Level: The Tomb in the Mountains back home search
Author(s): D.Jackson
total rating:7.28 Gameplay &
Objects &
Sound &
Lighting &
Blue43 6 5 6 7
Boris 7 7 7 8
Dimpfelmoser 8 7 9 9
eRIC 5 6 7 7
Fairy Godfather 7 7 8 7
Gerty 8 8 8 7
Jay 6 6 8 7
Jose 3 6 4 7
Kristina 6 7 8 8
Leandro 8 8 10 10
MichaelP 6 6 8 7
Orbit Dream 8 6 8 8
Phil 7 7 7 8
RaiderGirl 8 8 8 9
Ryan 7 6 7 7
Sash 8 8 8 9
Sutekh 7 7 7 8
Torry 8 8 9 9
Treeble 7 6 8 7
category averages
(19 reviews)
6.84 6.79 7.63 7.84

Reviewer's comments

"This isn't a particularly bad level, but it is neither very memorable, nor very fulfilling. The first 15 minutes were nice, nothing extraordinary, but the linear flow was nice and I wasn't bogged down for long. But then came the incessant darkness, combined with low flare supplies and irritating backtracking and ensured that I was relieved when I hit the finish trigger at around 30 minutes net gaming time." - Ryan (09-Sep-2016)

"This started off quite promisingly as it's competently made and attractive. After a while however, the amount of backtracking becomes frankly boring and I really don't think a builder should require players to do the same timed run twice. OK, by today's standards it's not a difficult timed run, but the principle remains the same. It's also very dark in places and I didn't find any extra flares. That's the good thing about levels of this age actually - they support the savegame editor so you can get extra flares. And no, I don't consider that to be cheating. We can all employ the flare round and reload tactic, but why should we be made extra grumpy?" - Jay (19-Jun-2016)

"The gameplay here is quite bad, based only about backtracking and backtracking. One thing is if you miss something (ex: the high lever near the top of the hills, or the phantom wall to get one of the keys) and another thing is that the builder force the players to go back and forth several ways placing an item to open a distant door, go to that distant door to find another artifact to place in the previous area; and so on... And what about the flares to explore the dark areas? The worst was that when using the objects there were no camera shots to show what happened. Better play it reading the walkthrough first, and even so, the backtracking is insured." - Jose (01-Dec-2015)

"I found this level to be pretty ordinary, even by the standards that prevailed when it was released. It's short, clocking in at just over a half hour for me, and a significant portion of that time was consumed in the annoying backtracking. The mysteriously absent Sutekh has provided a walkthrough that was needed because the required backtracking is not cued by any helpful cut scenes or other visual aids. It's not a bad level, the textures look fine and everything works like it's supposed to, but it will probably have vanished from my memory come dinnertime." - Phil (24-Mar-2014)

"This level offers good discovery of various places , outside areas , caves , rooms and a city, this is all rather well designed and pleasant , even if you can reach the 'end of the world' in a few places. The map is not huge ; nevertheless some backtracking is required, and there is not much cameras to help. The lighting is unequal, sometimes good , sometimes missing and some dark corners do not make the progression better as I did not find any flares. The objects and baddies , red ninjas , some scorpions and bats and a crocodile are mostly of the Karnak Wad. I applaud the effort of the author for some good custom textures. [ 28 minutes ]" - eRIC (11-May-2010)

"This is a fairly short level (under 45 minutes) which contains indoor and outdoor areas. Enemies are Ninjas, a croc and a few bats. The game play is fairly simple but is made more difficult because of the limited amount of flares and several completely dark areas with blade traps. It's a solid built level but nothing spectacular. Lots of bright outdoor lighting without real atmosphere and a few flaws here and there. The end of the world view, torches in mid air and the finish trigger felt a little rushed. To me, this level was much less than I expected, specially after reading reading some of the reviews, but that's probably because all the reviews are 5 years and older and with the amount of so many great custom levels in the last 2 or 3 years, it is really hard to give this one a higher rating. It's still worth the download. A quick raid for in between." - Blue43 (22-Apr-2010)

"A short level, with a very clean design and some beauty here and there. I especially liked the lack of flares which force you to save them for when they are really needed, which was a little plus to the gameplay. Apart from this point, it's a rather easy game, very straightforward, which suffers a bit from a good deal of back and forth. Not really challenging but fun while it lasted." - Sutekh (21-Mar-2005)

"Well this is the second time I boot this one up but this time I figured what I never did so I could finish the level - there is a well hidden area in the first outside room where you will pick up a Guardian Key you will be needing later. The atmosphere in the ruins was well crafted but it was very simple to reach the end of the world. Gameplay revolves in finding the two canopics and also the two guardian pics to open doors and proceed until at some point you will reach the abrupt end. Textures were good although at the beginning they could have used a little more care and there weren't many objects. Again - I missed flares. I reached the sliding knife without any and couldn't see what was killing me. Firing pistols in the second time did reveal what it was but I still couldn't figure out how to dodge it in that pitch black tight corridor. Then frenzy worked like a charm. 25 minutes." - Treeble (23-May-2004)

"This was rather short but pleasant. You need guardian keys and canopic jars which you will find in underwater tunnels in hidden rooms in the rocks and open some doors only it's not that easy. I had some trouble figuring out how to open some doors. It's a nice setting coastal wise in the mountains with ninjas and crocodiles. The area behind the waterfall was nice but as I said it's just too short. There was a message with some familiar names on one of the walls behind the moving block. It's worth taking a look at." - Kristina (09-Sep-2003)

"Even though this actually nicely set up in a rather small area this game did not quite click with me. From an impressive start high up in the mountains you make your way down and have to find two guardian keys and two canopic jars press a few buttons and pull a few levers fight with ninjas bats and a scorpion and I did like the movable blocks and smiled at the 'Thank you'-message on the wall. But and that was a big but for me I found the lack of logic about placing pickups and what they triggered rather annoying because due to the lack of camera guidance that has you running back and forth quite a bit to check if one of those previously closed doors has opened. Also there are quite a few dark corners to search with nothing really in them. Ah well guess you can't always be happy. It's still worth a try if you want to explore the mountains and a coastal style area of 'houses' for 40 minutes or so." - Michael (23-Sep-2002)

"From the beautiful initial setting reminiscent of a cross between the beginnings of TR2 and the India jungles of TR3 this hour long level played wonderfully and had me running around searching for crucial pick ups sometimes deviously well hidden. Some great touches this level includes are a couple of movable blocks a small non threatening collapsible bridge and some manually turnable wooden wheels that open gates for short periods of time all of these added just that extra special quality that went to making this all the more fun to play. And for all the German speaking players there is an extra something a hieroglyphically encoded message as well as a straight German message for the rest of us I guess it's back to hitting our old German textbooks!" - Sash (21-Jun-2002)

"This was an extremely well done level on a relatively small playing field and I'll tell you it took me FAR longer than it should have to complete. The author is a tricky devil so I'll give you a hint. Use the 2nd Canopic Jar even if you haven't got the first. This is a jungle level mixed in with ruins and caves and was particularly well done." - Torry (21-Jun-2002)

"A nice level. Lara has to find two vessels in a temple in a mountain. There are mechanisms to activate a labyrinth under water a secret passage and ninja to kill. I have ended the level in 35 minutes; there are no secrets or bugs." - Boris (21-Jun-2002)

"The beginning of this level is nothing more than superb! Really amazing and beautiful! I loved it! The design of this level is really good... congratulations! And the rest is normal... not excellent as the design but o.k.... Worth a download." - Leandro (21-Jun-2002)

"You start this level outside in a lovely mountain valley with a small stream waterfall and plenty of places to explore. Then it's time to explore the Tomb hidden deep in the mountain which you'll find after exploring some very well done caves. The objective is to locate and place two canopic jars and two guardian keys which take some work to find. The first canopic jar is especially hard to find just remember if you have the other three items you have everything you need to find the fourth. Finding each piece is a journey on its own that may have you battling ninjas swimming with a croc dodging deadly blades pushing blocks or finding a secret door hidden underneath the waterfall. It was great to see the gates that open with the wooden wheel as in The Last Revelation and there were a few rooms with some interesting messages on the walls. My final time said 33 minutes but I probably spent that much time searching for the four objects. An explorer's dream." - RaiderGirl (21-Jun-2002)

"This was a nice looking level only thing that bothered me was that you easily could reach the end of the world. For the rest a solid level with a lot of funny places where you could hide a lot of pick-up. Funny was also the writing on a wall. Only bug I found was the crocodile one minute he was in the water next minute one floor up on dry land - that made an easy target LOL. I loved the climbing so you could look at the lay of the buildings. No problems with this one on the Mac." - Gerty (21-Jun-2002)

"Fairly short level. Nicely textured scenery. Careful exploration required to find the objects needed for success. Unusual use of canopic jars as it is essential to place the second to get the first." - Fairy Godfather (21-Jun-2002)

"This isn't bad at all. A few too many illegal slopes some pointless 'end of the world' areas and some strangely constructed water pools did not get in the way of a pretty challenging game which took me 1 hour 20 minutes to complete. A few extra flares would not have gone amiss though." - Orbit Dream (21-Jun-2002)

"Up for some rare mountain air? A nice little adventure whose only downside is that it's so short. Otherwise this is just refreshingly different. You move around in some rocky landscape complete with a temple and some sword yielding ninjas a mercifully small underwater maze and a pushable block that for once is marked (authors from all over the world this is how it's done: Not too obvious but the trained eye will spot it nevertheless). The area is not big enough for the search to become tiresome and while the system of opening doors is somewhat enigmatic there aren't enough of them for you to become frustrated. Textures are well done and I particularly liked the snowy peaks in the distance. Gameplay is fluent if not very linear and hey should you work up a sweat from all that running and climbing you can always tale a shower under the crystal clear waterfall. Can you ask for more?" - Dimpfelmoser (21-Jun-2002)
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