Level: Return to Light back home search
Author(s): Walrus
total rating:5.78 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 5 5 7 8
Dimpfelmoser 4 4 6 6
Drakan 5 5 6 7
Fairy Godfather 6 6 7 7
Gerty 3 4 5 7
Jay 5 5 7 8
Jose 5 7 5 8
Kristina 4 5 7 8
MichaelP 5 4 7 8
Orbit Dream 5 6 7 8
RaiderGirl 5 5 7 8
Ruediger 4 5 7 8
Ryan 5 5 7 7
Sash 3 4 3 5
Tombaholic 4 5 7 8
Treeble 4 5 5 5
Yoav 6 5 7 7
category averages
(17 reviews)
4.59 5.00 6.29 7.24

Reviewer's comments

"This is a fairly well made remake of the Burial Chambers level from TR4. All the well known faithful aspects are here like the rotating room, avoiding spikes in rising sand levels and finding the Scarab Talisman and Golden Serpent. There were a few iffy bits, however. First, I had a problem with the rotating room (I got the cut scene showing the rotation, but it didn't seem to rotate in actuality) and the safe/unsafe lava pool room near the end was unfair, even with the walkthrough. Provided you can get past that, it's entertaining enough." - Ryan (01-Dec-2016)

"How nice to see the rotating room again. This is a very well made settomb level. Certainly a bit dark in places, but that's settomb for you really. Otherwise, it's undemanding stuff, with the exception of one tricky jump that would probably place it beyond the abilities of a new player. I also had to check the walkthrough at one point as I found myself in a room with no way to progress - well how was I to know one of the lava pools was safe? A little hint such as no flames coming from that one would have been good." - Jay (23-Sep-2016)

"Good architecture and texturization, also good use of cameras and flybys, but I missed more musics. I found a couple of bad features in the gameplay section, but the remaining gameplay is not bad. The first, in the rotating room; I was stucked trying to reach the exit where the cartouche is, but after 20 or 30 attempts I was not able to do that tricky jump Harry pointed in the walkthrough, so I had to climb the ladder with spikes at its top, shimmy left around the corner, hoist up losing a lot of health and take a long running jump to the exit wasting a couple of large medipacks. This was a very bad detail. Another bad idea was in the room with four deadly pools near the end: it could be a hint or so to know that one of the pools was safe; evenmore I never liked the phantom walls so it was a last bad detail for me." - Jose (01-Mar-2016)

"Level recalling memories. I have not used the key guardian, where I thought it was already used to. I enjoyed reviewing the rotation of the workpiece and the teeth spikes in a circle. Well done despite the key that I have not used." - Drakan (04-Feb-2015)

"Serving as the final levelset from Walrus to act as a 'remade' tribute to a TR4 level, this release feels more like a combination of Tomb of Seth and Burial Chambers, with only a few highlight sequences from those respective levels used. Gameplay is really simple to do and requires little thought to figure out(especially if you've played the original TR4 versions of these levels fairly recently.) Texturing, music and lighting are used effectively enough to convey a somewhat decent atmosphere and the enemy/object choices fit their environment as well as you'd expect them to. Unfortunately, while an improvement from the builder's previous release, 'Northern Mastabas' in the gameplay department, this remake doesn't do enough with the existing setup to help differentiate itself from the original TR4 designs and suffers for it in the end, serving more like a 'greatest hits' compilation than anything else. Not really worth playing by today's standards, especially if you own a copy of TR4." - Ceamonks890 (05-May-2014)

"This is a variation of a part from the original TR4 ("Burial Chambers"/"Tomb of Seth"), well lit and textured, good use of cameras, but as for gameplay not really exciting. One bit was downright unfair, and I'm not the first to mention it: Lara can swim in one of the lava pools, but that one is not marked in any way and looks as deadly as the others." - Ruediger (03-Feb-2008)

"This level commits a few serious "no-no's". 1) It seems suspiciously similar to the TRLR original,so I suspect the builder therefore simply took the existing .prj and modified it a bit. 2) The rotating room doesn't seem to work properly and I had to do a very unorthodox run/jump (through spikes) in order to escape from it,and 3) there's an awfully cheaty area near the end involving a fiery pool that is actually harmless (even though all the others will kill you) and a dreadful swim-through Wall.Assuming you can tolerate all this (and the oppresive darkness at the start),it's actually rather fun and good looking and is worth playing simply for the truly exciting Indiana-Jones deadly spike room immediately succeeded by the scary dog attack.In short,no classic but certainly worth a go." - Orbit Dream (27-Jan-2008)

"Another remake of a TR4 level. For some reason, the key was already in place in the room you have to switch so I couldn't use the one I picked up thus the rope wasn't triggered. Dozying past this bit, I came to a dead end only to find out that the burning water isn't so deadly and the wall isn't so solid, so I found a hidden pulley that led me to a bright spot in the end. Play the Last Revelation and you'll be much more satisfied. 15 minutes, 2 secrets. 08/07" - Treeble (31-Aug-2007)

"Indeed this is a Remake of the level from TR4 only the beginning and couples of rooms are changed here. The rooms look nice the same puzzles and gameplay. I got stuck in the room with the burning pools and I quit before I get to the end sorry." - Yoav (24-Jan-2004)

"It's a copy of the original level 'Burial Chambers' with some changes. It starts like the 'Tomb of Seth' without the puzzles and many paths and then changes to chambers. Instead of a hand there is a guardian key and you still have to place the Scarab and Serpent. The rest is very short with Lara walking towards the light. I didn't like those two original levels so this is indifferent to me as well." - Kristina (16-Sep-2003)

"You don't know how good it feels to make it through a level in one go as I was hopelessly stuck in two other adventures. Well I guess if it hadn't been for Michael's review hinting at the swim through wall in a non-deadly lava pit gameplay would have come to a grinding halt here. Also in the spike room I found a portal guardian but when I came to the socket to place it there was already one there and I fear that must have messed up the order in which the spikes pop up cause after that I had serious trouble getting out. There's not much to add here is there. Texturing and lighting are reasonably done but I couldn't help wondering what the use of this remake is. After all you can always nip back to the original." - Dimpfelmoser (09-Sep-2002)

"Though the rooms are done beautifully and this is fun to play it could be called Return to the Last Revelation as these are all puzzles we've seen before. The first underground area was way too dark for me and it took me a while to find my way out but then the rooms got a little brighter and I could see how well textured the rooms were. It was nice to revisit the rotating spike room and the room with the burning pools had me stuck for a minute but I was so glad to see that shaft leading above ground at the end." - RaiderGirl (26-Jul-2002)

"It seems that Walrus is making levels that are full of huge chunks of existing levels from Last Revelation and this one was by far the most identically copied even though not in the right order from Burial Chambers that for originality sake I can't rate any better." - Sash (21-Jun-2002)

"This seems to be an almost 1-to-1 copy of the TR4 level with the highlight being the rotating of the spike room. Fairly straightforward gameplay (especially if you still remember TR4) and you can get through in less than half an hour. Found two secrets but I rushed through so may have missed some. Texturing and lighting is well done and the camera work is very solid. I thought that dive into the very deadly looking water and through a solid wall was rather unfair and wondered whether that existed in the original too." - Michael (21-Jun-2002)

"Anyone who's played Last Revelation will recognize this level as a slightly modified version of 'The Burial Chambers' level. That basically explains the rating for 'Gameplay & Puzzles' as there's very little here that's not taken directly from the original TR4 level. Also there is one very serious bug involving a guardian key which might prevent you from finishing the level (thanks to FG for the ad hoc solution). The TR4 rooms have been re-textured - and quite nicely at that - and the lighting is done very well. I also have to give credit for the camera used to create the effect of the rotating room. Bottom line: if you've played TRLR you may want to pass on this one." - Tombaholic (21-Jun-2002)

"I never saw the light again and if there wasn't the P key I probably would still be in the tomb with a guardian key and a Ba and Ra cartouche. Probably did something wrong and I couldn't be bothered with a savegame. The bug was also present (see review FG). Needed to push a statue that wouldn't be pushed. 24-05-2002" - Gerty (21-Jun-2002)

"This level has a number of exquisitely designed rooms but not a lot to do in each. One room rotated 90 degrees but a bug I think left me with a spare guardian key. One jump or walk into an opening from this room caused a lot of problems but once done the level was soon over. The level could be repeated in half an hour or less with hindsight." - Fairy Godfather (21-Jun-2002)
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