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Lara Croft and the lost City of Gold 2-4 by sleeper

Bex 7 7 7 7
CC 7 7 7 6
Cuqui 8 8 8 8
Dick 9 7 6 5
Dimpfelmoser 9 7 7 7
Fairy Godfather 8 8 8 8
Freeman Porter 8 9 8 8
Gerty 6 7 6 7
Jay 6 7 6 7
Kristina 9 8 8 8
Leandro 5 7 6 7
MichaelP 6 6 6 6
Monika 8 8 8 8
Phil 7 6 7 6
RaiderGirl 8 8 7 7
Ryan 6 7 7 6
Sash 7 7 7 7
Sheevah 8 7 8 8
Treeble 6 6 6 6
Whistle 5 6 5 6
 
release date: 10-Jan-2002
# of downloads: 64

average rating: 7.03
review count: 20
 
review this level

file size: 110.00 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
bruce_zaremba@telus.net

Reviewer's comments
"I'm guessing that Memory Lane was a standalone level and that this is where the adventure really begins. Unfortunately, I can't say I found these next levels much more enjoyable, due to the repetitive usage of walkthrough walls and fallthrough flaws and the constant backtracking elements of the gameplay. The surroundings aren't too badly put together, but they have a rather bland look and don't have a lot of aesthetic appeal, and I encountered a couple of stuck camera bugs. The beginning flyby also went on for far too long. I'll go ahead with the next parts as I see they are coming up soon in my journey through the archives, but I can't say I'm full of enthusiasm with what I have experienced so far." - Ryan (26-Dec-2018)
"I can't honestly say the gameplay was very much better than part 1, given the backtracking and unmarked walkthrough surfaces still so prevalent. I did however appreciate no longer playing as young Lara and thus having some weapons to deal with the enemies. I also preferred the setting as Lara has now reached Cairo and some of the outside areas are quite appealing, although probably not terribly authentic. I note that the next few parts of this series are going to come up very shortly in my systematic trawl through the early years and I'm not at all sure I'm going to have the patience to play them. I'll see how I feel at the time." - Jay (21-Aug-2017)
"I think I've given this series a fair shake, but I've decided to let the rest of them go for a while longer. This three-bagger repeats some of the same sins complained of in the first level. The gameplay isn't all that bad, but there's been no effort to pretty up the crude surroundings. What's more, not only is there a walkthrough wall in Level 4, there's a fallthrough floor. There's also an overhead boulder trap a la Marksdad, and although I was able to avoid these unadvertised perils by virtue of a walkthrough presumably provided by the builder, I didn't find them particularly amusing. On to something else, maybe I'll come back to this series later." - Phil (14-May-2012)
"You will need the script files supplied with the first level of the series, but you don't need to carry on from the end of that level so there's no need for any savegames. The Museum Gate (30 minutes, 1 secret): quite a confusing design for this town, and once again the 'fake' walls condemn gameplay. There are only a couple of them, so I'll consider it a progress and I hope in the next levels this number reaches a zero. There are some untextured spots as well as unmarked climbable walls and death tiles, plus a puzzle with flames that seemed too random to me. Inside The Museum (40 minutes, 3 secrets): the highlight in this level was the series of timed runs with the raising blocks very early on the level, the rest of the quest for the two canopy jars seemed to drag on for too long. The museum is quite interesting, but I thought the choice of textures was not the most appropriate. I was glad to not come across any walkthrough walls, but the invisible barriers in front of the displays (that would later lose the solid aspect) could have been a little more obvious. The Lower Scroll Shrine (30 minutes, 2 secrets): probably the best in this level set as you quest for the Eye of Horus pieces to ultimately conquer the fabled scroll. However, there still was one walkthrough wall (and one fall through floor, for that matter), at least one untextured spot, some some unmarked death tiles and an unmarked climbable wall (in a secret area, but seeing as the entire room was textured with a single texture, you had to try every wall). There was also a timed run that didn't make a whole lot of sense to me in the area with the hammer demigod. All in all, there's a notable improvement from one part to the next and I hope this trend continues as there still are quite a few levels to go before I'm done with this series. 100 minutes, 6 secrets. 09/08" - Treeble (30-Sep-2008)
"The Museum Gate - Texturally the city you play in is very similar to the first level in 'Treasure and Grave' and you are given a view of this area with a 90 second introductory flyby. On your journey to finding the way into a museum there is a lot of climbing around the outside of the buildings with a little help at one stage with getting from one building to another with the arm of a crane moving which was very nicely done. I found 5 secrets in this level a few fire trigger tiles puzzles and not a lot but well placed ninjas. Time taken was 35 minutes. Inside the Museum - Once inside the museum you find that this place is made up of two distinct areas of play the first around the glass encased displays you will open with timed runs to raised metal cages though those timed moves can be overlooked as you can get to where you need to be another way and the second area is played beneath the museum in a bizarrely created room with water channels crossing from one side to the other way up high. Collect 2 canopic jars at least 3 secrets and kill a few ninjas and dogs to get to the third level. Time here was 40 minutes. The Lower Scroll Shrine - Early on here you will find a walk through picture well hopefully you'll find it that may have you going for a bit but once it's found the level progresses smoothly. Your aim here is to collect the scroll and end but it seems a hammergod wants to hamper you in that mission when you do get past him there are some fairly easy tasks to complete and the scroll is yours as well as hopefully 3 secrets. Like the first this took me 35 minutes. As a whole the look and gameplay could have been a little more interesting but still an enjoyable almost 2 hours of raiding." - Sash (19-Sep-2003)
"If you could go from level one to this it would be a major change. I mean young Lara in the jungle to grown-up Lara standing on a city street. As it is I had to start here so I suppose this is really where the quest begins. The flyby showed that you're aim is to get into the museum. You do get to go near the roof of the museum and into what is probably the attic but you don't really get inside until the next level. The city looks ok but the textures are like a patchwork quilt not great I spent a long time trying to figure out how to get up there and only by accident discovered the climbable wall it's not clearly marked. Even so we get streets doors a jeep and a cute hot dog stand I think. And again by accident I ran through a door into garish orange rooms (very hard to look at) that lead to probably the best part of the level - the crane. You can see a ninja hopping over bridges in the distance from the top of the crane this was funny. There aren't many enemies here to shoot but there are plenty of vases and crates. From the crane is an interesting fire run to the second half cartouche and there's another 'pillar of fire' puzzle to solve. And this finally allows you to go INSIDE THE MUSEUM. I don't know what I expected the inside of the museum to look like but it wasn't this. No matter the gameplay is getting much better now. Three very good tight timed runs from trigger pads scissors traps fire floor to jump across and find canopic jars. A lot of buttons to find here. Ha ha there was one button that the flyby went right up close to and I just had this stupid thought for a second that the camera was going to crash into the button. In SCROLL SHRINE after swimming from the museum we come to a huge room and a cat-and-mouse game with the hammergod and a few more very familiar puzzles to get the scroll (in my game called beetle!). And having already run through enough em run through walls that stained glass just kinda said 'well what are you waiting for jump in'. Inside the Museum was in my opinion the best of these three levels." - CC (19-Aug-2003)
"Although you can start this level from the menu you still need some files from the first level. As I am playing them in one go I would suggest if you at least keep your last saved game to travel to the next level (I hate that). The next level (Museum Gate) is in a town with a horizon problem. There are walkthrough walls as well. Getting the Cartouche (2 pieces of them) is your main goal. Best trick is the crane move. Level 3 (Inside the Museum) Getting two Canopic Jars that is what is needed in here. The flare bug rears its head and pushing buttons is what you do. Some traps are thrown in for good measure. Best in this level were the timed cages. The third level (Lower Scroll Shrine) here you need the two pieces of the Eye. The first jump is very illogical as you have to jump through what looks like a solid wall. How on earth would I know? There is also a spike puzzle that had me thinking a while and the Hammer man is present. Finding a scroll Lara left with that in her backpack and on her way to level 5. 03-03-2003" - Gerty (09-Mar-2003)
"This three level series takes place in a little city where you must first find the two cartouche pieces that let you into the museum and then once in the next two levels are spent exploring the museum for more artifacts. There aren't any hard puzzles but there are some timed platforms the hammergod to get around water to play around in fire puzzles display cases to get into fall through floors and I thought the hardest part was a painting that looked normal but was actually a walkthrough wall! Enemies are mostly dogs ninjas and bats and the hammergod is easily avoided. Your whole objective for the series is to get the scroll and soon after that it's on to the next level." - RaiderGirl (17-Jan-2003)
"I start the second level from the menu. Well these levels are getting better. There are some nice puzzles and a timed run but not very hard. The only difficulty I found was the hammergod. These three levels are more entertaining than Memory Lane." - Cuqui (06-Dec-2002)
"The Musium Gate (6/5/5/4 40 min. 1 secret): Not a very good start of the series. The small city environment is put together rather patchwork style a few textures are missing the horizon breaks in due to the editor limitation booby traps walkthrough door to the secret hardly marked climbable walls are kind of annoying and many many vases to shoot for little return. Was the Jeep good for anything? Two pieces of a cartouche are your goal to enter the 'Musium' and only a few ninjas to battle. But I did like the 90-degree turn of the crane (nice effect) and some of the fire-step-on-tiles-puzzles. Inside the Musium (6/7/7/7 40 min. 4 secrets): Alright it is not ideal but somehow the museum atmosphere did work ok for me. Maybe those invisible glass walls which protect the exhibition items and many of which you get rid of by pushing numerous buttons should be a little better marked to see the difference between them being there and not there but overall the architecture and texturing improves versus the previous level. It has a Karnak WAD touch and indeed the two canopic jars are your objective to advance to the next level. Picked up the Amulet of Horus as well along the way. Enemy variety increasing here as well with dogs red ninjas and scorpions. Again a few booby traps and the flare bug occurs but I enjoyed the timed raising cages. The Lower Scroll Shrine (7/7/6/7 40 min. 2 secrets): This starts out a little frustrating as you have to jump through a seemingly solid window to get started here but it then picks up a nice pace on your quest for a cartouche the two eye pieces and at the end the well deserved scroll. You revisit a few known traps (big rotating blade and Seth blades) and the hammerman is used very well. There are only a few dogs and bats to kill. I liked the red fog area (but not the fall through floor in it) the timed raising block and the translucent platforms in one room. Bottomline this three level set offers a solid 2 hours of net gaming time with a moderate level of difficulty - so onwards to Level 5 now." - Michael (01-Sep-2002)
"These levels show promise. They're much better than the first level and I was glad I took the time to download them. There's still a lack of challenging puzzles again there's not much atmosphere some of the textures looked a bit strange and out of place to me and I really do dislike those walkthrough walls. But you can clearly see nevertheless that the author has improved his skills. There's nothing spectacular here but what these levels *will* do is provide you with an easy and mostly pleasant way to pass the time." - Bex (22-Aug-2002)
"In the first level Lara's in the city of Kiro (or the right name would be Cairo?) and she must enter in a 'musium' (I think she should enter in a MUSEUM but...). It's a very simple level with decent architecture and nice use of textures but too many bugs. In the second level Lara's inside the 'musium' and must enter now in the shrine of the scroll that she's looking for. The architecture and lighting here's much better than in the previous levels but we also have some bugs and the puzzles are quite boring. Then we have the third level (the last of this pack) that's inside the shrine of the scroll. A level with bad graphics and really stupid puzzles in my opinion (easily the worst level of the series... so far!). So after downloading more than 20mbs to play those 'above average' level I really expect to play better ones later..." - Leandro (21-Jun-2002)
"I couldn't continue from the first level directly to this one so start again from the start menu. In level 2 you start in a city to find 2 parts of an artefact to open a door to the museum in level 3. The gameplay is getting better and better Level 3 is a good one with nice puzzles the game proceeds to get better and Level 4 is a really good one. The big room with the hammer god is very well built and some traps are really nice. I am waiting now for the next parts. I had a net playing time from about 2 hours and have found 4 secrets. Hopefully I can use my savegame for the next parts because I have a lot of medipacks ammunition and flares left also the 'Amulet of Horus' and the 'City scroll'" - Freeman Porter (21-Jun-2002)
"It was a little disappointing at the start to find that my savegame from level 1 didn't work and start my medipack collection at a higher level. However supplies were soon found and at the end I had a fairly full rucksack which I hope to take with me into level 5. Some very good puzzles in the levels more so in 3&4. A timed run with a Hammer god chasing gave me some problems and having reached the ledge I was standing for some time wondering what to do. The scenery in level 2 was rather unreal but in 3 & 4 it was much improved. I enjoyed playing the levels mainly because of the variety and ingenuity of the puzzles." - Fairy Godfather (21-Jun-2002)
"A very frustrating set of levels. The worst aspect I found were the great delays after a screen shot some times I despaired and reloaded. Not even the faithful back jump would let you carry on. Some of the puzzles were over fussy (particularly the last one to get the 2nd part of the eye) while being on the same theme as before. The author still brings in the walkthrough walls at the start not obvious until you think of the first level. Enemies apart from 'Thor' and his hammer restricted to bats and dogs. Lots of spike traps some of which with only a little loss of health you can walk through. Atmosphere is rather bland and more could have been made of mood music. Lighting and textures fairly standard with one or two really dark areas. All in all I felt rather disappointed the hype these levels got to start with has not for me been fulfilled. The rest of the levels will have to do without my reviews I am afraid." - Whistle (21-Jun-2002)
"Taken individually these levels are entertaining showing both originality in design and puzzles. The textures generally lack visual appeal and the rooms often look like they've been put together in a hurry and with the minimum of fuss - more active lighting and more complexity to the rooms would have helped. But it's as a SERIES that this truly scores. Firstly the levels so far are getting progressively better - which bodes well for the later ones. Secondly the creator has made it clear from the start that this is an eleven-level series (there's even a release schedule) so we can assume for once that this is actually leading to a genuine denouement. (Unlike all those other 'series'; - the search for bla bla I-VII etc - which have been added to gradually and either stop when the author loses the will to continue or just go ON and ON with no sense or purpose - or hint of conclusion.) For this reason the CITY OF GOLD series will remain in a separate folder as I await with interest the release of the later levels." - Dick (21-Jun-2002)
"Part 2 to 4 of this series leave me again with mixed emotions. Gameplay-wise and graphically better than part one but nothing spectacular either. And still those invisible doors! I hate that! How many walls did I have to touch to find out if there is a door or not. The enemies are okay so far except for the hammerman - he's only annoying and hinders Lara doing her works." - Sheevah (21-Jun-2002)
"First of all I was really disappointed when I could not go from level 1 (Memory Lane) to level 2. In level 2 (Musium Gate) you have to find 2 cartouche pieces to be able to enter level 3 (Inside the Musium). In level 3 you have to find 2 canopy jars to go on to level 4 (The Shrine of the Lower Scroll). In level 4 you have to collect 2 Eye pieces. The play improved from level to level. The amount of walkthrough walls got lesser and lesser. It is really no fun to enter a room and first search the walls to find if there is a walkthrough wall. Level 2 starts in the streets of Kiri wherever that is. There are some ninjas around. I found it an interesting idea to raise a fire over an opening so you can go down. It took me a little while till I figured out the fire puzzle in level 2. In level 3 you have to do some swimming among other things. To climb up into openings in the ceiling you have to reach some timed cages before they disappear again. There is one room which I think is a trap. Fire on the floor and unreachable timed door. So better don't go in there. There are ninjas dogs and scorpions around. Level 4 starts with a mystery how to open the underwater gate. It is easy to solve when you remember what one of the favourite features of the author is. Then comes a part with a hammer man and dogs and a timed block. One can do it and then just has to solve the problem with deadly spikes. The puzzle in the room with the white / black tiles took some of my time. Next to the hammer man (he is pretty fast on his feet) and the dogs there are some bats flying around. In the end you pick up a music scroll and this you will take with you to level ?. Personally I didn't like the rooms with the yellow/brown colour. The colouring made me almost nervous. I found 7 secrets. So far I liked level 4 the best and I'm looking forward to try the other ones that come." - Monika (21-Jun-2002)
"Three more levels of the same series. I must say that the third and fourth are quite good. One big problem though is that you can't use a savegame from the first level therefore the player must start again from scratch but not to worry some weapons are just spread around. But lets start with the second one. Basically it has the same pattern as the first which is Lara pushing levels and opening doors. The level has some interesting parts as the burning tiles puzzles. Other than that I must be very hard about the textures they are mixed with Egyptian and city. From one point you see buildings but as soon as you turn the corner it gets really ugly not to mention that the textures have nothing in common from side to side but they are also badly put upside down and so on. Now as you go further and into the next level the set is Egyptian but it is suitable with the rest of the environment. The usual vases and puzzles as the canopic jars but the gameplay progressively improves. You have to find the way to open small rooms with invisible glass but you can't see anything and proceed to explore the rest of the level. A very good trap I must say right about the middle with fire tiles again. Going to the fourth level is were things do really pick up. I specifically liked this one. Again the same environment but with new elements. This time you have to fight a 'friend' with a hammer and explore a cave that is not what it looks like careful steps there. The way to go further is by different routes. Spike traps and a room similar to the 'Tomb of Seth' with the rolling blades. A good part that's worth mentioning is the raising block and spikes puzzle. Your search in this level is to finally place the Iris and finish it although it got me some time to pick up the final piece in the black and white room. The puzzles in all the levels are cartouche pieces and mostly levers. My ratings represent the effort and improvement of each one of them and I believe that the next ones will be more difficult and significantly improved therefore I feel obligated to encourage the author but that doesn't mean my marks don't show the 'truth'. Keep in mind that most in the walls and floor in some parts you can walk through the author's favorite element. I would say play them they can give you a few hours of enjoyment." - Kristina (21-Jun-2002)
"Definitely an improvement compared to part one. The gameplay and the puzzles are really neat but the atmosphere is somewhat unconvincing. I mean if you set out to do a 11 level series I would expect something of an ongoing story or overall theme but level 2 doesn't fit in here and the tomb/temple setting of part 3 and 4 reminded me for some strange reason of Disneyland. Not that I've ever been there of course. I have to say I'm not a big fan of walkthrough structures or invisible barriers (life is complicated enough as it is) and thankfully there weren't as many as in Memory Lane but still enough to make you life a little bit more unbearable. Most of the rooms were kinda plain and if they had some form of decoration it looked rather forlorn; you get two dimensional columns stretched textures and I had the feeling that the interior decorator must have been colour blind. Another weird thing is that at times I had big problems to get back from the cutscenes to my temporary location no big deal most of the time only once I was under attack so that made it a right pain in the ass. But maybe that was just my computer. Well this review gets a bit negative here so lets concentrate on the good bits as I really enjoyed playing this. The diversity of the puzzles and tasks is very impressive since timed blocks/doors are my favourites I had a wonderful time. Ninja- and dogfights only present a challenge if you want to come out without a single scratch but since I had 6 big medipacks to spare at the end there is no need to be fussy. Well probably you need them later on. All in all I have to say I look forward to part 5." - Dimpfelmoser (21-Jun-2002)