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Lara Croft and the lost City of Gold 10-11 by sleeper

Bex 7 7 8 8
CC 9 9 9 8
Dimpfelmoser 6 7 8 8
Freeman Porter 8 8 8 8
Gerty 5 7 8 8
Jay 7 7 8 8
Kristina 9 8 8 8
Leandro 7 6 7 7
MichaelP 8 7 9 9
Monika 7 8 8 8
Phil 8 8 8 8
RaiderGirl 8 7 8 9
Ryan 7 7 8 8
Sash 8 7 9 8
Treeble 6 6 6 6
 
release date: 26-Jan-2002
# of downloads: 69

average rating: 7.63
review count: 15
 
review this level

file size: 110.00 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
bruce_zaremba@telus.net

Reviewer's comments
"I've played the series finale right after wrapping up the previous two levels, but still was unable to finish legitimately either levels in this set. The first one requires two scrolls which were collected in earlier levels (and which I had played decades ago and obviously no longer had a savegame), but in this particular case as it was just to open a door at the very end it didn't seem harmful at all to use the levelskip cheat. The second level, however, has an impossible timed run, for that one I used a position editor to push Lara beyond the raising block. There are a lot more issues with these levels, such as handfuls of walk- and swimthrough surfaces, unmarked climbable walls and death tiles and non-functional monkeyswings that will inevitably drop you to your death. The lack of polish suggest these didn't go through proper testing at the time, perhaps the author was in a rush to put these out for whatever reason. 60 minutes, 2 secrets. 05/20" - Treeble (12-May-2020)
"In this final section, you finally get to use those two scrolls that have been burning a hole in Lara's backpack for the last ten or so levels. I was a bit less impressed with this one than the previous as the textures were a bit sloppily applied in some places and the unmarked ladders were even more prominent here, and there was a little too much backtracking for my liking. I also found the timed swim/run to a lowered block totally impossible to conquer in my case so I had to resort to the flycheat. Luckily I was near the end of the game so it didn't compromise the gameplay too much. Those aside, you get a competent jungle/Egyptian setting to explore, a few varied tasks, well placed enemies and a nice hub room to bring four beetles back to. As I mentioned, I thought the previous two levels were my favourites, but this probably nets second place (apart from the timed run, of course)." - Ryan (31-Dec-2018)
"This carries on pretty much where the last section left off, i.e. in the jungle (with, yes, still a few unmarked climbing textures) and then the second part finally gets into City of Gold territory. I have to say I found the final section somewhat of an anticlimax as the scenery seemed a bit hastily put together in parts and there was quite a lot of backtracking that involved a fair old bit of crawling - never a welcome addition for me. At the end, you are transported back to where it all began and it certainly gave a feeling of continuity that the series ended as it began - with a rather overlong flyby. It's been a mixed bag, but the high point of the whole affair for me, by far, involved the jungle-set levels." - Jay (08-Oct-2017)
"I see that this series has recently been bundled into a mega download, so it's no longer possible to play the levels in segments of two or three as I did. I'm not sure that this was such a good idea, as the series starts off quite slowly and picks up speed as it goes along. Players may not want to wade through the crude early levels before being able to play the much better later levels. Of course, if the "play any level" feature is activated (I haven't checked), this does not pose a problem. Anyway, I felt that the previous batch was the best of the bunch, as this concluding two-parter went down a notch or two in my estimation. Not that it's all that bad, as indicated by my scores. What you get is a pretty classic Egyptian raid, with the second part devoted to finding four beetles to insert in a pyramid. Nothing flashy, nothing memorable, but a pleasant way to pass an hour or so. The series as a whole is recommended, especially the last six or so levels." - Phil (22-Oct-2012)
"Lost Entrance: Number ten in this series finds us in a jungly setting once again with Incan temples strewn throughout the slightly boxy surroundings. I found myself stuck a few times as in this world of greenery there are some places not so obvious to explore as the leafiness hides them well but as I've said before these aren't Bruce's levels if he doesn't incorporate some kind of hidden walkthrough area. Eventually in this level you get to place the two scrolls collected in previous levels that is of course after you have finished a great timed target shooting puzzle and rotated an entire large room a full half circle. Once those scrolls have been placed and you've found at least one secret on this 50 minute adventure you now enter the final instalment in this series. Lost City: Quite an interesting level to end the series. Set inside a hollow mountain where a black pyramid sits high atop a bridge spanning the deep abyss waiting for you to collect 4 scarabs and come back to open it up. There are a couple of timed moves herein with one a swim past a lowered block I just found almost impossible as I kept getting stuck over and over in the block there is also a monkey swing that seemed like it may have been incorrectly built or is it just a red herring hmmm! Anyway this was a fairly short 30 minutes finale that may be could have went off with a bit more of a bang but still a nice ending to a nice game. Just be careful with the demigods near the end as when I killed one it crashed the level so I chose not to shoot them and played to the end with them trying to char grill my butt." - Sash (22-Sep-2003)
"Wait a minute this looks familiar. I must have played this level way way back when I didn't understand about series. Obviously I couldn't finish it for some reason probably the two scrolls. Lost Entrance is a good looking jungle with Aztec temples pay particular attention to the jungle near the small temple. Frustrating exploration finding a gem demigods! loads more crocodiles warthogs and skeletons monkey swings spike traps crawlspaces and I think it's getting a bit monotonous now at this stage - the greenery walkthrough walls - far too many of them in Lost Entrance alone enough is as good as a feast. And I too spent forever looking for a torch only to realise at the end I didn't need one. Finally I've placed the two scrolls and I'm now in the last level. Eeeeekk! what are those pawprints? and what's that ahead a small black pyramid and a looooooooonnng drop! What a shock getting those two beetles. And what an unusual pool room with pharaoh building you have to drain. The huge lava cave is impressive but there are texture problems (unless it was intended that way) of invisible ledges and see through textures. I agree that there were an unfair amount of spike traps it got really annoying at one stage and I had to save after almost every move just so I didn't have to go back too far and redo stuff. This is a tough enough level I had to leave and come back to it a lot I got totally stuck. Just remember there is probably a walk-through wall somewhere. After the final flyby showing the 'city of gold' Lara just stands there in the dark. So I've no idea if that's the end or something else was supposed to happen. That's it now 11 levels and in the end it was all worth it especially the last 3 levels. Everything improved slowly from level to level. I see Bruce released a big level after this I haven't played it but I'm curious to see it. Total time 16:23 hours some of that was the fruitless searching going the wrong way and all that jazz." - CC (19-Aug-2003)
"Reading the reviews I was glad that I didn't spend my time looking for that torch but I still got stuck because of all the foliage I had to walk through to find a lever that would drop that stone. A big no no in my book is suddenly being burned to death or spikes popping up from nowhere. I know Bruce might have thought to put in some traps but these are the ugliest ones in my opinion. In level 11 I had to use the fly cheat as I was stuck and I got no answer to my cry for help. Reading the reviews again I missed out on the swimming part. By that time I already was very peeved so it didn't matter as I was glad I hit the finishing trigger. I am still not pleased at all with keeping saved games. If a builder would like to make a mini game I am all for it but please release it when it is ready. 06-03-2003" - Gerty (09-Mar-2003)
"I found the beginning of this set of two levels the hardest. It starts in an outdoor area with two pyramids and the first thing to do is search up high for some walkthrough areas in the foliage. One switch is at the end of an underwater tunnel and the other is found through a small room with a tree in the middle. You don't need a torch but one of the switches drops the boulder which floods a room and through a hole in the floor of that room you will find the gem. The rest of the first level is pretty straightforward then in level two there is a long search for four beetles in a huge pit that looks like something straight out of hell. There are few enemies in both levels but watch out for spike traps." - RaiderGirl (17-Jan-2003)
"That really got me in the wrong mood right at the start when I spent ages with my eyes glued to the ground looking for the torch when in fact you have to scan the greenery for cleverly hidden climb through walls and throughout the game there were so many things that irritated me that I was extremely grateful when I finally found the Lost City. It has been mentioned by others but these pop up spikes that kill you without warning are a real nuisance and hamper the flow of the gameplay considerably; also I thought this fake monkey swing with the invisible ledge was really unfair the crawl maze never ceases to bore me to death and finally the invisible barriers didn't much to warm me to the final parts of this series either. I liked the target shooting (which even without explosives is quite easy to do) and the timed run but there were too many thin walls and stretched textures for my liking and the design of the last level seemed like a rushed job to me." - Dimpfelmoser (05-Nov-2002)
"Lost Enterance (7/7/9/9 70 min. 1 secret): Mind you that my rather long net gaming time in this level is evidence of a lot of searching and useless running around. I liked the jungle/Castle setting a lot but it implies hard to spot entries through greenery and basically unmarked climbable walls and I was searching that torch that you do not need forever. Enemies are warthogs skeletons crocodiles and (a bit out of place) some demigods. There are a few floating pickups and illegal slopes but nothing major. There are also very few unmarked spike tiles but I liked the timed target shooting room a lot (even though it is easy enough to do with explosive ammo) and the flipmap where one room rotated 180 degrees was nice too. At the end you finally get to place the two scrolls collected in previous levels of the series. Lost City (7/7/9/9 40 min. 1 secret): The grande finale of the series and indeed it is a very worthy final level set in and around a huge cave area with the small black pyramid waiting for its four black beetles so that it can give you the mechanical scarab in return. Fog and lava is nicely used here only some skeletons and near the end a few demigods to battle and you get the crowbar even twice - just to be safe. There are two rather tricky timed sequences (one involving swimming and the other one fire) and I did not like the invisivle ledge near the 'fake' monkey swing at all. Earthquakes were used well to support the atmosphere. At the end Lara finally reaches the City of Gold and gets and extensive flyby of it before the series ends. Bottomline with more than 8 hours of net gaming time in a variety of environments you get a lot of entertainment here and as the levels gradually get better and better I would really recommend the whole series for playing." - Michael (01-Sep-2002)
"I've got mixed feelings about these levels. On the one hand some bits are really very good. For example the author seems to have put more effort into the puzzles this time around and the texturing looks better than in the previous levels too. Also better are the camera flybys which help to add to the atmosphere (which again has improved as the series has gone on). My favourite part was the timed swim (luckily I didn't encounter the 'getting Lara stuck in a block' bug like other reviewers have done) and I also liked the lava room. On the other hand I really hate unmarked death squares and one of the invisible platforms is just unfair. I suppose I can sum my feelings up by saying that I have quite enjoyed playing the 'Lost City of Gold' series if only for its diversity and that these two levels are probably the best of them. Give the series a go and see what you make of it." - Bex (22-Aug-2002)
"Back to the Lost City of Gold adventure Lara have to deal with more of the same. The first level of this pack is very similar to the first level of the older pack Andes Mountains: a jungle adventure with decent graphics and simple puzzles. And the second level (that remember me from some aspects to TR2 Gold) is very similar to Andes 2: an adventure inside a lost city with good graphics and smart puzzles. Not excellent but do its job well. So let's see what Lara will deal with in the last pack of Lost City of Gold. I'm anxious in some ways!" - Leandro (21-Jun-2002)
"So I finished now this series and saw the final camera sequence with the city of gold. The end looked very nice the final levels were hard to play because of some unfair places. The best levels in this series were the parts 8 and 9 nice gameplay also could have been the final levels but...Many unfair places unfortunately destroyed the fluent gameplay the last level was very well designed but there were some not marked floor tiles which bring you to death killed by fire or spikes. There was an invisible bridge which you can only find by accident. Also a timed block was impossible for me I tried it 100s of times. I only could pass it after installing the TRPosition Editor. I hate cheating so I was frustrated about that also later on after a timed block again (this one was no problem) I was stuck no way to go up again with the 4 beetles in Laras backpack. The atmosphere anyway is good I liked this high lava cave. The cams were sometimes too long at the end a last fight against 3 demigods with lots of ammo no problem for Lara. End result: The whole series is recommended the levels are all different from each other but nice to play with some frustration moments most times because of the invisible things (especially in the final level). Playing time about 9 hours 15 secrets 17 medipacks spent Lara was running 46 kilometers and needed 6200 shots :)" - Freeman Porter (21-Jun-2002)
"I have played all 11 levels. After the first one which I didn't think was anything special the other levels had different environments and were good to play. I could not finish level 11 because after a timed swim (which I managed) Lara got stuck in a block and there was no way out of it. This has happened to 2 other reviewers. But with playing on a Mac I just couldn't cheat and go on. So I had to stop there. The author didn't answer when I asked for help/advice. So now to the 2 levels: Lost Entrance: This is like a jungle area with a temple. There are wild boars Egyptian demigods crocodiles and skeletons to deal with. The game is more or less straightforward. Lost City: You have to collect Black Beetles (City Scroll). You have to cross a room with lava and you come to a room with water and there you have to stand on a square with a face. This will lower a block on the other side. Swim over and get out in time to reach a switch. That is where I got stuck in the block and had to give up." - Monika (21-Jun-2002)
"It was supposed to be completed in ten levels but apparently the fun continues. I am certainly not complaining. Having played eleven levels by the author I must sum up a few things before I begin to give you an idea of what these two are about. His skills are undoubtedly many although along the way he got a little 'lazy' and provided something which didn't match his talent. The big problem in all of these levels is the textures thin walls and lighting. Don't get me wrong some parts are very good and puzzle items or entrances well hidden. Also at some times it's easy to get in a situation that you can't get out of. Now I believe level ten is the best so far. Continuing to the same greenish scenery from levels eight and nine you come across the same kind of gameplay but with some new puzzles and a maze. One thing that can make you search forever is a torch that isn't there. Although you might think you need one on the way to solve that particular puzzle is somewhere else. Firetraps are here again but also spike puzzles and boulders falling and opening an entrance. A maze somewhere in the middle of it is quite tricky but not impossible. Level eleven was a little harder. Most of it unfolds in big areas and you have a lot of climbing to do jumping to invisible blocks as well. Four beetles are required to open the door which will lead you to the end after an impossible timed block. Three problems here. The first is that after the last beetle you can't get back up to the pyramid and place them. At least I couldn't find the way to do it. A timed block is impossible to pass and even though I beat the time five times Lara got stuck inside it because it raised again and couldn't move. The last problem is at the end. I tried to kill an enemy and when I succeeded the game crashed to the desktop. I am not sure what happened so I can't totally blame the author however I suspect some kind of bug. Anyway if you want to see how the series ends if it does because a flyby at the end made me reconsider about that all you have to do is get to the level index." - Kristina (21-Jun-2002)