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Level: All Cats are Grey back home search
Author(s): Colin Grigson
total rating:6.63 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 5 4 7 7
Daffy 6 5 5 7
Dimpfelmoser 8 6 7 7
eRIC 7 8 7 7
eTux 5 5 5 5
Gerty 5 5 6 6
Gonxii 6 8 7 6
Jay 7 7 7 7
Jose 5 6 6 6
Josi 7 7 7 6
Kristina 7 7 8 8
MichaelP 7 7 6 6
Momster 7 7 6 6
Orbit Dream 7 7 6 7
Phil 8 7 8 8
RaiderGirl 7 7 8 8
Rob 10 9 8 7
Ryan 6 7 6 7
Sash 5 6 4 5
Staticon 6 7 6 6
Tombraidergirl 8 7 8 8
Torry 8 8 7 7
Treeble 6 6 6 6
category averages
(23 reviews)
6.65 6.65 6.57 6.65

Reviewer's comments

"Catchy title, but the only four-legged creatures I saw were dogs. Well, I suppose they will have to suffice. The gameplay and progression is simple, the most challenging aspect being a shooting gallery sequence near the end to open a door. Otherwise there's some simple climbing, monkeyswinging and rope swinging. Nothing difficult to achieve and the surroundings are rather plain." - Ryan (09-Jul-2017)

"This was an easy and straightforward catacomb level with mummies, bats, skeletons, SAS and so on and so forth. Gameplay was easy. You have to find the portal guardian to escape with it. Atmosphere and textures were OK. Took me half an hour. recommended for beginners and for those who want to spend a nice half an hour raiding in a catacomb like livel" - Gonxii (20-Nov-2015)

"Classic catacomb action. It appears competently, if somewhat boringly, built and the gameplay is linear and fast paced. The SAS guards feel a little out of place, but there's plenty of enemy action to make you glad of the fairly generous supply of weaponry on offer. The unmarked climbing texture is a definite no-no, but that confusion apart, there's nothing difficult to achieve." - Jay (11-Nov-2015)

"I was stucked near the beginning 'cause the unmarked climbable wal, but the remaining gameplay is not difficult. As in another levels, the rooms are huge and empty of objects, shoot some enemies here and there, pick up enough goodies, pull some switches, place some artifacts and few more. I liked the situation with Lara in the bunker with all the enemies at her mercy, but if you have not enough ammo for the revolver to shoot the vases you'll get stucked forever. It notices an effort with the lights, but the texturization is monotonous. Playable but not very entertaining." - Jose (11-Jun-2015)

"Nothing quite like a good title to catch players' attention and I've always loved this one. However, at the same time I did half-expect the level to actually have something to do with cats, so I couldn't help but feel a tinge of disappointment when I didn't encounter any after the 22 minutes it took me to get through. But they are fun 20 something minutes, that flow well with no major hiccups, though the tasks themselves are nondescript and mostly set around killing a variety of enemies and doing rope jumps. The settings are somewhat bland, and rooms a bit too big and underutilized, but it has its memorable moments - I liked the monkey-swing coming to an abrupt halt and making Lara fall into the tiny pool, flooding the big chamber to find an otherwise inaccessible item, and the sniper's hideout was a great one though I had my doubts about it logically fitting into a temple setting. The not so proud moments of the game include an unmarked climbable wall near the start, the 3 secrets that are far too easy to find (you basically stumble upon them through regular gameplay) and repetitive texturing and dull lighting, with the occasional stretched texture. It's fun while it lasts and generally should not cause any trouble for the players, but don't expect too much of it as well (certainly no cats!)." - eTux (26-Apr-2012)

"Way back in early 2001,this level broke new ground in containing enemies from pretty much every wad.Today,the overall effect is one of busy-ness: Lara falls from a great height during a monkeyswing;is chased by a skeleton,fire-wraith and a hoarde of beetles all at the same time;performs a rope-swing toward a heavily armed soldier waiting for her atop a tall platform;swims an alligator gauntlet;shoots a small army from within a shooting gallery - it's all great fun and races along at top speed,without the player ever needing to think too much.Textures and lighting,while occasionally creative,are generally applied in a strictly workmanlike fashion,while the atmosphere is nothing too absorbing;but this doesn't really matter,as the adventure provides a highly entertaining 30 minutes of fun. What a shame it remains this builders only level-editing achievement." - Orbit Dream (24-Jul-2010)

"It is a rather banal level on plan decoration, a bit passes everywhere. Some good ideas fortunately correct a bit the feeling of already seeing. The gameplay is also rather classical, nothing of well complicating to be solved. A game to be played among so many others" - Daffy (29-Jul-2009)

"While I was playing this level I was thinking that it would have made a nice middle-of-the-road entry in the 2005 BtB competition. It's a fairly short (30 minues) catacomb-based level that provides considerable entertainment for such an early release. Harry Laudie has provided butt-free tr4 files for this and many of the older levels that used to require TRWest or some other utility to build, so use this opportunity to take a trip down Memory Lane. Recommended." - Phil (01-Mar-2006)

“Just an average raid lasting 30 minutes. The level itself can be somewhat complicated to install - novices most likely will push this one away when they see the mysterious .tws file inside the zip. The level itself ain't bad but it is not a masterpiece either. A few huge rooms some were nicely textured some where not so you shouldn't be surprised with stretched/compressed textures all around at some points. Lighting was so-so most likely Lara was simply flat and gameplay was relatively easy. You only proceed to the next point after doing what you should do now making the level pretty linear - which may be good. Found two secrets that were pretty ordinary.” – Treeble (23-May-2004)

“This is a short but fun level. It took me the eternal beginner a mere 45 minutes to complete. Linear in nature you just can’t go wrong. Some of the textures are a bit stretched and the lighting was a bit flat but the camera work was pretty good and there was a good selection of enemies and pickups. A relatively small download but you will need TRWest - I had no trouble finding this on the net and it worked a dream. If you are looking for a simple but entertaining level you can't go far wrong with this one.” – Staticon (12-Feb-2004)

“My game had butts everywhere so I come to a grinding halt and I never saw any SAS and dogs so I don't know how the level ended. The parts I could play were interesting though. Apart from triggering beetles every time I ran up the stairs (I got rid of them each time in the water hole) I liked the rope swinging structure I loved the long monkey swing across the huge high room where you suddenly drop - what a shocker. Because I couldn't finish I can't score as to the whole game in fact I don't even know if I got half way through or less.” – CC (07-Jun-2003)

“This is a fun good-looking level that I spent an enjoyable half hour in. None of the puzzles are too difficult but there are some exciting moments like the monkey swing that suddenly ends the skeletons the boulders flooding the large room and the assortment of enemies that include an elemental soldiers and a demigod. There are a few objects to collect but none are well hidden (neither are the secrets) and include a gem two knots and the Portal Guardian. Perfect for when you're just looking for something fun to play but where are the cats?” – RaiderGirl (21-Feb-2003)

“No there are no cats in this level only mummies and beetles. I have played this before and I remember SAS guards and dogs in it but now that I played it again I saw none. Anyway it's a nice level catacomb like with knots a gem and a portal guardian. I liked the idea with the monkey swing Lara drops half way through it and believe me it's a long one so you are left there thinking ‘oh no what have I done wrong’ only to realize that you dropped in water and not smashed Lara's face. Sometimes these old levels built years ago can be more fun than the complex ones we are having nowadays. Give it a try.” – Kristina (20-Dec-2002)

“Another level where you need TRWest and I still don’t know what the reason is as I take it that the author could have done that for us. So I ended up with no skeletons and no beetles and only one wraith and of course lots of ‘butts’. Finding 2 knots and a Portal Guardian is all you have to do. The best part was monkey climbing and loosing your grip my heart stood still for a moment jeeeeez. Finding the crossbow revolver and laser sight and even the grenade gun and 2 secrets. 02-12-2002” – Gerty (07-Dec-2002)

“This was a fun 30 minutes level which took me nearly that long to get loaded (TRWest). Fairly linear gameplay with some good traps spikes rolling boulders and a spiked room with the path shown on the ceiling. There’s jumping climbing swimming rope swinging lever pushing fun stuff. Enemies? This one’s got them all a skeleton a wraith a mummy block scorpion crocodiles dogs guards and a demigod. Figure out how to load this one it’s worth it.” – Momster (01-Dec-2002)

“Find the portal guardian. That's what you have to do in this Egyptian level. It's not long it took me about 40 minutes and I think it would be hard to get stuck. A good supply of weapons although you don't really need them well the revolver is handy but then it always is. Skeletons mummies dogs and SAS and a demigod are the enemies. The animation of the dead SAS was a bit funny not as it should be anyway. A good level overall. Have fun!” – Josi (21-Aug-2002)

“I don’t know why I always assumed this would be a really intricate and difficult level maybe because it uses TRWest but I found it to be just a run through level with hardly anything in the way of puzzles. It’s also a little blandly textured the 3 secrets I found were too easy to find and although there’s a diverse mixture of enemies SAS men mummies dogs beetles and a demigod they weren’t very threatening apart from a large room full of SAS men and dogs but you can take them out from a sniper’s position. Don’t get me wrong this isn’t a terrible 35 minutes level but there are a lot of better ones out there.” - Sash (21-Jun-2002)

“One of the very first levels using a customized WAD which means it is a little cumbersome to install via the TR West script. And then it seems that the main reason for the customizing is bringing in a variety of enemies as you meet up with bats dogs skeletons a wraith SAS crocodiles mummies scorpions and as the final one a demigod. The gameplay starts with a long monkey swing a deep fall and some acrobatics and progression is quick keeping you quite entertained along the way. On the downside the rooms are a little large and uniformly textured. I found two secrets underwater and one in a dark corridor and there is one minor animation error when you pull the dead soldier. All in all fun to play I liked the ‘shooting gallery’ and after finding and placing two Pharos Knots in about 25 minutes it was over.” – Michael (21-Jun-2002)

“At first this was most enjoyable with the level turning me around and for once getting me lost in the maze but about half way through the imagination slowed and so did the level. Ended on a low I thought. All in all a fun level to play though.” – Torry (21-Jun-2002)

“I still have not played a whole lot of custom levels out there but so far this is the first one that truly exited me. There were a few things in this level that almost left me inclined to give it a lower rating specifically paper-thin walls in a couple of spots until I realized this was obviously done intentionally to provide superior gameplay (there is a point in the level where you find your self in a sniper's nest and as the line of fire is quite limited by the block based modeling engine it seems Colin's solution to this was to allow paper-thin walls in this area). I believe this took some courage as some negative reaction is sure to be generated by this. But I found it well worth it. Also the enemies were taken from several different WADs which kept me on my toes just as I became accustomed to mummies and wraiths suddenly I find myself face to face with a SAS. I think the areas to work on for Colin would be texturing (some were quite stretched) and hiding secrets (this could have been a bit more challenging). All in all this level was great fun to play.” - Rob (21-Jun-2002)

“A fun level with the usual inhabitants of the catacombs and also SAS crocs and dogs. The beginning is the most thrilling as you can't get rid of the skellies and beetles. Some traveling in water and secrets to find. Gameplay and puzzles are entertaining and I was disappointed when the game ended after 30 minutes. That is why I can't rate higher. Nothing extraordinary but it was enjoyable. I was stuck for a few minutes at the end to open a door when I remembered that I had the lasersight in my inventory. Who has said stupid?” – eRIC (21-Jun-2002)

“I don't know what the title is referring to as there are no cats involved here not even texture wise (or is cat an abbreviation for catacomb?). It's a pleasant and short level that is solid TR standard most of the time but has a few surprises along the way. My favorite moment came when I happily monkey swung across the huge room then suddenly lost my grip and was sure I would meet the hard floor but instead ....... well can you guess? Equally brilliant is the spiked boulder trap where you are overtaken on the right by one of the deadly implements. I also like the bit where you get chased by a wraith and a swarm of beetles at the same time. Quite a thrill. In between you do all the usual stuff like target shooting swimming rope swinging pillar pushing the lot. The puzzles are rather easy but very welcome nevertheless. It's a fast paced and fluent gameplay that never let's you down so why not give it a try?!” – Dimpfelmoser (21-Jun-2002)

“The whole time I had a bad feeling that something was lurking around the next corner and there were a couple of enemies lurking. Beetles a ghost mummies dogs SAS crocodiles scorpions and at the end a demigod. You had to do some climbing rope swinging and jumping. There were some nasty but recognizable spiketraps and some spiked boulders. This level contains some nice lightning effects. Textures were alright. Secrets were too easy. The rooms were in a logical order. I especially liked a place high up from where you could use the lasersight a lot. Music where used was good. All in all the level had a very smooth gameplay. If you are looking for something nice and not too difficult you should try this.” – Tombraidergirl (21-Jun-2002)
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