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Level: Media Center back home search
Author(s): Nami
total rating:3.15 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Andi Croft 3 4 3 3
Dimpfelmoser 3 1 6 4
DJ Full 4 1 1 3
Gerty 3 3 3 4
Gonxii 3 3 3 2
Jay 3 2 3 4
Josep 6 5 3 5
Kristina 3 3 2 2
Magnus 2 2 0 4
MichaelP 4 3 4 4
Orbit Dream 2 2 4 5
RaiderGirl 5 3 3 5
Ryan 3 3 3 3
Sash 4 4 2 5
Torry 4 4 3 4
Treeble 2 2 2 4
Yonatan 1 0 2 6
category averages
(17 reviews)
3.24 2.65 2.76 3.94

Reviewer's comments

"Not a media centre as such, but rather a thoroughly unrealistic Egyptian building. Gameplay is mainly searching for a Gem and the Portal Guardian, plus a quick climb, followed by a swim to reach the object of the level: Broken Glasses! Also spotted a few thin walls and a rather amusing block teleportation bug. Not much to recommend." - Ryan (08-Oct-2017)

"This is an easy level with a few things to do. Gather some artifacts, kill a demigod and an harpy and go swimming until you find some broken glasses and that's it. I did not like the textures nor the atmosphere. It is just a level to forget." - Gonxii (20-Nov-2015)

"Kudos to the builder for trying something different, but otherwise there's not a great deal to recommend here. It's very carelessly built and the gameplay is rudimentary, involving a lot of running around, finding Uzis and killing a demigod and a harpy. Interesting choice of souvenir to come away with though - the broken glasses. Fifteen minutes of not very memorable raiding." - Jay (15-Nov-2015)

"One combinable puzzle, one single item puzzle and two slots for them wait for players to find them in this game. However, you need to look for them a little bit, as they don't simply lay on your way through the game. However, for the overall gameplay: it is all about visiting following rooms. Of course, there is some thinking required to answer the guestion which floor we need to check first, but this thinking lasts for 30 seconds, as it appears there are only 3 floors and a roof (surrounded by invisible walls), all of them connected by the single staircase and a set of blocks, so you know the right way at once, as it doesn't matter if you choose the wrong floor or the right one to start exploring with, as after you explore one of them, you can predict what is on the other one. So gameplay is poor. But it has something in itself that makes the game not so boring and I think it's that we can feel the height, so I'm gonna give one extra point here. Enemies are one harpy and one demigod, both of them rather harmless and not creative at all. Objects are mentioned keys and slots, one medikit and one "artifact" (broken glasses) to collect, one item which is probably a secret (but unmarked), so I won't tell you what and where it is, and 4 pillars outside. However, this four pillars give some climate to the exterior and are the only one thing that is nice to see, even if constructed very simple. I like them. So 1 point for objects. Atmosphere - I know you disagree with me, but I really recognized the bar, the desks and the bookcases as a working place for some Media Center employees. I see the author really knows the building, and was probably trying to locate the rooms and place all the desks and bookcases exactly where they are in real. But this is the only thing in this level which is finished - the rest is just bad. Overdone sound, no cameras, constant lighting and stretched (but not so boring) texturing close the parade of mistakes. SUMMARY: Not recommended unless you are looking for a 7-minute level of any quality." - DJ Full (12-Nov-2010)

"This is almost like a pseudosequel to Kamifukuoka's Lab, as the introductory text says it's based on the same building, and it's equally as strange. You've got Egyptian textures and objects all around what I suppose to be a high tech building (it's a "media" center after all, isn't it?). Unlike the aforementioned level, though, in this one you can reach the end of the world easily by several means, you get to see a floating plant and fortunately this building is a tad smaller. The level ends when you pick up burning broken glasses, underwater... 10 minutes. 01/07" - Treeble (31-Jan-2007)

“This is a very short and easy level. You only must find a horseman’s gem in the beginning and a portal-guardian. The big rooms were empty and the enemies are only a demon-bird and a demigod. The textures were good in the last room with the water. I was playing 10 minutes. More I can not say about this level.” – Andi Croft (08-Mar-2003)

“Well this was short and sweet. I still wondered at that plant way up in the sky how on earth can it flourish there. Finding a gem and the Portal Guardian and slaying a demigod and two harpies that is all you do. And after a bit of swimming you also pick up Von Croy's glasses and with that and the mechanical beetle in your backpack the level ends. A mishmash of textures paperthin walls and the end of the world. What more can I say. 16-02-2003” - Gerty (18-Feb-2003)

“This is very boring and brief. There are thin walls everywhere and you can see the blackness beyond the horizon. I picked up one gem and the portal guardian also killed a demigod and a harpy. The portal guardian opened a door underwater and if you do not pick up the broken glasses that are inside that fire but can't been seen you will search forever to finish this. One more level released before its time.” – Kristina (02-Dec-2002)

“This looks nothing like the media centre I worked in for a couple of years but that is one of the good aspects of this level. It's just the carcass of a game as there isn't much to do here and the three enemies seemed to be placed as an afterthought. If the author had done a bit more work on the setting (eliminating the thin walls and getting rid of the End of the world) and had filled the rooms with traps tasks and puzzles this could have been a great adventure. As it is it's dead boring.” – Dimpfelmoser (26-Aug-2002)

“Looking more like a castle than a media centre this 25 minutes level seemed more like a demo as it finished strangely with a scroll and mechanical beetle still unused in the inventory. The interior look of the media centre is quite plain with only benches and bookcases furnishing it and some of the textures were just a little off especially the electric blue stellar ceilings in places the exterior held a little more promise with a large lattice like structure ledges and roof to explore. Sadly the gameplay consisted purely of fighting a couple of enemies finding a couple of pick ups and going for a short swim so if you’re looking for more then you best look elsewhere.” - Sash (21-Jun-2002)

“I understand this is supposed to depict a real building, but it just seems a bit of a strange level to me. Textures are sometimes nice, but sometimes very unfitting, gameplay is virually non-existent and the demigod and the banshee seem totally out of place. There are a number of paper-thin walls and the ‘end-of the world’-problem. The most fun part is to get up on the roof and I did like the outside area but other than that it is really just 20 minutes of running around without accomplishing too much.“ – Michael (21-Jun-2002)

“A simple little level lasting only 20 minutes where once again you are after that stupid grinning monkey face on a stick to get to the end of the level. There were too many paper thin walls and although the gardens and surrounds looked nice inside was somewhat pale and uninspiring. Also please don't have fires burning underwater. It just doesn't happen.” – Torry (21-Jun-2002)

“A terrible level which has almost every bug you can think of: Thin walls missing textures and reaching the end of the world. The enemies don't fit into the level (What would a demigod and a harpy do in a building). There are no objects except for too many plants. No puzzles just looking for the pieces of the effigy on an endless ground. The only good thing in the level which is not even so great itself is the cool texturing but sometimes weird also.” - Yonatan (21-Jun-2002)

“A strange but interesting building in a short and not too much challenging level where you search for a few objects. There is a very few or non use of lights and no cameras that helps in the gameplay and increases the atmosphere.” – Josep (21-Jun-2002)

“It looks like the creator had some great ideas for this building including some interesting textures but wasn't sure how to put them together. The building itself was beautiful looking almost like a castle. However most of the rooms were either empty or filled with blocks in strange places and the textures didn't quite seem to fit into their surroundings. Also some of the doors opened as you neared them but I found nothing in those rooms so why bother opening them. It's fun to look around though and I loved the way the grounds looked. Just needs a little more work.” – RaiderGirl (21-Jun-2002)

“A very strange level which ended after just over 10 minutes. There’s nothing really good about it and I didn’t enjoy playing it. The outside area looked quite nice though.” – Magnus (21-Jun-2002)

“I understand this is supposed to depict a real building but it just seems a bit of a strange level to me. Textures are sometimes nice but sometimes very unfitting gameplay is virually non-existent and the demigod and the banshee seem totally out of place. There are a number of paper-thin walls and the ‘end-of the world’-problem. The most fun part is to get up on the roof and I did like the outside area but other than that it is really just 20 minutes of running around without accomplishing too much.“ – Michael “What a completely strange level! At times beautiful and elegant (especially the outside garden area) at other times poorly made and shabby you never quite know what's supposed to be going on. If this is a Media Centre where's all the technology? What is the demigod doing there? Why does Lara fall through the floor at one point? The author seems intent on creating a virtual building but gets himself into quite a mess while putting it into effect; wafer thin walls the end of the world strange decor. This should perhaps be given the benefit of the doubt and regarded as a short surreal level. I found it interesting but others may justifiably find it annoying.” – Orbit Dream (21-Jun-2002)
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