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Level: The Forgotten Temple of Abu Roasch back home search
Author(s): Volki
total rating:7.16 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 7 6 6 7
Daffy 8 8 7 9
Dimpfelmoser 7 6 7 7
eRIC 7 8 7 7
Gerty 8 5 7 8
Jay 8 5 7 8
Jose 7 8 7 9
Kristina 8 8 8 8
Mehrbod 9 7 8 10
MichaelP 7 5 7 7
Orbit Dream 8 5 7 8
Oxy 9 8 8 9
Phil 7 8 8 7
RaiderGirl 7 5 7 7
Ryan 7 7 8 8
Sash 7 6 6 6
Torry 7 5 6 5
Treeble 7 7 7 8
Xxenofex 7 6 6 7
category averages
(19 reviews)
7.47 6.47 7.05 7.63

Reviewer's comments

"A very great and creative level after a long period of time playing dark and uncomfortable levels! Congratulations for the player! I must say that I got so excited by starting the game right away, because of seeing lots of puzzles, waiting to be solved! The usage of sinks and other elements and features available throughout TRLE were definitely appropriate! Great job! Thanks a lot!" - Mehrbod (15-Mar-2019)

"For an older level, this remains a strong, sturdy and occasionally quite challenging little level. There's no real enemy combat (you need to avoid the mummies, wraiths and beetles instead), but the gameplay is still quite entertaining with a good mix of traps, gymnastic exercises, item searching and timed runs. A couple of the boulder traps took me a couple of tries to get past even today. The atmosphere has also held up well and the textures, although occasionally a little dark are well applied. I would definitely give this one a go if you're a beginner but want something a little more outside your comfort zone." - Ryan (01-Jun-2018)

"Der vergesse Tempel von Abu Roasch starts with Lara facing a building with water and her objective is to turn off some currents to be able to pass through the tunnels. Also find some puzzle items to open doors that will lead to new areas, tasks and challenges. There are some tricky jumps, atmosphere and textures are good, I liked the jungle ones from TR3. The timed run was not difficult, I completed it in the first try. I found 2 secrets." - alan (30-Sep-2017)

"I suppose one name is as good as another, although I've never been able to understand why builders struggle to come up with offbeat titles for their levels. Anyway, this little potboiler is quite a bit of fun, with some fairly difficult exercises thrown in. Anya Marie McDonald has provided a walkthrough, but she has made things more complicated than they needed to be in a couple of places. When you drop from ceiling monkey bars to get a star, just jump back up to the monkey bars to exit. And with that spike ball trap, simply run forward to trigger the spike ball, jump over the spike tiles and veer left to avoid the following spike ball. There's no finish trigger, the level just crashes after about 30 minutes. You could do worse." - Phil (24-Jul-2015)

"Here we have a well-builded level with a good design and nice environments. Good texturization, convincent architecture and the old classic tasks: pull levers, ropes swinging, moveables, timed run... The only "but" is the absence of the cameras to show important triggers; example: when you solve the four moveables puzzle and the spiked ball falls... what happens? And so on with the remaining flipped rooms in the pool passages. There is also a bug in the big room with the timed run: if you don't do the timed run and drop to the bottom of the pit, you can continue to pull a lever behind the crawlspace in ground floor, but when you go back outside, the lower part of the ladder near the entrance disappeared, you're not able to go back up there to do the timed run and you'll be totally stucked (reload). Except for this, the level is enjoyable, entertaining and recommended; one of the best "old" levels I played." - Jose (21-Apr-2015)

"Forty minutes of solidly built (albeit rather gloomy in places), catacomb style raiding. This is enemy light, with a couple of easily avoided mummies and a wraith which most obligingly dashed ahead of Lara and committed suicide on the owl statuette. Where this does come into its own is in the rather enjoyable, brisk gameplay. There are some good traps to avoid and some jumping, rope work and timed aspects that would certainly have seemed challenging on its release and still afford an interesting work out now. I would unhesitatingly recommend this to newish players who feel like moving on to the next difficulty level." - Jay (21-Apr-2015)

"It is in an often very nice decor that Lara is going to evolve in this level. Small reproach that I could make it is that there is a lot very dark place which asks for the usage of torch and it finished to be tiresome. The gameplay is a good compromise of game, the simple alternates with more delicate passages to be negotiated but which remain playable. I appreciated well this game which entertained a lot me. Great work of the author." - Daffy (15-Aug-2009)

"This is nice build and textured level, approximately 50 minutes of game-play. You must disable the sink in the last tunnel in the pool. It's not very easy play, two jumps on rope and one timed run can be done after a few tries. Enemies are skeletons, mummies and little bettles. You can avoid them very easily, so no fret here. I liked the bettle puzzle, rolling-ball traps and running around though I had enough of it in the end. Still I recommend to play this masterpiece, it's worth to see. Textures are placed with much care, rooms are very well lit and architecture good. Game-play is straight-forward, you can't get lost." - Oxy (21-Mar-2009)

"Will you look at that! This is a catacombesque level, but unlike most of them, it's bright and colorful for most of the time. There are the occasional odd dark rooms, but they don't interefere with nice atmosphere the level sets. Other than that, it's pretty much a well thought out level that has Lara running to and fro after levers to progress, by disabling sinks and then being able to swim into the next areas. The level ends abruptly, without any reward for Lara's dare upon entering such temple. 30 minutes. 01/07" - Treeble (28-Jan-2007)

"You can tell that this level was built some time back from Michael's comment about the download size being hefty at 6 MB! In this day and age of 122 MB adventures the size presented here is positively miniscule. Anyway this ancient level was far better than I expected it to be. In fact judging from his efforts here if Volker were still designing today I think he would be giving us some absolute gems! Considering the Catacomb Wad still looked fresh back in Jan 2001 he already felt the need to subvert our expectations somewhat and came up with fresh (at the time of construction) visual ideas (the outdoor areas for example) and imaginative traps (the perpetual rolling boulder room - does this mean then that Volker was the discoverer of this particular 'quirk' of the LE?). The timed run was neat (although a camera clue could have helped avoid some confusion) and the layout of the gameplay area was clever and rewarding. Give this one a go and be entertained." - Orbit Dream (22-Dec-2003)

"This is one of the gems out there that is also a little down rated. The temple is certainly built with the cleopal wad with textures and lighting that create a nice atmosphere. The room with the jumps and the toxic water was quite challenging the one with the moving objects was simple but the beetles annoying if you were to step on the beetle tile and a timed door but quite easy. There is lack of enemies though which is pretty obvious. There is a star and a knot to find with spike traps and spike balls getting in your way. I recommend this older level that took half an hour for me to finish with two secrets found." - Kristina (16-Sep-2003)

"This temple definitely should not be forgotten as it offers a fun half hour of raiding as you search for a number of objects to open doors each leading on a little adventure of it's own and involving tasks such as rope swings rolling boulder traps spike traps poison darts some jumping a pushable object puzzle and dodging a few mummies and beetles. Actually one of the rolling boulder traps was annoying for me as I had a hard time getting through it and the game crashed to the desktop every time I died. Still the rest of this Egyptian level was fairly enjoyable." - RaiderGirl (02-Dec-2002)

"This is a pretty straightforward level IF you pay attention that will take you 35 minutes to get through. I liked very much the continually rolling spiked balls that you had to time your run through. There was also a timed door near the end that I did not see and had me wandering around aimlessly for some time. Other than that simple fair worth only a few skeletons and mummies to worry about." - Torry (21-Oct-2002)

"It's quite funny if you consider how much fuss there is about the top notch levels and how emotional and heated discussions can get when it concerns a levels position in the Top 50. All the while no one ever mentions that there are so many enjoyable levels which are not anywhere near the Top 50 and still deserve to be played. You already guessed it this is one of them. Though I wouldn't think of myself as a beginner I still had a lot of fun in this 60 minutes adventure. I liked the overall construction of the area how you always came back to the room with the pool and the timed run was dead good. There is a nice variation of the movable pillar puzzle spiked boulders are put to good use and the overall atmosphere is rather pleasant though nothing out of the ordinary. To my relief I didn't crash to the desktop when reloading (as mentioned by some other reviewers)." - Dimpfelmoser (27-Sep-2002)

"The level was already built a very long time ago. A mixture of Tut1- and Cleopal textures was applied. The atmosphere is not intoxicating mostly dark but there were torches and no torch bug. Cameras were used rather little and sound is not a lot in there. The opponents skeletons beetles and mummies represented definitely no problem. Puzzles also consisted of collecting of artifacts as in almost all other levels. Some rope jump actions and jumps were not bad also a timed door was there. A level which will give beginners some fun." - Xxenofex (15-Aug-2002)

"A catacomb level with textures from the Tutorial and the Cleopal wads. There is also a room with a jungle look where you can see the sky. Actually the texturing and the atmosphere are good. From a central room with a pool you have to go to the adjacent rooms. There are good ideas: the current in the underwater tunnels which disappear along with your progression the pushing objects puzzle the timed door after a series of jumps and some clever traps. This level is very interesting and the progression fluent. Not many enemies but they are cleverly used. I did not find the crossbow the first time I played the level and it was still more funny. You can't reload a savegame without crashing to the desktop is the only negative point of this level." - eRIC (25-Jul-2002)

"This is a very sequential level that has a main pooled room with 4 doorways and 4 tunnels leading from the pool where you alternate short adventures swim through a tunnel to find a key pick up that opens one of the doors then repeat. Each adventure holds one or more things to do like a push/pull object puzzle a timed door a couple of rope jumps and more but none of these are overly challenging though I was stuck once but it was more an oversight than a difficulty matter there are also 3 secrets to find and all this should take you around 35 minutes. The main thing I would have liked to have seen would have been a few more enemies added to give it a little more excitement but otherwise this is quite a good level." - Sash (21-Jun-2002)

"A solid and quite enjoyable Egyptian style Level which will keep you busy for up to an hour and has some neat design elements like timed doors sinks and (never seen yet) a nice little 'gauntlet' through spike-balls in perpetual motion. The gameplay is not overly complex as you usually end up with only one specific way to go switch one or to levers and progress into the next area but the atmosphere is nicely set and helps to keep the player entertained. Enemies and objects do not appear to be placed with a purpose everywhere and sometimes feel like they should not be there. All in all if your bandwidth can take it it is worth a download." - Michael (21-Jun-2002)

"Had a fun time playing this level. Although enemies were in places serving hardly any purpose I was really surprised to see the rocking spiky balls. Even had to ask for a hint to pass them. The timed run was very hard for me to get (I'm not that nibbled fingered) but the idea was very good. Hope to play another level made by Volki soon." - Gerty (21-Jun-2002)
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