it should be Mummies in the Arctic. Im not trying to question anyones English-skills I just like marking words (which my family is painfully aware of). The enemies are of course mummies (except for a wraith at the end). Theres no need for the Medipacks since the mummies are too slow to actually pose a threat. The texturing is very repetitive but its okay (except for missing water- and climbing-textures). The level is very linear and easy and it only lasts for just over ten minutes so theres no risk that anyone will get stuck in it. Overall not a very good level but may be worth a look if you like mummies. Magnus (21-Jun-2002)

A reasonable level for a beginner to play. The game play was quite easy with lots to pickups. (I never did find a crossbow in order to use all those arrows). I did wonder why all the medipacks at the beginning whether I was in for a fright later on. But no the enemies were mainly as the title suggests mummies (the early ones can be just avoided and the grenades saved for later masses) and there are lots of them along with a pesky wraith at the end. The atmosphere was rather bland and the walls at time thin and shaky. Perhaps a level to try if you have half hour to spare. Whistle (21-Jun-2002)

Exactly. Apart from the fact that I expected to see an iceberg or two and a lot of water or snow but there wasn't any I did see a lot of mummies. The textures contain a little snow but this level is just rooms with a lot of mummies empty rooms with a gem a knot and a pillar as puzzles. A few slopes ad a couple of doors to open with a lever helping you once there is nothing more to do. The floor is burning in most cases and a spike ball coming down on you those are all the traps you will get. It was about ten minutes and not what I expected. Kristina (21-Jun-2002)

I like the original title so much better cause to the German ear it sounds like Muscheln in Aspik (muscles in aspic you probably could have worked that out for yourself) or something. The mummies are a real pain in the ass and the way they simply materialize out of thin air is a bit daft but what I hated most where the climbable walls that weren't recognizable as such. The textures are fairly crude and the whole setting is rather amateurish. The linear and boring gameplay ends after a mercifully short run from item to item and clocks in around twenty minutes. The only challenge seems to be that you have to be careful with the ten grenades you get at the start. Or is the crowbar an indication that there is a secret supply somewhere. Well I left it for Reinhold Messner. Dimpfelmoser (21-Jun-2002)
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