Level: Quabbat's Catacomb back home search
Author(s): Verner
total rating:5.86 Gameplay &
Objects &
Sound &
Lighting &
alan 5 5 6 7
Dimpfelmoser 6 5 7 6
eRIC 6 7 7 7
Gerty 5 6 6 6
Jay 5 5 7 7
Jose 6 6 5 6
Kristina 6 7 7 7
MichaelP 7 5 7 7
Orbit Dream 4 4 6 8
RaiderGirl 7 5 6 7
Ryan 5 5 6 6
Sash 6 6 6 6
Sheevah 6 5 6 7
Torry 1 5 5 5
Treeble 5 5 5 5
Yoav 6 5 7 7
category averages
(16 reviews)
5.38 5.38 6.19 6.50

Reviewer's comments

"Another standard catacombs type level. Textures are somewhat well applied and there is varied lighting. Sound and cameras are well used. It's not confusing so I quite liked it." - alan (04-Apr-2018)

"This is a classic Catacomb level that is quite nice to look at with some effective uses of coloured lighting and nice texturing. Nothing extraordinary occurs, although the underwater maze may have you drowning once or twice and I thought it was unfair to be attacked by skeletons during a flyby, but there you go. It's also prone to crashing to the desktop in places, so be wary as I had to start over." - Ryan (11-Jul-2017)

"Classic catacomb raiding, somewhat marred by a tendency to crash to the desktop in places, but otherwise nothing unexpected occurs. Skeletons get to hack poor Lara about during a flyby, which feels a touch vindictive, nor did I find any explosives to take revenge. Ah well. Quite nicely made, but the crashing is definitely off-putting." - Jay (02-Mar-2016)

"Short catacomb level easy to play. Even when using the official *.dat files, the game crashed sometimes. Not good puzzles but nice to explore and do the tasks. A pain not to place a gun with explosive ammo to blast the nasty skeletons, but at least I found the secret sight to shoot their heads. Correct texturization but lights are not well worked; I missed some more cameras when triggering something, some extra weapons and another kind of enemies. If you take a try don't forget to replace the *.dat files provided by the author." - Jose (13-Nov-2015)

"Catacomb... nothing else describes it better. And a buggy catacomb, too. For some reason, when you save the game in determined spot you're thrown back to the desktop, but luckily it's a fairly simple and easy level so you shouldn't have much of trouble with that. Lots of skeletons and beetles and even a mechanical one just before you leave this place via an underwater sink. 20 minutes, 1 secret. 01/07" - Treeble (31-Jan-2007)

"This short level's strong points are the lighting (colourful and creative) and the occasional architectural flourish. The minus points are the underwater mazes and,particularly,the 'save game bug' which is highly frustrating because it isn't just the large room itself (as mentioned in the Read-Me)which you can't save in,but the adjoining rooms also. Several times this level crashed on me,and that's really not on. Those with tenacity,however,will ultimately be rewarded with a smart-looking little adventure (albeit bereft of an ultimate purpose)with pleasantly fast-moving (although occasionally confusing) Gameplay." - Orbit Dream (08-Aug-2005)

"This is a really old catacomb level kind of popular those days. Looks nice easy to play the textures are very good. It surprised me that there are few skeletons instead there are beetles but Lara gets rid of them quickly and a couple of objects to find. I enjoyed this level even if it was old." - Yoav (13-May-2004)

"The author warns about saving in a certain area; well take his word for it. Actually he says in the room with the big pool which fooled me because it's a small pond with red water and you can't save near that room either. A gem and the mechanical scarab are the only items here plus some skeletons and beetles to avoid. A spike balls is the only trap. The catacomb setting though is nice with a few paper thin walls and a stretched texture occasionally. I didn't understand what the purpose of the underwater maze was; I got confused at that part. A door near a face switch never opened for me. Anyway play it it's about twenty minutes long but watch out of the bug." - Kristina (14-Sep-2003)

"This level when I first started to play it I was thrown to my desktop and I thought it was over. But reading all the reviews I saw that I missed most of it. Second time around it went smoothly. Found the crowbar and that triggered a door to open haven't used the thing anywhere else in this level. Triggered a boulder trap too soon in my opinion and found a secret the laser sight. Getting a blue gem and a mechanical beetle plus the key that is all you have to do. Haven't entered an underwater maze and was able to finish it anyway. The wraith won't pester you for long as there are two crosses nearby. The skeletons and beetles disappeared after escaping into another room and when I came back they were nowhere in sight so that was easy. 08-12-2002" - Gerty (15-Dec-2002)

"This level is another one of those annoying levels that crashes you to the desktop and the author even tells you this and advises not to save in certain areas. Well I followed instructions until about half way through the level even the save games crashed so I gave up. Up until then it was fairly interesting but I am not interested in pursueing something that is released in such a state. This should be fixed and released again and I would be happy to look at it anew. Until then this score is all it deserves." - Torry (21-Sep-2002)

"A typical catacomb level that is easy to play. There are some diving passages a few skeletons small bugs and one or two spike ball traps. The rooms seemed a bit too coloured for my taste. It's okay for beginners but no real challenge for advanced players." - Sheevah (11-Aug-2002)

"This catacomb level is quite interesting to play the gameplay is good some big rooms with water are impressive and it is not a dark level. There are only a few enemies but they are well used no weapons to find except the revolver+lasersight you can use to shoot at some moving skulls. The rooms mapping is well done: you can return in some points of the level to find the blue gem once in flames the mechanical beetle or the winding key if you have forgotten them. There is an underwater maze you don't really have to explore to complete the level. As I was curious I explored this labyrinth just for the fun and find out that I could return to rooms I have already visited. The only problem with this level is that it can crash in the first big room with water without reason so I suggest to not save your game (and to not die) in this room because your savegames will not work." - eRIC (11-Aug-2002)

"This is a pretty short catacomb level at a little under 25 minutes that makes good use of water and some nice coloured lighting in places and although the only enemies are a couple of skeletons and beetles in the first few rooms they give you a run for your money. The only real problem with this level is that in one certain room if you save or try to reload in it then the game will crash and even sometimes just entering the room will crash it to desktop but in the readme the creator tells you how to remedy this." - Sash (21-Jun-2002)

"Nice and crisp 20 minutes catacomb level with a few cleopal WAD influences such as the mechanical beetle. What is a bit disturbing is the occasional crashing to desktop in the middle of the game but you can get through ok. I liked the overall structure of the gameplay around the central area and a few nice touches like the floating sarcophagus in one room and was also quite (positively) surprised to end up in a small outside area along the way. But there are a few smaller bugs were Lara can get stuck the underwater maze will have you die a few times and overall there are very few enemies." - Michael (21-Jun-2002)

"Considering the fact that I was attacked by two skeletons and a swarm of beetles at the very beginning I assumed this was going to be a difficult level but soon they disappeared and I didn't see any more enemies till the wraith at the end. The level itself was confusing at times though as there are a number of larger rooms that are connected to each other through various doors and I had a hard time remembering which way to go. There were no difficult puzzles to speak of - a few switches opening and finding opened doors finding and using a gem and mechanical beetle and one pushable object puzzle pretty much describes the level. There was a long underwater maze that was very frustrating and I saw a door in part of it that I never got opened otherwise I'm not sure what the whole point of it was. Basically a simple level but the file that comes with it says don't save in the room with the pool and it turns out that many rooms have water in them so I was afraid to save anywhere. I ended up saving in every room that didn't have any water. The game did crash a few times so try to save when you can." - RaiderGirl (21-Jun-2002)

"A short and relatively easy catacomb quest that I found a bit confusing. For one thing the bones I wasted all my revolver ammo on kept reappearing while the skeletons and beetles vanished without a trace at one point. Well that's justice for you I guess. But there was one door which stayed close and it might have been a secret. Also I never used the crowbar and the spot where you have to place the mechanical beetle looks different but as it's right near where I found the winding key it was obvious enough. You have to do a lot of swimming pass one boulder trap and push the pillar on the appropriate tile. Nothing too exiting and since the biggest thrill comes right at the start (being chased by two skeletons and swarm of beetles) the second half is a bit of an anti climax. Oh yes you get pestered by a noisome water spirit while you place the gem but help awaits on the other side of the door. You get some interesting camera angles and halfway through there is a dazzeling fly by otherwise you won't encounter anything out of the ordinary. Still worth to have a look at." - Dimpfelmoser (21-Jun-2002)
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