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Level: Intrusion back home search
Author(s): Treeble
total rating:6.94 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 7 6 6 6
Dimpfelmoser 5 7 7 7
eTux 8 8 7 7
G.Croft 6 8 8 7
Gerty 6 7 6 7
herothing 8 8 8 9
janachorider 8 6 7 7
Jay 5 6 7 7
John 6 7 8 7
Jose 5 6 6 7
Kristina 7 7 8 8
LaraFan 7 8 7 8
Leandro 6 8 7 8
Magnus 6 6 7 8
MichaelP 6 7 6 7
Orbit Dream 8 7 4 9
Phil 7 7 7 8
RaiderGirl 7 8 8 8
Sash 6 8 6 6
Sheevah 7 5 6 8
Spike 5 5 7 7
Tombaholic 5 8 7 7
Torry 9 8 8 8
Tune Razor 8 8 7 6
Whistle 5 5 7 8
category averages
(25 reviews)
6.52 6.96 6.88 7.40

Reviewer's comments

"Notable really only for the fact that you can play as either Sophia, who breaks into Lara's mansion to steal some artefacts and make off in the jeep, or Lara who can pursue her in the Porsche. The mansion is full of echoingly huge rooms and there's a great deal of running around involved, throwing switches, picking up keys and shooting dogs. There are enemies about, but both Sophia and Lara have allies to deal with them, plus you start off the game with the revolver and loads of ammo so there's no real challenge going on. Definitely the most fun was the jeep ride, which was sadly rather short." - Jay (11-Jul-2017)

"Not a typical mansion level, but a shooter level with action in every corner. The mansion hasn't many rooms so the level is short. You'll find enough ammo to deal with the numerous enemies. The rooms are empty of objects, but well textured. The gameplay is simple, only press buttons (wrong animation) and use a couple of keys. The author used some fixed cameras, but there are not helping camera shots so you need to explore all the area often after you use a button. The ride with the jeep at the end is short, but entertaining. Secrets are not difficult to find. Playable." - Jose (26-May-2016)

"This builder released a flurry of levels in 2001, then slowed down and finally stopped. This one's crude even for a house level, but it does have its moments. It also gives you a choice of playing as Sophia or playing as Lara, with a few modest differences in gameplay. That boosts the total playing time from 22 minutes to a little less than 40, a rather novel way of padding out one's level. I'm surprised that others haven't mimicked this tactic. Each level starts you off with plenty of artillery, and you also get some friendly fighters to help deal with all those SAS and dogs that have taken over Lara's mansion. The builder has provided his own walkthrough, but the game map is so compact that a walkthrough isn't really needed." - Phil (04-Oct-2015)

"Not playing the levels in the right order I noticed, but this is another Lara and Sophia level. Do play them both though, they are short and not so sweet, as there are many enemies. Some of them are friendly but as it goes of course, I shot one wrong one and they all turned upon me. Oh well…" - Gerty (12-Apr-2015)

"Well its interesting to play as lara and sophia but not to much when you play in the same setting still i like it." - janachorider (06-Mar-2014)

"Great level from both points of view. The manor was well revised in most places and the story was fairly good although i didnt know what to do in some places. Excellent level." - herothing (05-Apr-2009)

"While the idea of playing as Sophia is quite interesting, the novelty soon wears off, and we are left with a short level that mainly consists of shooting a boatload of enemies and pushing switches. The gunplay was quite exciting at times, due to the large number of enemies to deal with and also having AI troops backing you up, but there was not much else in the level to do apart from a short jeep ride at the end and some swimming for a secret. Lara's level was shorter than Sophia's, mainly because I already knew where everything was, and most of the doors were opened from the start. The texturing was good, and the secrets were hidden well, but it looks like the removal van had visited her house minutes before, due to the lack of furniture. This was a fun level, but it's just a shame that there was not much more to do than shoot." - Spike (15-Jul-2007)

“You would be forgiven for thinking that this was Lara’s house especially as Treeble tells us it is and it looks like it but it’s not. What about those Brazilian flags in the hall! I chose to ‘intrude’ on this house as Sophia she has crashed through the glass ceiling in the attic and then makes her way down through the house. I really liked her black trouser suit but it looked a little odd when she was swimming. She has to get green roses and goes through the house to find keys and in one room a lot of artifacts. The house is very big and very plain until you get to the garage where you’ll see a limousine a jet-sky a pink porsche a jeep and a bike. I would have liked to take the porsche but Sophia only managed to rob the keys of the jeep. Through the garden gates and past the guards you can then drive the jeep off into the sunset (oh sorry moonlight) running over guard dogs on the way. Now you can choose to play as Lara and I believe Lara has the keys of the porsche! Excellent idea of choosing to play as Sophia or Lara never seen that before. Well done Treeble.” – CC (03-Jun-2003)

“This was an interesting Lara's home adventure and I liked it better than Isis challenge in fact it's my favorite Lucas level so far. I found 4 secrets which were a bit too easy to find but still can be missed if you're not nosey enough. The gameplay itself is nice I liked the way Sophia enters Lara's mansion and later how Lara finds out about the intrusion and this also tells that Lara really got the Eye of Isis in Isis challange otherwise Sophia wouldn't steel it from her in this level together with the other 3 meteorite artifacts. What I missed the most was the camerawork cause sometimes you really have no idea what a key or a button does and I didn't know that you have to remain on the spot where you pull a book for 4 seconds for it to complete it's task. Also - know what your friends or enemies are when you play the level cause no matter which of the both parts you play you'll have more or less of those (the dogs just like to attack anyone though). Basically both levels are almost the same just Lara has it easier this time since this is her home. It took me about 10 minutes to complete Lara's level and about 20 to complete Sophia's. An interesting level indeed worth a play.” – eTux (21-Apr-2003)

“A very good idea to play the same level with only a few differences as Sophia and Lara. Sophia drops through a broken glass on the ceiling into a room and immediately picks up plenty of ammo and the desert eagle. That’s a good thing because with all those dogs and guards the pistols would have been useless or the author had to provide plenty of medipacks. It's a short level which requires a few keys and a lot of buttons to push in order to pick up the artifacts or should I say steal them if we are talking about Sophia and get the jeep to finish the level. The same goes for Lara only she won't find the artifacts (Sophia stole them remember) and instead of the jeep she drives a Porsche cool. I am glad it's not the ordinary house and I found a rose after a long swim inside an easy maze. Certainly a different and interesting change of the standard house levels out there.” – Kristina (15-Feb-2003)

“Finally a Home level with a bit of a storyline. You drop in through the roof have to find the way to the garage and then make a fast exit with the jeep pausing only briefly in order to open the main gate. Throughout the 25 minutes of gameplay you get attacked by dogs and guards but as you get the Desert Eagle with plenty of ammo right at the start it's easy to deal with them. I found the cause and effect of all those buttons a bit enigmatic and in fact I'm still not absolutely sure what some of them did. All the more since a few doors stayed closed. So there is a bit of fruitless running to and fro to find the newly opened doors but to compensate for this you are spared the maze outside. Hurray! There is a long dive to pick up one of the secrets and I liked the way you emerged in the fishtank. Certainly one of the better Home levels.” – Dimpfelmoser (17-Nov-2002)

“Come on fellow reviewers; exactly what do you want? You find Egyptian levels old fashioned and boring; you want novel and imaginative ideas; you want to see custom levels that push the TR format; you don't see the point of Lara's Home levels unless they offer something radically different. Well here's a level that apparently caters for all your wishes and yet you end up damning it with faint praise? OK so the gameplay is fairly short (45 minutes for me - is that your definition of short?) and there's a horribly wild camera fly-by that rather lets down the otherwise polished appearance. But come on! Simply looked at for the originality of its concept this must score highly? Lara never makes an appearance (that is in the revised version I played; although I would have liked to have seen the very brief 'extra' level just to make it all complete) you control the villainess instead (and take great satisfaction in raiding something that belongs to Lara!) The re-modeled mansion works well and for once has a reason for being. You're running through it as a stranger attempting to rob the place. The textures are fun (although some of the rooms are a little sterile); the gameplay is occasionally tricky (no cut scenes to give you a hint but that's OK) but perfectly possible provided you search everything out; there are some well-placed secrets; surprisingly shootable objects; a fun jeep-riding sequence; and (above all) a really decent little story. Think about it; you play the part of a crook out to get Lara...and you want to succeed! Good fun.” – Orbit Dream (05-Nov-2002)

“You start off in Lara's house falling through into the attic then your main goal is to find all of Lara's collected artifacts from the trophy room and escape with the jeep. To get there you need to make your way around the house and its rooms finding keys and levers to open more rooms which eventually results in finding the trophy room. The rooms of the house were different from the original Lara's house but they were bare in terms of objects textures and lighting it needed more furniture in the rooms some were bare the textures were applied well but they needed to be more variety in them a lot were used again and again and in some rooms the textures had been overused. Lighting was ok but still needs work. I liked the smashable TV that part really had me stumped for a while some of the cameras used were good but I feel there needed to be more to point the way in the level because after pulling a switch or putting a key in a lock you often wondered what that had opened. I really liked the garage and the outside areas good job there! Overall a enjoyable level but it could have been so much better if a bit more time had been spent on it. Lara version: Basically you’re in the same house but you have to pull a few levers to find the porshe keys this time so you can jet off after Sophia the same way she went.” – John (27-Aug-2002)

“Treeble once again gives us the option of playing with both Lara and Sophia without the staff thankfully in the same level this time taking place in Lara’s mansion. Sophia has come to steal back the Isis relic so you should play as Sophia first this is also the longer of the two levels taking me 30 minutes to play as there are many more doors to open and things to do leaving the mansion with the jeep as Lara you will only have to open a couple of doors and then leave the mansion with the Porsche although it looks more like a cute convertible VW which should take you around 15 minutes. A great aspect is the use of an enemy and ally for each woman Sophia’s enemies are the FBI looking guys and Lara’s are the SAS so be careful who you shoot the dogs on the other hand hate each woman equally so blast them to doggy heaven whoever you are playing with. And make sure you don’t forget to also pick up the 3 jade rose secrets before you leave! This is by no means a difficult level but it is a great concept giving the feeling of having one character chasing another and Treeble should be recognised for that innovative idea.” – Sash (21-Jun-2002)

“This was really a neat idea to build a story with two playable characters. In Level 1 you play as Sophia (with a desert eagle) and - after a fabulous entry through the glass roof - roam through the (rather simply rebuilt) mansion to find keys and switches to finally pick up the four stones and escape with the jeep running over a bunch of baddies and dogs. There are a few really nice touches like the 4 Jade roses secrets the Brazilian flags the nice idea to shoot the TV and the car collection in the garage. In level 2 then you play Lara going after the thief. This is quicker than the 30 minutes I spent in part one as I knew my way around now so it only took me 10 minutes to get to the Porsche (very cool) and go after Sophia. In terms of possible improvements I would suggest to rework most of the flybys as they go through walls and how come Lara can find the same secret that Sophia had already taken.” – Michael (21-Jun-2002)

“This was a nice departure from the standard Lara's Home level and the premise behind it was well thought out. These are in fact two levels joined by a common theme. In the first level you play the evil Sophia (who somehow imitates Lara's voice) breaking into Lara's house and stealing her treasured artifacts and then escaping by stealing her jeep. In the next level you play Lara who discovers the thefts and after dispatching numerous henchmen gets into her Porsche and hightails it after Sophia. It was a pity that both levels ended just outside the mansion gates. It would have been fun actually catching Sophia and scratching her eyes out LOL. All in all a fine departure from the norm and a fun set of levels. I have slightly upgraded the score for the ingenuity shown by the author.” – Torry (21-Jun-2002)

“There are many novel and fun things in these levels: you get to play the ‘bad girl’ Sophia aided (rather than attacked) by SAS guards although the dogs attack both Sophia and Lara with equal relish. Sophia gets a Desert Eagle while Lara finds true HK Gun. The swim into the aquarium was fun as well and last but not least there's that Porsche to take for a short drive. The storyline is good and Sophia's entrance is spectacular but gameplay is really only pushing a series of buttons to open doors and finding a couple keys. It felt really that the game was an afterthought to showcase all the special characters enemies and vehicles and by the time I ran around as Lara pushing all the buttons over again it was a bit old. Still give it a try for a short level with many fun aspects.” – Tombaholic (21-Jun-2002)

“A great fun storyline but not much gameplay - more so with Sophia though. You should start by playing her as Treeble recommends. Sophia breaks in to Lara’s home and has to find some keys to be able to steal Lara’s artifacts from her treasure room. And then take the jeep keys to get away. Then Lara (in the other part) has to find her Porsche keys so she can go after Sophia - I wonder if she will catch her?!” – G.Croft (21-Jun-2002)

“As a sequel to the ‘Isis Challenge’ level this level has many better things but of course a few worse things. It’s much more beautiful (I think the mansion isn’t the same from TR2/TR3 but it’s very similar and nice too) and hard (there are a lot of enemies to kill!). And you can drive a Porsche too that’s something really cool. But I think the puzzles are simple this time. You have a few doors to open an artifact to find... nothing really hard. But I don’t think that this is a stupid level no it isn’t! Is very fun and creative. And if you liked ‘Isis Challenge’ you may like this one too.” – Leandro (21-Jun-2002)

“This level is a continuation of the 'Isis Challenge' where Lara escaped from the VCI Building with the Isis stone. First you play Sophia a sore loser who is breaking into Lara's mansion to steal the Isis stone back from her. And while you're there you might as well steal the rest of the artifacts too. Your objective is to find the stone grab the jeep keys and get outta there. There have been some fun changes made to Lara's mansion including a cool aquarium with a secret a big garage with lots of vehicles and a big trophy room. Next you play Lara who has returned home to find that her mansion has been broken into her artifacts stolen and the thief took off with her jeep. Better grab the porsche and chase after her! I found three secrets in each level and each level gets it's own cool weapon which you'll need against the guards and the vicious dogs. Lara also has her own headset instead of the binoculars. I was really impressed by the glass windows and the new vehicles - the porsche was fun to drive. It was also fun to look outside and see the soldiers and guards killing each other. Another great level by Treeble carrying over the battle between Lara and Sophia. I can't wait to see what they do next.” – RaiderGirl (21-Jun-2002)

“You can play as either Sophia Leigh or Lara in this short level. It’s set in Lara’s house even though the house doesn’t look the same as I remember it. As Sophia your mission is to steal back the ‘Isis stone’ that Lara took from Sophia twice (she did steal it in ‘Isis Challenge’ too right?). And while she’s there why not steal the other stones too? As Lara your mission is to follow Sophia since she after her burglary escaped with Lara’s jeep. Lara on the other hand doesn’t have to care much since she’s got a motorbike a quadbike a snowmobile and a Porsche (!) too. The texturing is good and so is the lightning. And once again it’s fun to play as Sophia for a change.” – Magnus (21-Jun-2002)

“A short run around with the baddies easily dispatched playing as Sophia. As Lara I wonder what was the point as the only difference was finding a different key in the kitchen. Graphics camera angles fine and what to do with all that surplus health. I may be biased as I now don't normally play Lara's House level as I found them boring but as Treeble put this out?” – Whistle (21-Jun-2002)

“In this level you can chose Lara or Sophia to play with. The gameplay is quite similar but not exactly the same. You start with Lara in her bedroom and with Sophia under the roof. There are lots of guards and dogs to shoot. But unfortunately there wasn't much more to do than that - besides pulling some switches to open doors. Having a look at the household appointments you unquestionably get the impression that Lara's financial position has come to a very critical state. There are just a few chairs and tables in the rooms. Did a bailiff visit her? Also there were some not so well placed flyby cams that flew through walls and showed nothing of much interest.” – Sheevah (21-Jun-2002)

“Another version of Lara’s Mansion? Not at all! This one is totally different. Although you play in her mansion it’s totally different! First you have the option to play as Sophia or Lara. After having played the Sophia part the Lara part becomes a bit boring because you have to do all -well most- things all over again. A very nice aspect are the two groups of guards; one friendly and the other hostile. I only realized it later that I don’t have to blast all guards! But sometimes it’s difficult to distinguish them or not to shoot them by shooting the dogs! There are some very nice elements in this level: as to blast the TV for example which then in the Lara version isn’t there anymore. But also the option to steal not only the Isis Stone but the other artifacts as well which will be missing on Lara’s turn even if you don’t take them... The car ride at the end was much fun but also rather short. This level is fun to play and I recommend it.” – LaraFan (21-Jun-2002)

“I don’t normally enjoy Lara’s mansion levels and this one is more sparsely furnished than most but somehow I found it great fun to play. Being able to play as Sophia is a great technical achievement I’m sure and the novelty soon wears off but what we’re left with is still a challenging and exciting level. No opportunity here to conserve ammo by sticking with the pistols the enemies come at you that thick and fast. So it’s out with the Magnum to polish off the devils quick-quick and give yourself some chance of avoiding shooting your own accomplices. There’s quite a lot of running from one end of the mansion to the other as each switch seems to open a door at the opposite end from the switch itself and indeed some of the switches don’t seem to open anything at all. A crucial key eluded me for quite a while though the matching keyhole secreted in a dark corner though it was had caught my attention some time earlier. The second part of the Level (or rather pair of levels) involves you playing as Lara in pursuit of Sophia and is somewhat faster to play if only for the reason that by now you know where everything is. Once again the enemies come at you a pace and this time you don’t have the advantage of being able to arm yourself with the heavy weapons from the outset. I finished the levels with four of the green rose secrets from each. I’m pretty sure there’s a fifth to be had but I couldn’t find how to open that door so I drove on to the end. There’s not that much to look at in this level and the novelty of playing as Sophia doesn’t last long but the excitement of dealing with the constant barrage of enemies and a well-thought out map make this level well worth the download.” – Tune Razor (21-Jun-2002)
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