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Level: The Armor of the Pharao back home search
Author(s): Alexx
total rating:6.50 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 6 4 6 5
Boris 5 4 4 5
Dimpfelmoser 7 5 7 6
eRIC 7 6 8 8
Freeman Porter 6 7 7 5
Gerty 7 7 7 7
Kristina 7 6 7 7
MichaelP 7 6 6 6
Miguel 7 5 7 7
Momster 8 7 8 8
Necro 8 7 8 8
Orbit Dream 7 4 6 5
RaiderGirl 7 6 7 6
Sash 8 7 9 8
The Aussie Adventurer 8 7 7 8
Torry 4 5 7 7
Treeble 6 6 6 5
category averages
(17 reviews)
6.76 5.82 6.88 6.53

Reviewer's comments

"A simple and fluent adventure, with some easy jumps, lever pushing, too few enemies, many empty big rooms, one obvious secret. Towards the end of the second level gameplay becomes lot better though, with some traps and more challenging enemies, like the ninja who ignites the floor. The usual Egyptian textures, they nicely chosen, but lot of them are poorly placed. There are too many shortcuts, too many 'end of the world'. With some more testing, and care for details this could have been really good level, as it is just an in between." - Akcy (30-Aug-2007)

"This collection of two levels appeal to me straight away as they are set in egypt; well, at least they are egyptian in setting. The first level was slightly boring at first as there were a lot of maze areas and it was difficult at first to know where to go. The second level was the most challenging and it took me quite a while to finish it. I'm sure that there is even a section of the level I have yet to explore as there is a choice where you can either jump to grab a rope or slide down to another section. I grabbed the rope but I did see that there was something down at the bottom as well as another passage. A secert maybe? The final cutscene said that there would be a sequal so I'm looking forward to playing. This was a nicely done level. There are better designed and better puzzles but that didn't matter as I enjoyed playing these." - Necro (28-Aug-2006)

“Having only just finished this level I was quite impressed with it. It was fun relative easy and very enjoyable. I really liked some of the areas which were well done and had a good looked the part too. The Egypt theme was consistent as well as looking good. Textures were well used and placed accordingly. Secrets were a bit too easy to find there was too much ammo and health packs for this level as I had heaps to spare at the end of it. An addition of a few more enemies and harder areas would have made this a better overall level. I thought the layout was superb and the level had a consistent flow so you never got really stuck. I would really recommend this level for anyone who's looking for a solid game with nice scenery without the super difficult level of hardness. I only wish the author made the sequel because of the ending that you get. If I had to give this level a grade I would give it a B+ a higher end distinction.” – The Aussie Adventurer (07-Jan-2005)

“A good and easy double Egyptian level with a very fluent gameplay and a realistic setting. Lara will raid a pyramid and then a temple to retrieve the golden armour. The progression is rather straightforward you can expect almost everything of a classic raid: switches raising blocks the jump room flip-map traps an elevator etc... In some interesting rooms you will be busy for some minutes other places are only there to connect the whole thing together. Those places are pleasant to visit with too many medipacks to pick up. The author has made some efforts to build some innovative situations like when the ninja runs to flip a switch that will set the ground on fire. 1h30 of middle-of-the-road raiding suitable for beginners.” – eRIC (11-Nov-2003)

“A typical Egypt level. I felt if I had missed something at beginning - so much rooms - but never came back there...In the load picture you will see some texture errors - later you get more. But instead of this there are good rooms - even a bit too huge and too much way to make. Enemies: Spikes rolling Teeth spikes scorpions. A room with a lot of Stones - (my first thought - there will be a lot of jumps...) but what you see is not what you get ;-) A rope - I didn’t use it - nothing happened. A lot of Goodies you will find on your way. And then you are in the 2. Part - with crocs and baddies. Use Ropes see fire-traps a lot of Level - and another time huge rooms...I found good ideas but the realisation was not so perfect - the effort is counting. In one of the last Rooms there is fire on the floor and the place to put it is even higher was not tested it seems...2 Hours of Gameplay - for Egypt fans - the rest is average.” – Miguel (17-Jul-2003)

“An Egyptian like level that didn't appeal to me. I've had enough of the classics by now and they look the same unless there is something new added which isn't the case here. We have the usual puzzles hands cartouche the Eye of Horus of course the pieces of the armor as the title suggests and very few enemies just mummies and scorpions. The gameplay is simple and all the level straight forward finished in an hour. Take at look at it if you like the classic levels.” – Kristina (01-Jul-2003)

“A double level that takes 90 minutes to complete that is as boring as hell. The puzzles are non-existent enemies sparse and then only those white clad ninjas and a few scorpions. You proceed from one room to another searching for levers and switches to open yet more doors to find yet more switches and levers. The object here is to get the five pieces of armour. Four in the first level and the last in the second but truthfully I was wondering how much longer I could take it. Two interesting points cropped up. Mummies lying down having a nap wake up and arise when Lara approaches. Neat. There is a trap. If you flick a certain lever you cannot get out of that particular area. Nasty considering if you did not have a recent save you had to traverse a section of boredom all over again. Honestly with a little bit of thought this could have been so much better.” – Torry (22-Jan-2003)

“This is a huge set of levels so expect a lot of running around as you search for first two complete cartouche and then a number of levers and switches that will allow you to collect the five pieces of armour a hand the Eye of Horus and another cartouche towards the end. Much of my time was spent running from room to room with a lot of stops in between for rope swings raising blocks killing soldiers some climbing and a small maze thrown in for fun. Just when it looks like the action is about to start the series is suddenly over with a promise for more.” – RaiderGirl (14-Jan-2003)

“More than 90 minutes of uneventful fast paced and healthy raiding in a very ordinary Egyptian atmosphere. It starts out very easy and straightforward and only in the last 30 minutes things get more interesting. All through the game you find every weapon there is (save the grenade launcher) and as you continue to collect more and more ammo along the way you expect a big show down towards the end. Unfortunately the credits roll in before the army of warriors can attack. There is one outside area in the first level where you can actually climb into the sky and admire the end of the world from there and there are a few thin walls but otherwise the setting is solid tutorial standard. The rooms are a bit boxy though especially in the first part. But all in all I have to say that I enjoyed this from beginning to end as you can't get stuck and though there are a few tedious climbs in the beginning the author made sure that there is a big variation of tasks. The boulder trap you can sense from miles away but the spontaneous combustion after picking up one piece of the cartouche caught me completely off guard. I think that was the only time I died here. So although it never gets really exciting it doesn't become boring. Well that's more than you can say about some other levels isn't it?” – Dimpfelmoser (15-Sep-2002)

“Part 1 - The Pyramid: (1:10 hours) Right off the bat you go wandering in a tiresome maze. Enemies you encounter are a couple of easily avoided mummies and some scorpions. Once thru the dreaded maze your objective is to find 2 cartouches and both halves of the Eye of Horus. This level is not terribly difficult or arduous consisting mainly of a lot of long climbs and make sure you put on your walking shoes. There is one rather strenuous sloping block jump that proves difficult. After collecting 4 pieces of armor you move into the temple. Part 2 - The Temple: Another hour spent in this impressive second part. This author has definitely improved as he has gone along. There are some maneuvers done in this level which are to my knowledge unusual. One in particular is a ladder climb to a shimmy on a ledge. Usually Lara needs to climb around a corner to stand on the ledge. I don’t recall ever seeing this before. Baddies as you move along became more numerous in the form on Ninjas with guns and a couple of mummies playing possum. Still a lot of climbing jumping and switch pulling never really being at a loss. If this author had just made key pieces a little more difficult to locate this could have been a higher scorer on the review list. As it is need a Hand of Orion - look around the corner or dive into a pool and you will find it. To wrap it up this is a decent 1st offering and I would hope we are going to see the continuation. Alexx where are you?” – Momster (13-Aug-2002)

“I'm sure you all know the joke. This plane crash lands in the desert. One of the survivors staggers out to hunt for food. When he returns he announces: ‘Well I have some good news and some bad news’. The other passengers decide they want the bad news first. ‘The bad news’ he tells them. ‘is that there's nothing but sand to eat’. Full of hope they ask what the good news might be. ‘There's plenty of it!’ he replies. That's pretty much what you get in these two levels. There's very little gameplay but you get two levels for the price of one and they're both pretty big. I completed the set in a little under two hours and (apart from a fairly tricky semi-invisible rope jump) found the whole thing easy and very fast moving. The textures were rather basic (and often very flawed particularly in the outdoor areas) but what the heck. The author tried hard to create an epic and managed to come up with a fast moving and lengthy gameplay; for which he deserves credit. A mark deducted for the daft use of a flipped room sequence involving a misjudged rolling door but a point added for the brilliant finale. When all is said and done it was a lot of fun.” – Orbit Dream (11-Aug-2002)

“This a double leveled game with the first taking place inside a large pyramid and the second in a temple with a lot of outdoor areas although the temple aspects of the level aren’t all that obvious where the goal is to locate the 5 pieces of the Pharaoh’s armor. I really enjoyed the game play in these levels with the uses of trapdoors raised blocks elevators levers in and out of water rope jumps and a really nicely done 2 part cartouche puzzle near the end. In the first which takes around 45 minutes you will find barely no enemies besides a couple of mummies and a few scorpions but in the second which lasted an hour there are all kinds of enemies with some never seen before lying down mummies that raise to their feet when Lara approaches. I found only one secret and one bad design flaw that allows the player to crawl past a large rolling door before pulling the lever to open it but otherwise this is a really well put together level that has a great ending as Lara leaves the temple and a camera pans the outdoor area as half a dozen or more ninjas leave their jeeps behind coming for her then the screen cuts to the words ‘to be continued’. I hope so!” – Sash (21-Jun-2002)

“Quite a large set of levels here with a very fast paced gameplay that will hardly have you stop to think a lot. I spent about 30 minutes in level 1 ('Pyramid') which starts with a maze like area where you need to find two cartouches. It has many empty and huge rooms with standard texturing and not really any puzzles as such but progression is still kind of fun. A few poles a lot of climbing stairs and raising blocks used and many levers. Only two mummies and a few scorpions are the enemy here and you find the Eye of Horus pieces and then four pieces of that armor you are after in that game. Level 2 ('Temple') is a little longer (about 45 minutes) and gets better especially towards the end in terms of gameplay and puzzles. Again many doors to open with levers a few ropes make an appearance and you find many weapons. I liked the revolver next to the skeleton under water. Find and place a Hand use the gate key find and place another cartouche and throughout fight about a dozen ninjas before you make your escape with that final piece of armor to find out that this adventure is 'to be continued' - well still waiting for that.” – Michael (21-Jun-2002)

“A double level easy with some graphic imperfection. Lara has to find the pieces of the armor of a Pharaoh in the first level (PYRAMIDE) she finds 4 pieces after she has activated a lot of levers and killed some scorpions in the second level less boring (TEMPEL) she finds the last piece of the armor among ninja to kill and traps to avoid. I have ended the level in 1 hour and 10 minutes (30 minutes the first and 40 the second) finding a secret.” - Boris (21-Jun-2002)

“These two levels took me one hour to play. They are simple standard old Egyptian levels. There's nothing special in them that I haven't seen before and the textures were badly applied in my opinion. In the first level there was a boring maze inside the pyramid but I know that the real pyramids have mazes to avoid tombraiders - nothing that Lara can't do. In the final flyby there it was ‘to be continued...’ I only hope that the author will have improved his skills with the editor.” – Treeble (21-Jun-2002)

“A very easy download and you even get 2 levels for that. I got stuck twice in this level once because I didn’t look properly and missed a lever (thanks Mulf) and one time at a jump sequence you don’t have to jump at all. Just climb over a wall and you can access that lever very easy. Had a hard time getting the monkey climb to work after the rope jump. For the rest it’s a easy straight forward game. Found so many goodies it is a shame I can’t take that to any other level I play. As I found a lot of flares and thought: oops a dark level I was quite surprised that you only need them in the maze so I had more than a hundred left. As for enemies shot in the first level 2 or 3 scorpions not sure though lost count and two mummies. In the second level there are some scorpions as well and some ninja’s (hardly ever alone) and also two lying down mummies that will rise after you pick up the goodies behind them. The firepower is more than enough. The author made some nice hiding places and I found one secret. Almost every move Lara learned through the years are in it. There is a bad flipmap and a useless flyby and a ladder you can climb all the way into the sky. But that aside I had fun playing this one. 22-06-2002” – Gerty (21-Jun-2002)

“Two standard levels nothing special but nice to play maybe a little bit too easy for TombRaider-Professionals. In the outside areas the graphics are not that good but that doesn’t harm gameplay. The camera-sequence at the end is very good I played about 2 hours and found 1 secret.” – Freeman Porter (21-Jun-2002)
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