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Level: The Stargate back home search
Author(s): Tombi
total rating:6.71 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Dimpfelmoser 7 6 7 7
eRIC 6 6 8 6
Fairy Godfather 7 7 7 7
Gerty 6 6 7 7
Jay 6 7 7 7
Jose 5 6 7 8
Kristina 6 7 7 7
Magnus 6 7 7 7
MichaelP 6 6 8 7
Orbit Dream 6 7 8 7
Phil 6 7 7 7
RaiderGirl 7 7 8 7
Ryan 6 7 7 7
Sash 5 5 8 6
Scottie 7 7 8 7
Sheevah 7 7 6 6
Torry 6 6 8 6
Treeble 7 8 9 7
Xxenofex 5 5 6 6
Yasin 6 7 6 8
category averages
(20 reviews)
6.15 6.55 7.30 6.85

Reviewer's comments

"There are quite a few annoying aspects to this level. First and foremost, the fixed camera angles are immensely irritating, particularly in close quarters and crawlspaces, and you can't even kill them with the look key most of the time. It's also far too dark in places, not helped by the always irritating flare and binocular bugs. The gameplay doesn't have much of a zing to it either, and mostly involves, using levers, picking up artefacts or shooting enemies. The areas themselves are quite pleasant to look at, and the Stargate area with the magically appearing levers was a neat touch, but overall I wasn't very gripped by this one." - Ryan (02-Aug-2018)

"I almost didn't bother continuing with this because of far too many irritating fixed camera angles, but I decided to persevere anyway. Not sure it was worth it really, as this is fairly standard fare involving shooting lots of scorpions and ninjas and throwing a great many floor levers. At least one of the scorpions was decent enough to leave a medipack at one point! It's quite pleasant to look at, albeit rather dark in places, but the actual gameplay isn't particularly enthralling." - Jay (25-Jan-2018)

"There's a lot not to like about this level. At the beginning you're inundated with infuriating and totally unnecessary fixed cameras while you're trying to negotiate the vast outdoor expanse. Then, when you get inside the dark underground tunnels and are trying to find your way around, the flare bug kicks in. I had to make unlimited flares for myself and toss one constantly during some stretches. In between your goal is to open doors and pull levers while beating off a host of scorpions and ninjas. Your prize at the end is a rather anomalous stargate that you activate by pushing floor levers to make other floor levers magically appear. A nice touch, but insufficient to redeem the earlier shortcomings." - Phil (18-Aug-2016)

"Not a bad level but there are several aspects I didn't like. How do you know you must blast a mummy to get an important item? Usually players avoid the mummies and never kill them to not waste ammo; this time you can get totally stucked and look for the piece you need through all the entire level without find it. Another bad feature is the continuous backtracking; you need full health to drop into the hole with spikes or you'll never survive so most players will avoid that hole and got totally stucked again. Not a flares pickup in the first areas, and when I finally found them, the flare bug appeared. I liked the items appearing on the pedestals and also the levels near the stargate, but there are not puzzles to solve and too many levers to pull. The best was the atmosphere (but too dark sometimes) and the worked lights and textures." - Jose (20-Jun-2016)

"Ah , these Egyptian levels based upon the Tutorial materials , they can never surprised you , can they ? Well without being outstanding , this one gave me a good time playing, even if the flares bug shows up early and is a pain in the dark underground sections which alternate with the well lit outside ones. I did not spotted immediately the only explosive arrows that can be found in the mummies room , arrows that are absolutely needed, that's why I ran a bit into circles, but there is only a few 'gameplay areas' here. Found a way to reach the top of the world , which also serves as a shortcut to reach more quickly the pyramid area , but you don't miss much of the level, nothing essential anyway. The author has made a good job using the standard audio tracks and the cameras. At the end , more different textures than the usual , and the stargate travel which leads to the next hypothetic level." - eRIC (10-Aug-2010)

"Actually, this level is only a Tutorial level like many others also. Well, he does not look like a Tutorial level, because the level builder has used exclusively own ideas. But, in principle, it is the same one. Lara runs through many rooms, needs the hand of the Sirius and the eye of the Horus. Besides, there are a few nice riddles, but also the Flarebug. But there is also a small surprise. After one has used the eye of the Horus, one finds a star gate. And it still functions! The Flarebug is not so bad, because the dark places keep to a certain extent. And one can let one or two paper-thin walls go through also. However, it isannoying which one of the mummies drops a half of the eye of the Horus if one uses the Crossbow with explosive ammunition. Wherefrom should one already know such a thing? But apart from the fact this is a substantially built level which is suitable quite well for beginners." - Scottie (25-Jun-2009)

"As the title of the level implies your objective here is to locate the Stargate and there's quite a bit of exploring necessary to get there. A hand and the Eye piece are both needed and these are found only by searching for some well hidden holes in the sand and by locating some necessary switches. There are few enemies but don't ignore them as they may drop something you really need. After walking around in the sand for a while I was glad to see some underwater areas and loved the part where Lara writes a message on a wall. Overall a fun level to play with a nice looking environment." - RaiderGirl (11-Feb-2003)

"Although I never watched Stargate SG-1 this kind of thing is becoming quite common in TRLE levels. It's not the first level I play with such structure in it. First off I would like to say that there's the flare bug in this level what's a real shame because there are several dark rooms! Also I was stuck for some time until I discovered why did that crossbow appeared out of nothing together to those mummies - do not let them 'alive' or else you will be roaming blindly. The whole thing is around a pyramid you start in one side of it then you go round and round and you enter the pyramid to discover the stargate. Great work with the fixed cameras too! A nice level and I recommend it to everyone - even to those that like me never watched SG-1." - Treeble (21-Dec-2002)

"This gave me 40 minutes of good entertainment. However (isn't there always a 'however'?) the open nature of the level made it easy to go about the various tasks in an order that was probably not intended by the designer; indeed I performed a sneaky jump at one point (in order to avoid a large backtrack) which I'm sure I wasn't supposed to have done. If the level has a fault (aside from the 'which bit am I supposed to explore first?' element) it's the backtracking nature of the gameplay. I crossed almost the entire level three times during the game although after the first it was easy as I knew which route to take. As an exploration level therefore it's rather good; with a playing area that's large enough to provide some decent 'I wonder what's around here?' moments but not so large that you lose track and get frustrated. The layout has been well thought through and the actual construction is fine and efficiently textured. Indeed a few little surprises await the player: the dramatic musical sting that announces one of the ninja attacks had me jumping in my chair; the suddenly materializing objects were rather smart (and helped explain the large number of rooms mentioned when converting the level; obviously many of them were flipped); and I loved the Stargate room at the finale. (I must have missed the flyby that everyone else raved about though.) This really cries out for a sequel as it seems to be the set-up for an epic adventure in time and space. Will we be seeing one?" - Orbit Dream (16-Dec-2002)

"This level is set in the desert but there was a hell of a lot of water in this desert. The path you must follow is not often clear and I found myself wandering around on more than one occasion wondering what to do next. You must locate a golden star and the two halves of the eyepiece to gain access to the stargate and the only enemies you will encounter are mummies scorpions and the odd ninja. Unfortunately the level exhibited both the flare bug and the binocular bug and as the level is very dark in places this will not help you. Even with that problem you should be flying through the stargate in around 50 minutes." - Torry (22-Oct-2002)

"A bit confusing level as I had a hard time getting the Hand and the 2 Eye pieces. The outside area is riddled with holes and do climb into them all. What I liked was the graffiti on the wall and of course the stargate itself. Also that on an empty pedestal suddenly the Hand appears and the necessary crossbow as you have to blow some mummies to Kingdom come to get one half of the Eye. The second one you'll get after using the Hand. This level is rather dark and the flarebug kicks in half way through. Some very easy boulder traps and some spikes appear. Main thing is running around a lot and jumping to find all the areas you have to explore to find finally the stargate. You do also swim around a bit and in the end it all made sense to me. 18-10-2002" - Gerty (19-Oct-2002)

"A quite normal Tutorial-Level. Standard opponents standard items standard sound standard puzzles. The puzzles consisted only of push switches and items finding and using. For that Lara had to march through the whole level a few times. The atmosphere was somber in inside areas and boringly textured in outside regions. Unfortunately the flare bug also appeared very quickly which always spoils the game enjoyment for me. Sound fitted actually completely well and the cameras were all right however Lara was often hindered by the camera angles which I also did not particularly like. Opponents as usual many scorpions mummies and a few baddies. The title promised more than it could hold even the camera trip at the end was not very spectacular for these days. Because the level has however already been around for some time I am considering that in my ratings." - Xxenofex (20-Aug-2002)

"I really feel a little awkward rating this level as the creator produced this with the sole intention of showcasing the stargate effect which let me say is awesome but rating this as a level I am going to differ with most everyone else's scores. Psiko is known for his fantastically unorthodox texturing and here it is similarly used in the first room but otherwise the rest is fairly normal looking but you can definitely see his trademark in spots. The main reason I gave this such low scores is the fact that I played this in just over 7 minutes and the game play consisted mainly of throwing a couple of switches a lever and shooting 3 guards so in all good conscience I couldn't overrate it although the desire is there because I know what Psiko is capable of. So don't expect much but it's definitely worth the download for the brief but stunning ride through the stargate." - Sash (21-Jun-2002)

"Well sorry for rating this down a little but as said by the author it is only a demo and I wanted to be fair to all the other complete levels while still providing my comments for this experiment. I think the stargate animations are absolutely brilliant and they alone make it worth the download for a quick look especially the second level ending effect is really neat and will serve a full game nicely as intended by Aspide's project. Other than that of course there is little in it apart from the jump into darkness that I had to search for a while and I would suggest to put textures on the walls in a way that the writing is not upside down ;-). We will be desperately waiting for a full game incorporating these gates." - Michael (21-Jun-2002)

"This is a standard Egyptian level (with a Stargate in the end of it but all Egyptian levels have a Stargate at the end right? Well maybe not) with standard Egyptian texturing. The flare-bug appears making it hard to see anything in the darker places but there's almost never anything in the dark corners anyway. The level is quite fun and worth playing if you're looking for an easy level that you can finish in less than 30 minutes." - Magnus (21-Jun-2002)

"...comments lost - sorry ..." - Fairy Godfather (21-Jun-2002)

"Stargate sounds hyper modern no? Yes it does but it isn't. This level is an Egyptian style Pyramids deserts elements which are needed...Lara starts in a desert and starts to look for the stargate apparently the ancient civilization has discovered a way to teleport from worlds (reminds of the movie "The Stargate"). Gameplay & Puzzles: The Gameplay isn't hard it is easy but sometimes you need to look better to notice tricky hidden holes in a room. The gameplay is a little linear it doesn't confuse you what to do. There were no puzzles in this level pity cause it makes the game very easy. Enemies Secrets Objects: The enemies were mainly mummies and scorpions I really started to get annoyed by scorpions kind of overused. The objects are well chosen nice statues and pillars which create a good idea of the architecture of the room. I found 0 secrets I think there were 0. Atmosphere sound cameras: Well the atmosphere was good a desert and pyramids and other inside area's nicely constructed I loved more the inside rooms then the outside ones. The sounds are a little overused although I do like here and there some sounds that impact you but a little too much overused. Camera were sometimes very annoying I couldn't see a thing sometimes. Lighting and Textures: Texturing of inside the tombs are great outside well not hard to use 1 texture to create desert but hey a desert doesn't have colors now does it so I think its done great. Lighting not bad inside the tombs here and there darkness. Minor points: The Flare Bug the author should fix it it is really annoying when you can't see a thing in the dark when your flare doesn't work. Believe me I had my monitor light on 100% and still was annoyed. You could also go freely where you wanted if you climb the desert hills you could get to places without going trough the crawl areas there were also some illegal slopes which were nasty I didn't want to rate very low since this level is 1st level from the author I am sure he will watch out next time for bugs. A nice level try it since the size is only 1.2MB" - Yasin (21-Jun-2002)

"A typical tut1 level with mummies baddies and scorpions. You'll notice some nice effects like the suddenly appearing objects after pulling a switch and the Stargate with the 'tunnel race' at the end. There were some camera angles I didn't like especially at the beginning of the level. All in all this level was nothing spectacular but not bad either" - Sheevah (21-Jun-2002)

"...comments lost - sorry ..." - Kristina (21-Jun-2002)

"...comments lost - sorry ..." - Dimpfelmoser (21-Jun-2002)
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