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Level: Lara's Diary 2 back home search
Author(s): Zycwty
total rating:7.39 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Dimpfelmoser 8 7 8 8
Engelchen Lara 8 8 8 8
eTux 8 8 7 8
Gerty 7 7 7 7
Jay 7 8 8 8
Jose 7 8 7 10
Kersaho 7 7 8 8
Kristina 6 7 7 7
Magnus 6 6 6 7
MichaelP 7 6 7 8
Minox 8 8 8 8
Momster 8 8 8 8
Mulf 5 5 5 5
Orbit Dream 8 8 8 9
Phil 7 8 8 7
RaiderGirl 8 8 8 9
Ryan 8 8 8 8
Sash 7 6 7 7
Tombaholic 6 6 8 8
Treeble 6 7 8 8
category averages
(20 reviews)
7.10 7.20 7.45 7.80

Reviewer's comments

"This is an absolutely blameless, nicely built Karnak style level. It jogs along briskly and at under an hour it packs in a good mix of enemy action (ninjas, crocs, scorpions), a brief timed run, a morsel of swimming and some agility tests. It's not particularly challenging, but it's a pleasant enough experience and I found myself enjoying it more than I expected." - Jay (07-Aug-2018)

"Good level, no difficulties to go to the end of this level, except some ninjas and crocodiles. Beautiful spaces" - Minox (23-Jun-2018)

"A classic Karnak adventure that I found enjoyable to play through. Although it's generally familiar territory and there's nothing unexpected happens (although a tricky timed run may have you stumped for a while), I nonetheless was kept occupied for a good 45 minutes here. Dark only where it needs to be, and plenty of flares are provided for this not to be too much of a problem. There is a tricky jump to a ladder where my first few attempts failed miserably, but if I executed it from the far side it seemed to work. Definitely worth playing." - Ryan (13-Jun-2017)

"This level's slightly odd concept is that you find a puzzle piece lying about in some random out-of-the-way spot, and then go find the hole it fitsâ€"the standard concept in reverse; not that it makes much of a difference in the end. In the beginning, the level suffers from size and symmetry: it looks like your main task throughout will be running through dead space, and if there's a button to push (there's always a button to push), there'll be another one sitting smugly at precisely the opposite end of the room. Thankfully, once you leave the exterior area, the builder gradually ceases to follow the guidelines of the department of redundancy department. The rooms also become reduced in size, and the layout doesn't require a lot of backtracking, as finished areas are closed off; the level would be a rather annoying exercise if it had you go back and forth through all that emptiness. The original Karnak wad provides three enemies (red ninja, crocodile, small scorpion), all of which are used, competently for the most part, although some can simply be bypassed or ignored (the small scorpions; two of the ninjas were entirely content with running erratically in circles). The ninjas, who served a purpose in TR4 as von Croy's henchpersons, look out of place here (as they do in similar custom levels). While they occasionally enliven the otherwise rather sedate proceedings, they certainly don't contribute to a 'lost and forgotten' atmosphere. Karnak is even more stingy with traps, providing a grand total of one (not counting the standard flames, darts, etc., which make no appearance at all): the bird blade, used once for a 'gotcha!' effect (and missing sound effects). All of this amounts to a fairly low hazard level, and I must protest (loudly) the claim of the reviewer who posited that the pickups were exactly of the kind and number that you needed: quite on the contrary, there was a superabundance of them in both departments. The two secrets were so-so. The first one, of the kind that you glimpse while zooming past, suspecting it to be one and trying again, was fine; the second one, on the other hand, would seem to be well-nigh impossible to miss. As regards the niceties, architecture, textures and lighting were all neat, a bit too much so, I'm afraidâ€"perfectly serviceable, but too much by-the-book to leave much of an impression. The same goes for the gameplay, although a section near the end sticks out like a sore thumb among the generally pleasant (if low-key) proceedings. I won't go into details since I'm not writing a walkthrough, but I'm doubtlessly referring to what another reviewer calls the "deviousness" that creeps in at this point. On the whole, however, the level did what I expected it to do when I started playing it late in the evening: provide a gentle lull easing you into sleep, like reading a chapter in bed. Generic Karnak fare, nicely done." - Mulf (24-Mar-2017)

"Another oldie but goldie! It uses nothing more than the old Karnak wad,but the textures are placed so capably;the lighting so adeptly,and the construction so slickly,that you quickly forget its age,and instead become absorbed in the adventure.Not that it's particularly challenging - in fact,the first 15 minutes or so are rather sequential and straightforward;but things step up a gear when you reach a large Temple Complex,and from that moment on there's never a dull moment.Progression is quid fluid and logical,although an element of deviousness creeps in toward the end (pay close attention to your surroundings).A few of the chambers could perhaps do with a little more activity taking place within them,but the enemy attacks are quite frequent and well placed.Gameplay,although a little lean in the actual puzzle department,is always interesting;depending,as it does,on creative ways of forward progression as well as placement of objects.The atmosphere is pleasing,and cameras are used helpfully (without giving too much away). I spent 80 minutes here,exploring every nook and cranny (and collecting both secrets);and enjoyed it all greatly. A forgotten little gem." - Orbit Dream (19-Jan-2017)

"Even when this level was not pleasant for everybody, I was very satisfied after playing. Of course, there are not great puzzles, few flybys without musics, few cameras, the rooms are very empty of objects and you'll find only floors, walls and ceilings, the lonely timed run is a bit tight, the problems to grab the ladder under the slope, etc. But as you can see in my ratings, the level is perfect, perfect textured, and lights are very good too, with all kind of details: the shadows in the corners, the bright in the outside areas, the nice touches in the corridors... Excellent! Also the enemies are very well balanced, and the pickups are exactly the pickups you need to finish the game without problems, neither more nor less, just enough. The gameplay is good, with some points which need some exploration but you'll always find where to go or what to do if you keep your eyes open. Also the final shortcut to the first areas after placing the golden wraeus is a very good feature. Yes, I know that this is an old level, but I can highly recommend it to you. You will not regret!" - Jose (08-Jul-2016)

"This one isn't as light-friendly as its predecessor, but you get plenty of flares so that's not really a problem. Gameplay is more sophisticated and there's more of it, requiring me just about an hour to finish with the assistance of Gerty's walkthrough. The favored enemy here is the assassin, but you'll also see an occasional scorpion or crocodile. There's a short but fairly tight timed run where you have to dodge a trench as you turn a corner. It's all familiar stuff to anyone who has played a bunch of Egyptian levels, but it's good fun and certainly worth the download." - Phil (15-Aug-2014)

"In part 2 Lara ends up in Karnak. Nice graphics rooms seem a bit empty but other than that solid gameplay. Puzzles are rather easy and progression is fast. There are a few artifacts to find levers to pull and a few enemies along the way (ninjas and scorpions). Textures are well applied and suitable to the whole game. Atmosphere is nice sound is standard but suits the game too." - Engelchen Lara (23-Jan-2005)

"A very linear and easy level but still quite enjoyable. The texturing was nice and everything worked the way it was supposed to but there was no challenge in this level whatsoever. The author doesn't seem to like making traps or hazards and the only trap I ran into was easy to avoid. The secrets were disappointing. Not only because they were easy to find but also because they weren't much of a reward. Some Uzi-ammunition and a large Medipack weren't what I expected - especially not when there are so many large Medipacks scattered around in other places of the level. They're not needed since there isn't anything overly threatening in the level anyway. The gameplay mainly revolves around finding well-hidden crawlspaces and pushing buttons something which luckily doesn't seem as annoying when you don't get stuck all the time. The level ended after twenty-five minutes with Lara once again getting nothing for her trouble." - Magnus (29-Jan-2004)

"I love the feelings you get in outdoor Karnak areas and in this level you get to spend quite a bit of time there of course the rest is spent indoors where you have to go in search of two canopic jars plus a few other things. What gets in your way of this although not too successfully are some ninjas crocs a not too hard timed run and a breath taking swim that leaves no room for error. So if you are looking for a no brainer but something still entertaining then go ahead and play this it should only take you about 45 minutes with at least two secrets to find." - Sash (11-Jun-2003)

"Well I made great progress through the adventure and never got stuck so I actually didn't mind that there were so many buttons as I had lots of fun playing this. Greatly litten and textured this adventure flows very fast the 30+ minutes spent felt so much shorter. Found only 1 secret here though. Would've loved some cameras after the buttons but since the way further was almost too obvious that's not a big problem here. A fun karnak adventure awaits you if you decide to play it." - eTux (19-May-2003)

"Dear Diary today I woke up in cold sweat. I had been dreaming of a place called Eye of Eve. What a nightmare! No matter what I tried I was getting nowhere. Dear Diary I promise never again will I complain about my daily routine being too predictable and easy. Take today's job in Karnak for example. I was swimming jumping climbing back flipping my way through this imposing tomb like I've done so many times before but Hey! that's the place I love. That's why I took up tomb raiding in the first place. Alright over the years it has become somewhat of a nine to five job but I was making good progress here and shortly before I left there were even a few challenging moments. Nothing too frustrating though. I like a friendly nudge from time to time and it's so convenient when the course doesn't allow any backtracking. Saves a lot of time so I was able to do my nails this evening. Gosh this sand is playing hell with my skin not to mention the sun. I'm going to look like fifty when I reach the ripe old age of forty. But guess what I found quite a few medipacks today and as the few crocodiles scorpions and natives didn't even get close I took them all home (the medi packs that is not the scorpions). Guess I could cover myself from head to toe with gauze bandage next time I venture out into the open. Dress up like a mummy ha ha. Now there's a thought. Infiltrate into the pyramid ha ha. Get a grip girl. I think I might be losing it. Hell I have no one to confirm it but I could have sworn there where strange black beams coming out of the people I saw today. Must be the sun. I think I have to lie down. Yeah that's what I'm going to do right now." - Dimpfelmoser (17-Nov-2002)

"Having played this directly after the author's first installment I notice a definite improvement on all counts. The karnak wad is my least favorite but this has been tooled very nicely. Gameplay starts somewhat slowly but as the level moves on it becomes more and more interesting and fun. The last half has a higher difficulty degree with more puzzling and some very tricky jumping to be done. A timed door run and twin rooms make for an interesting time. It took me awhile to figure out how to place the vraeus and I spent just about an hour and found only 1 secret as I battled several red ninjas a few bats and scorpions and some very nasty crocodiles." - Momster (05-Oct-2002)

"A nice sequel which gives you about an hour of nice progression in a solidly textured and lighted Karnak environment. In the first half very easy with a few crawlspaces to find and buttons and reach-in switches. Enemies (about a dozen red ninjas some scorpions and crocodiles) are not a big factor. There is a vraeus a guardian key and two canopic jars to find and in the second half gameplay actually gets more interesting with a breathtaking swim and a few more tricky jumps and a timed run. Found only one secret but will make sure a play the next level by this author as there is clearly some improvement here." - Michael (21-Jun-2002)

"This is a fun adventure! Lara has no aim other than get through this place that I have to say is beautiful! I love Temple of Karnak and this level using the same textures brought that feeling back to me. Gameplay was very linear without hard puzzles -- most of them was just finding switches to open doors. There were a lot of red ninjas and crocodiles to kill in this level so some people may feel attracted due to this. A good level that will take you away from real world for 1 hour." - Treeble (21-Jun-2002)

"This level could be called 'Karnak Revisited' as the atmosphere is really inspired by that level. We have canopic jars crocodiles scorpions and ninjas - all the usual suspects. That said I actually found myself enjoying most of this level. The gameplay is fairly easy with the greatest challenge coming from finding some well-hidden crawlspaces. In the end though it was just a bit too easy and linear and a tad repetitious to rate it much more highly for gameplay. The atmosphere is quite nice with well done texturing and there are a couple nice flybys to boot. As the author's second (published) level it's really a nice effort and hopefully a sign of better things to come." - Tombaholic (21-Jun-2002)

"This is a well designed and planned Karnak level and perfect for people who like me enjoy a good fun level that's not too hard but has enough challenge to make it interesting. Though you revisit a few of the rooms the level seems quite large and presents you with many places to explore and lot's of goodies to find. It is fairly linear however and though there were some areas that left me standing around for a minute wondering what to do next it wasn't long before I was on my way again. I had a hard time getting to one button as you have to backflip jump and grab a ladder and it probably took me 30 tries till Lara would grab it. Most of the level though was finding well-hidden buttons and crawlspaces with a few good jumps a timed door monkey swings underwater passages and traps thrown in for fun. I found two secrets - one of which took me at least ten tries to get to and only gained me some uzi ammo but I found plenty of pickups scattered around to help with the scorpions crocs and the ninjas which sometimes attacked in pairs. Everything seemed well done - the rooms were nice looking and well textured the camera work was well done and useful the lighting was good - overall a smooth level that gave me an hour of fun raiding." - RaiderGirl (21-Jun-2002)

"Another nice level by Zycwty. Gameplay was fluent and only thing that will have you sweat a bit is the timed run. You have to find the vraeus two canopic jars and the guardian key. You also will find loads of medpacks and I used only a small one as there are only ninjas with swords to battle. There are of course some crocs and scorpions. I jumped in my chair as the knives started to work as there was no sound spooky. I found the level a bit too dark although the crawlspaces and some buttons are nicely hidden that way. There is a very long swim and if you are quick you just can make it. You never need the other weapons as you can do everything with Lara's trusted guns. Be sure to look in every dark corner so you won't miss a thing. 03-07-2002" - Gerty (21-Jun-2002)

"Like the first part this isn't what you can call the best time of your life but it is definitely an improvement. Then you might ask why the low mark at game play well it's because it's lacking puzzles. Except from a vreaus the guardian key and the canopic jars most of it is a little swimming jumping and some ninjas and crocodiles to kill. Small scorpions as well. We have the Egyptian theme here with the usual textures to accompany it. Some crawlspaces though are well hidden in dark corners otherwise nothing too difficult I'm afraid. I have to say it is fun to play it at least it hasn't got a bug like some levels I've been playing lately and I couldn't finish them. What is it with builders not testing them or doing it themselves. Now I was saying about this level. Still I don't see the relevance between the title and what I played maybe a third part will follow and the mystery will be solved it would be fun if we could find a diary but I am not holding my breath." - Kristina (21-Jun-2002)

"This is a good level of one hour to play with a classic gameplay. There are many rooms in these Karnak places and it is not a remake of the original TR4 levels. The texturing progression and everything is good. Not a difficult level." - Kersaho (21-Jun-2002)
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